Commit Graph

961 Commits

Author SHA1 Message Date
Nathan Adams 19ad492eaa avm2: Implement Graphics.cubicCurveTo and CUBIC_CURVE_TO 2023-08-27 20:17:43 +02:00
Nathan Adams eb2afb19c4 render: Add DrawCommand::CubicCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 076977cc75 render: Rename DrawCommand::CurveTo to DrawCommand::QuadraticCurveTo 2023-08-27 20:17:43 +02:00
Aaron Hill 158beaffa5 wgpu: Bail out early when trying to set empty program constants
There's nothing to do in this case, and we want to avoid trying
to construct a `NonZeroU64` for the size.
2023-08-27 13:53:40 -04:00
TÖRÖK Attila 96505a7bde video,chore: Bump h263-rs git refs (and update Cargo.lock fully while there) 2023-08-26 22:18:14 +02:00
renovate[bot] 2f4c7d2fe3 fix(deps): update rust dependencies 2023-08-21 08:59:07 +02:00
renovate[bot] 1f4bfcf10d fix(deps): update rust dependencies 2023-08-18 23:32:15 +02:00
renovate[bot] 93f08d7738 chore(deps): lock file maintenance rust dependencies 2023-08-14 23:58:45 +02:00
Nathan Adams 1a4a808c23 render: Make Filter::calculate_dest_rect work in Twips 2023-08-12 13:00:27 +02:00
Nathan Adams da090f0bd7 render: Move filter size calculation from wgpu to render/swf 2023-08-12 13:00:27 +02:00
renovate[bot] a4b179e1e0 chore(deps): lock file maintenance rust dependencies 2023-08-08 23:19:16 +02:00
SuchAFuriousDeath 11a472d40b
render: fix jpeg cmyk to rgb (#12592)
Co-authored-by: tompro <tomas.prochazka@apertia.cz>
2023-08-06 20:47:07 +03:00
relrelb 8031f9dd3a webgl: Apply color transform on gradient records
As described in #10517, Flash Player applies color transforms on
each gradient record, and then blends between those transformed colors.
2023-08-05 10:28:40 +03:00
TÖRÖK Attila 6a975cdc5b render/wgpu: Add WgpuRenderBackend<SwapChainTarget>::recreate_surface(). 2023-08-04 21:04:29 +02:00
Nathan Adams ab27c8b4ee render: Calculate correct bounds for shapes containing curves 2023-08-02 18:43:33 +02:00
renovate[bot] 477ff400a7 chore(deps): lock file maintenance rust dependencies 2023-08-02 13:36:13 +02:00
relrelb 006393c581 chore: Appease nightly clippy 2023-08-01 22:44:00 +03:00
TÖRÖK Attila 6d6d665332 wgpu: Use correct (shifted) zero value in DisplacementMapFilter shader 2023-08-01 12:54:56 +02:00
Aaron Hill 583caa3389
avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
TÖRÖK Attila 1c1a4aee18 wgpu: Don't use blur pass scaling (it was observed to not be needed) 2023-07-26 13:03:11 +02:00
renovate[bot] 3e63a88c34 chore(deps): lock file maintenance rust dependencies 2023-07-25 08:23:28 +03:00
relrelb 5f6d8d72ea render: Skip unreasonably large bitmaps
Some SWFs report unreasonable bitmap dimensions, and trying to reserve
enough capacity for them always fails. To avoid panics, skip those bitmaps.

