Commit Graph

33 Commits

Author SHA1 Message Date
Nathan Adams 99574cfa72 core: Move drawing api out from `movie_clip` into `drawing` 2020-05-21 18:38:10 +02:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Mike Welsh 1ef698f2ea core: Add PropertyMap for handling AVM1 object properties
`PropertyMap` wraps over `IndexMap` to handle object properties in
AVM1. All insert/remove/get methods require and `swf_version`
parameter, and the `PropertyMap` will take care of handling case
senstivity and maintaing iteration order based on the SWF version.
2020-03-28 16:22:02 -07:00
David Wendt d84e11ed40 Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it. 2020-02-21 23:57:58 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt a57d0e12b3 Do not apply a color filter at all unless rendering a bitmap or gradient.
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
Mike Welsh ccf62979a1 avm1: Implement String methods 2020-01-21 18:24:49 -08:00
David Wendt 89c9753520 Add rudimentary custom DOM impl on top of `quick_xml`.
`quick_xml` was chosen due to it's high performance and support for zero-copy use cases. However, we are not using `minidom`, which is the already-extant DOM impl that uses `quick_xml` as it's parsing provider. This is because `minidom` nodes are not amenable to garbage collection.

Specifically: we want to be able to construct a new `Object` variant that holds part of an XML node. However, `minidom::Element` directly owns it's children, meaning that we can't hold references to it from within `Object` while also keeping those objects to the `'gc` lifetime. Hence, we provide a GC-exclusive DOM implementation.

I ruled out solutions such as holding an entire XML tree in an `Rc` and having AVM objects that shadow them. This works for `SwfSlice` because indexing an array is cheap; but traversing a tree can get very expensive. XML is used in many places in Flash Player, so it's important that we treat it like a first-class citizen.
2020-01-04 18:48:17 -05:00
Nathan Adams 6c484fe29d core: Changed KeyCode into an enum that maps out every Flash key code 2019-12-21 19:08:06 -08:00
Mike Welsh 01f47d675c core: Move UpdateContext into context submodule 2019-10-27 13:49:47 -07:00
Mike Welsh c4c895c6c9 core: Move display objects to display_object module 2019-10-26 15:04:52 -07:00
David Wendt d543e67528 Inline the first 8 registers with a `SmallVec`. 2019-10-12 10:39:54 -04:00
Mike Welsh 4aec120ffb core: Add Bitmap display object
Converts the Bitmap character to a proper display object. This can
be instantiated directly in a PlaceObject tag in SWFv9 movies,
compared to the previous versions which indirectly references
bitmaps from Shape tags.
2019-10-11 16:33:58 -07:00
Mike Welsh de1cedb653 core: Initial EditText implementation 2019-10-07 23:23:45 -07:00
Mike Welsh 2740f3ccc1 chore: Globally allow clippy::unneeded_field_pattern
Often times we want to explicty destructure instead of using ..
because the compiler will emit errors if the structure changes.

(see https://github.com/rust-lang/rust-clippy/issues/1741 and #69)
2019-10-02 12:57:58 -07:00
Nathan Adams 2378ea3881 Shuffled around some avm1 builtins & types 2019-08-28 21:43:20 -05:00
Nathan Adams a74d1734af Initial work on avm1 method calling, local and global variables.
This contains just enough AS1 support for early trivial loading screens to not crash (ie badgers badgers badgers)
2019-08-28 21:43:20 -05:00
Mike Welsh 0143d9716e core: Button work 2019-08-19 22:27:38 -07:00
Mike Welsh ce606cece8 core: Re-enable AVM1 2019-08-19 22:27:37 -07:00
Mike Welsh 2c4639eb6c core: Add BoundingBox and static data to Graphic
Add BoundingBox, which will store the AABB of dispaly objects.
Added static_data to Graphic, which is a reference to constant data
shared between each instance of a specific graphic. Currently
holds the render handle, bounding box, and character ID.
2019-08-19 17:29:55 -07:00
Mike Welsh 2accd5bdd4 core: Remove audio struct 2019-08-09 16:03:13 -07:00
Mike Welsh e64e306137 Rework audio to allow for streaming decoding 2019-08-08 15:59:32 -07:00
Mike Welsh 725cdae6c5 Begin AVM1 cleanup 2019-08-08 15:58:45 -07:00
Mike Welsh ce5faefe1f Work 2019-08-08 15:57:10 -07:00
Mike Welsh 79b3a7007d core: Initial morph shape implementation 2019-05-12 12:55:48 -04:00
Mike Welsh 12d6d3342b core: Switch to rust-gc 2019-05-08 18:10:43 -07:00
Mike Welsh 2480469c2c First pass of static text 2019-05-04 11:45:11 -07:00
Mike Welsh 6e8082f01b Reorganized backend structure 2019-05-02 19:56:17 -07:00
Mike Welsh 747aeba2ed First pass of Button 2019-05-01 22:34:02 -07:00
Mike Welsh d6e68dd43e Add initial AVM1 implementation 2019-05-01 17:46:49 -07:00
Mike Welsh eb6c23d967 Work 2019-04-30 01:53:21 -07:00
Mike Welsh ed3797f28c work 2019-04-28 22:55:44 -07:00
Mike Welsh ee64cc77bc Reforactor 2019-04-27 23:08:59 -07:00