Commit Graph

452 Commits

Author SHA1 Message Date
David Wendt a05827eb90 core: Add a concept of an `ExecutionLimit` that checks both actions and runtime.
Actions are abstract; here we're using it to count bytes loaded (as a proxy for execution time). AVM code could potentially be adapted to count operations run instead.
2022-09-15 19:14:41 -06:00
David Wendt c80abff3a9 core: Allow chunked preloading within a `DefineSprite` tag 2022-09-15 19:14:41 -06:00
David Wendt 0ab10d9ab0 core: Make the preload chunk size configurable per caller.
Right now, we do not actually set a chunk limit, as we still need infrastructure for backgrounding the preload calls.
2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
= 2b3249c9a4 core: Made core no longer depend on software video decoders 2022-09-04 17:46:58 -07:00
= 8b12185d61 video: Moved NullVideoBackend from core to video 2022-09-04 17:46:58 -07:00
= aff49cd891 video: Moved VideoBackend from core to video 2022-09-04 17:46:58 -07:00
= ddaee950f8 avm1: Removed all public access into Avm1 modules, export only what's needed 2022-09-04 12:27:29 -07:00
= 2d24ed539e avm1: Moved Avm1 struct into its own file, fixing field access as needed 2022-09-04 12:27:29 -07:00
relrelb 0b7d8ea007 avm1: Move frame lifecycle logic to `Avm1::run_frame`
This allows better encapsulation of AVM1.
2022-08-28 19:21:03 -06:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb 72d8c152b9 core: Make `Player::load_device_font` infallible
It is always called with the same known data, which should parse
successfully.
2022-08-26 12:24:15 -07:00
David Wendt 0400d4dee4 core: `Player` should start in the `Idle` phase 2022-08-25 19:24:56 -06:00
David Wendt f0ef8adb42 core: Add a new frame phase to represent non-frame work such as input event handlers. 2022-08-25 19:24:56 -06:00
David Wendt ae530b5d6b core: Track what part of the frame processing loop we're in 2022-08-25 19:24:56 -06:00
David Wendt ee2454e09f core: Frame actions should start with `enterFrame`; not `exitFrame`. 2022-08-25 19:24:56 -06:00
= 67eb34fbc5 core: Remove Error from player.rs, it wasn't needed 2022-08-25 23:43:21 +02:00
= 2d2869f44f core: Font::from_swf_tag is currently infallible, remove error path 2022-08-25 23:43:21 +02:00
Aaron Hill 86e6983943 avm2: Partially implement Loader.load
This PR implements the `Loader.load` method, as well as
the associated `LoaderInfo` properties and events.

We can now load in an external AVM2 SWf: it will be added
as a child of `Loader` object, and will render properly
to the screen.

Limitations:
* The only supported `URLRequest` property is `url`
* `LoaderContext` is not supported at all - we always use the default
  behavior
* Only `Loader.load` is implemented - we do not yet support unloading.
* We fire a plain 'Event' for the 'progress' event, instead of using
  the (not yet implemented) 'ProgressEvent' class

