Commit Graph

9658 Commits

Author SHA1 Message Date
Lord-McSweeney 10a8acb166 avm2: Stub NetConnection.addHeader 2023-06-13 20:51:08 -05:00
nosamu 60d3788466 avm2: Improve PerspectiveProjection stub 2023-06-13 19:31:18 -05:00
Adrian Wielgosik 128416cccd avm2: Support Array(...) without new 2023-06-14 00:34:13 +02:00
Aaron Hill 40318f905e avm2: Implement call handler for XMLList
This delegates to the XMLList constructor, just as
the XML call handler delegates to the XML constructor.
2023-06-13 17:20:11 -05:00
nosamu 61f1cf88a5 avm2: Throw AVM error in Array constructor 2023-06-13 23:54:13 +02:00
Daniel Jacobs a666d35161 web: Stop error if Fetch response lacks headers 2023-06-13 08:52:58 +03:00
Mike Welsh c4e4eba63f avm2: Implement BitmapData.setVector 2023-06-12 18:34:51 -05:00
Aaron Hill a006e96a44 avm2: Set named field in parent to null when child is removed
If a child named 'foo' is removed by the timeline (without
having been previous added/removed from the timeline by ActionScript),
then the 'foo' field in the parent will be set to null. This occurs
even if the 'foo' field in the parent is not currently set to
the child 'foo' (e.g. 'this.foo = someOtherObject' was executed by
ActionScript).
2023-06-12 17:33:02 -05:00
Moulins d04fc61bb5 core: slightly simplify string interner by using new hashbrown APIs
- we can now get a `&RawTable` from a `&HashSet`, meaning we can store a
`HashSet` directly in the interner;
- `RawTable::iter_hash` now allows the removal of already-yielded
elements during iteration, which simplifies `WeakSet::entry`
2023-06-12 22:58:20 +02:00
Aaron Hill bb53af36a5 avm2: Add ignored test for subclass with 'overriding' field name
The Adobe Animate compiler rejects a subclass that contains
a non-private field with the same name as a field in an ancestor
class (e.g. 'pub var foo:String' in both the subclass and superclass).

Unfortunately, Flash Player accepts this code, and creates a distinct
field for each class (even though they have the same namespace and
name). I suspect that this is caused by the optimizer replacing the
field accesses with internal slot accesses.

I've added an ignored test demonstrating this behavior - getting Ruffle
to reproduce it will be tricky.
2023-06-12 15:16:10 -05:00
relrelb 1dc28d898e avm1: Migrate `Transform` to `NativeObject` 2023-06-12 20:16:45 +03:00
Aaron Hill 2dfc0bac5b core: Log url when movie fetch fails 2023-06-12 10:55:13 -05:00
Crowdin Bot 834297f110 chore: Update translations from Crowdin 2023-06-12 12:28:05 +02:00
Aaron Hill ce0ba7795c avm2: Throw TypeError when 'astype' receives a null/undefined class 2023-06-12 02:31:03 -05:00
Aaron Hill 7e56c20973 avm2: Implement KeyboardEvent.updateAfterEvent 2023-06-12 01:44:46 -05:00
Aaron Hill 6b808a9a9d avm2: Stub Matrix3D-related methods on Transform
This allows verification to succeed on classes that override these
methods.
2023-06-12 01:17:39 -05:00
secret-shober 4e8e08ae4a Add Table of Contents to README 2023-06-12 08:55:02 +03:00
renovate[bot] 438e6f36ff chore(deps): lock file maintenance rust dependencies 2023-06-12 08:50:07 +03:00
Moulins da6e2a96bf desktop: properly populate base and proxy URL fields from option struct
Fixes #11461
2023-06-11 12:46:13 -05:00
Lord-McSweeney b7088695fe avm2: Stub undocumented TextField.insertXMLText 2023-06-11 11:17:21 -05:00
relrelb 226a2be2bd core: Fix drag constraint with `lockCenter` set to `false`
Previously `last_mouse_position` was updated irrespectively of
whether the dragged object was inside or outside the constraint
box. Change it follow mouse deltas, after clamping is performed.

Fixes #11254.
2023-06-11 07:34:14 +03:00
Lord-McSweeney dced6445ee avm2: Stub flash.net.getClassByAlias and improve flash.net.registerClassAlias stub 2023-06-10 16:09:57 -05:00
Lord-McSweeney 4d8feeab2e avm2+tests: Fix String.substr with negative second value, add tests 2023-06-10 15:48:45 -05:00
Aaron Hill cfb23d1f97 avm2: Implement AMF serialization of XML objects 2023-06-10 12:13:07 -05:00
relrelb dcb6bbe50b avm1: Migrate `GradientGlowFilter` to `NativeObject` 2023-06-10 12:46:22 +03:00
Nathan Adams 75979b561a avm1: Rename try_resolve_level -> get_level, resolve_level -> get_or_create_level 2023-06-10 10:37:15 +02:00
Nathan Adams 38a3f67000 avm1: Don't create _levelN for unloadMovieNum(N) 2023-06-10 10:37:15 +02:00
Crowdin Bot e8925832a1 chore: Update translations from Crowdin 2023-06-10 10:09:19 +02:00
AllinolCP 44ff49aa53
core: Fix status code implementation for AVM1 and implement HTTPStatusEvent.HTTP_STATUS for avm2 (#11360) 2023-06-10 03:06:26 +00:00
renovate[bot] a621472336 chore(deps): lock file maintenance rust dependencies 2023-06-09 20:17:25 +03:00
Aaron Hill a387476de7 core: Unify loader event handler and AVM2 data into MovieLoaderVMData
`AVM2Data` was always provided with
`MovieLoaderEventHandler::Avm2LoaderInfo`, so we can unify
them into a single enum.
2023-06-09 11:47:11 -05:00
doomsdayrs 16210cbcf6 desktop: Add reverse engineered logo svg
There was no source file for the various logos.

