Commit Graph

1616 Commits

Author SHA1 Message Date
David Wendt a071800117 avm2: `EventDispatcher` should supercall, too. 2020-12-21 21:47:29 -08:00
David Wendt e8163e43ab avm2: Builtin constructors should supercall. 2020-12-21 21:47:29 -08:00
David Wendt be4e37a55c avm2: Implement `addEventListener`, `removeEventListener`, and `hasEventListener`. 2020-12-21 21:47:29 -08:00
David Wendt 2faf5259ca avm2: Add a representation for event dispatch lists.
For various reasons, we store the dispatch list for an object on a separate property of an `EventDispatcher` rather than dictating that all children of `EventDispatcher` use a specific object type. This is because `EventDispatcher` is a very general class with lots of object representations it needs to cover. So instead, we introduce a new object representation for a *property* and store it in a Ruffle private namespace that is as isolated from user code as alternate object representations are.
2020-12-21 21:47:29 -08:00
David Wendt b02897637f avm2: Add a new namespace type to store runtime-internal properties we don't want user code being able to access ever. 2020-12-21 21:47:29 -08:00
Mike Welsh 8a0e55d74a chore: Bump to rand 0.8 2020-12-19 14:33:12 -08:00
David Wendt 09f9e99fbb avm2: Implement `rest` parameters in function calls. 2020-12-17 13:21:44 -08:00
David Wendt 453e013c2c avm2: Implement `arguments`. 2020-12-17 13:21:44 -08:00
David Wendt 217890f4a6 avm2: Implement `Function.apply` 2020-12-17 13:21:44 -08:00
David Wendt acadcb8fc0 avm2: `Event` is a sealed class. 2020-12-14 16:46:33 -08:00
David Wendt f7f51dcde2 avm2: `EventPhase` and `PropagationMode` should be `Eq` 2020-12-14 16:46:33 -08:00
David Wendt 6caaf0d222 avm2: Implement all of the `Event` class constants.
I'm not writing tests for these, my wrists hurt enough as is.
2020-12-14 16:46:33 -08:00
David Wendt 8a787e6153 avm2: Implement `Event.toString` (which matches it's valueof behavior) 2020-12-14 16:46:33 -08:00
David Wendt dc32d7894c avm2: Remove redundant event phase accessor 2020-12-14 16:46:33 -08:00
David Wendt ec63ff55cb avm2: Implement `Event.stopPropagation` and `Event.stopImmediatePropagation`.
These aren't testable yet.
2020-12-14 16:46:33 -08:00
David Wendt d393a5f4f8 avm2: Implement `Event.preventDefault` and `Event.isDefaultPrevented` 2020-12-14 16:46:33 -08:00
David Wendt 8b9a804ae9 avm2: Implement `Event.formatToString`. 2020-12-14 16:46:33 -08:00
David Wendt 584c6c8b11 avm2: Implement `Event.clone` 2020-12-14 16:46:33 -08:00
David Wendt 3d12929914 avm2: Expose `Event.target`, `currentTarget`, and `eventPhase`.
These have no tests because these properties can only be updated by an event broadcaster.
2020-12-14 16:46:33 -08:00
David Wendt 90da20579c avm2: Implement `Event.bubbles`, `cancelable`, and `type`. 2020-12-14 16:46:33 -08:00
David Wendt 58f4470dc5 avm2: Add `Event` class, object type, and native representation 2020-12-14 16:46:33 -08:00
David Wendt afd033898c avm2: Implement `hitTestObject` 2020-12-09 14:00:06 -08:00
David Wendt d9172780c5 avm2: Implement `hitTestPoint`. 2020-12-09 14:00:06 -08:00
David Wendt b18b87e566 avm2: Implement `mouseX` and `mouseY`.
Note that we cannot write a reproducible test for this.
2020-12-09 14:00:06 -08:00
David Wendt 06ba2f898a avm2: Implement `visible`. 2020-12-09 14:00:06 -08:00
David Wendt d489aca377 avm2: Expose `DisplayObject.root` 2020-12-09 14:00:06 -08:00
David Wendt 0069d51dad swf: `pushshort` should be read as a `u30` and then cast to an `i16` as it's parsed representation. 2020-12-09 14:00:06 -08:00
David Wendt 1b2a4708d6 avm2: Implement `DisplayObject.parent`. 2020-12-09 14:00:06 -08:00
David Wendt c053f2c87c avm2: Expose DisplayObject `name` property 2020-12-09 14:00:06 -08:00
David Wendt 19f9e99954 avm2: Expose and test `rotation`. 2020-12-09 14:00:06 -08:00
David Wendt 200581e1e3 avm2: Expose `x` and `y` properties. 2020-12-09 14:00:06 -08:00
David Wendt abca120628 avm2: Expose `width` to AS3 code. 2020-12-09 14:00:06 -08:00
David Wendt 6da658a845 avm2: `pushshort` has an undocumented coercion step 2020-12-09 14:00:06 -08:00
David Wendt 90e203b004 avm2: `this.height` ignores negative values 2020-12-09 14:00:06 -08:00
David Wendt bd00bea744 avm2: Expose `alpha`, `height`, `scaleY`, and `scaleX` to script code. 2020-12-09 14:00:06 -08:00
bbb651 92bd0874e1 Fixed "Swap" only working for i32 2020-12-03 15:51:37 -08:00
bbb651 8baf35e7af Added AVM2 op "Swap" 2020-12-03 15:51:37 -08:00
David Wendt 5a2f17a642 core: Consistently refer to render list positions as an `index` for consistency with Rust naming conventions 2020-11-27 13:23:34 -08:00
David Wendt c011c028de avm2: Correctly coerce render list indicies as `i32`, not `u32`. 2020-11-27 13:23:34 -08:00
David Wendt 8764831533 chore: cargo 1.47 changed the formatting algorithm 2020-11-27 13:23:34 -08:00
David Wendt 74b50f2586 core: AVM2-locked children should still be removable from the depth list. 2020-11-27 13:23:34 -08:00
David Wendt 35bc43cce2 avm2: Swapping children should lock them from depth manipulation. 2020-11-27 13:23:34 -08:00
David Wendt c8cd4a9192 avm2: Remove outdated documentation on some internal functions. 2020-11-27 13:23:34 -08:00
David Wendt 6cb3ff9632 avm2: Stub `getObjectsUnderPoint` and `areInaccessibleObjectsUnderPoint` as we do not yet support the `Point` class 2020-11-27 13:23:34 -08:00
David Wendt 86e1037940 avm2: Implement `stopAllMovieClips` 2020-11-27 13:23:34 -08:00
David Wendt 3cac03857c chore: Clippy beta compliance 2020-11-27 13:23:34 -08:00
David Wendt e2e598edde avm2: Implement `swapChildren` and `swapChildrenAt`. 2020-11-27 13:23:34 -08:00
David Wendt 71cdbd7194 avm2: Implement `setChildIndex` 2020-11-27 13:23:34 -08:00
David Wendt cf0ab2d82f avm2: Implement `removeChildren`.
This also changes the underlying `DisplayObjectContainer` method to accept any type of range. Turns out enum trait objects aren't actually trait objects and don't need to worry about object safety!
2020-11-27 13:23:34 -08:00
David Wendt 38fd29ae5f avm2: Implement `removeChildAt` 2020-11-27 13:23:34 -08:00
David Wendt 80d7409fc5 core: Separate off container management into a separate `DisplayObjectContainer` trait 2020-11-27 13:23:34 -08:00
David Wendt 759a590d76 avm2: Implement `getChildIndex` 2020-11-27 13:23:34 -08:00
David Wendt 85fa8f327d avm2: Impl `contains` w/ test 2020-11-27 13:23:34 -08:00
David Wendt 1f2c194ffd avm2: Remove unnecessary execution list accesses and debugging statements from `DisplayObjectContainer`. 2020-11-27 13:23:34 -08:00
David Wendt ab4dd984e8 core: Refactor display list management into a separate `ChildContainer` struct.
`ChildContainer` is responsible for maintaining child lists for all display objects that can hold children. Currently, this is just `Button` and `MovieClip` since those are the only objects in AVM1 that can have children, but this will be extended to other objects in future commits.

