Commit Graph

1690 Commits

Author SHA1 Message Date
Nathan Adams 10ec9a1a74 avm2: Replaced stubs in namespace with new format (but still err as I don't know what to return otherwise) 2023-02-01 21:45:12 +01:00
Nathan Adams 8f53f5414c avm2: Replaced stubs in bitmap with new format 2023-02-01 21:45:12 +01:00
Nathan Adams 85dc100ee9 avm2: Implement Sprite.dropTarget - though it's wrong right now 2023-01-29 00:52:52 +01:00
Daniel Jacobs b00628f45d avm2: Add warning to MouseEvent.updateAfterEvent 2023-01-28 14:31:52 -06:00
Daniel Jacobs 65a0aaeb7b avm2: Stub MouseEvent.updateAfterEvent
Basically a direct copy of https://github.com/ruffle-rs/ruffle/pull/7653
2023-01-28 14:31:52 -06:00
Aaron Hill 7ba960987c core: Display class name in ErrorObject debug impl
This lets us know something about the type of error
that was thrown, and doesn't require an Activation/UpdateContext.
2023-01-24 20:38:45 -06:00
Daniel Jacobs 0a04b22a79 avm2: Stub simple flash.text.engine enums 2023-01-23 13:51:26 -06:00
MartySVK ad688b45da
avm2: added Stage.fullScreenSourceRect stub (#9265)
* avm2: added Stage.fullScreenSourceRect

* fixing checks I hope
2023-01-22 16:29:12 -05:00
Aaron Hill e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` (#9184)
* Take two: Delay reading image back from render backend using `SyncHandle`

This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).

In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.

Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.

* core: Skip GPU->CPU sync for source and target BitmapData during draw

* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
MartySVK 6d5f6385a5
avm2: added TextField.restrict stub (#9218)
* added TextField.restrict stub

Co-authored-by: Martin Mravec <marty.devil@gmail.com>
2023-01-19 22:23:33 -05:00
Adrian Wielgosik fb4d2d3f04 avm2: Implement TextField.maxChars 2023-01-19 01:24:47 +01:00
Nathan Adams 5f72ebaef9 core: Don't call avm2 callstack method if there's no callstack 2023-01-19 00:50:56 +01:00
Nathan Adams f5d69f5ad8 avm2: Corrected panic messages in date code 2023-01-16 21:48:00 +01:00
EmperorBale 3287173da3 avm2: Fix edge case when setting fullYear of date 2023-01-16 21:48:00 +01:00
EmperorBale 6bb079cc60 avm2: Remove some useless else statements in date 2023-01-16 21:48:00 +01:00
Aaron Hill 3a6c8d9796 core: Use BitmapData instead of separate `initial_data` field
Now that a `Bitmap` always stores a `BitmapData`, we can read the pixels
directly from the `BitmapData`, instead of duplicating them in an
`initial_data` field
2023-01-14 01:28:22 -05:00
Nathan Adams 133044b06b avm2: Fix start_drag with negative width or height 2023-01-11 00:09:01 +01:00
MrCheeze 0597ae56e6 core: Make AVM2 frame labels case sensitive 2023-01-10 11:28:56 -05:00
MrCheeze bf6342bd4b avm2: Fix hitTestPoint not transforming coordinates to world space
This behaviour is essentially copied from avm1 movie_clip.rs's hit_test.
Seems to fix several flashes that had broken collision until now.
2023-01-10 12:53:20 +01:00
Nathan Adams 53d6fa4d8b render: Make render commands take in an actual value, not ref for immediate cloning 2023-01-10 09:39:28 +01:00
Adrian Wielgosik 14ee9b43fb avm2: Replace ok_or by ok_or_else 2023-01-09 21:01:39 +01:00
Aaron Hill 40d8751d67 avm2: Implement clipRect parameter for BitmapData.draw 2023-01-08 16:11:55 -05:00
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
Moulins d332a174c3 Bump `gc-arena` to current master revision
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00
Nathan Adams 13fd830e7c core: Switch from log to tracing 2023-01-06 04:25:22 +01:00
MrCheeze 71fcd383a3 avm2: Add ctrlKey, altKey, shiftKey, controlKey properties to KeyboardEvent 2023-01-04 16:27:09 -05:00
Nathan Adams cd550457e1 core: Made TDisplayObject::movie() no longer an Option<> 2023-01-04 08:20:08 +01:00
Nathan Adams 40a7bb04d6 core: Removed default impl of TDisplayObject::movie(), implement it everywhere 2023-01-04 08:20:08 +01:00
Aaron Hill 10491a1be9 core: Store data in `BitmapData` instead of `Bitmap`
This makes `Bitmap` delegate to `BitmapData` for
all of the bitmap-related information (handle, width, and height).
As a result, we now unconditionally store a `BitmapData` in `Bitmap`.