I used the icon file provided by @nosamu and used existing pngs to recreate the style of the logo.
2023-06-09 18:21:56 +02:00
Oleksandr Kalko 70aa8385b7
chore: Upgrade NodeJS dependencies (#11352) 2023-06-09 15:50:59 +00:00
Toad06 2894f01d50 avm1: Implement `MovieClip.lineGradientStyle` 2023-06-09 17:36:34 +02:00
Toad06 181aac46b0 avm1: Don't fail if base clip is invalid in `GetProperty`/`SetProperty` 2023-06-09 16:59:27 +02:00
Nathan Adams 6ec01f3ecb desktop: Add dummy External Interface option 2023-06-09 13:03:46 +02:00
Nathan Adams 137986c384 core: Add PlayerBuilder::with_external_interface 2023-06-09 13:03:46 +02:00
Aaron Hill 66f3198f50 desktop/web: Increase stack size on Windows and wasm
This works around a stack overflow with Bloonts Tower Defense 5,
where we have over 400 stack frames at once due to deep
`construct_frame` recursion in `goto` execution.
2023-06-08 22:17:27 -05:00
Aaron Hill 59b219cda6 avm2: Run 'nested goto frame' for entire Stage and orphans
When we run a 'goto', a weird "nested frame" gets triggered.
Previously, we were only calling `construct_frame` on the target
MovieClip as part of this "nested frame". However, Flash Player
seems to treat this (in some ways) like a normal frame - *all*
objects on the Stage (and orphans) have `construct_frame` called.

In particular, `gotoAndStop`/`gotoAndPlay` is called during
an "enterFrame" event handler, then unrelated objects on the Stage
will have their children constructed during the execution of
`gotoAndStop`/`gotoAndPlay`. The same logic holds for frame scripts.

This fixes a bug in Steamlands, which relies on children on the main
timeline being constructed immediately following a call to `gotoAndStop`
on an orphan (originally triggered from an "enterFrame" handler).
2023-06-08 22:17:27 -05:00
Crowdin Bot 650f872b19 chore: Update translations from Crowdin 2023-06-09 01:51:23 +02:00
Moulins fcd9935a81 desktop: Add `File > Reload` menu command
Also remove redundant `has_movie` parameter in `RuffleGui::update`
2023-06-09 00:42:03 +02:00
Moulins c1a3caefea desktop: point `Open Advanced`'s file dialog to the current file's directory 2023-06-09 00:42:03 +02:00
Moulins d7a056df8e desktop: keep options in-sync when using `Open` or drag-and-dropping a file 2023-06-09 00:42:03 +02:00
Moulins ac69926b5e desktop: add `Ctrl+Shift+O` shortcut for `Open Advanced` 2023-06-09 00:42:03 +02:00
Moulins 08fe4a4c94 desktop: Add button to clear all movie params. in `Open Advanced` 2023-06-09 00:42:03 +02:00
Moulins 5e1716d7e8 desktop: remember `Open Advanced` options across movie loads
Makes opening the same movie repeatedly less tedious.

Note that `Open` still ignore this and will use the default options
provided on the command-line.
2023-06-09 00:42:03 +02:00
Aaron Hill d44c9cceb1 wgpu: Cache compiled naga-agal shader module
We use an `lru::LruCache` inside `ShaderModuleAgal`. This automatically
gives us the proper garbage-collection behavior (when the Flash
Program3D instance is garbage collected, we'll drop the
`ShaderModuleAgal` and the cache).

The cache is keyed on the data needed to compile the shader (vertex
attributes and sampler overrides). This lets us avoid shader
recompilations when a Stage3D program repeatedly uses the same
Program3D with different sampler overrides / vertex attribute formats.
2023-06-08 02:57:47 -05:00
Lord-McSweeney 455b96710e avm2: Fix MouseCursorData.frameRate stubs 2023-06-07 22:39:41 -05:00
Aaron Hill 9d8ac81b58 avm2: Use WeakObject in `broadcast_list`
This ensures that we don't keep the underlying listener
object alive after all event listeners (including broadcast
listeners) have been unregistered.
2023-06-07 21:15:26 -05:00
EmperorBale 4815ca5e90 avm2: Implement WeakObject
This also adds a new required function to TObject called `downgrade`, that will convert the `Object` to a `WeakObject`.
2023-06-07 17:51:26 -07:00