The number of lists managed has also increased from two to three. The execution list is unchanged save for it's migration into the `ChildContainer` struct. The render list has been split in two to support AS3. Specifically, the render list is now a `Vec`. Render children are still rendered in order but they are now referenced by AS3 `id`s rather than depths. The old `BTreeMap` that served as a render list is now the depth list and serves to maintain compatibility with SWF tags and AVM1 code that refers to things on the timeline by depth.
2020-11-27 13:23:34 -08:00
David Wendt a5f09d3c09 avm2: Implement `removeChild`. 2020-11-27 13:23:34 -08:00
David Wendt a5ea9795f6 avm2: Implement `addChild` and `addChildAt`, with tests 2020-11-27 13:23:34 -08:00
David Wendt 4817e92992 avm2: `getChildAt` works in reverse execution list order, not by depth 2020-11-27 13:23:34 -08:00
David Wendt 8c9f8520b3 avm2: Implement `DisplayObjectContainer.numChildren` 2020-11-27 13:23:34 -08:00
David Wendt f748576927 avm2: Implement `getChildByName` 2020-11-27 13:23:34 -08:00
David Wendt 827567bb58 avm2: `toString` of stage objects should work the same way as other objects 2020-11-27 13:23:34 -08:00
David Wendt dc629af177 avm2: `getChildById` indexes by zero, but it gives me the child at depth one. 2020-11-27 13:23:34 -08:00
David Wendt d04f131cfe avm2: Implement `DisplayObjectContainer.getChildAt`.
This test doesn't work yet because it needs `avm2-domainscope` to get merged in.
2020-11-27 13:23:34 -08:00
relrelb 2e0509694c docs: Miscellaneous spelling corrections 2020-11-12 13:34:05 -08:00
Mike Welsh 3ce8bc3c4b avm2: Implement Math 2020-11-12 04:24:47 -08:00
Mike Welsh b927acb2c2 avm2: trace accepts multiple arguments 2020-11-10 17:05:56 -08:00
Mike Welsh 316bc4e920 chore: Appease clippy 2020-11-09 01:52:57 -08:00
David Wendt 50d6ffb510 avm2: Prevent circularly referential scripts from causing stack overflows or double-borrows. 2020-10-17 03:32:09 -07:00
David Wendt d27360b282 avm2: Enable lazy initialization for ABCs that request it. 2020-10-17 03:32:09 -07:00
David Wendt cdab885979 avm2: Implement `ApplicationDomain` and all methods that don't require `Vector` or domain memory 2020-10-17 03:32:09 -07:00
David Wendt 1aceb7776d avm2: Superclasses should resolve out of the current scope stack. 2020-10-17 03:32:09 -07:00
David Wendt 00fcc5ffa4 avm2: Reference the current domain at the bottom of the scope stack. 2020-10-17 03:32:09 -07:00
David Wendt 1792939212 avm2: Script scopes should hold the domains they are a part of.
Also, this means we have a `TObject` representation for domains now.
2020-10-17 03:32:09 -07:00
David Wendt 6a736b0d2b avm2: Wrap all player globals in a separate appdomain and script.
This entirely abolishes the "global scope object" in AVM2. I even had to redefine several global object functions to work with the bottom of the scope stack, which seems to be where ASC likes to stick the script scope.
2020-10-17 03:32:09 -07:00
David Wendt add7c4d43d avm2: Collect all script definition names and associated scripts into a `Domain`. 2020-10-17 03:32:09 -07:00
David Wendt 02e05e3d7f Add separate scope object for each script. 2020-10-17 03:32:09 -07:00
Nathan Adams 4abd02e2f7 core: Implement a timeout for script execution, defaulting to 15 seconds. Fixes #554 2020-10-11 13:34:15 -07:00
David Wendt 5abebd5433 avm2: Yield an error if the caller specifies a label/scene pair and the label is not present within the scene. 2020-10-06 06:03:22 -07:00
David Wendt ef665acaec avm2: Movie clips not explicitly granted a `symbol_class` should be constructed using the `MovieClip` class directly 2020-10-06 06:03:22 -07:00
David Wendt 007d54b389 avm2: Remove redundant implementations of `prev_frame` and `next_frame` 2020-10-06 06:03:22 -07:00
David Wendt 4c44ca8e77 avm2: Non-integer numbers should be handled as strings and integer-parsible strings should be handled as numbers. 2020-10-06 06:03:22 -07:00
David Wendt 896a5b37a5 avm2: Implement `new MovieClip()`. 2020-10-06 06:03:22 -07:00
David Wendt d399811eb8 avm2: Allow `MovieClip` to be constructed by users. 2020-10-06 06:03:22 -07:00
David Wendt 50dd9a6733 avm2: Implement the programmatically-playing flag that governs `isPlaying` behavior. 2020-10-06 06:03:22 -07:00
David Wendt 8152400a39 avm2: Implement `MovieClip.scenes`. 2020-10-06 06:03:22 -07:00
David Wendt c682868205 avm2: Implement `MovieClip.currentScene` 2020-10-06 06:03:22 -07:00
David Wendt 2483201bcd avm2: Store the lengths of each scene in a movie. 2020-10-06 06:03:22 -07:00
David Wendt 8a13d5fe10 avm2: Implement `Scene` object. 2020-10-06 06:03:22 -07:00
David Wendt 5e31c44b81 All objects should default to `toString`ing with their own classname. 2020-10-06 06:03:22 -07:00
David Wendt de186ed5f3 avm2: Implement `MovieClip.currentLabels` 2020-10-06 06:03:22 -07:00
David Wendt 77a86aef9b avm2: Implement `FrameLabel`. 2020-10-06 06:03:22 -07:00
David Wendt 542147d657 avm2: Run all AVM2 frame scripts on the action queue.
This is the same way that AVM1 actions run and it appears that frame scripts work exactly the same way. It fixes all outstanding bugs with movie clip navigation in AVM2 and allows me to remove a lot of weird workarounds I was writing for the old, incorrect behavior.

