Nathan Adams
c5ac707fb5
avm1: Iterating xmlnode attributes should list every attribute
2020-09-03 17:03:43 -07:00
Nathan Adams
bcb64b9a62
avm1: Fix calling Function() as a function - fixes #1074
2020-09-03 17:01:20 -07:00
Nathan Adams
40cdb84656
tests: Add test for avm1 Function(foo)
2020-09-03 17:01:20 -07:00
Mike Welsh
ce2b360ab7
core: Provide default impl for DisplayObject:hit_test_bounds
2020-09-02 17:51:55 -07:00
Mike Welsh
b0c9795cad
core: Graphic::from_swf_tag takes ownership of Shape
2020-09-02 17:51:55 -07:00
Mike Welsh
f2f70cc882
core: Mouse picking for buttons uses shape hit tests
2020-09-02 17:51:55 -07:00
Mike Welsh
d7a186b2cd
avm1: Implement shape hit testing
2020-09-02 17:51:55 -07:00
Mike Welsh
2da3c0d319
tests: Add hitTest shapeflag test
2020-09-02 17:51:55 -07:00
Nathan Adams
ec407a9514
avm1: Don't blanket impl From<i64> for Value, convert it explicitly where we know it's okay
2020-09-02 17:12:31 -07:00
Nathan Adams
0b5713557b
desktop: Implement LocaleBackend for desktop
2020-09-02 17:12:31 -07:00
Nathan Adams
f50b29151c
avm1: If a NaN is provided to new Date(timestamp), fail immediately
2020-09-02 17:12:31 -07:00
Nathan Adams
9dfc20e1ba
avm1: Implement Date.UTC
2020-09-02 17:12:31 -07:00
Nathan Adams
86eb6f2e50
avm1: Implement Date - #249
2020-09-02 17:12:31 -07:00
Nathan Adams
3d30ec67e2
test: Add more cases to registerClass tests
2020-09-02 15:18:59 -07:00
Nathan Adams
2178beec87
core: When constructing objects for DisplayObjects, make sure frames are run at the right moment
2020-09-02 15:18:59 -07:00
Mike Welsh
537cca7c38
tests: Add test for #1086
2020-09-02 13:25:53 -07:00
Mike Welsh
bc08971066
core: Return version from MovieClip::swf_version ( fix #1086 )
...
MovieClip was not returning the proper SWF version, causing it to
default to the newest SWF version in some cases when it shouldn't.
2020-09-02 13:25:53 -07:00
dependabot-preview[bot]
03dcdcd494
build(deps): bump indexmap from 1.5.1 to 1.5.2
...
Bumps [indexmap](https://github.com/bluss/indexmap ) from 1.5.1 to 1.5.2.
- [Release notes](https://github.com/bluss/indexmap/releases )
- [Commits](https://github.com/bluss/indexmap/compare/1.5.1...1.5.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-02 12:39:18 -07:00
CUB3D
e95c1ff758
core: Make blurX and blurY floating point
2020-09-02 10:59:00 -07:00
CUB3D
143ba03754
core: Fix clippy lints and format
2020-09-02 10:59:00 -07:00
CUB3D
a2c151677b
core: Add blurFilter and test
2020-09-02 10:59:00 -07:00
CUB3D
d1ad095bad
core: Add tests for bitmap_filter
2020-09-02 10:59:00 -07:00
CUB3D
34f485ca21
core: Add basic flash.filters.(BlurFilter|BitmapFilter)
2020-09-02 10:59:00 -07:00
Nathan Adams
cb2461920b
core: HTTP request values need to preserve order
2020-08-28 11:53:32 -07:00
dependabot-preview[bot]
4137a1cac0
build(deps): bump minimp3 from 0.4.0 to 0.5.0
...
Bumps [minimp3](https://github.com/germangb/minimp3-rs ) from 0.4.0 to 0.5.0.
- [Release notes](https://github.com/germangb/minimp3-rs/releases )
- [Commits](https://github.com/germangb/minimp3-rs/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-27 13:20:14 -07:00
dependabot-preview[bot]
9db07eb997
build(deps): bump minimp3 from 0.3.5 to 0.4.0
...
Bumps [minimp3](https://github.com/germangb/minimp3-rs ) from 0.3.5 to 0.4.0.
- [Release notes](https://github.com/germangb/minimp3-rs/releases )
- [Commits](https://github.com/germangb/minimp3-rs/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-26 09:57:40 -07:00
Mike Welsh
f55bac2014
text: HTML tags and attributes are case insensitive ( fix #1021 )
...
Use eq_ignore_ascii_case when parsing HTML tags. Different versions
of Flash may export HTML tags with different cases, so this will
work a little better; however, we'll need a true HTML parser to
handle this robustly (for opening and closing tags with different
cases, for example).
