Commit Graph

70 Commits

Author SHA1 Message Date
Aaron Hill f745c39a42
chore: Remove `Collect` impls from `Activation` and `UpdateContext`
Neither of these impls are actually used.

As a result of this change, several fields in `avm2::Activation` became
unused. I assumed that these fields will become used as more of avm2 is
implemented, so I suppressed the warnings for now
2021-02-16 20:35:26 -08:00
David Wendt 80bceeacab core: Add `VideoBackend` to host video decoders 2021-02-16 19:03:48 -08:00
relrelb 7431cd9b10
core: Merge InputBackend into UiBackend 2021-01-30 16:36:45 -08:00
Mike Welsh 0f5bab3e78 core: Use dirty flag for updating sound transforms 2021-01-27 15:25:04 -08:00
Mike Welsh 7eb5389630 core: Avoid vec allocation in AudioManager::update_sounds 2021-01-27 15:25:04 -08:00
Mike Welsh a4699a3ca5 audio: Sound transforms apply to stream sounds
This unifies the code path for event sounds and stream sounds.
Both `AudioBackend::start_stream` and `start_sound` return a
`SoundHandle`. `stop_stream` is removed (`stop_sound` can be
used for both cases).

Also removes references to `CharacterId` from the `AudioBackend`
(instead, an increasing ID is returned to identiy streams while
loading).
2021-01-27 15:25:04 -08:00
Mike Welsh da2dd3b36c core: Implement sound transforms and Sound.setPan 2021-01-27 15:25:04 -08:00
Mike Welsh 98e6c54c3b avm1: Implement Sound.onSoundComplete 2021-01-27 15:25:04 -08:00
Mike Welsh 34f60b127a core: Add AudioManager to handle actively playing sounds
Add an AudioManager struct to handle this list of actively playing
sounds. This will maintain information for each sound instance,
such as the owning display object, AVM1 object, etc.

This will allow us to implement the awkward AVM1 Sound API in a
fairly backend-agnostic way.
2021-01-27 15:25:04 -08:00
Mike Welsh 4820d5b044 core: Change Player::background_color to an Option
Player::background_color is now an Option. SetBackgroundColor will
change the background color of the player only when this is None,
i.e. only if no background color has yet been set.

This matches the behavior of the offical Flash Player, for example,
if a parent SWF is missing a SetBackgroundColor tag and loads a
child SWF, the child SWF's SetBackgroundColor tag takes effect.

This is anticipating adding a `bgcolor` option to the web builds,
allowing the HTML embed to override the bgcolor.
2021-01-13 11:57:19 -08:00
Adrian Wielgosik de38bb48eb
core: Fake passage of time to fool busy-loop frame limiters 2021-01-04 12:19:20 -08:00
Adrian Wielgosik 2b2a7c3c27 Remove redundant SystemPrototypes from UpdateContext. 2020-12-31 13:09:59 -08:00
Mike Welsh e655cf0c08 web: Add Ruffle::audio_context getter 2020-11-24 16:36:33 -08:00
relrelb 2e0509694c docs: Miscellaneous spelling corrections 2020-11-12 13:34:05 -08:00
Mike Welsh 3905837679 avm1: Fire initialize clip event
This event fires for new clips before any construct clip events.

Split the action queue up into separate priorities, giving
initialize the highest priority.
2020-11-09 10:43:18 -08:00
Nathan Adams 93acb07374 core: Introduce a focus tracker, to keep track of one (and only one) focused object 2020-11-02 11:43:10 -08:00
Mike Welsh 0f4219610d core: Properly handle masker-inside-masker (fix #1347)
If a masker is placed inside a masker, the inner mask is inactive
and instead renders as normal art, masked by the outer mask. Properly
handle this case by only pushing new masks if we are not currently
drawing the mask stencil.

Maskee inside maskee still functions as expected. (i.e., a clip
using a mask is masked itself).
2020-10-25 20:41:31 -07:00
Nathan Adams fd6431f724 core: Don't use std Instant as it doesn't work for web, use a wrapper 2020-10-11 13:34:15 -07:00
Nathan Adams 4abd02e2f7 core: Implement a timeout for script execution, defaulting to 15 seconds. Fixes #554 2020-10-11 13:34:15 -07:00
David Wendt 542147d657 avm2: Run all AVM2 frame scripts on the action queue.
This is the same way that AVM1 actions run and it appears that frame scripts work exactly the same way. It fixes all outstanding bugs with movie clip navigation in AVM2 and allows me to remove a lot of weird workarounds I was writing for the old, incorrect behavior.

