Nathan Adams
622abe60d1
wgpu: Extract T->Color lookup from gradient shader to Mesh construction
2023-03-06 23:22:09 +01:00
renovate[bot]
130144a76d
fix(deps): update rust dependencies
2023-03-05 20:43:46 -06:00
relrelb
83c15b8033
render: Replace `BoundingBox` with `swf::Rectangle`
2023-03-04 21:54:23 +02:00
relrelb
abcdc2a851
render: Enable `serde`'s `derive` feature
...
Otherwise `cargo check` fails when run right from the `render/`
directory.
2023-03-04 21:54:23 +02:00
Aaron Hill
2748b95c86
avm2: Improve Stage3D support for textures, register types, and opcodes
...
This is a very large diff, but most of it comes from test files and
output.
This PR ads partial support for the following Stage3D shader features:
* Normal (square), rectangle, and cube textures
* Varying and temporary registers
* Lots of opcodes
The combination of these allows us to get a raytracing program
fully working in Ruffle. I've included it as image test.
Currently, this test is very slow (about 90 seconds on my machine),
as the code I'm using (https://github.com/saharan/OGSL ) includes
its own shader language and compiler. THe raytracing demo
first compiles its own shader language to AGAL, and then starts
rendering the scene.
Limitations:
* Many opcodes are still unimplemented
* Most non-default texture options (e.g. mipmaps) are not implemented
2023-03-03 15:58:46 -06:00
Nathan Adams
545193b098
swf: Deduplicate GradientFilter again
2023-02-28 16:25:12 +01:00
Nathan Adams
f79015e201
render: Use swf Filter types where possible. Gradient types had to be split into duplicate classes to allow for different trait impls based on which gradient filter type it is.
2023-02-28 16:25:12 +01:00
Nathan Adams
9224aeca5d
swf: Add DropShadowFilter::hide_object(), it's the only time COMPOSITE_SOURCE is used
2023-02-28 16:25:12 +01:00
Nathan Adams
b8f7c66980
core: map_point in DisplacementMapFilter is i32 not u32
2023-02-28 16:25:12 +01:00
Nathan Adams
3777210117
core: Angle from swf tag is in radians, convert it to degrees
2023-02-28 16:25:12 +01:00
Nathan Adams
acc3180db7
core: Strength in filters is a f32, not u8
2023-02-28 16:25:12 +01:00
Nathan Adams
7da2a061cc
swf: ColorMatrixFilter::matrix is actually f32, not Fixed16
2023-02-28 16:25:12 +01:00
Nathan Adams
fc00ae8eb6
core: Load filters from PlaceObject tag
2023-02-28 16:25:12 +01:00
Nathan Adams
e39fbe871d
render: Add Filter::GradientGlowFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
bb38a7fa55
render: Add Filter::GradientBevelFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
c8030d047d
render: Add Filter::GlowFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
c9656c429e
render: Add Filter::DropShadowFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
dbe2efff00
render: Add Filter::DisplacementMapFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
f9c7303f01
render: Add Filter::ConvolutionFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
9c1f6ea129
render: Add Filter::BevelFilter
2023-02-28 16:25:12 +01:00
Nathan Adams
5ee3a4b512
avm2: Extract out the Value -> Filter logic into a trait
2023-02-28 16:25:12 +01:00
renovate[bot]
71e24eedba
fix(deps): update rust dependencies
2023-02-27 11:48:53 +02:00
relrelb
dc9ec40d31
chore: Allow `clippy::bool_to_int_with_if`
...
Seems like Clippy no longer complains about it.
2023-02-26 13:23:38 +02:00
Nathan Adams
01af1af4d9
webgl: Fixed blown out colortransform in webgl
2023-02-24 19:01:41 +01:00
Nathan Adams
edd7f80341
wgpu: Fix blown out colors when transforming them above 100% - fixes #9698
2023-02-24 19:01:41 +01:00
Aaron Hill
455124d3ba
render: Fix blending onto BitmapData contents
...