I'm also removing the "last run script frame" rule as `run_frame_internal` already had rules to prevent stopped clips from rerunning actions.
2020-10-06 06:03:22 -07:00
David Wendt 996d7528d5 avm2: Implement `prevScene` and `nextScene`. 2020-10-06 06:03:22 -07:00
David Wendt 864c6a37f9 avm2: Dynamic properties should be retrievable before they are actually set. 2020-10-06 06:03:22 -07:00
David Wendt 6d0befad97 avm2: Implement `prevFrame` and `nextFrame`, with tests. 2020-10-06 06:03:22 -07:00
David Wendt 97048fb8bd avm2: Implement `stop` and `play`, with tests for the former. 2020-10-06 06:03:22 -07:00
David Wendt 556c951b1c avm2: Implement `gotoAndPlay`/`gotoAndStop`, with test. 2020-10-06 06:03:22 -07:00
David Wendt 3513918149 avm2: Allow typechecking by prototype, rather than just by constructor. 2020-10-06 06:03:22 -07:00
David Wendt 3b6f8cff4e avm2: Implement `framesLoaded`, `isPlaying`, and `totalFrames`. 2020-10-06 06:03:22 -07:00
David Wendt 7ca34452a1 avm2: Implement `currentFrameLabel` and `currentFrame`. 2020-10-06 06:03:22 -07:00
David Wendt c1b14b7639 avm2: Implement `currentFrame`. 2020-10-06 06:03:22 -07:00
David Wendt c04bf7d53c `addFrameScript` indexes by zero, not by one. 2020-10-06 06:03:22 -07:00
David Wendt ab45b9084d avm2: Parse `SymbolClass` package paths correctly. 2020-10-06 06:03:22 -07:00
David Wendt d991c49774 Implement `addFrameScript`. 2020-10-06 06:03:22 -07:00
David Wendt 664152d739 avm2: Mark `EventDispatcher` as implementing `IEventDispatcher`.
This doesn't actually implement any of it's methods yet, which *would* cause an error *if* we were verifying that.
2020-10-06 06:03:22 -07:00
David Wendt e72c9776ec avm2: Implement `IEventDispatcher`. 2020-10-06 06:03:22 -07:00
David Wendt c899b3080a avm2: Add function to unwrap a `StageObject` as it's underlying `DisplayObject`. 2020-10-06 06:03:22 -07:00
David Wendt a70e1be466 Add code to instantiate AVM2 movie clips correctly.
This also includes several bits to build an effective VM barrier.
2020-10-06 06:03:22 -07:00
David Wendt 3128bbcda6 core: Implement `SymbolClass` tag. 2020-10-06 06:03:22 -07:00
David Wendt 63f411d231 avm2: Add `StageObject` object implementation for holding display objects in AVM2. 2020-10-06 06:03:22 -07:00
Mike Welsh ead845ff33 chore: Appease clippy 2020-09-26 18:19:37 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
David Wendt f2380d828a chore: Don't capitalize our type arguments. 2020-09-15 02:20:11 -07:00
David Wendt 7e91c45950 avm2: Move trait methods into the AS3 namespace.
`toString`, `toLocaleString`, and `valueOf` are still `public`, because they're not supposed to be trait methods at all.
2020-09-15 02:20:11 -07:00
David Wendt 27eda5cdf1 avm2: Remove `ArrayIterator` trait.
I originally added this with the anticipation that `impl` return syntax only allowed one trait plus OIBITs. This was prior experience in Rust but apparantly the compiler accepts this just fine, so I suppose my defensive coding practice was a bad/outdated idea.
2020-09-15 02:20:11 -07:00
David Wendt de0bc93839 Fix `hasOwnProperty` yielding false on populated non-hole array indicies. 2020-09-15 02:20:11 -07:00
David Wendt e581704559 avm2: `new Array()` should reject negative and `NaN` length arguments as errors. 2020-09-15 02:20:11 -07:00
David Wendt 582df3bd7d avm2: Misc perf fixes and nits in Array globals. 2020-09-15 02:20:11 -07:00
David Wendt 07e14463e2 avm2: Array `join` and `toString` treat `undefined` and `null` as empty strings. 2020-09-15 02:20:11 -07:00
David Wendt 3b7922d222 avm2: Implement `Array.sortOn` 2020-09-15 02:20:11 -07:00
David Wendt 0aa2c50118 avm2: Implement `Array.sort` 2020-09-15 02:20:11 -07:00
David Wendt bb19699739 avm2: Add convenience method for converting a `Value` into an `EnumSet`. 2020-09-15 02:20:11 -07:00
David Wendt a653a62a93 avm2: Add array sorting constants. 2020-09-15 02:20:11 -07:00
David Wendt ca4982029b avm2: Impl `Array.toLocaleString`. 2020-09-15 02:20:11 -07:00
David Wendt 2ae3b6445b avm2: Partially implement `toLocaleString` insamuch as is necessary to run Array tests on it.
This appears to work almost like it's own TObject method; you can run `Object.prototype.toLocaleString` on all sorts of things and it has separate behavior to what the class method for it might be. I have attempted to match Flash Player as best as I can.
2020-09-15 02:20:11 -07:00
David Wendt dbaef812fa avm2: Impl `Array.splice`. 2020-09-15 02:20:11 -07:00
David Wendt 53b564bb52 avm2: Implement `Array.slice`. 2020-09-15 02:20:11 -07:00
David Wendt 036f7cbb90 avm2: Implement `Array.shift` and `Array.unshift`.
This also updates `Array.push` to support it's ability to push multiple arguments at once.
2020-09-15 02:20:11 -07:00
David Wendt 879aff3669 avm2: Implement `Array.reverse` 2020-09-15 02:20:11 -07:00
David Wendt 1ce78388a3 avm2: Implement `Array.push` and `Array.pop` 2020-09-15 02:20:11 -07:00
David Wendt 0ece924877 avm2: Implement `indexOf` and `lastIndexOf` 2020-09-15 02:20:11 -07:00
David Wendt 7aa1ab82e4 avm2: Avoid locking the array when running user code.
The array being iterated is explicitly handed to all callbacks, and it is legal for the callback to mutate the array. Hence, we can't actually hold a `Ref` to the array storage when we call user code. Instead, we implement a custom `Iterator` which iterates over the object like user code would.