I'm also removing the "last run script frame" rule as `run_frame_internal` already had rules to prevent stopped clips from rerunning actions.
2020-10-06 06:03:22 -07:00
David Wendt e915a07d4f core: ABC files should resolve at the time of discovery, not on the action queue. 2020-10-06 06:03:22 -07:00
Nathan Adams de009c7673 core: Add Log backend, for capturing trace output specific to a movie 2020-09-13 13:51:39 -07:00
Nathan Adams 3784f411b4 core: Add ExternalInterface::addCallback 2020-09-03 18:17:44 -07:00
Nathan Adams b66e9f8d16 avm1: Add ExternalInterface with only 'available' property right now 2020-09-03 18:17:44 -07:00
Nathan Adams 86eb6f2e50 avm1: Implement Date - #249 2020-09-02 17:12:31 -07:00
David Wendt 8ebf5405e2 Move AVM2 into the UpdateContext. 2020-08-01 15:49:29 -04:00
David Wendt bfa5f8ae35 Further compilation fixes necessary to get the refactor to compile again.
Notably, all of the `Avm1` "run stack frame" functions can no longer take a self parameter as the update context they will be getting also has that same parameter. Ergo, they're associated functions that get the moral equivalent of self from the update context.

This also introduces a new `Activation::from_stub` which creates a stub frame that runs everything on the main movie in layer 0. This significantly reduces boilerplate code elsewhere in the project.
2020-08-01 15:49:28 -04:00
David Wendt a19595c8b4 Embed `UpdateContext` in `Activation` directly.
The process of constructing an `Activation` now involves calling `UpdateContext.reborrow`, which "sheds" a lifetime by copying all of the borrows into a new "owned" context with that lifetime.

Likewise, to call out to functions that don't need an `Activation`, just borrow the context out of the current activation. You can also construct child-frame activations by reborrowing the parent activation's context.
2020-08-01 15:49:19 -04:00
David Wendt 7c7b019087 Move AVM1 inside UpdateContext. 2020-08-01 13:44:04 -04:00
unknown 795cd72dce avm1: Broadcasting functions are now copied from AsBroadcaster 2020-07-29 15:24:23 -07:00
David Wendt 560900e708 ABC files are always pre-loaded.
Frame actions are handled as syntactic sugar on top of a `MovieClip` subclass and event handlers. ABC scripts do not live on the normal timeline.
2020-07-13 17:43:23 -04:00
David Wendt b7f257e7c8 Add a path to get from the movie clip to the Avm2. 2020-07-13 17:42:43 -04:00
Mike Welsh 3322c2d916 avm1: Implement updateAfterEvent 2020-07-10 14:38:48 -07:00
Mike Welsh 98e7da7d93 avm1: Implement setInterval 2020-07-10 14:38:48 -07:00
Mike Welsh 618fa11acb avm1: Implement text field variable binding 2020-06-28 18:36:10 -07:00
CUB3D f03093528c core: Add shared object cache and saving on exit
On the desktop player, shared objects will now be flushed on quit.
Attempting to retrieve an existing shared object will now return a
reference to the existing one.
2020-06-24 01:46:42 +01:00
CUB3D 0c6a7b3b4c core: Add SharedObject object type 2020-06-24 01:46:05 +01:00
CUB3D 48693e4a7a core: Add inital storage backend implementation
Currently SharedObjects are encoded and decoded from JSON via the
StorageBackend, also provided is a basic in-memory implementation
2020-06-24 01:43:23 +01:00
Mike Welsh 62cfeb3754 core: Assign default name to unnamed clips (fix #66) 2020-06-18 16:26:36 -07:00
CUB3D 48bef91917 core: Remove clear_clipboard, format and fix tests 2020-06-09 22:41:11 +01:00
CUB3D 0f0f778830 core: Retain properties for System in the player 2020-06-09 22:41:11 +01:00
Nathan Adams 2343074c56 core: Make RenderBackend downcastable 2020-05-11 01:09:07 -07:00
Nathan Adams 0152f384ea core: Run any on(construct) events at the appropriate time 2020-05-03 12:46:55 -07:00
Mike Welsh fd114959f9 core: Fix regressions from init order changes in #498
Revert to the old action queue method of popping off actions in a
loop, as new actions can be queued while iterating. Store proto
changes in a separate queue to maintain the high priority behavior.
2020-04-25 03:06:54 -07:00
Nathan Adams 9318290336 core: Execute init actions immediately, do not queue them up
Clip initializers can and will influence how the next clips are loaded, and must execute before that

This fixes #418
2020-04-17 23:48:58 -07:00
Nathan Adams 601fcbfebd core: Queue up changes of movieclip prototypes, don't execute it immediately (but at a higher priority than normal actions) 2020-04-17 23:48:58 -07:00
Mike Welsh 1b08fb538d chore: Rename layer -> level
Unify mix of 'layer' and 'level' in the code, and it's probably
better to stick with Flash nomenclature.
2020-02-23 23:41:55 -08:00
David Wendt aa6aba13dd Abolish `context.root` completely.
`_root` is calculated dynamically based on the clip the currently executing function was called in.

Other things that used `context.root` have been changed to either update all layers or just update layer 0, which is the former `context.root`.
2020-02-22 00:02:46 -05:00
David Wendt a8545ee277 Implement `onLoadInit` by pulling `LoadManager` into all clip load events. 2020-02-22 00:01:14 -05:00
David Wendt d84e11ed40 Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it. 2020-02-21 23:57:58 -05:00