When rendering to an offscreen texture for `Bitmapdata.draw`,
we first render to a temporary frame buffer, and then copy the contents
of the frame buffer back to the target texture. However, this results
in blend modes being incorrectly applied - for example, rendering with
BlendMode.SUBTRACT will subtract against the framebuffer (which starts
with each pixel as 0x00000000), instead of the previous BitmapData
contents.
To fix this, we now use our texture target as the frame buffer
when performing `render_offscreen`. This ensure that we blend
over existing pixels (taking into account the `blendMode` provided
in the `BitmapData.draw` call).
When multisampling is enabled, we use a copy pipeline to copy
the existing contents of our texture to a fresh multisampled frame
buffer (the non-multisampled texture target becomes our resolve buffer).
2023-02-23 09:52:56 -06:00
Nathan Adams
6539262db7
render: Add Quality option to RenderBackend::render_offscreen
2023-02-22 17:36:55 +01:00
relrelb
2aaf337b6a
swf: Introduce `BlurFilterFlags`
2023-02-21 16:55:13 +02:00
renovate[bot]
a27bd66b58
fix(deps): update rust dependency patches
2023-02-13 04:59:31 +01:00
Aaron Hill
c597f9f996
core: Fix Clippy lints on nightly
2023-02-13 03:38:54 +01:00
renovate[bot]
fed24aa243
fix(deps): update rust dependencies - wasm-bindgen related
2023-02-13 02:57:52 +01:00
Nathan Adams
0e9b1e4a77
wgpu: Better support for 2x and 8x msaa
2023-02-06 16:08:04 +01:00
Nathan Adams
68761608fc
desktop: Add --quality option
2023-02-06 16:08:04 +01:00
Nathan Adams
1cb3ea7bf9
wgpu: Store quality, not sample_count, and calculate the correct sample count per format
2023-02-06 16:08:04 +01:00
Nathan Adams
b95983b492
wgpu: Hook up set_quality
2023-02-06 16:08:04 +01:00
Nathan Adams
d8e924affc
render: Add RenderBackend::set_quality method, and call it from core
2023-02-06 16:08:04 +01:00
Nathan Adams
b270d1bbd7
render: Move StageQuality from core to render
2023-02-06 16:08:04 +01:00
Nathan Adams
3411a04cef
render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters
2023-02-05 18:41:43 +01:00
Nathan Adams
b5a250e16f
render: Changed render_offscreen to return an Option instead of an Result
2023-02-05 18:41:43 +01:00
Nathan Adams
e73389aa71
wgpu: Implement blur filter
2023-02-05 18:41:43 +01:00
Nathan Adams
284a58c817
avm2: Implement BitmapData.apply_filter for ColorMatrixFilter
2023-02-05 18:41:43 +01:00
Nathan Adams
72bfd499f8
wgpu: Reuse whole-mesh uniform buffer for gradients
2023-02-05 18:02:19 +01:00
Nathan Adams
013a2424ef
wgpu: Only use uniform buffers for gradients, we don't need storage buffers now that we squeeze the ratios into alignment
2023-02-05 18:02:19 +01:00
Nathan Adams
3bc7d44e9c
wgpu: Reuse the same vertex and index buffer for an entire mesh
2023-02-05 18:02:19 +01:00
Nathan Adams
571a1780e2
wgpu: Provide usage and alignment to BufferBuilder
2023-02-05 18:02:19 +01:00
Nathan Adams
cbc227b0a0
wgpu: Split up mesh creation into a 2 step process so we can reuse the same buffer for each draw
2023-02-05 18:02:19 +01:00
Nathan Adams
a3a7f79f04
render: Switch from log to tracing
2023-02-05 18:02:19 +01:00
Nathan Adams
f9b378b29a
wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs
2023-02-05 18:02:19 +01:00
renovate[bot]
caaf6d5c87
fix(deps): update rust dependencies
2023-01-31 09:39:42 -06:00
Nathan Adams
5dd3060a28
wgpu: Ensure we clear before blending an object onto nothing
2023-01-29 20:45:01 +01:00
Nathan Adams
7b1c101c81
wgpu: Fix repeat & reflect gradients
2023-01-29 17:17:44 +01:00
Aaron Hill
184734267d
tests: Deny unknown fields when deserializing test.toml files
...