As a result, swapping the underling `BitmapData` instance will
automatically change the properties (and rendered image) of a `Bitmap`.

This required some refactoring in the render backends in order to
get access to a `BitmapHandle` through `BitmapData`.
2023-01-03 18:01:41 -07:00
MrCheeze 41df7fdc59 avm2: For old swf versions, invalid goto labels jump to frame 1 (fix #8954)
The regression test for this was edited directly in JPEXS, so there is
no corresponding fla to compile into the swf.
2023-01-03 17:10:06 -07:00
MrCheeze 77104ca473 avm2: Improve accuracy of gotoAndPlay / gotoAndStop (partially fix #8954)
Partially based on AVM1 implementation, partially based on the new
regression tests added in this commit.
2023-01-03 17:10:06 -07:00
nosamu 664a86161a avm2: Fix `for each..in` loops over Dictionary values 2023-01-03 16:52:15 -07:00
Moulins 27307d847a core: Replace some derived Debug impls with manual ones
In future versions of `gc-arena`, the `Debug` impl. of `Gc`
and `GcCell` will print the pointed-to value, which will cause
derived `Debug` impls. to enter an infinite recursion.

As such, this manually implements `Debug` on types wrapping a
`Gc/GcCell` to maintain the current behavior.
2023-01-03 18:03:23 -05:00
EmperorBale a51ffd0e9f avm2: Strings passed to date constructor should be parsed 2023-01-02 11:43:03 -08:00
EmperorBale ab3a1e6148 avm2: Move date parsing into a separate function 2023-01-02 11:43:03 -08:00
MrCheeze bf18334294 avm2: Fix calling setTextFormat without providing a beginIndex and EndIndex
Previous behaviour defaulted to undefined and applied the format to the
range [0,0) instead of defaulting to -1 and applying the format to the
full length of the TextField.
2023-01-01 21:03:12 -08:00
Aaron Hill 9d6763510b core: Remove redundant 'clone' calls 2022-12-31 17:13:55 -05:00
nosamu 89e01b5598 avm2: Throw error in Loader.unload stub 2022-12-29 10:50:35 +01:00
EmperorBale 7e5018331d core: Add new `context` parameter to loader 2022-12-28 17:25:11 -05:00
David Wendt 1c5e97ccc6 core: Move AVM2 `PlaceObject` processing to `enter_frame`.
This has a few other knock-on effects:

 * AVM2 added-to-timeline events are fired by each object after it constructs its AVM2 side. This is opposed to before when we fired them after object instantiation and placement. This also gets rid of a prior hack we had for the AVM2 root movie getting added to the stage - or, more accurately, adopts it for everything.
 * The supercall constructor for `DisplayObject` runs `construct_frame` on all children. This matches Flash Player behavior.

