Nathan Adams
9633dc71c3
core: Replace Value::as_string in favour of coerce_to_string or manual matching
2020-06-19 12:48:28 -07:00
Nathan Adams
5dd1a1e509
core: Remove Value::get, you must box the value first
2020-06-19 12:48:28 -07:00
Nathan Adams
fc18c2fce5
core: Rename Value::as_object to Value::coerce_to_object
2020-06-19 12:48:28 -07:00
Nathan Adams
b2b57c1540
core: Make Value::as_object always return a (possibly boxed) object
2020-06-19 12:48:28 -07:00
Mike Welsh
77cb186357
avm1: Constructors queue to run after a goto
...
If a class is registered to a clip that is placed on the timeline
during a goto, that constructor should run after the frame is
completely constructed. In order to tell whether to run the
constructor immediately, add a parameter to `post_instantiation`
to indicate if the clip is instantiated from the AVM or via a
standard timeline seek.
2020-06-16 14:53:44 -07:00
Mike Welsh
35a4c05923
avm1: CallFunction can resolve variable paths
2020-06-13 02:48:38 -07:00
Nathan Adams
d39ffcfadc
core: `Value::call` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
fe55c5a264
core: `TObject::call_method` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
da3e2bb0a0
core: `TObject::call` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
a121a3a4d0
core: `TObject::get` no longer requires you to resolve after retrieving it
2020-06-08 15:12:05 -07:00
Nathan Adams
226a97ef4b
core: Don't panic on `new DoesntExist()`
2020-06-02 18:49:01 -07:00
Nathan Adams
edcd1e6d65
core: Add keyboard shortcut to dump every variable (ctrl+alt+V, same as Flash Player)
2020-05-10 23:39:54 -07:00
Nathan Adams
84f6b4d06e
core: Set init_object values after prototype but before constructor
2020-05-03 12:46:55 -07:00
Nathan Adams
8384847084
avm1: Deleting on a non-object is a silent failure & warning, not a hard error
2020-04-30 14:18:54 -07:00
David Wendt
ed29b1c3bb
It turns out Macromedia just used an undocumented but user-modifiable property called `__constructor__` to store the constructor.
...
A previous version of this PR (whose history has been scrubbed, but go check 918d88abe68b7467a4194738b95e5bf3e9b5bb72 if you're curious) implemented a new `TObject` property which basically every line of code that dealt with object construction had to populate. It was terrible.
2020-04-25 14:37:24 -04:00
David Wendt
17d96a0fa6
Constructing a new object sets `constructor` on that object for SWFv6 and lower.
2020-04-25 13:25:20 -04:00
David Wendt
f3b3db51cb
Alter AVM1 to keep track of each function call's *base prototype*: the object from which a particular function was retrieved from.
...
A base prototype is only applicable in cases where a method is being called as a property on an object. Bare function calls, `apply`/`call` calls, and so on do not generate a base prototype.
We also add a convenience method, `call_method`, to all objects. This method automatically calculates the correct base prototype for a method call on an object, which is the only operation that should generate base prototypes.
2020-04-25 13:25:18 -04:00
Nathan Adams
b43d0c2430
core: Pass SwfMovies along to empty movie clips
2020-04-21 05:49:25 -07:00
Nathan Adams
330e6b40f0
core: post_instantiation should happen after properties are set, but before first frame or actions
2020-04-17 23:48:58 -07:00
Nathan Adams
601fcbfebd
core: Queue up changes of movieclip prototypes, don't execute it immediately (but at a higher priority than normal actions)
2020-04-17 23:48:58 -07:00
Nathan Adams
bf639e1802
avm1: Don't crash when enumerating non-objects, it's a silent fail
2020-04-15 05:26:09 -07:00
Mike Welsh
0c0d3dfd41
core: Add Navigator::time_since_launch to use for getTimer
...
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh
8da9487c0a
avm1: Match Flash's property enumeration order ( fix #153 )
2020-03-28 16:22:02 -07:00
Mike Welsh
2cdf780e6f
avm1: Handle case sensitivity in DisplayObject children
...
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh
7d848f4f34
avm1: Add avm parameter to TObject methods
...
This is necessary to get the current SWF version for properly
handing case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh
1ef698f2ea
core: Add PropertyMap for handling AVM1 object properties
...
`PropertyMap` wraps over `IndexMap` to handle object properties in
AVM1. All insert/remove/get methods require and `swf_version`
parameter, and the `PropertyMap` will take care of handling case
senstivity and maintaing iteration order based on the SWF version.
2020-03-28 16:22:02 -07:00
Mike Welsh
4df1128c19
core: Implement Object.registerClass (merge #344 )
...
