dependabot[bot]
1082d2fea7
chore: Bump isahc from 1.3.1 to 1.4.0
...
Bumps [isahc](https://github.com/sagebind/isahc ) from 1.3.1 to 1.4.0.
- [Release notes](https://github.com/sagebind/isahc/releases )
- [Commits](https://github.com/sagebind/isahc/compare/1.3.1...1.4.0 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 10:09:45 -07:00
Toad06
c5233ed172
web: Make `unmuteOverlay: "hidden"` resume audio without extra click
2021-05-16 23:34:11 -07:00
Toad06
0ee6b62517
web: Add a `none` value to completely disable the unmute overlay
2021-05-16 23:34:11 -07:00
Jmousy
27bf4c5ccc
i18n: Add Korean
2021-05-16 22:57:23 -07:00
Mike Welsh
f478ee7b2f
avm2: Properly implement Avm2Button::hit_test_shape and mouse_pick
...
The hit area is not a proper child of the Avm2Button, so manually
transform the test point into local space before passing it to the
hit area.
2021-05-16 17:53:07 -07:00
Mike Welsh
dfc8c32937
core: Do not include stage transform in DisplayObject::local_to_global_matrix
...
TODO: Eventually we may want to include the stage transform here,
and the deeper ActionScript APIs transform it to remove the stage
scaling.
2021-05-16 17:53:07 -07:00
Mike Welsh
7784d8c099
avm2: Remove some AVM1 leftovers from Avm2Button
2021-05-16 17:53:07 -07:00
Mike Welsh
9b58dac841
avm2: Fix up DisplayObject root and stage properties
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Move `MovieClip::is_swf` flag to `DisplayObject::is_root`, and use
this flag to handle the behavior of `DisplayObject.root` crawling
upwards until it hits a top-most loaded SWF/Bitmap.
Simplify `root` and `stage` so that they don't have to consider
buttons. Instead, do some trickery to ensure the button's states
see the proper values of `parent`, `root`, and `stage` during
construction.
2021-05-16 17:53:07 -07:00
Mike Welsh
2176e30e22
avm2: Use define_public_builtin_instance_properties for SimpleButton
2021-05-16 17:53:07 -07:00
David Wendt
e555a6b488
avm2: Impl `SimpleButton.useHandCursor`
2021-05-16 17:53:07 -07:00
David Wendt
6f6e2c1b9f
avm2: Impl `SimpleButton.enabled`
2021-05-16 17:53:07 -07:00
David Wendt
514c51510c
avm2: Impl `SimpleButton.trackAsMenu`
2021-05-16 17:53:07 -07:00
David Wendt
b383aec78d
tests: Move the button tests into the new test directory.
2021-05-16 17:53:07 -07:00
David Wendt
71bb0c901a
avm2: Impl the constructor parameters for `SimpleButton`
2021-05-16 17:53:07 -07:00
David Wendt
a82e78b597
tests: Don't check the `exitFrame` or `frameConstructed` events in the nested test as it appears to fire the events redundantly
2021-05-16 17:53:07 -07:00
David Wendt
cfd95e3b3b
core: `root` and `stage` should yield `None` if an inactive state child of an `Avm2Button` is involved in the parent chain.
2021-05-16 17:53:07 -07:00
David Wendt
169a99397a
core: `stage` also yields the current context's stage if there isn't one in the parent chain and we aren't in a button
2021-05-16 17:53:07 -07:00
David Wendt
bfebc3c78f
core: AVM2Button does not set the parent of the movie until after it's constructors have run
2021-05-16 17:53:07 -07:00
David Wendt
6a9249e52f
core: Store the root of each loaded movie and use it as a last-ditch way to get the root
2021-05-16 17:53:07 -07:00
David Wendt
9ded256c23
core: Implement the AVM2 concept of `stage`.
2021-05-16 17:53:07 -07:00
David Wendt
39e9ef9dc5
core: Implement a separate `avm2_root` method that provides an AS3 notion of root
2021-05-16 17:53:07 -07:00
David Wendt
e4a6a10038
tests: Add tests for what children see as their parent when constructed or shuffled between movie clips and buttons
2021-05-16 17:53:07 -07:00
David Wendt
a9d7b30dc2
core: `Avm2Button` should unparent any added children
2021-05-16 17:53:07 -07:00
David Wendt
082ecb16cb
core: `avm2_parent` always returns a container, or nothing.
2021-05-16 17:53:07 -07:00
David Wendt
157ced3dc3
core: Split the parent accessor further into `parent` and `avm1_parent`.