This actually can't be an `Iterator` impl due to limitations of the underlying trait. Hence, we have to `while let` instead of `for`.
2020-09-15 02:20:11 -07:00
David Wendt 832bbdd711 avm2: Implement `forEach`, `map`, `filter`, `every`, and `some` on `Array`.
This also comes with some refactoring: building the resulting array object and resolving holes is now done in helper methods.
2020-09-15 02:20:11 -07:00
David Wendt 0eeee72be6 avm2: Implement `Array.join`, `Array.toString`, and `Array.valueOf` (w/tests) 2020-09-15 02:20:11 -07:00
David Wendt 505018c3b8 avm2: Implement `newarray`. 2020-09-15 02:20:11 -07:00
David Wendt 04828663e8 avm2: `deleteproperty` should only ever yield `false` when attempting to delete unknown properties on a sealed class object. 2020-09-15 02:20:11 -07:00
David Wendt 6d9b9c9218 avm2: Attempts to get unknown properties on dynamic objects should yield `undefined`. 2020-09-15 02:20:11 -07:00
David Wendt 966dfc3902 avm2: Add method to get at the `Class` of non-class objects with a prototype.
The only unclassed objects should be bare objects, which are hard to get at.
2020-09-15 02:20:11 -07:00
David Wendt cac1717780 avm2: Add utility method `is_sealed` for `Class`. 2020-09-15 02:20:11 -07:00
David Wendt 5a29b781ec avm2: Ensure `ArrayObject` offers access to it's array properties for reading and writing. 2020-09-15 02:20:11 -07:00
David Wendt e054456286 avm2: Add method to check if a particular namespace is the public namespace. 2020-09-15 02:20:11 -07:00
David Wendt a09ba9d263 avm2: Implement `length`. 2020-09-15 02:20:11 -07:00
David Wendt aaf586e3a7 avm2: `define_instance_trait` should actually define instance traits. 2020-09-15 02:20:11 -07:00
David Wendt 45c95cae02 avm2: Impl `Array.concat` 2020-09-15 02:20:11 -07:00
David Wendt 1092bf2bc5 avm2: Add the ability to wrap an already-constructed array in an object. 2020-09-15 02:20:11 -07:00
David Wendt bd35ebb793 avm2: Impl `Array` constructor 2020-09-15 02:20:11 -07:00
David Wendt bedd5fa007 avm2: Add a method for mutating the array storage of an object. 2020-09-15 02:20:11 -07:00
David Wendt d92d3023e7 avm2: Restore `as_number`.
This is for the sake of methods that want to change behavior based on if they're working with a number or some other kind of value. It should not be used otherwise.
2020-09-15 02:20:11 -07:00
David Wendt 16e1a1bdf3 avm2: Add Array class.
This code also ensures that the prototypes of each system object are created in the appropriate `TObject` impl. This ensures that, for example, `new Array` hands you back an actual array.
2020-09-15 02:20:11 -07:00
David Wendt 88fc9b1538 avm2: Implement base types for array-shaped objects. 2020-09-15 02:20:11 -07:00
Nathan Adams 3ff399ca6b core: Trace only to the log backend, but have the default log backend trace to the log crate 2020-09-13 13:51:39 -07:00
Nathan Adams 319efabb47 tests: Make tests capture trace output through new backend 2020-09-13 13:51:39 -07:00
Nathan Adams e25e03a841 core: Log to new avm_trace method where we want things to show up 2020-09-13 13:51:39 -07:00
David Wendt 35b589b2ac avm2: `in` should only ever query non-namespaced/public properties. 2020-09-07 11:07:07 -07:00
David Wendt 3b5411547a avm2: Implement `in` 2020-09-07 11:07:07 -07:00
David Wendt 11b8354905 avm2: `resolve_any` should resolve prototype properties. 2020-09-07 11:07:07 -07:00
kmeisthax 559bc05b6a
avm2: Implement avm2 math opcodes (merge #1037)
* Implement `add`, with tests.

* Implement `add_i`.

There's no test, because for whatever reason, I can't figure out how to emit this from Animate CC 2020.

* avm2: Implement `bitand` with tests.

* Implement `bitnot` with tests.

* Implement `bitor` with tests.

* avm2: Implement `bitxor`

* avm2: Implement `declocal`, `declocal_i`, `decrement`, and `decrement_i`.

* tests: `swf_approx` tests should be allowed to print NaNs.

* avm2: Implement `divide`.

* avm2: Implement `inclocal`, `inclocal_i`, `increment`, and `increment_i`.

* avm2: Implement `lshift`.

* Implement `modulo`.

* avm2: Implement `multiply` and `multiply_i` (no tests for the latter)

* avm2: Implement `negate` and `negate_i` (no tests for the latter)

* avm2: Implement `rshift`

* avm2: Implement `subtract` and `subtract_i` (the latter without tests)

* avm2: Implement `urshift`.
2020-08-23 13:38:38 -07:00
David Wendt 4c824fcefe Rename `trait.rs` to `traits.rs` to avoid the use of reserved keyword syntax. 2020-08-14 21:20:41 -04:00
David Wendt 7b7f0b20e6 Consolidate all of our copied `CollectWrapper`s. 2020-08-14 20:52:09 -04:00
David Wendt 32aad6176b `FunctionObject::from_builtin_constr` should pull the scope and class off of it's given prototype and copy it onto the constructor function it returns. 2020-08-11 00:04:13 -04:00
David Wendt 11ddccfa6a Remove the two-step initialization process and construct an ES4 class for `Object`, `Function`, and `Class`.
This has some particularly annoying consequences for initialization order: notably, we can't actually create any ES4 classes using the standard machinery until after the three objects I just mentioned get created. Ergo, we have to create them through lower-level means, handing prototypes around, and then initialize AVM2's system prototypes list for it.