NOTE: This currently breaks the `placed_with_name` check, so there's going to be a lot of spurious can't set warnings
2022-12-27 20:15:49 -07:00
Aaron Hill 6dc628e49f core: Remove some manual `Collect` impls
Some were completely unused, while others could be replaced
with a `#[derive(Collect)]`
2022-12-24 00:33:25 -06:00
Adrian Wielgosik 7a09dd5639 avm2: Convert FrameLabel to AS3, remove define_indirect_properties 2022-12-22 00:45:02 +01:00
Adrian Wielgosik e6e9c9edc2 avm2: Convert Dictionary to AS3 2022-12-21 23:56:48 +01:00
Adrian Wielgosik e90d595cb3 avm2: Convert SharedObject to AS3 2022-12-21 22:21:23 +01:00
Adrian Wielgosik f3ebb0c297 avm2: Convert JSON class to AS3 2022-12-21 22:21:23 +01:00
Lord-McSweeney 5cf5c8d5e5 Update Loader.as
Stub `flash.display.Loader.unload`
2022-12-20 16:58:55 -06:00
CUB3D 7b564ccd97 avm2: Stub registerClassAlias 2022-12-19 11:06:52 -08:00
Adrian Wielgosik 24a6f74b3c avm2: Convert Proxy to AS3 2022-12-19 18:25:25 +01:00
Adrian Wielgosik 96950f424e avm2: Stub InteractiveObject.focusRect 2022-12-18 14:36:08 -07:00
CUB3D 6f214c2165 chore: Fix clippy lint 2022-12-18 13:32:24 -07:00
CUB3D ef9483d961 avm2: hitTestPoint requires do to be on stage, only if shape_flag=true 2022-12-18 13:32:24 -07:00
CUB3D 8ddba5432c avm2: hitTestPoint requires the object to be on the stage 2022-12-18 13:32:24 -07:00
Adrian Wielgosik 870745e0ef avm2: Make pop_stack #[must_use] 2022-12-16 14:40:22 -08:00
Adrian Wielgosik 7df920b255 avm2: Support indexing with QNames 2022-12-16 14:40:22 -08:00
Adrian Wielgosik d2dfdb9a0b avm2: Collapse PackageNamespace to Namespace 2022-12-16 12:51:01 -08:00
relrelb 14747f26fd chore: Fix `clippy::uninlined_format_args` for `avm_debug!`
Though this is not currently enforced by Clippy.
2022-12-15 08:59:38 +02:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
nosamu f904f20796 avm2: Stub SharedObject.clear and SharedObject.size 2022-12-15 08:41:28 +02:00
Adrian Wielgosik 92998e2c91 avm2: Translate ExternalInterface to AS 2022-12-14 17:57:45 +01:00
Adrian Wielgosik 5e115ed038 avm2: Stub more parts of LocalConnection and UrlRequest 2022-12-13 10:22:20 +01:00
Adrian Wielgosik c8314da8d3 avm2: Fix aliasing in BitmapData.copyChannel 2022-12-13 01:24:49 +01:00
Callum Thomson 20c9a3d765
AVM2: Implement System.setClipboard (#8751)
* avm2: Implement System.setClipboard

* web: Add comment to set_clipboard_content
2022-12-13 01:05:23 +01:00
CUB3D 02360b28dc avm2: Implement basic flash.net.navigateToURL 2022-12-13 00:34:10 +01:00
nosamu 1aaaf6d421 avm2: Stub SharedObject.close 2022-12-10 21:38:19 -06:00
Adrian Wielgosik 7b64fcf5fa avm2: Fix indirect event dispatching 2022-12-06 00:44:17 +01:00
wsxarcher c8e39da1e0 avm2: Implement filefilter filereference 2022-12-04 15:10:48 +01:00
Aaron Hill 1b3070ab85 core: Make `BitmapHandle` hold a trait object instead of an id
`BitmapHandle` now holds `Arc<dyn BitmapHandleImpl>`.
This allows us to move all of the per-bitmap backend data into
`BitmapHandle`, instead of holding an id to a backend-specific
hashmap.

This fixes the memory leak issue with bitmaps. Once the AVM side of a
bitmap (`Bitmap`/`BitmapData`) gets garbage-collected, the
`BitmapHandle` will get dropped, freeing all of the GPU resources
assoicated with the bitmap.
2022-12-03 19:44:44 -06:00
David Wendt ce35313094 Revert "Revert "avm2: Implement `TextField` scrolling parameters""
This reverts commit f08aa19cb7.
2022-12-02 21:41:20 -05:00
Adrian Wielgosik f08aa19cb7 Revert "avm2: Implement `TextField` scrolling parameters"
This reverts commit 230ef315a2.
2022-12-02 18:22:19 -07:00
David Wendt 230ef315a2 avm2: Implement `TextField` scrolling parameters 2022-12-02 22:40:22 +01:00
Marco Bartoli f2080e6d57
avm2: implement get and set of displayobject filters (#8623) 2022-12-01 02:31:35 +01:00
Calvin304 5d5a56a7a3 avm2: Address feedback to DropShadowFilter stub 2022-11-27 09:46:18 -05:00
Calvin304 e46fc4fe8a avm2: stub DropShadowFilter 2022-11-27 09:46:18 -05:00
Aaron Hill b8745f0ff1 avm2: Partially implement Stage3D for wgpu backend
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.

Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present

Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle

General implementation strategy:

A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).

Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.