Fixes #1191
Fixes #2759
Fixes #10701
2023-07-24 09:37:37 +03:00
TÖRÖK Attila 0cf6a68d05 wgpu: Make the blur filter support fractional sizes fairly accurately 2023-07-24 04:44:22 +02:00
Aaron Hill cd9efb2dfa wgpu: Ignore zero width/height Stage3D scissor rect
This matches Flash's behavior, and prevents wgpu from panicking.
2023-07-23 17:05:27 -04:00
Aaron Hill b8562bdb91 naga-pixelbender: Implement Opcode::Fract 2023-07-23 16:34:38 -04:00
Aaron Hill 5a5206c8df wgpu: Correctly pass PixelBender int params to shader
The shader expects an array of i32s, but we were writing
bitcasted f32s to the array.
2023-07-23 13:22:40 -04:00
Nathan Adams 77c0dac64b webgl: Implement pixel snapping 2023-07-22 00:34:17 +02:00
Nathan Adams 4410d666ed avm2: Implement Bitmap.pixelSnapping 2023-07-22 00:34:17 +02:00
Nathan Adams 289f73c85f core: Add pixel snapping (default auto) to Bitmaps, and force it for cacheAsBitmap 2023-07-22 00:34:17 +02:00
Aaron Hill 3607a5fb23 naga-pixelbender: Implement Opcode::LessThanEqual 2023-07-20 20:09:07 -04:00
Nathan Adams b201e19cc7 wgpu: Don't create an extra fresh texture for applying filters to a CAB 2023-07-20 23:19:20 +02:00
Nathan Adams 400ff32723 wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
Aaron Hill 715abd8985 avm2: Use invisible mask descendants for mouse picking and rendering
The 'DisplayObject.visible' flag seems to be ignored for mask objects
(and their descendants) - mouse picking still takes them into account,
and they get rendered as part of the mask.

This commit changes display object rendering and AVM2 mouse picking
to ignore DisplayObject.visibility when dealing with mask objects/
descendants.
2023-07-19 23:18:28 +02:00
Nathan Adams b1ba144166 wgpu: Implement Bevel filter 2023-07-19 22:59:33 +02:00
Nathan Adams 5597535471 wgpu: Store wgpu::Instance in Descriptors 2023-07-19 21:36:30 +02:00
Nathan Adams 030c3c50e8 wgpu: Make `request_adapter_and_device` take in wgpu::Instance by ref 2023-07-19 21:36:30 +02:00
Nathan Adams a35ea3d9f2 wgpu: Sum up all center blur pixels before multiplying 2023-07-17 23:33:30 +02:00
Nathan Adams 18e343c6ad wgpu: Shift blur uvs over to the left of the kernel 2023-07-17 23:33:30 +02:00
Nathan Adams 8ecd9d0181 wgpu: Precompute left_weight in blur shader 2023-07-17 23:33:30 +02:00
Nathan Adams 13eda1361a wgpu: Use push constants for blur buffer, when supported 2023-07-17 23:33:30 +02:00
Nathan Adams 0076d65865 wgpu: Speed up blur filter by about 50% 2023-07-17 23:33:30 +02:00
renovate[bot] 268403faad chore(deps): lock file maintenance rust dependencies 2023-07-17 09:55:56 +03:00
Nathan Adams cd2d01bf6f wgpu: Fix crash when not using push constants 2023-07-16 00:31:50 +02:00
Nathan Adams ee7412d733 wgpu: Fix off-by-one in blur size calculation 2023-07-15 01:49:57 +02:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
TÖRÖK Attila 765ceb70a0 chore: Bump h263-rs git ref to latest master 2023-07-14 14:44:23 +02:00
Nathan Adams 5c13d323b3 wgpu: Implement the undocumented ability to disable compositeSource for glow/shadow 2023-07-12 18:51:11 +02:00
Nathan Adams c9a241f12b wgpu: When sampling outside of blur texture, use 0 2023-07-12 18:51:11 +02:00
Nathan Adams 6f98b3d596 wgpu: Saturate alpha in glow shader 2023-07-12 18:51:11 +02:00
Nathan Adams 8cb6e5bdf0 wgpu: Implement drop shadow filter 2023-07-12 18:51:11 +02:00
Nathan Adams aab03290be wgpu: Add extra set of UVs to glow filter, to support separate blur rects 2023-07-12 18:51:11 +02:00
Nathan Adams aba2394732 wgpu: Respect alpha for glows 2023-07-12 18:51:11 +02:00
Nathan Adams 1aa2ac28c2 wgpu: Slight opimitsation to blur filter by not needing to calculate full_width per fragment 2023-07-12 18:51:11 +02:00
Nathan Adams 30e7a1eac6 core: Account for filter size changes when drawing cacheAsBitmaps 2023-07-12 18:51:11 +02:00
Nathan Adams b30c522f9c wgpu: Implement glow filter 2023-07-12 18:51:11 +02:00
renovate[bot] f0607d6a1f chore(deps): lock file maintenance rust dependencies 2023-07-11 22:42:51 +02:00
moulins f5b4fbce77
Upgrade to new `gc-arena` API (#11182)
* core: add temporary, ruffle-internal copy of `gc-arena` crate

This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.