2020-08-24 11:27:14 -07:00
Mike Welsh
febada8a8e
text: Fix duplicated characters when parsing HTML entities ( fix #1026 )
2020-08-24 11:27:14 -07:00
Mike Welsh
e8178c35a3
core: Add MouseWheel player event
2020-08-23 13:38:59 -07:00
kmeisthax
559bc05b6a
avm2: Implement avm2 math opcodes (merge #1037 )
...
* Implement `add`, with tests.
* Implement `add_i`.
There's no test, because for whatever reason, I can't figure out how to emit this from Animate CC 2020.
* avm2: Implement `bitand` with tests.
* Implement `bitnot` with tests.
* Implement `bitor` with tests.
* avm2: Implement `bitxor`
* avm2: Implement `declocal`, `declocal_i`, `decrement`, and `decrement_i`.
* tests: `swf_approx` tests should be allowed to print NaNs.
* avm2: Implement `divide`.
* avm2: Implement `inclocal`, `inclocal_i`, `increment`, and `increment_i`.
* avm2: Implement `lshift`.
* Implement `modulo`.
* avm2: Implement `multiply` and `multiply_i` (no tests for the latter)
* avm2: Implement `negate` and `negate_i` (no tests for the latter)
* avm2: Implement `rshift`
* avm2: Implement `subtract` and `subtract_i` (the latter without tests)
* avm2: Implement `urshift`.
2020-08-23 13:38:38 -07:00
Mike Welsh
ba05894901
avm1: Don't mutably borrow self in TObject
2020-08-23 02:19:53 -07:00
Mike Welsh
2a84d924bb
chore: Don't mutably borrow self in TDisplayObject
2020-08-22 11:56:19 -07:00
dependabot-preview[bot]
5d2ba7fee6
build(deps): bump syn from 1.0.38 to 1.0.39
...
Bumps [syn](https://github.com/dtolnay/syn ) from 1.0.38 to 1.0.39.
- [Release notes](https://github.com/dtolnay/syn/releases )
- [Commits](https://github.com/dtolnay/syn/compare/1.0.38...1.0.39 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-21 12:54:02 -07:00
Mike Welsh
06b6d14367
avm1: Fix removeMovieClip depth range
...
removeMovieClip should only function on objects within a certain
depth range, usually to prevent removing timeline clips. However,
this wasn't working properly in some cases because the depth was
being biased incorrectly (removeMovieClip never takes a depth
parameter, so we should not bias the depth).
2020-08-21 00:55:35 -07:00
Mike Welsh
528b52ac7c
tests: Activate unused remove_movie_clip test
2020-08-21 00:55:35 -07:00
Mike Welsh
1e6a053c56
avm1: Implement TargetPath
2020-08-20 18:14:01 -07:00
Mike Welsh
bbc5e01009
tests: Add test for targetPath action
2020-08-20 18:14:01 -07:00
Mike Welsh
e9f9cda34d
tests: Rename target_path test to string_path
2020-08-20 18:14:01 -07:00
Mike Welsh
b8f5a405b9
tests: Add test for flash.geom.Transform
2020-08-20 17:29:04 -07:00
Mike Welsh
ca3ed34c2c
avm1: Implement flash.geom.Transform
2020-08-20 17:29:04 -07:00
Mike Welsh
0a81dae7bb
avm1: toString for display objects
2020-08-18 01:18:15 -07:00
Mike Welsh
cefc0ce5c1
core: Add button children to execution list
...
Children of buttons were not getting linked up into the execution
list, which would cause certain methods to be incorrect (such as
button._width).
2020-08-18 01:18:15 -07:00
Mike Welsh
d2c49c0f33
core: Remove some mut from TDisplayObject methods
2020-08-18 01:18:15 -07:00
Mike Welsh
544c1becc2
tests: Add test for button children
2020-08-18 01:18:15 -07:00
Mike Welsh
59ebd0167e
core: Fix priority of conflicting instance names
2020-08-18 01:18:15 -07:00
Mike Welsh
b5c7e1dab0
tests: Add test for conflicting instance names
2020-08-18 01:18:15 -07:00
Mike Welsh
13b4b6bbbb
chore: Fix unused variable warning in url_from_relative_path
2020-08-16 18:44:57 -07:00
Floens
95acc14190
avm1: fix array unshift
...
update array_trivial test for it
2020-08-16 04:27:09 -07:00
Mike Welsh
f782ea8020
avm2: AVM2 built-in class suport (merge #802 )
...
Initial support for defining built-ins in AVM2
2020-08-16 03:45:02 -07:00
David Wendt
4c824fcefe
Rename `trait.rs` to `traits.rs` to avoid the use of reserved keyword syntax.
2020-08-14 21:20:41 -04:00
David Wendt
7b7f0b20e6
Consolidate all of our copied `CollectWrapper`s.