The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
Aaron Hill 3bef8c4fd6 render: Remove `get_bitmap_pixels` and store data in `Character::Bitmap`
We only called `get_bitmap_pixels` when creating a `BitmapData`
for an SWF-provided `Bitmap`. We now store the initial pixels
in `Character::Bitmap`, and use them to initialize a `BitmapData`
when needed.

This lets us simplify the wgpu backend, which no longer needs
to store a `Bitmap` object. In addition to saving space for
`BitmapData` objects that lack an SWF `Bitmap`, this will make
it easier to move data from `bitmap_registry` into `BitmapHandle`
itself.
2022-11-25 16:08:42 -07:00
Mark Richins d345523d02 Fix conflicts 2022-11-23 20:45:37 -07:00
Mark Richins 63a291ac4b Fix promblems caused by moving Twips 2022-11-23 20:45:37 -07:00
EmperorBale e922a118d8 avm2: Improve inlining of stack related functions 2022-11-23 17:28:28 -07:00
EmperorBale 657f54b2f1 chore: Cleanup clippy lint 2022-11-23 17:28:28 -07:00
EmperorBale 35219cf592 avm2: `op_get_scope_object` should start at the scope depth. 2022-11-23 17:28:28 -07:00
EmperorBale eb9ce4073e avm2: Clear stack & scope when execution is complete. 2022-11-23 17:28:28 -07:00
EmperorBale 4d151931f8 chore: Improve doc comments 2022-11-23 17:28:28 -07:00
EmperorBale 601f36df33 avm2: Introduce `clear_stack` & `clear_scope`. 2022-11-23 17:28:28 -07:00
EmperorBale 98d3b8f3c1 avm2: Enforce max scope depth & minimum scope depth
when pushing/popping from scope stack.
2022-11-23 17:28:28 -07:00
EmperorBale 7a48014d36 avm2: Enforce max stack & stack depth when pushing/popping from stack 2022-11-23 17:28:28 -07:00
EmperorBale d46b2c39ca avm2: Share scope stack across AVM2 2022-11-23 17:28:28 -07:00
EmperorBale 16805a350b avm2: Store stack information in activations 2022-11-23 17:28:28 -07:00
Moulins c10244b0a4 core: Only unload D.O.s when they are removed from the render list
D.O.s removed by the timeline may only be removed from the depth list
(if they were manipulated by AS3 scripts), but their unload method
would still be called, which is wrong.
2022-11-23 16:44:38 -07:00
Moulins 53010544db core: Simplify core::do::container::Lists bitflags into boolean enum
Callsites only ever used two values, as children in the display list are
always in the render list.
2022-11-23 16:44:38 -07:00
Aaron Hill 4b8cd45f4b
avm2: Partially implement StaticText (#8343)
This is linked to the legacy DisplayObject::Text, which can
only be created by Flash CS6 (but is allowed in AVM2 swfs).

The 'StaticText' class cannot be constructed from ActionScript.
To support this, I've added support for native initializers to
playerglobal. This allows us to throw an exception in the
ActionScript constructor in Test.as, and do nothing in the native
intiializer (so that we can construct it from a DisplayObject).

I've left StaticText.text unimplemented for now, since it will require
dealing with Glyphs