Once the migration is done, this crate should be removed.

* core: bump `gc-arena` to kyren/gc-arena#56

Add back the removed `GcCell` to our internal facade crate

* core: bump `gc-arena` to current master

This bump renames `Gc::allocate` to `Gc::new`

* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`

* core: bump gc-arena to (slighly after) v0.3.1

Add typedefs for old `*Context` names in the gc-arena facade crate

* core: replace uses of `CollectionContext<'_>` by `&Collection`

* core: Add `gc()` convenience method for `*Context` and `Activation` types

This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
2023-07-09 17:04:25 -04:00
Aaron Hill 9d3e96e3a4
render: Implement more Pixelbender opcodes, and fix matrices (#11896) 2023-07-09 16:54:26 +00:00
Aaron Hill b6fae8e214 wgpu: Cache Program3D bind group layout
The bind group layout only depends on the texture registers
(and 2D/cubemap type) accessed by the fragment shader, not on
the runtime texture bound with Context3D. This means that we can
build and cache it when we compile the AGAL program to a Naga
module.

Since the bind group layout is used for the overall pipeline, I've
refactored the shader caching code into `ShaderPairAgal`, which
holds both the vertex and fragment shader bytecode, and compiles
both in the `compile` function.
2023-07-09 12:39:10 -04:00
Aaron Hill e9f4a92073 wgpu: Only log 'unsupported' warning once per filter type
This eliminates the console spam produced when an object with
an unsupported filter was onscreen.
2023-07-07 22:38:35 +02:00
Aaron Hill 90dbcfca5d render: Fix writing to varying register in vertex shader 2023-07-06 11:18:39 -04:00
Aaron Hill 852367b09b wgpu: Use a vec4f for pixelbender ZEROED_OUT_OF_RANGE_MODE_INDEX
This could really be a single f32 (or even a boolean), but wgpu
on web requires a minimum size of 16 bytes for uniforms.
2023-07-05 21:23:22 +02:00
Aaron Hill 3006356410 render: Suppress clippy::arc_with_non_send_sync for now 2023-07-04 20:50:46 +02:00
Aaron Hill f22bef99b4 core: Fix some Clippy lints on the latest nightly 2023-07-04 20:50:46 +02:00
Nathan Adams 146d565c02 render: Add Filter::scale() and use it to scale filter values (currently just blur_) 2023-07-03 20:13:40 +02:00
Nathan Adams 4ac13de2f3 wgpu: Switch PASS_SCALES to be accumulative scales, for better calculation of size upfront 2023-07-03 20:13:40 +02:00
renovate[bot] 13b1078142 chore(deps): lock file maintenance rust dependencies 2023-07-03 08:28:13 +03:00
Aaron Hill 26101ae979 render: Add 'renderdoc' feature/module for manual frame capture
This feature is disabled by default. When enabled, you can use
`ruffle_render::renderdoc::begin_frame_capture` and
`ruffle_render::renderdoc::end_frame_capture` to manually trigger
a RenderDoc frame capture (if Ruffle wasn't launched by RenderDoc,
this logs an error).

