Currently when clicking in a textbox, the cursor will only be placed
correctly if you click exactly on top of a letter. The basic purpose of
this commit is to make it so that clicking in the surrounding margin
will put the cursor in the closest available position, as in Flash Player.
The logic is a bit complex because a single row of text can contain
multiple layout boxes, each with a different Y offset (but all with the
same Y extent). To be accurate, we need to treat each layout box in the
row "as if" it had the same Y offset that the tallest box in its row has.
This commit also contains a fix for an issue where lower_from_text_spans
was passing the wrong text strings and indexes to fixup_line for
newlines, which needed to be fixed in order to be able to click to place
the cursor in an empty row that was created by newlines.
This has several advantages:
1. it allows using async variants of send and recv,
2. it adds consistency as until now Receiver was async,
and Sender was not.
Platform Racing 3 relies on 'Socket.connected' reporting 'false'
immediately after calling 'Socket.connect' - it internally buffers
data made when 'Socket.connected' is false
For some reason, FP8 doesn't show the events anymore on its test output, even though the test it has clearly outputs both the connection status and events.
Also, the AVM2 test needs a trailing newline like all the others.
See the comments for details. Our previous implementation
was 'too good', and broke Bloons Tower Defense 5 by
generating `Number`s that Flash Player would never generate.
Among other things:
- resizing `colors` should also resize `alphas` and `ratios`
- shrinking `ratios` should also shrink `colors` and `alphas`, but
growing it doesn't change the size
It seems that font styles in the default text format
are ignored when dealing with an HTML field.
This patch revisits the fix from feacbdc1 (#13615),
which assumed that `<font>` resets font style.
That does not seem to be the case, but rather the bug
was caused by the invalid default text format,
which forced the text to be bold, due to the bold
variant of the font being linked to the text field.
This patch reverts 2f84d468 (#1201), which assumed that
the default color for a text span has 100% alpha.
The test added here contradicts it and it seems that
the default color is in fact rgba(0,0,0,0).
Testing the original SWF suggests that the underlying problem
has been fixed since that time.
I've switched back to the original code for creating
the bitmap/bitmapdata, rather than relying on custom
initialization logic that we only used in loader.
To make sure that the Bitmap/BitmapData are only exposed
to ActionScript at the correct time, I've added a new flag
to control when 'LoaderInfo.content' becomes non-null