Co-authored-by: kmeisthax <dcrkid@yahoo.com>
2022-11-23 18:30:47 -05:00
TÖRÖK Attila a9c94513a0 avm2,audio: Implement leftPeak and rightPeak in SoundChannel 2022-11-23 15:38:41 -07:00
David Wendt 0aec23b468 chore: Upgrade deprecated timezone code.
This doesn't actually add any new places for code to panic, since the deprecated functions all `unwrap`'d internally.
2022-11-21 18:50:46 -07:00
David Wendt 425bea45f8 avm1: `TextFormat.getTextExtent` uses the height of all boxes in the layout 2022-11-20 17:13:48 -07:00
David Wendt 5f7344259a avm2: Impl `TextField.numLines` and `.getLineMetrics` 2022-11-20 17:13:48 -07:00
David Wendt 1efa29baa6 core: Add methods for introspecting text metrics on an `EditText`. 2022-11-20 17:13:48 -07:00
Adrian Wielgosik 7e2b876ab3 avm2: Refactor context menu field bool checks into macro 2022-11-17 22:03:54 -05:00
Adrian Wielgosik e840d1f71c core: Support AVM2 context menu (sans callbacks) 2022-11-17 22:03:54 -05:00
TÖRÖK Attila 08270efee7 avm2: Implement SoundMixer.computeSpectrum() 2022-11-10 19:11:29 -05:00
Adrian Wielgosik 3458cd92e4 avm2: Support DO.getBounds, (partial) getRect 2022-11-01 22:46:34 +01:00
relrelb 89f3445d62 swf: Introduce and use `Rectangle::width()` and `Rectangle::height()` 2022-11-01 09:49:04 +02:00
Aaron Hill 68471723b3 core: Fix clippy format string lint 2022-10-27 08:49:39 +03:00
Aaron Hill 7dcb333991 avm2: Remove dead code from MovieClip constructor
The call to `super_init` will initialize a `DisplayObject` (if unset)
in the `Sprite` constructor, using exactly the same logic that we're
attempting to use. The code in `MovieClip` is unreachable, and can
be deleted.
2022-10-24 11:46:20 -05:00
Aaron Hill 919b38f20b avm2: Stub Graphics.beginGradientFill 2022-10-22 17:58:13 -05:00
Aaron Hill 4cb122461e avm2: Implement DisplayObject.cacheAsBitmap
The underlying flag currently does nothing, but this allows
SWFs to continue executing.
2022-10-20 18:37:35 -05:00
David Wendt 36844e5e2f chore: Use explicit `.clamp`
Also, update the tests to confirm that this doesn't break NaN handling.
2022-10-16 14:55:07 -06:00
David Wendt 10ad603566 avm1: Implement `TextField.antiAliasType`, `.gridFitType`, `.sharpness`, and `.thickness`.
Notably this required removing a few parameter checks from core that turned out to be AS3-only.
2022-10-16 14:55:07 -06:00
David Wendt 7155f88601 avm2: Implement `TextField.antiAliasType`, `.gridFitType`, `.sharpness`, and `.thickness`. 2022-10-16 14:55:07 -06:00
Tal Hayon 052ec75e2a avm2: BitmapData.perlinNoise and DisplacementMapFilter 2022-10-14 11:22:26 -05:00
Aaron Hill feda41d6c1 avm2: Add LoaderInfo.uncaughtErrorEvents
We don't currently fire any events, but we store the object
so that listeners will be correctly registered.
2022-10-12 17:26:14 -05:00
EmperorBale d72ef587f2 avm2: Add digest property to URLRequest 2022-10-10 12:48:35 -07:00
relrelb bf0ace0b88 chore: Appease clippy 2022-10-09 13:46:28 +05:45
relrelb 5c94714363 avm2: Port `flash.ui.Keyboard` to ActionScript 2022-10-07 12:27:56 +03:00
David Wendt 23b5eb6d72 avm2: Implement `BitmapData.clone`. 2022-10-07 01:41:48 -05:00
Tal Hayon a8b96b676a avm2: Add More BitMapData methods
This also fixes a small bug in copyChannels
2022-10-06 18:53:06 -06:00
Aaron Hill 4b2907ead5 avm2: Fix 'hasDefinition' and 'getDefinition' for ApplicationDomain
These methods were incorrectly treating the argument as a local name,
instead of a qualified name. Additionally, 'getDefinition' now throws
an AVM error.
2022-10-05 16:45:29 -05:00
Aaron Hill 9b055645d3 avm2: Support calling 'new Function()' objects
This appears to create a dummy function, which ignores all
of its arguments and always returned `undefined`
2022-10-05 08:57:12 -05:00
Adrian Wielgosik 4745a897eb avm2: Add MovieClip::enabled 2022-10-04 20:14:09 +02:00
Adrian Wielgosik 0ac3341d57 avm2: Fix typing of add/removeChild methods 2022-10-04 19:51:26 +02:00
David Wendt 7861dfff79 avm2: Stub `tabChildren`, `tabIndex`, and `tabEnabled`. 2022-10-04 01:06:25 -05:00
Aaron Hill 046ed2c0ba avm2: Stub Graphics.beginBitmapFill
This is needed by Pixel Legions
2022-10-03 15:01:01 -05:00
Adrian Wielgosik 286755962f avm2: Array push/unshift return new length, like Vector 2022-10-02 17:52:25 +02:00
Aaron Hill 8f72842b2f avm2: Stub LocalConnection 2022-09-28 13:46:25 -05:00
dowgird 5ac4f4358d avm2: Added flash.net.URLVariables 2022-09-27 13:43:30 -05:00
Aaron Hill 53f42e0bec avm2: Fix getQualifiedClassName for null and undefined 2022-09-27 00:05:06 -05:00
Aaron Hill f5b59f869c avm2: Show native method names in stack trace
Previously, we would display an empty string for the method name.