When we start adding more system prototypes, we'll also have to fill the extras with blank objects and then slot them in as we create them.
2020-08-11 00:02:12 -04:00
David Wendt b1bcceaa78 Allow accessing the `Class` off of a constructor or prototype that references it. 2020-08-10 23:35:33 -04:00
David Wendt 22ec96b85e `install_trait` and `install_foreign_trait` should return the value of the thing they installed. 2020-08-10 23:23:35 -04:00
David Wendt df95482eb1 Allow setting `slot_id` or `disp_id` (depending on kind). 2020-08-10 23:23:34 -04:00
David Wendt 4ed5050f56 Add function to change trait attributes. 2020-08-10 23:23:34 -04:00
David Wendt a5b62e833e Add trait attributes, similar to that of class attributes 2020-08-10 23:23:31 -04:00
David Wendt 60d42fa558 Allow creating slot/const traits. 2020-08-10 23:19:22 -04:00
David Wendt 3ca8dfd21a Allow constructing traits for getters, setters, and unbound free functions. 2020-08-10 23:19:22 -04:00
David Wendt d366ceab0e Allow setting the protected namespace of a builtin class. 2020-08-10 23:19:21 -04:00
David Wendt 9dc6cbe1ce Allow creating builtin traits from methods. 2020-08-10 23:19:21 -04:00
David Wendt 5e932bcb75 Allow implementing interfaces in built-in classes. 2020-08-10 23:19:20 -04:00
David Wendt 94d5170277 When manually instantiating classes for globals, make sure that the classes get the global scope object when instantiated. 2020-08-10 23:19:15 -04:00
David Wendt 3585cf983b Convert our stub implementations of all non-ECMA classes into `Class`es.
This was surprisingly tricky - due to the need to look up superclasses, class trait instantiation requires an active `Activation` and `UpdateContext`. We can't get those during VM instance creation, since the player needs the VM first before it can give it a context to work with. Ergo, we have to tear the global scope initialization in two. At the first possible moment, the player calls a new `load_player_globals` method that initializes all class traits in global scope.
2020-08-10 23:16:07 -04:00
David Wendt 6f284f60eb Allow constructing a trait from a class. 2020-08-10 23:09:16 -04:00
David Wendt b0b6cec117 Allow expanding a `QName` into a `Multiname` that selects exactly the `QName` and no more. 2020-08-10 23:09:15 -04:00
David Wendt f09c35c4b9 `From<NativeMethod<'gc>>` doesn't always work, but using an explicit non-trait method sometimes does.
I have no idea why this is necessary - I was in a context where what *should* have been a `NativeMethod<'gc>` was instead being interpreted as some different function type with all the same lifetimes, but with an extra `'gc` lifetime as well. Funneling this through a non-trait method bypasses whatever is going on with the trait solver, and then at that point the trait solver knows what to do. Consider this an extra level of conversion.
2020-08-10 23:09:15 -04:00
David Wendt 4a2a456666 `Class::new` should also take the superclass name. 2020-08-10 23:09:13 -04:00
David Wendt d96596fd8a Add a function to manually change attributes. 2020-08-10 23:07:16 -04:00
David Wendt 44b8e5d9c7 Wrap up the existing sealed/final/interface bits in a `ClassAttributes` enumset. 2020-08-10 23:07:13 -04:00
David Wendt bf6ccfeee1 Add some convenience functions for defining native classes. 2020-08-10 23:02:42 -04:00
David Wendt c2cdc302c3 Remove further unnecessary primitive comparison checks 2020-08-10 16:38:04 -07:00
David Wendt 993f56798e Extract all of the numerical conversions into a separate module and leverage them where appropriate in AVM2 2020-08-10 16:38:04 -07:00
David Wendt 566b262d60 Move all our custom object implementations into a separate module, and use a macro to implement them. 2020-08-10 16:38:04 -07:00
David Wendt 5bcd1be270 Remove another instance of `abs` for zero-checks. 2020-08-10 16:38:04 -07:00
David Wendt 2f55c08e37 `pushbyte` should generate signed integers rather than `Number`s. 2020-08-10 16:38:04 -07:00
David Wendt 7f479f24b9 Adjust `coerce_to_string` to be less silly. 2020-08-10 16:38:04 -07:00
David Wendt a12f51903f Non-finite covers everything here. 2020-08-10 16:38:04 -07:00
David Wendt 2e8acfe6f7 Apparantly, Rust already does not care about negative zero, so we don't need to, either. 2020-08-10 16:38:04 -07:00
David Wendt 1bb6f84beb Avoid hitting `coerce_to_number` for integer comparison cases. 2020-08-10 16:38:04 -07:00
David Wendt 4e92352813 Don't promote to `f64` in strict-equality comparisons if we can promote to `i64` instead. 2020-08-10 16:38:04 -07:00
David Wendt a211698464 Handle strict and abstract equality of our various number subtypes as if they were all the same type.
ECMA-262 3rd ed. doesn't mention anything about different number types, so the standard as-if rule applies. If we are going to distinguish number types, we have to treat them as if they were the same type, promoting to `f64` as necessary to facilitate the conversion. I took a cursory look at an ECMA-262 4th ed. draft and it appears to do the same, although it calls everything `GeneralNumber` and has some really confusing psuedo-Pascal syntax for some reason.

