Commit Graph

36 Commits

Author SHA1 Message Date
David Wendt 54b792ef3a Ensure that called setters are properly resolved so that errors in setters propagate up the Rust stack correctly.
The previous system for handling setters would execute the setter and then return a value to indicate whether or not the caller needed to resolve a stack frame. However, no caller of `Property.set` actually did this. Ergo, errors in setters and getters would not resolve up the stack at the correct time.

This problem also exists in AVM1 but is far less noticable as AVM1 only has two very uncommon runtime errors and very few movies use `throw`.
2020-07-13 17:44:23 -04:00
David Wendt b8106d24d2 Ensure virtual setters are run when defined on a prototype.
Normally, `set_property` only affects the object it was called on, which makes sense: otherwise, we couldn't override values that originate from a class prototype without accidentally monkey-patching the prototype. However, virtual setters only exist in prototypes and need to be accessible from child objects.

The solution to this is to have a specific method to check if a virtual setter exists. Virtual setters are then resolved through the prototype chain. If no virtual setter exists, then the reciever object is handed the value.

Note that we always use the `reciever` object rather than `self` so that `setsuper` can work correctly. In `setsuper`, we resolve the base class, and then set properties on it with the actual object in question as it's reciever. If a virtual setter is called, it will get the actual object it should be manipulating; and otherwise, prototypes will not be modified or consulted.
2020-07-13 17:44:22 -04:00
David Wendt 665d7a4342 Implement `getsuper` and `setsuper`.
This required the reintroduction of dedicated reciever parameters to `Object.get_property_local` and `Object.set_property`, which I had removed from the AVM1 code I copied it from. It turns out being able to change the reciever was actually necessary in order to make super set/get work.
2020-07-13 17:44:22 -04:00
David Wendt e8fbac6cf2 Refactor the base_proto system to more accurately record what prototype methods come from.
The previous system primarily relied on `Executable` to automatically start and continue a super chain. This works, but only for class hierarchies without *override gaps* - methods that override another method not defined by the direct superclass of the method. In that case, the override method would be called twice as the `base_class` was moved up one prototype at a time, which is wrong.

The new system relies on the call site to accurately report the prototype from which the current method was retrieved from. Super calls then start the resolution process *from the superclass of this prototype*, to ensure that the already-called method is skipped.

It should be noted that the proper `base_class` for things like `callmethod`, `callstatic`, `call`, `get`/`set` methods, and other call opcodes that don't use property look-up are best-effort guesses that may need to be amended later with better tests.

To facilitate `base_proto` resolution, a new `Object` method has been added. It's similar to `get_property`, but instead returns the closest prototype that can resolve the given `QName`, rather than the actual property's `ReturnValue`. Call operations use this to resolve the `base_proto`, and then resolve the method being called in `base_proto`. The existing `exec_super` method was removed and a `base_proto` method added to `exec` and `call`.
2020-07-13 17:44:21 -04:00
David Wendt 43da7ac952 `resolve_multiname` should actually return it's prototype's return value. 2020-07-13 17:44:20 -04:00
David Wendt 1c3b9c50fe Implement prototype awareness for `get_property`, `has_property`, and `resolve_multiname`.
Furthermore, implement `has_own_property`.
2020-07-13 17:44:19 -04:00
David Wendt fa4369da72 Execute static class initializers.
This also fixes the lack of function prototype on classes.
2020-07-13 17:44:18 -04:00
David Wendt a0ab978bed Impl `callmethod`, `callproperty`, `callproplex`, `callpropvoid`, and `callstatic`.
Also, implement a method table that method traits can optionally add themselves to.

