Commit Graph

186 Commits

Author SHA1 Message Date
Aaron Hill c73f68207b avm2: Add support for orphan Loader instances
Despite not being MovieClips, Loader instances appear to get
the same kind of orphan handling - you can instantiate a
Loader and call 'Loader.load' without ever adding it
to a parent, and the loader will still run.

I've changed the movie code to work with a new `DisplayObjectWeak`
enum. Currently, this just supports `MovieClip` and `Loader`,
but it can easily be extended if we ever need other weak display
objects.

This also fixes a bug where we were adding the loaded MovieClip
as a child of the Loader slightly too early.
2023-03-16 20:55:06 -05:00
Aaron Hill 3232690c8e avm2: Add DoAbc2 tag name to GlobalInit call stack node
This can help determine which DoAbc2 file contains the script
initializer that appears in a stack trace (though the name
can be empty).
2023-03-16 05:57:04 +01:00
Aaron Hill 4618511771 avm2: Add custom call handlers and implement it for XML
The XML call handler is implemented as 'new XML(arg)',
so we get all of the related string coercions for free.

Our various native tables are starting to get somewhat wasteful -
if we add any more, we might want to consider a more compact
representation.
2023-03-15 16:47:32 -05:00
Nathan Adams 4fd0db2791 avm2: Introduce ParametersExt and use it inside bitmapdata 2023-03-14 07:35:52 +01:00
Aaron Hill 97d6de1a46
avm2: Improve handling of timeline-removed orphans (#9928)
When a DisplayObject is removed from its parent by a RemoveTag, it still runs its framescript for the current frame (but with 'this.parent == null'). It then stops executing entirely, unlike ActionScript-removed orphans, which continue to execute indefinitely.

Additionally, objects created by ActionScript during a frame skip their next 'enterFrame' logic (but still receive an enterFrame event). This results in the currentFrame lagging one frame behind objects that were placed by the timeline during the same frame.

The combination of these two changes lets us greatly simplify frame lifecycle handling for orphan movies. Most of the orphan stages were unencessary, and the remaining ones run in the same phase as the normal Stage-descendant objects.
2023-03-13 23:37:11 +00:00
Aaron Hill d72a8e7125 core: Run frames for 'orphan' AVM2 MovieClips
When a MovieClip is an 'orphan' (it has no parent),
it still has frames run (including frame scripts). Some SWFS
like SteamBirds and 'This is the Only Level TOO' rely on this behavior,
so we need to implement it.

The overall idea is straightforward - we keep a global list of
orphan movies, which we add to whenever we unset the parent for a movie.
This list stores weak references for consistency with Flash.
When we run a frame, we process entries in the root movie list,
in addition to the normal recursive processing from the `Stage`.

However, exactly matching Flash's output turned out to be quite tricky.
The particular sequence of calls I make in `run_all_phases_avm2` makes Ruffle
pass two complicated test cases, but there could still be lurking bugs.

This is enough to get SteamBirds to the first level (which doesn't
render due to a different error).
2023-03-06 20:53:35 -06:00
Nathan Adams 5ee3a4b512 avm2: Extract out the Value -> Filter logic into a trait 2023-02-28 16:25:12 +01:00
Aaron Hill b26f2fd6fb
avm2: Initial incomplete implementation of XML (#9647) 2023-02-25 20:06:36 +00:00
Aaron Hill 62767213a6
avm2: Use 'flash.events' internal namespace for EventDispatcher 2023-02-24 16:08:29 -06:00
Aaron Hill 6ce7bd3277
avm2: Convert EventDispatcher and IEventDispatcher to AS 2023-02-24 16:08:28 -06:00
EmperorBale 99aa274e0f avm2: Stop loading scripts in reverse order 2023-02-24 11:55:58 -08:00
Nathan Adams 94fdc8bdb5 avm2: Support older DoAbc tag (72) 2023-02-14 08:51:45 +01:00
Nathan Adams 69f93f926e swf: Rename DoAbc to DoAbc2 2023-02-14 08:51:45 +01:00
Aaron Hill c597f9f996 core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
Adrian Wielgosik f717b99599 avm2: Compare private namespaces by pointer. Refactor rust-avm field sharing. 2023-02-12 17:49:14 +01:00
Adrian Wielgosik e0e653e463 avm2: make Namespace a GC type 2023-02-12 17:49:14 +01:00
Bale 73e9fd55fb
avm2: Make sure scripts get initialized after all scripts have been loaded when lazy init is disabled (#9478)
* avm2: Initialize scripts **after** all scripts have been loaded

* tests: Add test for eager initialization
2023-02-11 00:38:38 +00:00
golfinq 37ec94f95b Avm2: Implement Stage.invalidate 2023-02-08 17:47:21 -07:00
Nathan Adams 8f53f5414c avm2: Replaced stubs in bitmap with new format 2023-02-01 21:45:12 +01:00
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
Nathan Adams 13fd830e7c core: Switch from log to tracing 2023-01-06 04:25:22 +01:00
relrelb 14747f26fd chore: Fix `clippy::uninlined_format_args` for `avm_debug!`
Though this is not currently enforced by Clippy.
2022-12-15 08:59:38 +02:00
EmperorBale 7a0f3d5d32 chore: Formatting 2022-11-23 17:28:28 -07:00
EmperorBale c919890a1e chore: Use if/else instead of matching cmp 2022-11-23 17:28:28 -07:00
EmperorBale 98d3b8f3c1 avm2: Enforce max scope depth & minimum scope depth
when pushing/popping from scope stack.
2022-11-23 17:28:28 -07:00
EmperorBale 7a48014d36 avm2: Enforce max stack & stack depth when pushing/popping from stack 2022-11-23 17:28:28 -07:00
EmperorBale d46b2c39ca avm2: Share scope stack across AVM2 2022-11-23 17:28:28 -07:00
Aaron Hill 4b8cd45f4b
avm2: Partially implement StaticText (#8343)
This is linked to the legacy DisplayObject::Text, which can
only be created by Flash CS6 (but is allowed in AVM2 swfs).