2020-08-14 20:52:09 -04:00
Albert Safin
e03373bceb
avm1: parseInt
2020-08-13 00:40:20 -07:00
Mike Welsh
cbd448522a
chore: Allow unknown clippy lints
...
same_item_push was added on nightly, but is currently throwing
a false negative. I added an allow for it, but this causes a
warning on stable for an unknown lints, so allow unknown lints for
now.
2020-08-12 23:51:12 -07:00
Mike Welsh
6c89869210
chore: Fix clippy lints
2020-08-12 19:04:14 -07:00
dependabot-preview[bot]
9b6dd45439
build(deps): bump smallvec from 1.4.1 to 1.4.2
...
Bumps [smallvec](https://github.com/servo/rust-smallvec ) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/servo/rust-smallvec/releases )
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.4.1...v1.4.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-12 11:13:33 -07:00
David Wendt
825eb34c67
avm1: `Button` should not hold write locks on itself when instantiating children.
...
This fixes a bug where a nested textfield within a button with variable linkages would panic in Ruffle.
2020-08-12 11:08:27 -07:00
David Wendt
354b194b69
avm1: Add test for nested text fields in buttons.
2020-08-12 11:08:27 -07:00
David Wendt
32aad6176b
`FunctionObject::from_builtin_constr` should pull the scope and class off of it's given prototype and copy it onto the constructor function it returns.
2020-08-11 00:04:13 -04:00
David Wendt
11ddccfa6a
Remove the two-step initialization process and construct an ES4 class for `Object`, `Function`, and `Class`.
...
This has some particularly annoying consequences for initialization order: notably, we can't actually create any ES4 classes using the standard machinery until after the three objects I just mentioned get created. Ergo, we have to create them through lower-level means, handing prototypes around, and then initialize AVM2's system prototypes list for it.
When we start adding more system prototypes, we'll also have to fill the extras with blank objects and then slot them in as we create them.
2020-08-11 00:02:12 -04:00
David Wendt
16d8c85d20
Load player globals as soon as possible.
...
We're about to massively change the initialization process, and we really don't want to create another situation where the player can get caught with it's pants down.
2020-08-10 23:35:37 -04:00
David Wendt
a8e267ed16
Allow system prototypes to be initialized after the fact.
2020-08-10 23:35:37 -04:00
David Wendt
b1bcceaa78
Allow accessing the `Class` off of a constructor or prototype that references it.
2020-08-10 23:35:33 -04:00
David Wendt
22ec96b85e
`install_trait` and `install_foreign_trait` should return the value of the thing they installed.
2020-08-10 23:23:35 -04:00
David Wendt
df95482eb1
Allow setting `slot_id` or `disp_id` (depending on kind).
2020-08-10 23:23:34 -04:00
David Wendt
4ed5050f56
Add function to change trait attributes.
2020-08-10 23:23:34 -04:00
David Wendt
a5b62e833e
Add trait attributes, similar to that of class attributes
2020-08-10 23:23:31 -04:00
David Wendt
60d42fa558
Allow creating slot/const traits.
2020-08-10 23:19:22 -04:00
David Wendt
3ca8dfd21a
Allow constructing traits for getters, setters, and unbound free functions.
2020-08-10 23:19:22 -04:00
David Wendt
d366ceab0e
Allow setting the protected namespace of a builtin class.
2020-08-10 23:19:21 -04:00
David Wendt
9dc6cbe1ce
Allow creating builtin traits from methods.
2020-08-10 23:19:21 -04:00
David Wendt
5e932bcb75
Allow implementing interfaces in built-in classes.
2020-08-10 23:19:20 -04:00
David Wendt
94d5170277
When manually instantiating classes for globals, make sure that the classes get the global scope object when instantiated.
2020-08-10 23:19:15 -04:00
David Wendt
3585cf983b
Convert our stub implementations of all non-ECMA classes into `Class`es.
...
This was surprisingly tricky - due to the need to look up superclasses, class trait instantiation requires an active `Activation` and `UpdateContext`. We can't get those during VM instance creation, since the player needs the VM first before it can give it a context to work with. Ergo, we have to tear the global scope initialization in two. At the first possible moment, the player calls a new `load_player_globals` method that initializes all class traits in global scope.
2020-08-10 23:16:07 -04:00
David Wendt
6f284f60eb
Allow constructing a trait from a class.
2020-08-10 23:09:16 -04:00
David Wendt
b0b6cec117
Allow expanding a `QName` into a `Multiname` that selects exactly the `QName` and no more.
2020-08-10 23:09:15 -04:00
David Wendt
f09c35c4b9
`From<NativeMethod<'gc>>` doesn't always work, but using an explicit non-trait method sometimes does.
...
