Nathan Adams
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89202cd8db
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render: Prefer dedicated GPU over integrated GPU
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2020-05-10 23:48:11 -07:00 |
Nathan Adams
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dcf845b26c
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render: Don't submit a command buffer for every image upload to wgpu
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2020-05-10 23:48:11 -07:00 |
Nathan Adams
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c787e28fcd
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render: Introduce a DistilledShape and use that instead of swf::Shape for the rendering API
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2020-05-10 22:03:56 -07:00 |
Nathan Adams
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601715aa19
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render: Merge begin_frame and clear as they're always called together
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2020-05-10 22:03:56 -07:00 |
dependabot-preview[bot]
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4abab576a1
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build(deps): bump futures from 0.3.4 to 0.3.5
Bumps [futures](https://github.com/rust-lang/futures-rs) from 0.3.4 to 0.3.5.
- [Release notes](https://github.com/rust-lang/futures-rs/releases)
- [Changelog](https://github.com/rust-lang/futures-rs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/futures-rs/compare/0.3.4...0.3.5)
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
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2020-05-10 10:28:44 +00:00 |
Nathan Adams
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47a44a5fe8
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desktop: Prime window with known width/height of the movie
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2020-05-04 16:07:38 -07:00 |
Mike Welsh
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5ead49a067
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wgpu: Clamp minimum framebuffer size to 1 to avoid panic
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2020-05-02 08:44:15 -07:00 |
Mike Welsh
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bfe57a3c66
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wgpu: Toss out degenerate draws
wgpu would panic in this case, so filter out draws with < 3 indices.
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2020-04-30 20:02:11 -07:00 |
Mike Welsh
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beb0eba3a3
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chore: WGPURenderBackend -> WgpuRenderBackend
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2020-04-30 20:00:07 -07:00 |
Mike Welsh
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552ddd531b
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wgpu: Add MSAA support (default to 4x for now)
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2020-04-30 19:56:07 -07:00 |
Nathan Adams
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760677a2a1
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render: Add From<ColorTransform> for ColorAdjustments uniforms
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2020-04-30 16:40:08 +02:00 |
Nathan Adams
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99d15aef0d
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render: Cache color transforms in wgpu backend, don't re-upload unchanged values
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2020-04-30 16:33:41 +02:00 |
Nathan Adams
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90195340c3
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render: Implement letterbox on wgpu renderer
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2020-04-30 16:15:35 +02:00 |
Nathan Adams
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9599b2d09f
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render: Move some loose utility functions to utils.rs in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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f4abf4b705
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render: Split off shape/mesh code into its own file in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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1879d7f29e
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render: Implement render_bitmap for wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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36d9d3ce4a
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render: Implement masks in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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bdaf86dc3b
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render: Add Pipelines struct to group together wgpu pipelines
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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dd1fa2700f
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render: Split off macros & pipeline creation from wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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c42333e254
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render: Added feature render_debug_labels to enable debugging and profiling of wgpu renderer in external tools
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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c2290ed5ef
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render: Remove dependency on winit from wgpu renderer
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2020-04-30 08:48:33 +02:00 |
Nathan Adams
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f0445d94b8
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render: Add wgpu-rs based renderer, used by desktop
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2020-04-30 08:48:33 +02:00 |