The 'StaticText' class cannot be constructed from ActionScript.
To support this, I've added support for native initializers to
playerglobal. This allows us to throw an exception in the
ActionScript constructor in Test.as, and do nothing in the native
intiializer (so that we can construct it from a DisplayObject).

I've left StaticText.text unimplemented for now, since it will require
dealing with Glyphs

Co-authored-by: kmeisthax <dcrkid@yahoo.com>
2022-11-23 18:30:47 -05:00
Adrian Wielgosik e840d1f71c core: Support AVM2 context menu (sans callbacks) 2022-11-17 22:03:54 -05:00
Aaron Hill f5b59f869c avm2: Show native method names in stack trace
Previously, we would display an empty string for the method name.

We can now store a `&'static str` again in `NativeMethod`,
instead of needing a `Cow`
2022-09-26 14:13:48 -05:00
relrelb 95de87ad0a avm2: Throw `VerifyError` for invalid ABC files 2022-09-26 19:51:38 +03:00
Aaron Hill 93b7de2fe6 avm2: Use custom Error instead of std::error::Error 2022-09-21 12:37:37 -05:00
Aaron Hill 3e65a554fa avm2: Add 'gc lifetime parameter to avm2::Error 2022-09-13 18:55:08 -05:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Adrian Wielgosik 782f670c39 avm2: Store uninitialized Multinames in txunit, behind Gc 2022-09-04 16:56:32 -07:00
relrelb cc166439d8 avm2: `Activation::is_of_type` is infallible 2022-09-02 10:10:40 -07:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
relrelb ad84c2bbcb avm2: Rename `Avm2::load_abc` to `Avm2::do_abc`
This aligns with the name of `DoAbc` tags.
2022-08-26 11:37:04 -07:00
relrelb ad91992cb5 swf: Simplify `DoAbc` tag handling
Extract `swf::Reader::read_do_abc()` which, as the name suggests,
reads a `DoAbc` tag, and use it before calling to `Avm2::load_abc`.
Finally, introduce `DoAbcFlag` using `bitflags`.
This greatly simplifies the ABC loading code.
2022-08-26 11:37:04 -07:00
= 620820be9e core: Replaced tag_utils Error with an actual Error enum 2022-08-25 23:43:21 +02:00
= 55566037f7 core: Made SwfSlice::resize_to_reader return an empty slice in case of errors 2022-08-21 20:12:10 -07:00
relrelb 8a7e96b0d5 avm2: Split `names.rs`
Into `namespace.rs`, `multiname.rs` and `qname.rs`, for better code
organization.
2022-08-13 02:12:53 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
relrelb cad3cd8dbf avm2: Inline `Activation::run_stack_frame_for_script`
This reduces some complexity.
2022-07-15 17:15:14 -05:00
Aaron Hill af4f181856 avm2: Implement support for native methods in `playerglobal`
This commit adds support for marking methods as `native`
in ActionScript classes defined in playerglobal. The
`build_playerglobal` now checks for native methods, and
generates Rust code linking them to a corresponding Rust
function definition in the codebase.

To test this functionality, I've reimplemented several
functions as native methods (and moved related code to
pure ActionScript).
2022-07-15 11:43:49 -05:00
Adrian Wielgosik f31d4c2498 avm2: Remove SystemPrototypes. 2022-06-29 15:12:39 -07:00
Aaron Hill f629a91e53
avm2: Allow implementing classes in ActionScript in custom `playerglobal`
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.

The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
2022-06-15 22:00:17 +03:00
Aaron Hill 8d8a7600d8 avm2: Partially implement `URLLoader` and related classes
This PR implements the `URLLoader` class, allowing AVM2 scripts
to load data from a URL. This requires several other related
classes (`URLLoaderDataFormat`, `URLRequest`, `IOError`) to be
implemented as well.

Currently implemented:
* Fetching from URLs using the 'navigator' backend
* The `text` and `binary` data formats (which store data
in a `String` or `ByteArray` respectively)
* The `open`, `complete`, and `ioError` events
* The `bytesLoaded`, `bytesTotal`, and `data` properties

Not yet implemented:
* The HTTP and security events
* All of the properties of `IOError`
* The properties on `URLRequest` (besides `url`)
* The "variables" data format

This should be enough to get some basic uses of `URLLoader` working
(e.g. simple GET requests to a particular website).

Note that in Flash's `playerglobal`, the `URLLoader` class is just
a think wrapper around the more general `URLStream`. However,
implementing `URLStream` will require changes to `Navigator``
to support notifications when data arrives in the stream. When
that happens, we should be able to re-use a large amount of the
code in this PR.
2022-05-20 11:41:17 -07:00
Aaron Hill 4f23500779 avm2: Implement most of `flash.external.ExternalInterface`
This re-uses the logic we have for handling AVM1's `ExternalInterface`.
For now, serialization/deserialization of non-array objects is
left unimplemented.
2022-03-31 22:40:09 -07:00