Commit Graph

44 Commits

Author SHA1 Message Date
Mike Welsh 4558be948e render: Fix masking issues on wgpu/webgl backends
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.

This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
Nathan Adams a2593b0d52 desktop: Expose wgpu tracing through a `render_trace` feature and `--trace-path` argument 2020-10-14 13:59:25 -07:00
Nathan Adams b68caebc23 render: Update wgpu to e3eadca8c6 2020-10-14 13:59:25 -07:00
Nathan Adams 536352a0d3 render: Move wgpu options out from desktop and into wgpu render crate 2020-10-10 13:43:18 -07:00
Nathan Adams e008603426 core: Add draw_rect to the render backend API 2020-09-17 16:03:16 -07:00
Mike Welsh 4190b1fc14 render: Backends use shape_utils::swf_glyph_to_shape 2020-09-15 02:34:32 -07:00
Nathan Adams 7273c85034 desktop: Add --power (or -p) option for choosing a graphics power preference (high for dedicated gpu, low for integrated, default for situational best) 2020-09-02 12:06:25 -07:00
Nathan Adams 3e09767c7a desktop: Add --graphics (or -g) option for choosing a graphics backend (vulkan/metal/dx12/dx11 right now) 2020-09-02 12:06:25 -07:00
Nathan Adams 34fc3c574b render: Update wgpu to 0.6 2020-08-27 11:02:28 -07:00
Mike Welsh 103c7a98f0 wgpu: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Nathan Adams 7ab6703fc9 render: Add RenderBackend::replace_shape method 2020-05-20 14:54:40 +02:00
Nathan Adams f7b5f14f65 core: Make RenderBack::register_bitmap* methods return a Result (fixes #531) 2020-05-19 07:12:36 -07:00
Mike Welsh 3b550a111f wgpu: Hook up gradient spread mode and focal point 2020-05-15 00:13:36 -07:00
Nathan Adams 4cbae59947 render: Give a useful error message if running without a compatible graphics device (#588) 2020-05-14 21:38:12 -07:00
Nathan Adams 0047546074 render: Ensure that the wgpu device is compatible with the window we're
going to render to
2020-05-14 21:38:12 -07:00
Mike Welsh 5d84d33710 render: Handle PNG data in DefineBitsJPEG tags (fix #530) 2020-05-13 00:15:09 -07:00
Nathan Adams fe4676a185 renderer: Don't crash when encountering unknown bitmap_fills 2020-05-11 01:09:07 -07:00
Nathan Adams 1bde973615 render: Use Rc<> for wgpu device and queue, so we can reuse them 2020-05-11 01:09:07 -07:00
Nathan Adams 9ab03b4da6 exporter: Added exporter tool for capturing images of swfs (related to #523) 2020-05-11 01:09:07 -07:00
Nathan Adams a4905536b9 render: Add texture target for wgpu render backend 2020-05-11 01:09:07 -07:00
Nathan Adams 84b274618e render: Made wgpu renderer agnostic to if it's going to a window, prep for output-to-buffer 2020-05-11 01:09:07 -07:00
Nathan Adams 1aa3e423d7 render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
Nathan Adams 89202cd8db render: Prefer dedicated GPU over integrated GPU 2020-05-10 23:48:11 -07:00
Nathan Adams dcf845b26c render: Don't submit a command buffer for every image upload to wgpu 2020-05-10 23:48:11 -07:00
Nathan Adams c787e28fcd render: Introduce a DistilledShape and use that instead of swf::Shape for the rendering API 2020-05-10 22:03:56 -07:00
Nathan Adams 601715aa19 render: Merge begin_frame and clear as they're always called together 2020-05-10 22:03:56 -07:00
Nathan Adams 47a44a5fe8 desktop: Prime window with known width/height of the movie 2020-05-04 16:07:38 -07:00
Mike Welsh 5ead49a067 wgpu: Clamp minimum framebuffer size to 1 to avoid panic 2020-05-02 08:44:15 -07:00
Mike Welsh bfe57a3c66 wgpu: Toss out degenerate draws
wgpu would panic in this case, so filter out draws with < 3 indices.
2020-04-30 20:02:11 -07:00
Mike Welsh beb0eba3a3 chore: WGPURenderBackend -> WgpuRenderBackend 2020-04-30 20:00:07 -07:00
Mike Welsh 552ddd531b wgpu: Add MSAA support (default to 4x for now) 2020-04-30 19:56:07 -07:00
Nathan Adams 760677a2a1 render: Add From<ColorTransform> for ColorAdjustments uniforms 2020-04-30 16:40:08 +02:00
Nathan Adams 99d15aef0d render: Cache color transforms in wgpu backend, don't re-upload unchanged values 2020-04-30 16:33:41 +02:00
Nathan Adams 90195340c3 render: Implement letterbox on wgpu renderer 2020-04-30 16:15:35 +02:00
Nathan Adams 9599b2d09f render: Move some loose utility functions to utils.rs in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams f4abf4b705 render: Split off shape/mesh code into its own file in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams 1879d7f29e render: Implement render_bitmap for wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams 36d9d3ce4a render: Implement masks in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams bdaf86dc3b render: Add Pipelines struct to group together wgpu pipelines 2020-04-30 08:48:34 +02:00
Nathan Adams dd1fa2700f render: Split off macros & pipeline creation from wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams c42333e254 render: Added feature render_debug_labels to enable debugging and profiling of wgpu renderer in external tools 2020-04-30 08:48:34 +02:00
Nathan Adams c2290ed5ef render: Remove dependency on winit from wgpu renderer 2020-04-30 08:48:33 +02:00
Nathan Adams f0445d94b8 render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00