This will catch typos and misplaced options when modifying tests.
2023-01-28 16:27:43 -06:00
Nathan Adams
9b43836d1d
tests: Allow executing of with_renderer tests always, but image comparison is still gated
2023-01-28 12:15:59 -07:00
Nathan Adams
7d234956eb
tests: Move tests away from giant macro to individual test.toml files that describe the test
2023-01-27 13:53:43 +01:00
renovate[bot]
8b6eef1715
fix(deps): update rust dependencies
2023-01-24 20:10:40 -06:00
Nathan Adams
1bfa69ade2
wgpu: Guard against infinite loops in gradient shader - fixes #9260
2023-01-23 23:25:30 +01:00
Aaron Hill
ffc393e3e8
render: Work around naga_oil duplicate definition bug
2023-01-23 11:31:04 +01:00
Aaron Hill
fc3c2a2297
Update wgpu
...
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill
a71d14d31c
Fix wasm build
2023-01-23 11:31:04 +01:00
Aaron Hill
0fe8ef6c2d
Get naga_oil shaders working
2023-01-23 11:31:04 +01:00
Aaron Hill
6fe7af58d5
Move back to upstream wgpu repository
...
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
Aaron Hill
e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` ( #9184 )
...
* Take two: Delay reading image back from render backend using `SyncHandle`
This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).
In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.
Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.
* core: Skip GPU->CPU sync for source and target BitmapData during draw
* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
Nathan Adams
b5c6d5debe
wgpu: Don't panic if rendering a None bitmap - fixes #9188
2023-01-17 19:34:51 +01:00
Nathan Adams
580cce29db
wgpu: Update to wgpu fork with buffer bug fix
2023-01-17 05:59:55 +01:00
Nathan Adams
3c4710cfb5
wgpu: Only show current limits in debug info
2023-01-16 23:18:42 +01:00
TÖRÖK Attila
ec462115ef
core: nit: Use `strip_prefix` instead of `starts_with` and subslicing.
...
As suggested by relrelb in a review note for #8820 .
2023-01-16 17:33:41 +01:00
Nathan Adams
6138714fa7
wgpu: Fix buffer bug detection
2023-01-16 17:22:04 +01:00
Mike Welsh
9cd6849772
core: Append EOI marker to JPEG data when missing
...
Fixes #4209 .
2023-01-16 03:03:28 +01:00
Mike Welsh
cceb18910b
core: Fix handling of invalid EOI+SOI marker in JPEG data ( fix #8775 )
...
Previously we were removing the first occurrence of the invalid
0xFFD9FFD8 byte sequence in JPEG data, but this would break the
JPEG if it happened to contain this byte sequence elsewhere (for
example, EXIF data). Instead, properly parse the JPEG markers
searching for the invalid marker sequence.
Fixes #8775 .