The main changes in this PR are:
* The AVM2 `Loader` class now has an associated display object,
  `LoaderDisplay`. This is basically a stub, and just renders
  its single child (if it exists).
* `LoaderStream::Stage` is renamed to `LoaderStream::NotYetLoaded`.
  This is used for both the `Stage` and an 'uninitialized'
  `Loader.contentLoaderInfo`. In both cases, certain properties throw
  errors, while others return actual values.
* The rust `Loader` manager now handles both AVM1 and AVM2 movie loads.
2022-08-22 19:36:29 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Adrian Wielgosik b18329c8fe web: Allow modifying player volume via JS 2022-08-20 11:53:42 -07:00
relrelb 04b4a6cabe avm1: Rename `ScriptObject::object` to `ScriptObject::new` 2022-08-19 12:22:48 -07:00
relrelb 4d8e4111e3 core: Remove `AvmType`
Simply use `is_action_script_3()` instead.
2022-08-16 13:04:02 +03:00
Nathan Adams 824b4aa8d1 render: Moved render backend from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 760da753fb render: Moved Transform from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 7dff19b559 core: Use a fixed seed when using deterministic feature 2022-08-12 13:11:46 +03:00
Adrian Wielgosik 54f9824ce0 avm1: Update drag in stopDrag() in case it wasn't called before 2022-08-10 00:20:09 +02:00
Nathan Adams 8efd69b525 core: Track 'actions since timeout check' globally instead of per Activation 2022-08-09 20:56:18 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill 49d1a985ca avm2: Store `LoaderInfo` object on `MovieClip` and `Stage`
Previously, we would create a fresh `LoaderInfo` object each
time the `loaderInfo` property was accessed. However, users can
add event handlers to a `LoaderInfo`, so we need to create and
store exactly one `LoaderInfo` object per movie (and stage).

To verify that we're correctly handling the storage of `LoaderInfo`,
I've implemented firing the "init" event. This required a new
`on_frame_exit` hook, so that we can properly fire the "init"
event after the "exitFrame" for the initial frame but before
the "enterFrame" of the next frame.
2022-07-27 22:38:49 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
relrelb f643048c1c core: Introduce `Request`
Which holds both a URL and what was `RequestOptions` formerly.
2022-07-09 09:43:42 +03:00
Aaron Hill 6d9d155b15 avm2: Use render_list instead of depth_list in most cases
The `render_list` for a container always contains all of the children
under both AVM1 and AVM2 - howver, the depth_list may not contain
some children under AVM2.

When we're not performing some AVM1-specific operation
(e.g. `getInstanceAtDepth`, or dumping out AVM1 variables),
we should be using the render list.
2022-06-11 00:59:18 +03:00
Toad06 580a499e56 core: Run `update_drag` in `Player::handle_event` 2022-05-23 19:05:35 -07:00
bbb651 cf820b4f95 desktop: Add fullscreen command line option 2022-05-20 19:51:22 -07:00
Mike Welsh f20f53f555 avm1: Grab SWF version from executing clip
Remove the `swf_version` parameter from `Activation` constructors,
because this was incorrectly using the global or root SWF version
most times.

Instead, grab the SWF version for the activation directly from the
base clip.
2022-05-07 10:25:10 -07:00
Mike Welsh 1eb06908c8 core: Make PlayerBuilder::build infallible 2022-04-29 09:14:32 -07:00
Mike Welsh 3e15ca4cad core: Use `Arc::new_cyclic` in player initialization
Co-authored-by: relrelb <relrelbachar@gmail.com>

Change `UpdateContext::player` to not be an `Option`
2022-04-29 09:14:32 -07:00
Mike Welsh ddc28310f8 core: Clean up test_utils 2022-04-29 09:14:32 -07:00
Mike Welsh f48182ef3d core: Add various settings to PlayerBuilder 2022-04-29 09:14:32 -07:00
Mike Welsh 895508a0fb core: Remove Player::new
PlayerBuilder is effectively the Player constructor.
2022-04-29 09:14:32 -07:00
Mike Welsh e1e2b1008a core: Add PlayerBuilder 2022-04-29 09:14:32 -07:00
Daniel Jacobs aa92c3c1bc core: scale_mode -> window_mode for set_window_mode 2022-04-22 19:31:23 +03:00
Mike Welsh 3305ac69c4 web: Support wmode parameter 2022-04-17 08:33:51 -07:00
relrelb 7497fb7008 core: Change `Player::set_root_movie` to accept a `SwfMovie`
Move the `Arc::new` to within the function.
2022-04-08 15:16:25 -07:00
Mike Welsh 9687365885 core: Remove morph shape preloading
Remove the preload step that would pre-create the shapes for each
morph shape ratio on SWF load. Instead, lazily crate the shapes
when they are needed.
2022-04-03 13:50:09 -07:00
relrelb 7e4b3c1003 core: Refactor `LoadManager::load_root_movie`
Make it call `navigator.fetch()` directly rather than receiving an
existing `Future`.
2022-03-26 15:56:06 -07:00
relrelb 8a17d88c77 core: Remove `NavigatorBackend::time_since_launch`
`core` already depends on the `instant` crate which abstracts
`std::instant::Instant` and polyfills it on Web. Use it to replace
`NavigatorBackend::time_since_launch` in order to make `NavigatorBackend`
a little smaller and more simple.
2022-03-17 00:08:44 +02:00
relrelb 031126a1b8 core: Remove `LocaleBackend`
Previously there were 3 implementations of `LocaleBackend`:
`DesktopLocaleBackend`, `WebLocaleBackend` and `NullLocaleBackend`.

