Commit Graph

955 Commits

Author SHA1 Message Date
TÖRÖK Attila badac4176c chore: Stop allowing previously buggy lint `clippy::extra_unused_type_parameters`
The corresponding Clippy issue was fixed long ago.
2023-12-25 19:20:53 -05:00
renovate[bot] 216a8f3b14 fix(deps): update rust dependencies 2023-12-25 10:09:07 +01:00
Aaron Hill 837143bb12 naga-agal: Fix handling of sampler overrides
After some testing, and looking at OpenFL, I believe I've
determined the correct behavior for AGAL sampling:

Each time a Context3D.setProgram or Context3D.setSamplerStateAt
call is made, the sampler config for the used texture slot(s)
is updated with the new wrapping/filter behavior. For setProgram,
this comes from all of the 'tex' opcodes used within the program.

However, when the 'ignoresampler' flag is set in a 'tex' opcode,
the setProgram call does *not* override the existing sampler config.
As a result, that program will sample with the behavior determined
by the most recent setSamplerStateAt or setProgram call involving
the used texture slot(s).

Previously, we were always overriding the opcode sampler config
with the values from Context3D.setSamplerStateAt. However, I didn't
realize that the order of the calls matter, so none of my tests ended
up observing the effect of 'ignoresampler'.

We now need to process AGAL bytecode twice - a quick initial
parse to determine the sampler configs (which need to be updated
when we call 'setProgram'), and a second time when to build the
Naga module (which needs to wait until we have the vertex attributes
available, which can be changed by ActionScript after setting
the program).
2023-12-15 22:05:30 -07:00
TÖRÖK Attila bf9cf92af8 render/wgpu: Update wgpu to 0.18.0, naga to 0.14.1, naga_oil to 0.11.0, egui to 0.24.1 2023-12-14 01:36:42 +01:00
renovate[bot] 3a033f0f28 fix(deps): update rust dependencies 2023-12-11 15:51:12 +01:00
Aaron Hill 44c4080ae4 wgpu: Fix overly strict assertion for setVertexBufferAt
The offsets for bound attributes can overlap, which caused
us to compute the total size incorrectly. Fix this check
to take overlapping into account.
2023-12-08 23:53:39 +01:00
renovate[bot] 40b92e69f7 fix(deps): update rust dependencies 2023-12-05 21:08:16 +01:00
renovate[bot] a0c33382bf fix(deps): update wasm-bindgen 2023-12-04 12:08:22 +01:00
Aaron Hill 7289a8bd95 naga-agal: Zero-extend input vectors for cross-product
This matches the behavior of Flash Player
2023-11-30 01:15:21 +01:00
Aaron Hill 78c34c1be9 naga-agal: Fix using matrix opcodes with indirect source register
In indirect mode, We need to increment the indirect_offset value
to load subsequent matrix rows.
2023-11-30 00:59:47 +01:00
TÖRÖK Attila ca25f82900 chore: Bump wasm-bindgen to 0.2.89 (0.2.88 got yanked) 2023-11-28 21:43:41 -05:00
renovate[bot] 6da223a875 fix(deps): update rust dependencies 2023-11-27 09:44:47 +01:00
renovate[bot] 2a83274c7f fix(deps): update rust dependencies 2023-11-19 21:09:42 -05:00
Nathan Adams f2b02acf44 chore: Appease clippy-beta 2023-11-13 20:26:50 +01:00
renovate[bot] 32c65e6460 fix(deps): update rust dependencies 2023-11-13 09:10:26 +01:00
Nathan Adams f03b6307a8 core: Don't invalidate when setting filters to the same value 2023-11-10 22:24:45 +01:00
Aaron Hill 7110be920c Suport uploading ATFTextureData::CompressedRawAlpha
Fortunately, this is very simple - we can just take
the DXT5 data and upload it directly to the wgpu texture.
2023-11-10 02:00:40 +01:00
Lord-McSweeney 249454885b render: In `ShapeTessellator`, set `mask_index_count` to `None` in `flush_draw` before aborting 2023-11-09 20:22:25 +01:00
renovate[bot] acadb2b2d3 fix(deps): update wasm-bindgen 2023-11-07 12:18:50 +01:00
renovate[bot] 1377a5b07b fix(deps): update rust dependencies 2023-11-01 00:45:43 +01:00
Aaron Hill 46320c6238
wgpu: Round down Context3D sample count to nearest power of 2 (#13762) 2023-10-29 00:18:52 +00:00
Aaron Hill b5097445e6 render: Add support for Context3DTextureFormat.COMPRESSED_ALPHA
This is our first non-rgba texture format (it uses Bc3RgbaUnorm).
ATF files store these textures in a very convoluted way - fortunately,
