Unlike regular enums, const enums are completely removed during
compilation, and as such are zero-cost in bundle size terms.
Since it is not possible to query the possible values of a const
enum at runtime, adapt the `autoplay` and `unmuteOverlay` validation
logic.
`document.currentScript` works only while the script is initially
being processed. This means that when `publicPath()` was called from
a non-global scope, it failed to detect where ruffle.js is located,
which in turn failed to determine the .wasm location.
Use wasm-bindgen's built-in loader instead of relying on Webpack.
In order to still respect the `publicPath` config, set
`__webpack_public_path__` just before fetching the WebAssembly module.
This allows to no longer declare `.wasm` files as resource assets in
each `webpack.config.js`.
This simplifies the `publicPath` function and makes it useable inside
`fetchRuffle`.
Assuming `publicPaths` isn't used anywhere, this shouldn't be harmless.
Use wasm-bindgen's built-in loader instead of relying on Webpack.
This allows to no longer declare .wasm files as resource assets in
each webpack.config.js.
Also the bundled JS is a bit smaller (e.g. demo is now ~88KB vs.
~90KB before).
* Remove `buildProduction` as it was equivalent to `build`.
* Fix `build:avm_debug` and change it to `build:debug`, which also
disables Webpack optimizations.
It seems that these two classes were totally equivalent, so simply
drop "active" and use only "menu_item".
Also, don't highlight disabled context menu items on hover.
i fully intended to press "run anyway" just to see what happened, and it was annoying that Ruffle took me to another page so i had to re-load the flash.. (from a page with 10 seconds worth of ads before playing the flash, even)
* `eslint:recommended` is not needed in the each file as it already
appears in the root config.
* The default `@typescript-eslint/naming-convention` rule is preferred.
* Other formatting improvements.
Add `RufflePlayer.metadata` that exposes the SWF header fields to
JavaScript.
Add `RufflePlayer.readyState` and fire a `loadedmetadata` event
once the metadata is available, mimicking the HTML5 media APIs.
This removes the "Report Bug" link from the error case in which
WebAssembly code generation is disallowed by the host's content security
policy, because there's nothing we can do to fix that, and directs
people to the wiki instead.
When Ruffle would go fullscreen on Safari, the content would often
not fill the viewport because Ruffle's width/height CSS would
override the :-webkit-full-screen CSS that Safari adds.
Add our own :-webkit-full-screen CSS with !important to force 100%
dimensions in fullscreen.