We can now store a `&'static str` again in `NativeMethod`,
instead of needing a `Cow`
2022-09-26 14:13:48 -05:00
relrelb 65ecb4fe8f avm2: Remove `From<Box<dyn std::error::Error>> for Error<'gc>` 2022-09-26 19:51:38 +03:00
relrelb cc531ff7db avm2: `playerglobal.swf` should be valid 2022-09-26 19:51:38 +03:00
relrelb 1f6368b946 avm2: Ignore `write!()` errors
As it cannot fail.
2022-09-26 19:51:38 +03:00
relrelb e3e4aeb248 avm2: Throw `flash.errors.IOError` from `ByteArray`
Instead of propagating the underlying compression library errors.

Also, make `ByteArray.deflate` and `ByteArray.inflate` pure-ActionScript
methods that call into the native `ByteArray.compress` and `ByteArray.uncompress`
native methods, respectively.
2022-09-26 19:51:38 +03:00
relrelb 95de87ad0a avm2: Throw `VerifyError` for invalid ABC files 2022-09-26 19:51:38 +03:00
relrelb a894ec5ca8 avm2: JSON serialization cannot fail 2022-09-26 19:51:38 +03:00
relrelb c9ca7e2095 avm2: Port `flash.ui.Mouse` to ActionScript 2022-09-25 16:50:03 +03:00
relrelb e1d01b0a5e swf: Extract `Rectangle` to a separate file
And make it generic, as a first step towards making it a general-purpose
data structure for the whole codebase. Some potential replacements are:
* `BoundingBox` in `render/src/bounding_box.rs`.
* `BoxBounds` in `core/src/html/dimensions.rs`.
* Parameters to a bunch of `BitmapData` methods in
  `core/src/bitmap/bitmap_data.rs`.
2022-09-25 10:37:56 +03:00
golfinq ceb877c55f avm2: Implement error types for avm2 2022-09-25 02:27:59 +03:00
dowgird e448f5e027 avm2: implemented flash.utils.unescapeMultiByte 2022-09-25 01:19:11 +03:00
relrelb c532d70844 avm2: Port `flash.net.ObjectEncoding` to ActionScript
Along with the `flash.net.IDynamicPropertyOutput` and `flash.net.IDynamicPropertyWriter`
interfaces.
2022-09-25 00:36:31 +03:00
EmperorBale 98edcc4dc0 avm2: Add non-debug version of ErrorObject::display_full 2022-09-24 22:29:55 +02:00
Aaron Hill 66df5ea3de avm2: Implement typed 'catch' blocks
Now that we have a custom `Error` enum, this is very straightforwawrd.
I've converted `getDefinitionByName` return an AVM error, since this
is commonly used by games to test for a class.
2022-09-24 13:03:29 -05:00
Aaron Hill b571b43375 avm2: Fix some `avm_debug!` calls.
These were debug-printing `Gc<Multiname>` instead of `Multiname`
2022-09-24 09:16:35 +03:00
Aaron Hill 7b0bc0fb74 avm2: Implement undocumented 'Function.length' property
This returns the function's parameter count, and is used by the Starling
framework to implement a custom event dispatcher.
2022-09-23 18:36:23 -05:00
Aaron Hill 25f176995a avm2: Stub flash.ui.Multitouch
This is needed by Starling
2022-09-23 16:04:30 -05:00
EmperorBale a17352a01a avm2: Switch XML & XMLList to actionscript 2022-09-22 15:18:23 -07:00
EmperorBale 1cc765d675 avm2: Implement checkfilter opcode 2022-09-22 15:18:23 -07:00
EmperorBale 6dea1fa264 avm2: Implement TypeError 2022-09-22 15:18:23 -07:00
relrelb d5209c4c43 core: Refactor `Percent` type
Unconditionally represet percentages as `f64` between `0.0` and `100.0`.
2022-09-22 04:17:44 +03:00
EmperorBale fe951b4989 avm2: Implement ByteArray.writeObject
While doing this I also noticed that we were incorrectly producing AmfValue::Integer if our
target AMF version is AMF0. This is incorrect because AMF0 is based on AS2, which does not
recognise Integer as a valid type, and therefore must be represented with Number instead.
2022-09-21 13:39:58 -07:00
Daniel Jacobs eefaca1e05 avm2: Add a few missed ActionScript enums 2022-09-21 20:54:36 +02:00
Aaron Hill 6ad72d0ef9 avm2: Assign 'prototype.name' through class object
This makes the files compile under mxmlc
2022-09-21 12:37:37 -05:00
Aaron Hill e99c7fa4af Add size assertions for Result<Value, Error> and Value 2022-09-21 12:37:37 -05:00
Aaron Hill 93b7de2fe6 avm2: Use custom Error instead of std::error::Error 2022-09-21 12:37:37 -05:00
Adrian Wielgosik d1ffaad927 avm2: Support enumerating null/undefined 2022-09-21 00:03:44 +02:00
Aaron Hill 9b9c95bfe2 avm2: Add GameInput and GameInputEvent 2022-09-18 11:37:02 -05:00
EmperorBale bfca30fed7 avm2: Implement IDataOutput 2022-09-17 12:31:43 -07:00
EmperorBale b1aff49673 avm2: Implement IDataInput 2022-09-17 12:31:43 -07:00
EmperorBale e1eaa9770a avm2: Switch ByteArray to AS
avm2: Fix ByteArray