the 'dds2atf' tool is open-source, which allowed me to figure out
how to decode the texture back to a DXT5/DXT1 texture.
2023-10-23 11:18:27 -04:00
renovate[bot] cd01bfe7d6 fix(deps): update rust dependencies 2023-10-23 02:55:11 +02:00
renovate[bot] b427940431 fix(deps): update rust dependencies 2023-10-16 09:51:22 +02:00
TÖRÖK Attila 9506a66803 nit: Clean up Cargo.toml files slightly (remove unnecessary `version =` maps) 2023-10-15 22:39:18 +02:00
renovate[bot] 18796a67fe fix(deps): update rust dependencies 2023-10-10 02:15:59 +02:00
Aaron Hill 2fd6cd4147 naga-agal: Stub anisotropic filters in opcodes
We had already stubbed these when set from ActionScript, but were
were panicking when they were selected directly in the AGAL bytecode.
2023-10-05 15:38:21 +02:00
Aaron Hill c93020e729 wgpu: Correctly set format when rendering to Stage3D texture
This fixes a panic when trying to render a texture with a type
other than `TextureFormat::Rgba8Unorm`
2023-10-04 22:47:17 -04:00
Aaron Hill 6394b29962 nagal-agal: Fix detection of writing a scalar to a destination
We weren't covering all cases, which resulted in an attempt to
AccessIndex on a scalar, or write a scalar directly to a vector
local.
2023-10-05 02:12:28 +02:00
renovate[bot] 428e89af73 fix(deps): update rust dependencies 2023-10-04 19:19:51 -04:00
Aaron Hill d32b19e350 render: Implement Context3DTextureFormat::RgbaHalfFloat 2023-10-03 18:05:46 -04:00
Aaron Hill d76306d5ae render: Fix incorrectly reading U24 in ATF parsing
We should be reading a big-endian U24.
2023-09-30 20:29:49 -04:00
Aaron Hill d2f0787c2c naga-agal: Fix Opcode::Rcp implementation
MathFunction::Inverse doesn't work on vectors.
2023-09-30 19:59:21 -04:00
Aaron Hill 2dcd783261 render: Disable wgpu unused shader output check when possible
Since wgpu hasn't yet released a version with this feature, I manually
backported it to the 0.17 branch.
This doesn't work on Windows (HLSL), but works on all other platforms.
2023-09-30 17:59:36 -04:00
Aaron Hill 742ee4052d naga-pixelbender: Implement Opcode::LogicalAnd 2023-09-30 15:58:06 -04:00
Aaron Hill ec7a8ac645
avm2: Add support for Stage3D bytearray/compressed textures (#13180) 2023-09-28 03:03:30 +00:00
renovate[bot] 7e4e4d4c5b fix(deps): update rust dependencies 2023-09-25 11:14:39 +02:00
Aaron Hill 01b1e36ef5
wgpu: Rename DepthBuffer to StencilBuffer and stop providing depth_ops (#13302) 2023-09-24 20:19:14 +00:00
renovate[bot] 37e2c06034 fix(deps): update rust dependencies 2023-09-18 00:00:45 +02:00
Aaron Hill 1c0ae0b6d8 render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
renovate[bot] dabc2d56b9 fix(deps): update rust dependencies 2023-09-04 10:25:24 +02:00
Aaron Hill ccf42c3614 naga-pixelbender: Stub out Opcode::Loop
Some experimentation with Pixel Bender Studio shows
that Opcode::Loop has a 23-byte payload. I haven't tried to
figure out how to interpet the payload yet, but we can now
skip over the opcode instead of bailing out entirely.
2023-08-30 17:36:31 -04:00
Aaron Hill 520045de46 wgpu: Disable Context3D.setRenderToTexture MSAA on WebGL
This is not supported under webgl, and results in a panic
"Tex storage 2D multisample is not supported" if we try to
do it.
2023-08-28 13:33:32 +02:00
renovate[bot] 4e75c3890a fix(deps): update rust dependencies 2023-08-28 07:39:35 +02:00
Nathan Adams 19ad492eaa avm2: Implement Graphics.cubicCurveTo and CUBIC_CURVE_TO 2023-08-27 20:17:43 +02:00
Nathan Adams eb2afb19c4 render: Add DrawCommand::CubicCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 076977cc75 render: Rename DrawCommand::CurveTo to DrawCommand::QuadraticCurveTo 2023-08-27 20:17:43 +02:00
Aaron Hill 158beaffa5 wgpu: Bail out early when trying to set empty program constants
There's nothing to do in this case, and we want to avoid trying
to construct a `NonZeroU64` for the size.
2023-08-27 13:53:40 -04:00
TÖRÖK Attila 96505a7bde video,chore: Bump h263-rs git refs (and update Cargo.lock fully while there) 2023-08-26 22:18:14 +02:00
renovate[bot] 2f4c7d2fe3 fix(deps): update rust dependencies 2023-08-21 08:59:07 +02:00