While `DesktopLocaleBackend`, `WebLocaleBackend` were identical,
`NullLocaleBackend` always returned a fixed date/time for tests
determinism.

Unify them in a single file, and use `cfg!(test)` and a new dedicated
`deterministic` feature to decide whether to mock date/time or not.
This should not cause any behavioral changes.
2022-03-16 19:57:53 +02:00
Toad06 dcca61073b core: Display the appropriate mouse cursor after interacting with a button 2022-02-28 15:28:18 -07:00
relrelb b6c7cc1ca3 core: Cleanup `Avm1ConstructorRegistry`
Instead of storing shared pointers to `Avm1ConstructorRegistry` in
`MovieLibrary`, access the `PropertyMap` directly, without an extra
abstraction.

Also, move the constructor registries to `Avm1`, for better
encapsulation.
2022-02-10 07:58:30 +02:00
Toad06 fff9cd1d63 avm1: Change cursor to arrow when the `enabled` property is set to false 2022-02-09 16:26:50 -08:00
Mike Welsh c35edaae82 avm1: Allow `this` to be `undefined`
Change `Activation::this` to be `Value` instead of `Object`.
2022-01-24 02:04:57 -08:00
David Wendt e5d9379740 core: Implement `mouseMove` event 2022-01-22 19:58:32 -08:00
David Wendt eeea5ffea6 core: Issue `MouseWheel` events for AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 84d1d5aa76 core: Issue `mouseOver`, `mouseOut`, etc when dragging. 2022-01-22 19:58:32 -08:00
David Wendt 42b606d058 core: Issue `rollOver`, `rollOut`, `mouseOut`, and `mouseOver` events to AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 353a5a78d6 core: Move `mouse_pick` and `mouse_cursor` to `InteractiveObject` as no non-interactive object implements them.
This also cascades into other places, ultimately resulting in more things being marked as `InteractiveObject`.
2022-01-22 19:58:32 -08:00
David Wendt d0ef15503c avm2: Store the last-hovered or currently-hovered object on the event that notifies the clip that the hover state has changed. 2022-01-22 19:58:32 -08:00
David Wendt f69206aaa2 core: Fire AVM2's `mouseUp` event on the correct object.
This requires adding another notion of mouse-release events to `ClipEvent`. We now have four:

 * `MouseUp` - the mouse was released, any object on the render list can handle this event ("anycast" event)
 * `MouseUpInside` - the mouse was released inside this display object, only the mouse-picked target of the event can handle it
 * `Release` - the mouse was released inside the last clicked display object
 * `ReleaseOutside` - the mouse was released outside the last clicked display object

For those keeping score at home, in AVM2, the valid progression of events is either...