2023-01-16 03:03:28 +01:00
Nathan Adams
3279a920b4
wgpu: Use a temporary wgpu fork that increases push constants limit on webgl & speeds up start time
2023-01-15 18:19:11 +01:00
Nathan Adams
1b42ad0ab4
wgpu: Keep globals cache across the buffer pool
2023-01-14 19:35:16 +01:00
Nathan Adams
2e7201334d
wgpu: Detect if buffers are unusable on web and fail to create wgpu renderer if so
2023-01-12 18:37:28 +01:00
Nathan Adams
8db8e4669a
wgpu: Implement Multiply blend mode as a trivial blend
2023-01-12 10:54:03 -05:00
Nathan Adams
09608c2abc
wgpu: Implement Screen blend mode as a trivial blend
2023-01-12 10:54:03 -05:00
Nathan Adams
9cd850d30e
render: Make render_offscreen return a sync handle which can be used to get the texture at a later time
2023-01-11 16:53:33 -05:00
renovate[bot]
630558a936
fix(deps): update rust dependencies
2023-01-10 16:37:40 +01:00
Nathan Adams
f5a587ce61
render: Better error message when points is empty
2023-01-10 11:10:46 +01:00
Nathan Adams
e7dd3cc0f8
render: Add better expect messages for as_bitmap_data impls
2023-01-10 11:10:46 +01:00
Nathan Adams
3ead9aede9
webgl: Disallow unwrap() and unwrap_err() in webgl crate
2023-01-10 11:10:46 +01:00
Nathan Adams
0f5765d5cc
webgl: Removed all unwraps and replaced with actual errors or expects
2023-01-10 11:10:46 +01:00
Nathan Adams
052ac06d85
canvas: Disallow unwrap() and unwrap_err() in canvas crate
2023-01-10 11:10:46 +01:00
Nathan Adams
312c23c4eb
canvas: Removed unwraps and replaced with either warns, ignores or expects
2023-01-10 11:10:46 +01:00
Nathan Adams
5ae569983b
render: Disallow unwrap() and unwrap_err() in render crate
2023-01-10 11:10:46 +01:00
Nathan Adams
85f0c9dde9
render: Replaced unwrap with expect in shape_utils
2023-01-10 11:10:46 +01:00
Nathan Adams
8f684d6943
render: Removed unwrap/panic when working with empty shapes
2023-01-10 11:10:46 +01:00
Nathan Adams
62f9b11417
wgpu: Fixed color shader working in correct color space
2023-01-10 09:39:28 +01:00
Nathan Adams
ae75a3c166
wgpu: Use push constants for both Transforms and ColorAdjustments, when available
2023-01-10 09:39:28 +01:00
Nathan Adams
fb78a39125
wgpu: Switch to experimental crate naga_oil for combining shaders
2023-01-10 09:39:28 +01:00
Nathan Adams
4e5749a7e4
wgpu: When push constants are available, use those for Transforms
2023-01-10 09:39:28 +01:00
Nathan Adams
fa9db9145d
wgpu: Removed double references
2023-01-10 09:39:28 +01:00
Nathan Adams
ad3060e70c
wgpu: Specialcase draw_rect with white as that's just identity color transform
2023-01-10 09:39:28 +01:00
Nathan Adams
53d6fa4d8b
render: Make render commands take in an actual value, not ref for immediate cloning
2023-01-10 09:39:28 +01:00
Nathan Adams
b07a01da57
wgpu: Cache texture views along side their owned textures in texture pool
2023-01-09 20:40:45 +01:00
Nathan Adams
4d85b6a75b
wgpu: Hook up wgpu renderer, and wgpu's profiling, to tracy
2023-01-08 20:02:26 +01:00
Moulins
d332a174c3
Bump `gc-arena` to current master revision
...
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00
Nathan Adams
b7bc835def
wgpu: Use Stencil8
2023-01-06 06:29:43 +01:00
Nathan Adams
69e98d23ad
wgpu: Update to wgpu 630c12fe47a7bc0dc9ec6217f3903ec6fd6e3fac
2023-01-06 06:29:43 +01:00
Nathan Adams
d6b8d6e488
webgl: Added debug info to webgl renderer
2023-01-05 05:51:32 +01:00
Nathan Adams
a69d30bb67
render: Add debug info method to renderer backends
2023-01-05 05:51:32 +01:00
Aaron Hill
10491a1be9
core: Store data in `BitmapData` instead of `Bitmap`
...
This makes `Bitmap` delegate to `BitmapData` for
all of the bitmap-related information (handle, width, and height).
As a result, we now unconditionally store a `BitmapData` in `Bitmap`.
As a result, swapping the underling `BitmapData` instance will
automatically change the properties (and rendered image) of a `Bitmap`.
This required some refactoring in the render backends in order to
get access to a `BitmapHandle` through `BitmapData`.
2023-01-03 18:01:41 -07:00