...
`parent` is now a bare accessor, `avm1_parent` returns what AVM1 thinks the parent should be, and `avm2_parent` returns what AVM2 thinks the parent should be.
2021-05-16 17:53:07 -07:00
David Wendt
f90cfb3bd0
core: Ensure sprite children get linked up correctly
2021-05-16 17:53:07 -07:00
David Wendt
5274df11f7
core: `Shape` should always expose it's defining movie instead of punting to the parent clip
2021-05-16 17:53:07 -07:00
David Wendt
826b20e8e4
tests: Don't assert execution order of frame scripts within buttons
2021-05-16 17:53:07 -07:00
David Wendt
ef4de4d0d7
core: Order of events for child `Avm2Button` states is hit-up-down-over.
...
Ok, it's not *actually* that - all our tests actually have different, conflicting information. As far as I can tell there doesn't seem to be a single set order for these; so I'm going to just pick one and then stop testing the order in which states run.
2021-05-16 17:53:07 -07:00
David Wendt
c936ccd4b4
avm2: When constructing new `SimpleButton`s, make sure the display object sees it's AVM2 side, else we replace all it's contents with AVM1 objects somehow(?!)
2021-05-16 17:53:07 -07:00
David Wendt
208c191d88
core: `Avm2Button` always runs a frame on set children, even if it's not the current state
2021-05-16 17:53:07 -07:00
David Wendt
bf1fb93b83
core: Allow linking `Avm2Button`'s object
2021-05-16 17:53:07 -07:00
David Wendt
d7deaf5e00
tests: Add currently-failing tests for the `SimpleButton` constructor and order-of-events.
2021-05-16 17:53:07 -07:00
David Wendt
44e82ea480
core: `Avm2Button` fires off events in this order when you set one of it's children:
...
1. `added`/`addedToStage` on the new state
2. `removed` (presumably) on the old state
3. `frameConstructed` on the new state
4. Any frame scripts on the new state
5. `exitFrame` on the new state
This is a rough approximation; I have several tests that fail in weird and interesting ways. Also, this only happens if you set the *active* state; presumably these events are all fired when the state changes but I can't automate tests for that yet.
2021-05-16 17:53:07 -07:00
David Wendt
434563da2f
avm2: `SimpleButton` should build a button when constructed
2021-05-16 17:53:07 -07:00
David Wendt
67c7f156ac
avm2: `instanceof` accepts `null` and `undefined`
2021-05-16 17:53:07 -07:00
David Wendt
7f294f5209
avm2: Constructor-based symbol instantiation should also post-instantiate before constructing a frame
2021-05-16 17:53:07 -07:00
David Wendt
ea80d999da
tests: Add an almost-passing test for buttons with multiple levels of children
2021-05-16 17:53:07 -07:00
David Wendt
07513da3ba
core: State-constructed sprites in `Avm2Button` should be post-instantiated after everything else so they get their instance numbers later
2021-05-16 17:53:07 -07:00
David Wendt
bba2ecae8e
core: `Shape` gets an instance number
2021-05-16 17:53:07 -07:00
David Wendt
3707ef7fec
tests: Add a test for child events using the same timeline structure as the structure test.
2021-05-16 17:53:07 -07:00
David Wendt
11d7fe5107
core: Correct the order of events that are fired when an `Avm2Button` is instantiated on the timeline.
2021-05-16 17:53:07 -07:00
David Wendt
6a70c1b3e0
tests: Extend the simplebutton structure test to include frame 2
2021-05-16 17:53:07 -07:00
David Wendt
a013a7dfdf
core: Initial construction should also prevent normal frame execution first frame
2021-05-16 17:53:07 -07:00
David Wendt
9f5a7f5065
core: AVM2 `Button`s run their children one frame at construction time
2021-05-16 17:53:07 -07:00
David Wendt
bfef7f9969
core: `Avm2Button` should always construct a sprite for each state, even if it's not used.
2021-05-16 17:53:07 -07:00
David Wendt
afefdb892f
tests: Add a test for timeline-constructed AS3 `SimpleButton` contents
2021-05-16 17:53:07 -07:00
David Wendt
821ed25374
avm2: `Avm2Button` should construct it's children
2021-05-16 17:53:07 -07:00
David Wendt
71b87f8935
avm2: Also impl `construct_frame` and `run_frame_scripts` for `Avm2Button`
2021-05-16 17:53:07 -07:00
David Wendt
4869ec650e
core: `Avm2Button` should construct a sprite whenever there's anything other than one child
2021-05-16 17:53:07 -07:00