Commit Graph

701 Commits

Author SHA1 Message Date
Nathan Adams d8fec1cabc chore: Use workspace version for image 2024-04-04 17:29:00 +02:00
Nathan Adams 2036d85a95 chore: Use workspace version for futures 2024-04-04 17:29:00 +02:00
Nathan Adams c3711e3953 chore: Use workspace version for enum-map 2024-04-04 17:29:00 +02:00
Nathan Adams 6cca9bb3b7 chore: Use workspace version for clap 2024-04-04 17:29:00 +02:00
Nathan Adams 937664e737 chore: Use workspace version for bytemuck 2024-04-04 17:29:00 +02:00
TÖRÖK Attila 36413a70f2 chore: Remove or ignore any unused deps detected by cargo-machete 2024-04-01 22:29:38 +02:00
renovate[bot] 9dfc6dc224 fix(deps): update rust dependencies 2024-03-26 13:56:59 +01:00
renovate[bot] 98cbe9cf31 fix(deps): update rust dependencies 2024-03-25 02:47:32 +01:00
Nathan Adams e9afce3103 wgpu: Actually, we *do* support opengl on windows now! 2024-03-24 21:04:09 +01:00
TÖRÖK Attila d9f17dac44 chore: Bump `image` to `v0.25`, without the `dxt` feature 2024-03-19 00:14:48 +01:00
TÖRÖK Attila 7a269c054d fix(deps): update rust dependencies 2024-03-18 12:21:47 +01:00
renovate[bot] 3f9f19b7ac fix(deps): update rust dependencies 2024-03-14 16:45:29 +01:00
Aaron Hill 81604dd21c Request highest 'max_inter_stage_shader_components' supported by adapter
We're currently always requesting a maximum of 31 components, which
is too low for some SWFs.
2024-03-09 15:39:33 -05:00
renovate[bot] a916369f21 fix(deps): update rust dependencies 2024-03-06 21:58:40 +01:00
Nathan Adams baa0c5c7cd desktop: Use custom (de)serialization for preferences, not serde 2024-03-05 00:02:27 +01:00
Nathan Adams b9c6db1cb9 desktop: Add preferences dialog, allow setting of graphics backend/power 2024-03-05 00:02:27 +01:00
Nathan Adams 8df7efb662 desktop: Load graphics preferences from disk 2024-03-05 00:02:27 +01:00
TÖRÖK Attila 2e52ee9f33 chore: Bump `js-sys` and `web-sys` to `v0.3.69` 2024-03-04 19:01:04 +01:00
renovate[bot] 35d72115a4 fix(deps): update wasm-bindgen 2024-03-02 02:42:45 +01:00
renovate[bot] 6e84b05b66 fix(deps): update rust dependencies 2024-03-01 22:46:32 +01:00
renovate[bot] 9cdb2f31cc fix(deps): update rust dependencies 2024-02-26 08:14:26 +01:00
renovate[bot] 6b89737093 fix(deps): update rust dependencies 2024-02-19 11:32:22 +01:00
renovate[bot] 477440d387 fix(deps): update rust dependencies 2024-02-05 07:56:07 +01:00
Nathan Adams 2e0e7aec5c wgpu: Remove the readback-upgrade path. It's now slower than normal drawing 2024-02-02 00:59:45 +01:00
Nathan Adams 70af5cd5dd wgpu: Submit occasionally to avoid submitting a large encoder 2024-02-02 00:59:45 +01:00
Nathan Adams fb8f3301b6 wgpu: Queue up offscreen draws, don't do them immediately 2024-02-02 00:59:45 +01:00
Nathan Adams 70fbb4a7ac render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle 2024-02-02 00:59:45 +01:00
Nathan Adams 1a5dff5d12 wgpu: Keep a CommandEncoder for the duration of a frame, extract out a struct to hold it with a StagingBelt 2024-02-02 00:59:45 +01:00
renovate[bot] 3737725a21 fix(deps): update rust dependencies 2024-01-30 09:23:15 +01:00
Nathan Adams fcb74d8fbc wgpu: Deduplicate common gradients from a single Mesh 2024-01-27 21:37:22 +01:00
Nathan Adams e479d12af0 render: Make Mesh a struct, not just an alias for Vec<Draw> 2024-01-27 21:37:22 +01:00
Nathan Adams 2d42abcb70 wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes 2024-01-27 21:37:22 +01:00
Nathan Adams ab404bae2a wgpu: Remove ouroboros and typed-arena, no longer needed 2024-01-27 21:37:22 +01:00
Nathan Adams 3be2efe7cf wgpu: Clean up DynamicTransforms, after the merge 2024-01-27 21:37:22 +01:00
Nathan Adams c3423b86f8 wgpu: Use vertex buffer and staging belt for bevel filter 2024-01-27 21:37:22 +01:00
Nathan Adams 7e0bd48061 wgpu: Use vertex buffer and staging belt for glow filter 2024-01-27 21:37:22 +01:00
Nathan Adams 2722a6588e wgpu: Use vertex buffer and staging belt for simple filters 2024-01-27 21:37:22 +01:00
Nathan Adams 9320de354c wgpu: Use staging belt and single buffer for filter arguments 2024-01-27 21:37:22 +01:00
Nathan Adams 76d07faacf wgpu: Make sync index Option<> in make_queue_sync_handle 2024-01-27 21:37:22 +01:00
Nathan Adams f99f89122a wgpu: Remove uniform encoder 2024-01-27 21:37:22 +01:00
Nathan Adams de975a9727 wgpu: Merge Transforms and ColorAdjustments 2024-01-27 21:37:22 +01:00
Nathan Adams 1231d2fead wgpu: Extract out ESTIMATED_OBJECTS_PER_CHUNK, set it to 200 2024-01-27 21:37:22 +01:00
Nathan Adams 574e83f3a3 wgpu: Use max_uniform_buffer_binding_size from adapter 2024-01-27 21:37:22 +01:00
Nathan Adams befce41e11 wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now 2024-01-27 21:37:22 +01:00
Nathan Adams fd604b3a18 wgpu: Try using a single buffer/bindgroup for transform/colortransforms, no longer dynamically allocated 2024-01-27 21:37:22 +01:00
Nathan Adams 6824f33cc6 wgpu: Add limits to BufferBuilder (but currently not respected for Meshes) 2024-01-27 21:37:22 +01:00
Aaron Hill 820e7e828a wgpu: Allow Stage3D texture upload where source is smaller than dest
Fancy Pants World 4 relies on this behavior.
2024-01-25 00:30:10 +01:00
Aaron Hill 1cb24b41b0 render: Support PixelBender ByteArray/Vector.<Number> input/output
When ActionScript uses a ByteArray/Vector.<Number> as a shader input
or target, we create a temporary Rgba32Float texture, and copy the
input float32 bytes to/from the texture.

Unfortunately, wgpu doesn't seem to support an Rgb32Float (3-channel)
texture. When the shader uses 3 channels, we use a Rgba32Float
(4-channel) texture, and manually insert/remove padding for the
alpha channels. This isn't very efficient, but it's the simplest
solution.

The temporary textures themselves aren't cached anywhere - if this
becomes a performance issue, we could look into using some of our
existing wgpu texture/buffer pooling code.
2024-01-24 08:31:52 -05:00
renovate[bot] 262dff83a4 fix(deps): update rust dependencies 2024-01-22 03:09:33 +01:00
Nathan Adams c63f51f823 web: Enable webgpu 2024-01-21 19:36:08 +01:00