I am extremely glad AVM2 does not provide access to 64-bit integer types (for now, at least).
2020-08-10 16:38:04 -07:00
David Wendt f3e47cb596 Further adjustments due to the massive refactor of `Activation`, `AvmX`, and `UpdateContext`. 2020-08-10 16:38:04 -07:00
David Wendt ea4c42a6d1 Split `Value::Number` into separate floating-point, integer, and unsigned representations to match the three numerical classes provided by AS3. 2020-08-10 16:38:04 -07:00
David Wendt a0895e843c Fix `matches!` lint in nightly Rust being tripped. 2020-08-10 16:38:04 -07:00
David Wendt b779dccdc1 Allow objects to provide a coercion hint for cases where a more obvious one is not available. 2020-08-10 16:38:04 -07:00
David Wendt d14fa845c2 Remove `Value::Namespace`.
Namespaces as values adds a bunch of extra special cases to the coercion and equality rules that don't really belong there. Namespace itself just returns it's URI as a string, so we can just make `NamespaceObject` do that and then treat it the same way we treat boxed primitives.
2020-08-10 16:38:04 -07:00
David Wendt e6aac48ae2 Add `NamespaceObject` to hold `Namespace`s.
The reason for this will become very apparent, very shortly.
2020-08-10 16:38:04 -07:00
David Wendt aeb1752d0f `PrimitiveObject`'s `toString` and `valueOf` should always yield their boxed values. 2020-08-10 16:38:04 -07:00
David Wendt 65b4392642 Remove `as_number`.
The only code that used it was the enumeration operations in AVM2.
2020-08-10 16:38:04 -07:00
David Wendt 4906c5a3f1 Remove uses of `as_string` in various places.
These include:

 * Name resolution in `newobject`
 * All runtime & late-bound multinames
 * `Object.hasOwnProperty`
 * `Object.propertyIsEnumerable`
 * `Object.setPropertyIsEnumerable`
2020-08-10 16:38:04 -07:00
David Wendt c040997be2 *Actually* fix the conversion.
So, I overlooked this reading the 1.45 documentation, but the first thing they did is completely change f64 conversions. Apparantly, what I was doing (and what JavaScript spec dictates) is actually considered UB in LLVM, and my ability to actually write a concise wrapping u32 conversion is actually a soundness hole in Rust. Ergo, I'm now emulating the wrapping and sign calculation, which makes this both passing it's tests again and free of soundness holes and UB.
2020-08-10 16:38:04 -07:00
David Wendt 473414e167 Explicitly request `u64` be involved with `u32` coercions.
I don't know why I'm doing this - tests are failing in CI but not locally, and I can only assume that the most obvious conversion is broken in some way on whatever other architecture GitHub Actions uses. This will explicitly mask the integer result as a u64, and then convert it down to u32. A not-broken compiler should treat this code identically.
2020-08-10 16:38:04 -07:00
David Wendt 962f6aa54c Remove `as_object`.
AVM2 is based on ES4, which as far as I'm aware, does not distinguish between "primitive values" and "objects". Thus, it is expedient to interpret any statement requiring something to be an Object to mean "not null or undefined".

Since we internally represent register values with primitive types, it is important that the VM always coerces to object before doing any other sort of type checking. Hence, something like `as_object` is unhelpful as it accidentally enforces a primitive/object distinction that ES4 attempted to remove.
2020-08-10 16:38:04 -07:00
David Wendt 8de063a916 Implement automatic primitive boxing via `coerce_to_object`. 2020-08-10 16:38:04 -07:00
David Wendt f12f67650b Stub all primitive type classes. 2020-08-10 16:38:04 -07:00
David Wendt cb0f1e9099 Add a new object variant for boxed primitives. 2020-08-10 16:38:04 -07:00
David Wendt b7dfce51b8 Implement `greaterequals`, `greaterthan`, `lessequals`, and `lessthan`. 2020-08-10 16:38:04 -07:00
David Wendt 730c47cf29 Implement `ifge`, `ifgt`, `ifle`, `iflt`, `ifnge`, `ifngt`, `ifnle`, and `ifnlt`. 2020-08-10 16:38:04 -07:00
David Wendt 70a27ccb81 Implement ECMA abstract relational comparison 2020-08-10 16:38:04 -07:00
David Wendt 2ef03c6019 Allow no-hint primitive coercion 2020-08-10 16:38:04 -07:00
David Wendt 76ab8570e4 Implement and test `equals`.
The test is also far more in-depth than the `if_eq`/`if_ne` tests, which use the same set of vectors as the strict-equality tests from a while ago. Interestingly, this test passed on first run
2020-08-10 16:38:04 -07:00
David Wendt 29d5ae9989 Implement `ifeq` and `ifne`. 2020-08-10 16:38:04 -07:00
David Wendt ccc478e7dd Implement ECMA-262 abstract equality. 2020-08-10 16:38:04 -07:00
David Wendt 0125a14d1f Partially implement `ToObject` coercion.
Implementation is limited to generating exceptions on `null` or `undefined`. I'm not sure if primitive values don't exist in AVM2 or if this is supposed to box them like ES3, so I have decided to handle neither at this time.
2020-08-10 16:38:04 -07:00
David Wendt 0138300b5a Implement `coerce_s` and `convert_s`. 2020-08-10 16:38:04 -07:00
David Wendt 90d2964adf Properly handle all cases of ECMA-262 string coercions.
This code is slightly over/under-precise compared to AVM2. This is because we handle precision limiting in binary floats rather than as part of the float printing process. Flash Player may also be rounding differently than us. However, I'm pretty sure ECMA-262 allows us to slightly differ here.
2020-08-10 16:38:04 -07:00
David Wendt 35f939cb15 Add and test for `convert_u` using `ToUint32` from ECMA-262 2020-08-10 16:38:04 -07:00
David Wendt 6eb41035cf Add & test ECMA-262 ToInt32 and `convert_i` opcode.
The ECMA-262 documentation is awfully overwrought for something that boils down to "chop off the non-whole part, wrap to 32 bits, then reinterpret as signed". Bitwise operations are *hell* to describe mathematically, and such descriptions are even harder to understand.
2020-08-10 16:38:04 -07:00
David Wendt 4c1489a814 Promote bytes to signed representation before pushing.
For whatever reason, `pushbyte` appears to be processed as a *signed* byte, despite the clear wording of "*byte_value* is an unsigned byte" in avm2overview.pdf. I guess it's supposed to be manually converted and promoted in this manner.
2020-08-10 16:38:04 -07:00
David Wendt 736a94a244 Implement numerical coercions according to ECMA-262 3rd Edition spec. 2020-08-10 16:38:04 -07:00
David Wendt 24fd30652d Allow tracing numbers to the console. 2020-08-10 16:38:04 -07:00
David Wendt 60f9613365 Implement and test for `convert_b`. 2020-08-10 16:38:04 -07:00
David Wendt 6cf48eb543 Implement and test `not`. 2020-08-10 16:38:04 -07:00
David Wendt e5c8c5b340 Expose `Infinity` to AS3. 2020-08-10 16:38:04 -07:00
David Wendt 5bb8c1836f Replace `as_bool` with `coerce_to_bool`.
Functions that need to assert Boolness without coercion should either:

1. Ensure their function declaration requires a Boolean. (We don't enforce type errors on ES4 typehints yet, but we should.)
2. Check the value type themselves and raise their own errors if necessary.