I have no idea why this is necessary - I was in a context where what *should* have been a `NativeMethod<'gc>` was instead being interpreted as some different function type with all the same lifetimes, but with an extra `'gc` lifetime as well. Funneling this through a non-trait method bypasses whatever is going on with the trait solver, and then at that point the trait solver knows what to do. Consider this an extra level of conversion.
2020-08-10 23:09:15 -04:00
David Wendt
4a2a456666
`Class::new` should also take the superclass name.
2020-08-10 23:09:13 -04:00
David Wendt
d96596fd8a
Add a function to manually change attributes.
2020-08-10 23:07:16 -04:00
David Wendt
44b8e5d9c7
Wrap up the existing sealed/final/interface bits in a `ClassAttributes` enumset.
2020-08-10 23:07:13 -04:00
David Wendt
bf6ccfeee1
Add some convenience functions for defining native classes.
2020-08-10 23:02:42 -04:00
David Wendt
c2cdc302c3
Remove further unnecessary primitive comparison checks
2020-08-10 16:38:04 -07:00
David Wendt
993f56798e
Extract all of the numerical conversions into a separate module and leverage them where appropriate in AVM2
2020-08-10 16:38:04 -07:00
David Wendt
566b262d60
Move all our custom object implementations into a separate module, and use a macro to implement them.
2020-08-10 16:38:04 -07:00
David Wendt
5bcd1be270
Remove another instance of `abs` for zero-checks.
2020-08-10 16:38:04 -07:00
David Wendt
2f55c08e37
`pushbyte` should generate signed integers rather than `Number`s.
2020-08-10 16:38:04 -07:00
David Wendt
7f479f24b9
Adjust `coerce_to_string` to be less silly.
2020-08-10 16:38:04 -07:00
David Wendt
a12f51903f
Non-finite covers everything here.
2020-08-10 16:38:04 -07:00
David Wendt
2e8acfe6f7
Apparantly, Rust already does not care about negative zero, so we don't need to, either.
2020-08-10 16:38:04 -07:00
David Wendt
1bb6f84beb
Avoid hitting `coerce_to_number` for integer comparison cases.
2020-08-10 16:38:04 -07:00
David Wendt
4e92352813
Don't promote to `f64` in strict-equality comparisons if we can promote to `i64` instead.
2020-08-10 16:38:04 -07:00
David Wendt
a211698464
Handle strict and abstract equality of our various number subtypes as if they were all the same type.
...
ECMA-262 3rd ed. doesn't mention anything about different number types, so the standard as-if rule applies. If we are going to distinguish number types, we have to treat them as if they were the same type, promoting to `f64` as necessary to facilitate the conversion. I took a cursory look at an ECMA-262 4th ed. draft and it appears to do the same, although it calls everything `GeneralNumber` and has some really confusing psuedo-Pascal syntax for some reason.
I am extremely glad AVM2 does not provide access to 64-bit integer types (for now, at least).
2020-08-10 16:38:04 -07:00
David Wendt
f3e47cb596
Further adjustments due to the massive refactor of `Activation`, `AvmX`, and `UpdateContext`.
2020-08-10 16:38:04 -07:00
David Wendt
ea4c42a6d1
Split `Value::Number` into separate floating-point, integer, and unsigned representations to match the three numerical classes provided by AS3.
2020-08-10 16:38:04 -07:00
David Wendt
a0895e843c
Fix `matches!` lint in nightly Rust being tripped.
2020-08-10 16:38:04 -07:00
David Wendt
b779dccdc1
Allow objects to provide a coercion hint for cases where a more obvious one is not available.
2020-08-10 16:38:04 -07:00
David Wendt
d14fa845c2
Remove `Value::Namespace`.
...
Namespaces as values adds a bunch of extra special cases to the coercion and equality rules that don't really belong there. Namespace itself just returns it's URI as a string, so we can just make `NamespaceObject` do that and then treat it the same way we treat boxed primitives.
2020-08-10 16:38:04 -07:00
David Wendt
e6aac48ae2
Add `NamespaceObject` to hold `Namespace`s.
...
The reason for this will become very apparent, very shortly.
2020-08-10 16:38:04 -07:00
David Wendt
aeb1752d0f
`PrimitiveObject`'s `toString` and `valueOf` should always yield their boxed values.
2020-08-10 16:38:04 -07:00
David Wendt
65b4392642
Remove `as_number`.
...
The only code that used it was the enumeration operations in AVM2.
2020-08-10 16:38:04 -07:00
David Wendt
4906c5a3f1
Remove uses of `as_string` in various places.
...
These include:
* Name resolution in `newobject`
* All runtime & late-bound multinames
* `Object.hasOwnProperty`
* `Object.propertyIsEnumerable`
* `Object.setPropertyIsEnumerable`
2020-08-10 16:38:04 -07:00