This is very useful when debugging Stage3D/PixelBender bugs, as you
can produce a capture containing only the relevant graphics calls.
2023-07-02 13:59:19 -04:00
Aaron Hill 6e1f00edf2
render: Implement more PixelBender features (#11800) 2023-07-01 13:50:43 -04:00
Nathan Adams a5915a9bdb swf: Make Color Copy 2023-06-29 20:32:36 +02:00
Nathan Adams 97ad60e66a wgpu: Pad out the BlurUniforms 2023-06-28 22:42:31 +02:00
Nathan Adams 7e96a2fdad wgpu: Blur size is whole kernel width, minus one and half it for the shader 2023-06-28 22:42:31 +02:00
Nathan Adams b90bebc65d wgpu: Blur filter is fallible, if nothing happened then just blit 2023-06-28 22:42:31 +02:00
Nathan Adams c0e932422f wgpu: Change blur to 2-pass separable box blur, multiplied by quality 2023-06-28 22:42:31 +02:00
Nathan Adams 447cd2a5f6 wgpu: Move create_filter_vertices to FilterSource::vertices 2023-06-28 22:42:31 +02:00
Nathan Adams fd0d414d02 wgpu: Add FilterSource::for_entire_texture convenience method 2023-06-28 22:42:31 +02:00
Nathan Adams 1096d7d35e wgpu: Create a FilterSource for common arg set, and removed need for #[allow(clippy::too_many_arguments)] 2023-06-28 22:42:31 +02:00
Nathan Adams 7f4d855de9 wgpu: Move Surface::apply_filter to Filters::apply, removing need for a surface at all 2023-06-28 22:42:31 +02:00
Nathan Adams 7c751d6be8 wgpu: Implement Default for TexturePool 2023-06-28 22:42:31 +02:00
Nathan Adams 4f6bac7840 wgpu: Refactor out filters into their own files 2023-06-28 22:42:31 +02:00
Aaron Hill ad8457b54d wgpu: Remove 'TextureWrapper.format' field
We can already get the foramt from the wgpu::Texture
2023-06-28 16:26:19 -04:00
Aaron Hill 54dd160897 wgpu: Remove 'width' and 'height' fields from Texture
This is already stored in wgpu::Texture
2023-06-28 13:00:49 -04:00
Nathan Adams 96e3d36a6e wgpu: Don't mark the filters as needing push constants 2023-06-26 23:18:45 +02:00
Nathan Adams e37958351e wgpu: Removed most uniforms from filters, they're not used or needed 2023-06-26 22:07:52 +02:00
renovate[bot] 3057aa59dd chore(deps): lock file maintenance rust dependencies 2023-06-25 21:53:00 -04:00
renovate[bot] f62dd17284 fix(deps): update rust crate indexmap to v2 2023-06-25 20:27:33 -04:00
Lord-McSweeney 8c40e97ab5 wgpu: nit: Fix incorrect label in blur filter 2023-06-26 00:00:03 +02:00
Nathan Adams fd4eaef2b6 wgpu: Don't create cacheAsBitmap for textures that are too large 2023-06-25 22:58:22 +02:00
Nathan Adams 628d8f66ad render: Add filters to BitmapCacheEntry 2023-06-25 21:58:46 +02:00
Nathan Adams 44c870ba91 wgpu: Move run_copy_pipeline to utils 2023-06-25 21:58:46 +02:00
Nathan Adams 4dde126e64 wgpu: Take in a &wgpu::Texture not our own texture as we don't need omore than that 2023-06-25 21:58:46 +02:00
Nathan Adams 0c71b83e36 wgpu: Don't perform copy inside Surface::apply_filter 2023-06-25 21:58:46 +02:00
Lord-McSweeney 08dfbc96be wgpu: Slight changes to blur filter 2023-06-24 16:55:40 +02:00
Nathan Adams f43560ab88 render: Switch to providing cacheAsBitmap entries all at once on submit frame 2023-06-24 01:42:04 +02:00
Nathan Adams 36aee1efcf wgpu: Specialise render_offscreen_for_cache to render directly to the texture 2023-06-24 01:42:04 +02:00
Nathan Adams 2594453831 render: Add render_offscreen_for_cache for more optimised CacheAsBitmap 2023-06-24 01:42:04 +02:00
Nathan Adams fe742194b1 core: Implement cacheAsBitmap behaviour 2023-06-24 01:42:04 +02:00
Nathan Adams 97c36b442a wgpu: Switch Multiply back to a complex shader, with dst.a==0 fix 2023-06-22 14:23:15 +02:00
TÖRÖK Attila 7bbaeb2a61 chore: Bump ouroboros to 0.17.0. 2023-06-17 18:49:05 -05:00
Nathan Adams 2427daf05c webgl: Don't hold onto an old copy of bitmap data for each image 2023-06-18 00:47:51 +02:00