Also also, add the ability to invoke a method without a `this` object. This required a non-trivial refactoring of the activation machinery, and changes to the signature of `NativeFunction`, and all native AVM2 functions.
2020-07-13 17:43:49 -04:00
David Wendt a7ff2de476 Don't spam the test log with `Resolving Multiname` messages for each scope that gets checked 2020-07-13 17:43:48 -04:00
David Wendt 074ba94c17 Impl `newfunction` and `newclass`.
Notably, this also removes `new_closure_scope` as it is not needed. AVM1 does not capture `with` scopes in closures, but AVM2 (as well as modern ECMAScript) does.
2020-07-13 17:43:46 -04:00
David Wendt 0ff1c04697 Impl `initproperty` 2020-07-13 17:43:45 -04:00
David Wendt 5042fc1bc7 Debug all multiname resolutions 2020-07-13 17:43:44 -04:00
David Wendt 279d90ec22 Remove `define_value` from AVM2 objects.
We already have a menagerie of `install_*` functions for adding static properties to a an object; and we don't have to support any kind of asinine nonsense liks `ASSetPropFlags` here. Ergo, we don't need this.
2020-07-13 17:43:39 -04:00
David Wendt cbce8660bc Implement `deleteproperty`. 2020-07-13 17:43:37 -04:00
David Wendt fd275bdcf3 Implement constant slots and traits.
Class and Function traits now generate const slots, too.
2020-07-13 17:43:33 -04:00
David Wendt 412c3d8489 Implement `Function` traits. 2020-07-13 17:43:29 -04:00
David Wendt af70024f62 Implement slot traits. 2020-07-13 17:43:28 -04:00
David Wendt 200c10b4a2 Classes can fit in slots, so let's stick them in there. 2020-07-13 17:43:27 -04:00
David Wendt ebcfee4676 Add specific error messages for unresolvable super classes 2020-07-13 17:43:27 -04:00
David Wendt 362294181f Implement constant pool default values (index 0).
All constant pools in an ABC file are actually numbered starting from one; there's an implicit 0 entry not stored in the file that the runtime is expected to retrieve when pulling constants from the pool.

The AVM2/ABC spec only mentions this in passing.
2020-07-13 17:43:27 -04:00
David Wendt e1916519dd Add debug for trait installs 2020-07-13 17:43:26 -04:00
David Wendt 04879fc419 Implement class traits.
This allows the AVM to declare classes, which necessitated some refactoring to avoid double-borrows or having to do something "magic" that would dodge virtual properties.
2020-07-13 17:43:25 -04:00
David Wendt ecfd5abb41 Impl `construct` and `constructprop`. 2020-07-13 17:43:24 -04:00
David Wendt 1ab4091050 Implement slots and related opcodes. 2020-07-13 17:43:24 -04:00
David Wendt 88957b2b3d Add stub builtins for Object and Function. These are more-or-less identical to the way we did it in AVM1 (e.g. no fancy player globals file) 2020-07-13 17:43:24 -04:00
David Wendt 1945f36dc0 When running the initial script, also install it's traits onto the global scope. 2020-07-13 17:43:23 -04:00
David Wendt 12e9fbbffb Impl virtual property slots 2020-07-13 17:43:22 -04:00
David Wendt cf490bedfb Unstub `proto`. 2020-07-13 17:43:20 -04:00
David Wendt 984e701142 Swap out `has_property`'s stub impl. 2020-07-13 17:43:19 -04:00
David Wendt e5142e85e9 Replace `get_property` and `set_property` with slightly-less-stub impls. 2020-07-13 17:43:17 -04:00
David Wendt d56db06447 Implement `resolve_multiname`, sort of. 2020-07-13 17:43:16 -04:00
David Wendt 0ff1ba7120 Multiname resolution is another object method. 2020-07-13 17:43:14 -04:00
David Wendt 376d1a8ca6 Add scope support 2020-07-13 17:43:13 -04:00
David Wendt 115f0393aa Add `call` method to the object trait. Only functions are callable in AVM2, all others error out. 2020-07-13 17:42:48 -04:00
David Wendt 7f60fab1e5 Add the bare minimum necessary to get opcodes out of an ABC and into an interpreter loop.
Surprisingly enough, the "bare minimum" includes a stack, object model, and values already.
2020-07-13 17:42:45 -04:00
David Wendt e80c887261 Add a very basic object model to the AVM2 interpreter. 2020-07-13 17:42:44 -04:00