Commit Graph

7 Commits

Author SHA1 Message Date
Mike Welsh f343aff502 wgpu: Use a single render pass and push constants
Switch to a single render pass for the whole frame, as opposed to
a render pass per draw call. This should be a large improvement to
performance. This currently requires some unsafe to work around a
self-reference between RenderPass and CommandEncoder in Frame;
this could eventually be cleaned up by changing RenderBackend
to return a Frame object instead of using begin_frame/end_frame
pairs.

Also switch to using push constants for the transform/color
uniforms.
2020-12-27 00:44:11 -08:00
Nathan Adams 8436be7d55 render: Mark the gradient buffer as readonly in wgpu renderer 2020-10-25 12:07:58 -07:00
Nathan Adams 20ff951d5e render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
Nathan Adams bbd8fc768c render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
Mike Welsh 103c7a98f0 wgpu: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams 1aa3e423d7 render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
Nathan Adams f0445d94b8 render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00