Commit Graph

11 Commits

Author SHA1 Message Date
Mike Welsh 60f29719d3 core: Fix stroke artifacts when using drawing API
Some recent changes with lyon's API could cause Ruffle to draw extra
strokes when it sees two Move commands in a row -- an extra zero-length
stroke would appear. Let's merge adjacent Move commands in the
tessellator to avoid this issue.

(TODO: Add an example to visual_tests).
2021-02-05 14:54:55 -08:00
relrelb 9a8edda8a6 chore: Update lyon to 0.17.1 2021-01-04 18:08:14 -08:00
Nathan Adams bbd8fc768c render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
Nathan Adams 3e09767c7a desktop: Add --graphics (or -g) option for choosing a graphics backend (vulkan/metal/dx12/dx11 right now) 2020-09-02 12:06:25 -07:00
Nathan Adams 34fc3c574b render: Update wgpu to 0.6 2020-08-27 11:02:28 -07:00
Mike Welsh 7d1b3f86f5 render: Filter out consecutive MoveTo drawing commands
lyon would emit a small line segment if a stroke path had
consective MoveTo commands. For the lyon backends, filter out
consecutive MoveTos and only emit the final MoveTo command.

This fixes a small dot appearing in text fields using underlines.
2020-06-24 14:09:10 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Mike Welsh 3b550a111f wgpu: Hook up gradient spread mode and focal point 2020-05-15 00:13:36 -07:00
Nathan Adams 47a44a5fe8 desktop: Prime window with known width/height of the movie 2020-05-04 16:07:38 -07:00
Nathan Adams 9599b2d09f render: Move some loose utility functions to utils.rs in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams f4abf4b705 render: Split off shape/mesh code into its own file in wgpu renderer 2020-04-30 08:48:34 +02:00