 * On the same object, `mouseDown`, `mouseUp`, and `click`
 * On one object, `mouseDown`, then some mouse movement that takes the cursor out of the first object, then on another object `mouseUp`, and then finally the first object gets `releaseOutside`.
2022-01-22 19:58:32 -08:00
David Wendt 35f020f482 avm2: Allow `Stage` to receive button presses 2022-01-22 19:58:32 -08:00
David Wendt f56782c5c7 core: Movie clips do not have a hand cursor unless they are also in button mode. 2022-01-22 19:58:32 -08:00
relrelb 164e1a38c0 core: Remove unnecessary parameter from `post_instantiation`
`display_object` was always equivalent to `self`, there's no need to
pass both.
2022-01-22 11:37:33 -08:00
relrelb 25722e7abe avm1: Fix `onLoadInit` event order
`onLoadInit` is queued after all `DoAction`s of the loaded clips.
That is, if clip1, clip2, clip3 are loaded in the same frame
(in this order), then actions will be executed as follows:

* `DoAction` of clip3
* `DoAction` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip3
* `onLoadInit` of clip2
* `onLoadInit` of clip1

Previously, those were incorrectly executed as follows:

* `DoAction` of clip3
* `onLoadInit` of clip3
* `DoAction` of clip2
* `onLoadInit` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip1
2022-01-14 17:27:14 -08:00
relrelb b39ab9034c core: Remove `Player::is_mouse_down`
Now that `InputManager` tracks the mouse button, it can be used
instead.
2022-01-10 01:18:49 -08:00
relrelb 82b4c6ef27 core: Support mouse buttons in `KeyCode`
Add `MouseLeft`, `MouseRight` and `MouseMiddle` to `KeyCode` for
AVM1's `Key.isDown()` function.
2022-01-10 01:18:49 -08:00
relrelb c00532aed2 core: Cleanup mouse update logic
Move code that is exclusive to mouse events from
`Player::update_mouse_state` to `Player::handle_event`.
2022-01-10 01:18:49 -08:00
Mike Welsh b2f7c98f88 audio: Sync animation with embedded audio streams
This is a first pass at syncing animation and audio playback when
and embedded audio stream is playing.

Fixes #3020, #3663, #3958.
2022-01-07 13:23:53 -08:00
Adrian Wielgosik fcab60de7e core: register non-ascii fonts lazily 2021-12-31 01:10:48 +01:00
relrelb 07c5330456 core: Introduce `InputManager`
`InputManager` encapsulates the common logic that previously the
`UiBackend`s used to implement.
2021-12-15 14:20:30 -08:00
Moulins fa30e1bc43 chore: rename AvmString::{new -> new_utf8, new_ucs2 -> new} 2021-11-27 11:20:47 -07:00
relrelb a2aeadf9e1 core: Small cleanups in `Player::handle_event`
* Use `match` for AVM debug key combos.
* Remove redundant `if let Some(button_event)` inside an `if button_event.is_some()`.
2021-11-25 07:35:33 +02:00
Tal Hayon 7ed38850fd core: implement displayState for Stage in avm1/2 2021-11-11 16:20:05 -07:00
David Wendt b2e0586252 docs: Document the current event-handling flow in `Player`. 2021-11-09 16:48:29 -07:00
David Wendt bb8ca8f136 core: Move `handle_clip_event` to `TInteractiveObject`, and split it into three pieces.
`handle_clip_event` is now a default trait method that calls three methods in order:

 * `filter_clip_event`, to determine which events that either this object or it's children may handle
 * `propagate_to_children`, to check if any children of this object want to handle an event. (This also includes AVM2 button states, which are not technically "children" in the usual sense...)
 * `event_dispatch`, which does the actual "object reacts to an event" bit if no child handles the object.