Implement Object.registerClass
2020-03-25 18:55:49 -07:00
Mike Welsh
e9cb05aeb4
avm1: Correct order of modulo operands
...
Addresses part of #458 .
2020-03-20 16:00:28 -07:00
Nathan Adams
b4624fddce
avm1: GetVariable and SetVariable look through the scope chain. Fixes #414
...
GetVariable and SetVariable attempt to resolve paths on each scope
in the scope chain.
2020-03-19 19:58:16 -07:00
Mike Welsh
13b039fa34
chore: Fix clippy iter-nth-zero warnings
...
New lint added in latest clippy versions.
2020-03-12 21:16:30 -07:00
Nathan Adams
d850443c84
avm1: Refactor to expose `avm, context` in `post_instantiate`
2020-02-29 23:05:15 +01:00
Mike Welsh
8c486b7544
chore: Use free functions for movie_clip methods
...
Try to keep style more consistent by using functions for all MC
methods. Previous was a mix of closures and functions (we're still
a little bad with this elsewhere)
2020-02-24 11:17:40 -08:00
Mike Welsh
1b08fb538d
chore: Rename layer -> level
...
Unify mix of 'layer' and 'level' in the code, and it's probably
better to stick with Flash nomenclature.
2020-02-23 23:41:55 -08:00
David Wendt
00f88f9e87
Use the depth to indicate which layer a particular root clip is, and then use that to calculate it's `_leveln` path.
2020-02-22 00:02:50 -05:00
David Wendt
9adf0f43d7
Allow levels to be read as scope variables, and add a test for this.
2020-02-22 00:02:50 -05:00
David Wendt
aa6aba13dd
Abolish `context.root` completely.
...
`_root` is calculated dynamically based on the clip the currently executing function was called in.
Other things that used `context.root` have been changed to either update all layers or just update layer 0, which is the former `context.root`.
2020-02-22 00:02:46 -05:00
David Wendt
55734619f7
`GetUrl2` can accept a `DisplayObject` as target in `LoadTargetFlag` mode.
...
I have no idea what happens to non-MovieClip objects, or if I'm really supposed to `coerce_to_string` here.
2020-02-22 00:02:36 -05:00
David Wendt
7ff885a0de
Implement `MovieClipLoader` event broadcasts for `onLoadStart`, `onLoadProgress`, `onLoadComplete`, and `onLoadError`.
...
Note that we do not implement `onLoadInit` yet - this requires some ability to trigger an event when another movie clip loads.
2020-02-22 00:01:14 -05:00
David Wendt
c7539872f7
Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them.
2020-02-21 23:58:00 -05:00
David Wendt
3fe6884c90
Refactor layer resolution into a separate function.
...
This function is part of `Avm1`, rather than a hypothetical `LayerManager`, because we're going to need to eventually construct layers differently for AVM2.
2020-02-21 23:57:59 -05:00
David Wendt
d84e11ed40
Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it.
2020-02-21 23:57:58 -05:00
David Wendt
6b78ec6e03
More thoroughly clean `MovieClip`s that have movies loaded into them. This does everything except wipe the object it's attached to - I need further testing to see how Flash handles that.
2020-02-21 23:57:57 -05:00
David Wendt
2a82d21966
Change the layer list from a static array to a `BTreeMap`.
...
Flash allows creating layers at any 31-bit height without issue, so this should support similar limitations.
2020-02-21 23:57:57 -05:00
David Wendt
f4e4171ebe
Make spawned futures falliable, and report those errors.
2020-02-21 23:57:56 -05:00
David Wendt
5ce499d11e
Add separate libraries for each loaded movie.
2020-02-21 23:57:56 -05:00
David Wendt
e0c0779bd0
Make sure to preload all loaded clips.
2020-02-21 23:57:55 -05:00
David Wendt
6da374c567
Implement loading movies into `_leveln` via `ActionGetUrl`
2020-02-21 23:57:55 -05:00
David Wendt
8c9d290db7
Implement the MovieClip loading portion of `ActionGetURL2`.
2020-02-21 23:57:54 -05:00
David Wendt
5ed5876e9a
Merge SWF data and version into a single structure. Refactor everything that interacts with it to use `SwfSlice`s.
2020-02-21 23:57:53 -05:00
David Wendt
250ec13c12
Implement LoadVariablesFlag.
...
This has some subtle problems: we cannot hold references to garbage-collected data in Futures, so we have to arrange for the AVM itself to forcibly root them for us. Then we get them back when our async code is ready to do something to the AVM.
2020-02-21 23:44:06 -05:00