As it stands the only users of `as_bool` either needed to check the type themselves or use `coerce_to_bool`. Notably, `setPropertyIsEnumerable` doesn't appear to coerce *or* throw an error: it instead fails silently if you hand it a non-`Boolean` value.
2020-08-10 16:38:04 -07:00
David Wendt 8ebf5405e2 Move AVM2 into the UpdateContext. 2020-08-01 15:49:29 -04:00
Mike Welsh e5480ee9b2 chore: Use matches! to fix clippy lint 2020-07-27 04:13:11 -07:00
Nathan Adams 7f7281493f core: Allow toggling avm_debug output on and off with ctrl+alt+d, defaults to off 2020-07-23 19:14:32 -07:00
David Wendt 7adabc8166 Use `unwrap_or_default` 2020-07-18 17:28:07 -04:00
David Wendt 44b924d7b4 `Script` should not hold write locks when probing it's internal caches. 2020-07-18 17:26:11 -04:00
David Wendt 575a9b091a Use FnvHashMap for the translation unit pools. 2020-07-18 17:02:52 -04:00
David Wendt 262bb148f1 Rename `a2me` to `entry` (or `method` in one case where it lets me simplify a struct declaration) 2020-07-18 17:02:32 -04:00
David Wendt c415190376 Zero-index multinames should generate a validation error in `QName::from_abc_multiname`. 2020-07-18 16:48:10 -04:00
David Wendt dc962f2abd Add AVM2 equivalent of `PropertyMap` for further expansion. 2020-07-18 16:41:35 -04:00
David Wendt 37b6b89d26 Add a stub AVM2 string representation to allow for both VMs' strings to diverge. 2020-07-18 16:20:58 -04:00
David Wendt ccacc540bf Remove dead code on all now-in-use structs and methods. 2020-07-18 16:12:24 -04:00
David Wendt e354c53075 Remove any remaining uses of `abc_ref`.
Holding a `Ref` on a garbage-collected object inherently extends any borrow locks on that object. Since ABC files are references already, taking a `Ref` to them only helps to skip the refcount update. This is less useful than expected: in most situations, using `abc_ref` causes double-borrow panics. The few methods that can use it are going to be fragile in the face of future refactors, so I'm nipping the problem in the bud now.
2020-07-14 20:14:23 -04:00
David Wendt f4c5075086 Run all string constant retrieval through the `TranslationUnit`, preventing us from making multiple copies of the same string.
For good measure, most of the other methods in `value` for retrieving pool primitives now also use `TranslationUnit` instead of `AbcFile`. This is the result of a handful of cascading changes throughout the project, and itself caused a few more.
2020-07-14 20:05:25 -04:00
David Wendt 70e9e7e9e9 Add support for cached/interned pool strings in the `TranslationUnit`. 2020-07-13 23:42:07 -04:00
David Wendt e1b9b823fc Remove `abc_string` and replace it with `abc_string_copy`. All code that pulls strings from the ABC file now uses `AvmString`s. 2020-07-13 23:41:46 -04:00
David Wendt 61a3ff8ae6 Replace `String` or `&str` references with `AvmString` everywhere in the AVM2 runtime. 2020-07-13 22:21:18 -04:00
David Wendt 508fcd6e9e `pool_string` should return a `Ref<str>` just like `value::abc_string`. 2020-07-13 17:45:12 -04:00
David Wendt a406bdada2 Don't attempt to log debugging information if we're not in a debug build. 2020-07-13 17:45:12 -04:00
David Wendt ae26615bb4 `coerce_string` may return a static string, which we shouldn't clone. 2020-07-13 17:45:12 -04:00
David Wendt f0c633fe81 Allow borrowing string values from an ABC file instead of cloning everything. 2020-07-13 17:45:11 -04:00
David Wendt 39a4566f20 Instances should be listed as their prototypes (empty as they are) 2020-07-13 17:45:10 -04:00
David Wendt c917b3d411 Implement `istype`, `istypelate`, and `instanceof`. 2020-07-13 17:45:10 -04:00
David Wendt a0cb052795 Add `is_instance_of` trait method to `TObject` 2020-07-13 17:45:09 -04:00
David Wendt 3fae8b3832 Read the interface list when instantiating classes, resolve them, and stick them in the prototype for later use. 2020-07-13 17:45:09 -04:00
David Wendt cce68dbc21 Add trait methods for getting and setting the interfaces list. 2020-07-13 17:45:08 -04:00
David Wendt 8f2d3315f3 Allow the construction of classes with no base class.
This is primarily used for interfaces, in case you can't guess by the previous commit.
2020-07-13 17:45:07 -04:00
David Wendt 5d89d4ed85 Allow methods to not hold a body.
Interface methods are specifically not allowed to be called: as a result, they don't get a method body. Existing code assumed a 1:1 relationship between methods and bodies, which causes spurious errors.
2020-07-13 17:45:07 -04:00
David Wendt 090fe56bd3 Wrap `BytecodeMethod` (and the bytecode half of `Executable`) in a `Gc`.
This is inspired by Dinnerbone's similar PR on the AVM1 side, where the Action half of that VM's `Executable` was reduced from 128 bytes to 16 by shoving it in a `Gc`. This won't be as dramatic but should still save some memory.

In fact, it should save a *lot* of memory in bytecode execution, where thanks to the previous commit's rebase, we now need to clone the current method once *for each instruction executed*. That is terrible, but should stop now.
2020-07-13 17:45:06 -04:00
David Wendt 97e005622b Invert the role of `Avm2` and it's `Activation`, similar to what was done with `Avm1` and it's `Activation`.
This also results in a far reduced role for `ReturnValue`, since I also took the liberty of removing most of it's use. Furthermore, I also made it apply equally to native and AVM2 code, which ensures all native implementations of methods don't double-borrow.

