Commit Graph

26 Commits

Author SHA1 Message Date
Mike Welsh 3ddfd516d5 webgl: Set uniforms for all gradient colors
Was mistakenly not uploading all colors. Fixes #1240.
2020-09-29 14:02:25 -07:00
Mike Welsh 313b02d24f webgl: Fall back to canvas if not using hardware acceleration
Display WebGL driver info, detect whether hardware acceleration
is enabled, and fall back to the canvas backend in this case.
2020-09-25 01:22:21 -07:00
Mike Welsh b908b027a9 webgl: Handle errors in renderbuffer creation 2020-09-25 01:22:21 -07:00
Mike Welsh b8f9c5b0a3 webgl: Respect MAX_SAMPLES when creating MSAA buffers 2020-09-25 01:22:21 -07:00
Mike Welsh 816272e46b webgl: Bump max gradient count to 15 2020-09-24 22:55:17 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Nathan Adams e008603426 core: Add draw_rect to the render backend API 2020-09-17 16:03:16 -07:00
Mike Welsh 4190b1fc14 render: Backends use shape_utils::swf_glyph_to_shape 2020-09-15 02:34:32 -07:00
Mike Welsh 09ca11f788 webgl: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Nathan Adams 7ab6703fc9 render: Add RenderBackend::replace_shape method 2020-05-20 14:54:40 +02:00
Nathan Adams f7b5f14f65 core: Make RenderBack::register_bitmap* methods return a Result (fixes #531) 2020-05-19 07:12:36 -07:00
Mike Welsh 5d84d33710 render: Handle PNG data in DefineBitsJPEG tags (fix #530) 2020-05-13 00:15:09 -07:00
Nathan Adams c787e28fcd render: Introduce a DistilledShape and use that instead of swf::Shape for the rendering API 2020-05-10 22:03:56 -07:00
Nathan Adams 601715aa19 render: Merge begin_frame and clear as they're always called together 2020-05-10 22:03:56 -07:00
Mike Welsh cde7798ded webgl: Default MSAA to 4x, 2x on mobile/tablets
Also ensure we clamp MSAA at maximum available, in case the sample
count is not supported by the device.
2020-05-02 10:41:09 -07:00
Mike Welsh 6221065391 webgl: Store vertex attribute location per program 2020-05-02 10:39:40 -07:00
Mike Welsh caf421144a webgl: Don't change wrapping mode in WebGL1 2020-05-02 10:39:40 -07:00
Mike Welsh e58cca3287 webgl: Add WebGL2 MSAA support 2020-05-02 10:39:38 -07:00
Mike Welsh 23a42d4d8c webgl: Fix gradients
Tweak common_tess to return a more generic gradient type.
2020-05-02 10:38:55 -07:00
Mike Welsh bfe14c2eaf webgl: Add VAO support 2020-05-02 10:38:20 -07:00
Mike Welsh 9583b51ddb webgl: Use u32 for vertex color 2020-05-02 10:38:20 -07:00
Mike Welsh bc85c0d92e webgl: Avoid redundant WebGL state calls 2020-05-02 10:38:20 -07:00
Mike Welsh 5f45b25f27 webgl: Create a WebGL2 context when available 2020-05-02 10:38:20 -07:00
Mike Welsh d440328f1f webgl: Set more context attributes on creation 2020-05-02 10:38:20 -07:00
Mike Welsh fa5c09b0cd web: Add WebGL render backend 2020-05-02 10:38:18 -07:00