These roughly correspond to phases of existing event-handling objects pre-`InteractiveObject`.
2021-11-09 16:48:29 -07:00
relrelb 982a83ce24 avm1: Remove `base_proto` parameter of `TObject::call`
Use prototype depths instead. Most calls passed `base_proto = None`,
which is equivalent to `depth = 0`, and is now the default.
The few other cases were adapted to use `Executable::exec` directly,
where `depth` can be specified manually.
2021-10-23 10:51:21 -07:00
Adrian Wielgosik 969fab7619 refactor: Stop manually borrowing fields in mutate_with_update_context 2021-10-21 10:24:05 -07:00
Moulins 4ad6e1e698 avm1: Propagate AvmString<'gc>s to all methods on Object
Some frequently-used Object methods have an Into<impl AvmString<'gc>>
parameter to reduce the size of the changes.
2021-10-06 19:47:35 -06:00
Moulins 73bce495c2 chore: move core::avm1::string::AvmString to core::string::AvmString 2021-09-13 03:30:17 -07:00
Daniel Jacobs 5ac9796ffd web: Support salign, quality, & scale embed/object attributes (part of #4258) 2021-09-08 16:25:47 -07:00
David Wendt 364ee62c92 avm2: Impl `SoundChannel`'s `soundComplete` event.
This includes a test that is currently ignored because `NullAudioBackend` can't fire complete events.
2021-09-03 16:47:02 -06:00
Daniel Jacobs 3982f3af98 web: Support menu embed/object attribute (part of #4258) 2021-08-28 14:56:35 +02:00
Tal Hayon 332f1d47bb core: Reset mouse visible when loading movie to root (Fixes #4358) 2021-08-11 23:18:57 +02:00
relrelb 141f886cdd avm1: Remove `TObject::set_proto`
The last usage of it was in `Player`, which anyway should operate
only on newly created objects that don't have any virtual properties
nor watchers. So it is safe to replace with `define_value`, that
also cannot fail.
2021-07-30 17:42:42 -07:00
relrelb fd3f9f34de avm1: Store `__proto__` as a regular property
`__proto__` seems to behave much like a regular data property. So
simply remove the `prototype` field of `ScriptObject` in favor of
storing the prototype in the general properties hash map.
2021-07-30 17:42:42 -07:00
David Wendt 323da9ded3 avm2: Move the class association from prototypes to instances.
This also incurred a large number of ancillary changes, as it turns out nearly every native object is currently pulling a prototype and sticking it into an object. Right now, I have it instead pulling the constructor out of the prototype, but a future PR will also remove `system_prototypes` as well.

Other ancillary changes include:

 * `Domain` now supports partial initialization to avoid an order-of-events issue. Accessing domain memory on a partially-initialized `Domain` will panic.
 * `Domain` construction requires a full `activation` now, except for `global_scope` which needs to be initialized later with valid domain memory before user code runs.
 * Pretty much every native object constructor now takes a proto/constr pair
 * Trait lookup was rewritten to handle this. It's still buggy - seven tests don't work
 * `TObject.construct` now actually does the full object construction dance. This allows `ClassObject` to implement the ES4 object construction pathway directly while `FunctionObject` maintains ES3 compatibility.

This is a tentative commit; there are still seven failing tests that I need to fix.
2021-07-20 21:55:25 -04:00
relrelb 7b37bf6809 chore: Avoid spelling "movieclip"
* Prefer "MovieClip" in comments.
* Prefer "mc" for variable names.
2021-06-24 14:36:45 +03:00
danharris-stu e010775099 core: Fix documentation spelling 2021-06-21 20:57:49 +03:00
Mike Welsh 622f35eb71 core: Pump action queue after handling an event 2021-06-16 12:42:49 -07:00
Mike Welsh e2659e451c core: Fire button events after mouse move events 2021-06-16 12:42:49 -07:00
Mike Welsh 71024939e3 core: Remove self_node parameter from DisplayObject::mouse_pick 2021-06-16 12:42:49 -07:00
Mike Welsh 6894382e8e avm1: Implement _droptarget 2021-06-16 12:42:49 -07:00
Mike Welsh 495f8d90e6 avm1: Implement dragOver/dragOut button events 2021-06-16 12:42:49 -07:00
Mike Welsh 90024a1266 core: Wire up dragOver/dragOut events for buttons 2021-06-16 12:42:49 -07:00
Mike Welsh b0143ff918 core: Add Player::mouse_pressed_object 2021-06-16 12:42:49 -07:00