avm2: Implement ByteArray.defaultObjectEncoding

avm2: Rename ByteArray allocator
2022-09-17 12:31:43 -07:00
David Wendt 173b04cc5c avm2: Allow access to `Stage.loaderInfo.url` 2022-09-17 12:32:15 -06:00
David Wendt 0925412110 avm2: `LoaderInfo` needs to specifically know if it's the stage's loader or not. 2022-09-17 12:32:15 -06:00
David Wendt 247a28d7e9 avm2: Impl `Sprite.useHandCursor` 2022-09-16 19:25:46 -06:00
David Wendt 6f1509d4cd avm2: Don't attempt to print registers that are out-of-bounds. 2022-09-16 15:46:36 -06:00
David Wendt 38c6369f6e avm2: Fix `avm_debug` not printing debugging information 2022-09-16 15:46:36 -06:00
David Wendt 187352b1db chore: Fix stubs to use the new `Error<'gc>` property 2022-09-15 20:25:21 -06:00
David Wendt e7379a26e9 docs: Mark `z` as needing a version-gate once we have that set up 2022-09-15 20:25:21 -06:00
David Wendt 2b2089e9cb docs: Bitmap subclasses tickle the "initialized by movie" code path because the DisplayObject code actually does its job here 2022-09-15 20:25:21 -06:00
David Wendt bd8ff4f024 avm2: Add support for Bitmaps being associated to subclasses of `flash.display.Bitmap` 2022-09-15 20:25:21 -06:00
David Wendt fc02715faa avm2: Stub `z`, `scaleZ`, and all 3D rotation properties 2022-09-15 20:25:21 -06:00
David Wendt c7e29e4173 chore: Various nitpicks and compilation fixes 2022-09-15 19:14:41 -06:00
David Wendt f3ca7f7673 avm2: Still-loading SWFs do not report a `url` 2022-09-15 19:14:41 -06:00
TÖRÖK Attila d0277f7fe8 avm2: Add `Loader.loadBytes` 2022-09-15 19:14:41 -06:00
David Wendt 006269e1f8 core: Delay completion events until after the SWF is reported as fully loaded. 2022-09-15 19:14:41 -06:00
David Wendt 0a25f265d6 core: `LoaderInfo` now optionally contains a reference to the root clip in the not-loaded state so that things like `bytesLoaded` work 2022-09-15 19:14:41 -06:00
David Wendt e589df650f core: Centralize compressed length calculations into `movieclip.rs` 2022-09-15 19:14:41 -06:00
David Wendt 029fecaa94 avm2: Implement `LoaderInfo.bytesLoaded`.
This requires estimating a count of bytes loaded of the original compressed stream, even though we only have uncompressed byte totals at this point. I instead rescale the uncompressed bytes by the compressed count to roughly estimate what would be the `bytesLoaded` had we been actually streaming bytes in and preloading them synchronously.
2022-09-15 19:14:41 -06:00
David Wendt 3a265adcc4 core: Ensure empty movie clips are born preloaded.
An "empty clip" is any clip created by the `new` or `new_with_avm2` function, intended for dynamically-created movie clips with no association to a movie symbol.
2022-09-15 19:14:41 -06:00
David Wendt f96017e6f3 avm2: Preload dynamically created movie clips
If we don't preload every movie clip we make, then they'll indicate themselves as not having been fully loaded yet, even though they are.
2022-09-15 19:14:41 -06:00
David Wendt 85cf383c84 core: Allow callers of `decode_tags` to flag when they would like decoding to stop 2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
golfinq c63f915ae2 avm2: Implement missing enums 2022-09-15 15:42:29 -07:00
Aaron Hill e08f8d47ab Allow clippy::needless_lifetimes to keep explicit 'gc parameter
This makes it clear what the lifetime is used for.
2022-09-13 18:55:08 -05:00
Aaron Hill c4ce06a500 avm2: Use Box<dyn std::error::Error> for FromWStr impl
We don't currently have an `Activation` available in this
method, and we can't specify a 'gc lifetime without modifying
the trait itself.
2022-09-13 18:55:08 -05:00
Aaron Hill 3e65a554fa avm2: Add 'gc lifetime parameter to avm2::Error 2022-09-13 18:55:08 -05:00
relrelb b1760063ec avm2: Implement `flash.filters.DisplacementMapFilterMode` 2022-09-13 21:20:55 +03:00
relrelb 5d5093f0fd avm2: Implement `flash.filters.BitmapFilterType` 2022-09-13 21:20:55 +03:00
Adrian Wielgosik 1c940009a1 avm2: Convert Capabilities, System to AS 2022-09-12 02:03:34 +02:00
TÖRÖK Attila 866f5c83c5 avm2: Add `flash.filters.BitmapFilterQuality` 2022-09-11 22:05:15 +02:00
Aaron Hill fbcefc49dc avm2: Fix "Property does not exist" error message
The `multiname` is now a `Gc`, so we need to dereference it
to get a useful Debug impl.
2022-09-11 11:34:52 -05:00
Aaron Hill 81a5f3f10a core: Always check mergeAlpha in BitmapData.copyPixels
Previously, we would only use mergeAlpha if alphaBitmapData
and alphaPoint. However, mergeAlpha can be used even when
those parameters are null.

Some of the AVM1 argument handling was also incorrect - I've fixed
it, and extended the existing test with the output-based test
added for AVM2.
2022-09-11 11:12:09 -05:00
Adrian Wielgosik 4421fbff6a
avm2: Convert all Qname::new(...).into() to Multiname::new() (#7930) 2022-09-09 23:33:30 +02:00
Aaron Hill ca030169f7 avm2: Implement BitmapData.rect and stub BitmapData.applyFilter
These are the last BitmapData methods needed for Solarmax
(the victory screen after beating the last level now renders).
2022-09-09 13:05:13 -05:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
relrelb 7ec587355b text: Store background and border colors as `swf::Color`
Instead of `u32`.
2022-09-08 08:44:50 +03:00
EmperorBale ece4b9a76d avm2: Small cleanup 2022-09-07 13:54:33 -07:00
EmperorBale 7da912bbb4 avm2: Only store stack traces if avm_debug is enabled 2022-09-07 13:54:33 -07:00
EmperorBale 53ae55ff6f avm2: Improve stack trace output 2022-09-07 13:54:33 -07:00
EmperorBale 7fa19c2ea3 avm2: Store stack trace in Error objects 2022-09-07 13:54:33 -07:00
Aaron Hill 7218146e04 avm2: Implement BitmapData.dispose
We now check if a BitmapData has been disposed by checking
for a zero width or height (which cannot happen otherwise).
As a result, we no longer need the 'disposed' field on the AVM1
BitmapData object.
2022-09-07 11:02:53 -07:00
Aaron Hill b764c4f6c1 avm2: Implement BitmapData.fillRect and BitmapData.getPixel32 2022-09-07 12:29:49 -05:00
dowgird 53ed748a54 avm2: added flash.utils.escapeMultiByte 2022-09-06 19:44:48 -07:00
Mike Welsh dec4e30655 avm2: Add SoundLoaderContext 2022-09-06 19:04:16 -07:00
Mike Welsh fe46d5046a avm2: Implement Sound.load 2022-09-06 19:04:16 -07:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00