In AVM1, `ReturnValue` was actually removed entirely, because it's not needed. I attempted to do the same, but the fact that we're currently embedding `ScriptObjectData` in native objects means that we need it for virtual properties. Otherwise, virtual property implementations will see locked objects, which is bad.
2020-07-13 17:45:06 -04:00
David Wendt 5b5bf0719e Remove `Avm2Function` as it is no longer used. 2020-07-13 17:45:05 -04:00
David Wendt 098b034de0 Refactor method-related structs into a separate method module.
This also renames `NativeFunction` and `Avm2MethodEntry` to `NativeMethod` and `BytecodeMethod`, respectively.
2020-07-13 17:45:05 -04:00
David Wendt b6e05519cd Remove `Avm2ClassEntry`. It is no longer used. 2020-07-13 17:45:05 -04:00
David Wendt 12fc13da7f Clippy compliance for the last batch of commits. 2020-07-13 17:45:05 -04:00
David Wendt 041cb0b5c3 Resolve multiname constant zero as an error rather than a panic.
While some code that references pool multinames has zero as a valid index, we cannot validate exactly what the zero index is for a given index. Hence, callers instantiating multinames must check for zero and substitute the correct zero-value interpretation for their given type. If zero is an invalid value, it should ideally throw a different error than what's provided here.
2020-07-13 17:45:04 -04:00
David Wendt 0d2235d2e0 Resolve all remaining compilation issues with this refactor. 2020-07-13 17:45:04 -04:00
David Wendt eaebd3c63c Make `Avm2MethodEntry` hold it's `TranslationUnit` rather than an `AbcFile`. 2020-07-13 17:45:03 -04:00
David Wendt 4467bc3193 Make `TranslationUnit` a GC-mandatory type (only referred to by `GcCell`). 2020-07-13 17:45:03 -04:00
David Wendt 60f3ae3ba7 Remove `Avm2ScriptEntry`. It is now obsolete and unused. 2020-07-13 17:45:02 -04:00
David Wendt f549d0146e Fix compilation bugs involved with automatic script initializer execution. 2020-07-13 17:45:02 -04:00
David Wendt b4f944b37b Wrap ABC loading inside of a `TranslationUnit`. 2020-07-13 17:45:01 -04:00
David Wendt 70e9030072 Decouple the entire trait machinery from ABC-provided traits.
This commit breaks the build: we still need to tell `Avm2` how to turn ABC traits into our own internal `Trait<'gc>`, `Class<'gc>`, and `Method<'gc>` types. We also need something to track which traits have already been instantiated, because `callstatic` would otherwise reinstantiate the trait in a different scope. (In fact, I think it *does* do exactly that right now...)
2020-07-13 17:45:01 -04:00
David Wendt 15a62d31cb Add an internal representation of `Trait`, separate from `swf::avm2::types::Trait`, which is specific to the ABC file format.
The intention is to completely replace all usage of `Avm2XYZEntry` with `Class`, `Trait`, and `Method`. This will allow runtime-provided global class traits to coexist with those provided by user code.
2020-07-13 17:45:01 -04:00
David Wendt 4cd30455de Excise `ReturnValue<'gc>` from all `TObject` methods.
Inspired by Dinnerbone's PR doing the exact same thing to AVM1.

On AVM2 we have a bit of a subtle issue: the base implementation of `set_property_local` and `init_property_local` *must* return `ReturnValue`s to avoid double-borrows. Each implementation of `TObject` must resolve them before returning.
2020-07-13 17:45:00 -04:00
David Wendt fe283e6770 Silence this warning about occupied slots being an unused variant.
I don't know if I'm missing something, but I'm pretty sure this variant is reachable via `TObject::install_slot`.
2020-07-13 17:45:00 -04:00
David Wendt 34ab8c8ce6 `NaN` is not special-cased in AS3. 2020-07-13 17:44:59 -04:00
David Wendt ecfd16cec9 Add global constants `undefined`, `null`, and `NaN`. 2020-07-13 17:44:58 -04:00
David Wendt cf6714d33c Implement and test `toLocaleString`.
This function has vague documentation about enabling locale-specific formatting in subclasses. As far as I can tell, none of the objects I implemented so far do anything different than `toString`, so I just have it use the same `TObject` property I set up for `toString`.
2020-07-13 17:44:57 -04:00
David Wendt 4b66af8dc3 ES4 classes, while superficially similar to functions, are not functions and should not inherit from the `Function` prototype.
We still reuse the `FunctionObject` machinery internally. If necessary, we may want to split this into a separate `ClassObject` if some internal `TObject` method needs replacing for classes.
2020-07-13 17:44:55 -04:00
David Wendt 8b36751fbb Several built-in functions are not `public`, but instead live in the `AS3` namespace. This moves those functions there.
In practice not many movies will care about this, because the `AS3` namespace is open by default. You could opt-out of that, and I suppose that was there for using existing ES3 code in AS3 projects. ES4 would have had a similar ES4 namespace, which "JavaScript 2.0" code would need to opt into. Of course, ES4/JS2 never happened, so we just have this weird historical quirk here.
2020-07-13 17:44:55 -04:00
David Wendt f493cf954f Make `toString` and `valueOf` methods of `TObject`, called `to_string` and `value_of` respectively.
The reason for this is that, in AVM2, `toString` and `valueOf` are not defined on the classes or prototypes of `Function` or `Class`. Instead, they use the `Object.prototype` versions of those functions. Ergo, string and primitive coercion are inherent object methods (the ones that get `[[DoubleSquareBrackets]]` in the ECMA standards). In Ruffle, our equivalent to `[[DoubleSquareBrackets]]` methods are methods on the `TObject` trait, so we're adding them there.

This mechanism will make implementing boxed value types (ala AVM1's `BoxedObject`) easier, too.

We also add some reasonable defaults for `ScriptObject` and `FunctionObject` which will appear on objects, functions, and classes.
2020-07-13 17:44:53 -04:00
David Wendt f13e2ea3c4 Implement `setPropertyIsEnumerable` 2020-07-13 17:44:37 -04:00
David Wendt 2afbcf450a Impl `propertyIsEnumerable` 2020-07-13 17:44:36 -04:00
David Wendt a0ca5891e4 Prevent instance traits from being accessible directly from prototypes. 2020-07-13 17:44:36 -04:00
David Wendt 6e2508a79d Fix `any` name resolution, at least enough for the `has_own_property` test to work.
Private names now return `false`, and we run any names through trait lookups. This also means any namespace resolution can fail now, in case we need to throw a `VerifyError`.
2020-07-13 17:44:34 -04:00
David Wendt c6265bb50c Allow tracing booleans.
This requires implementing *some level* of coercions, even though this isn't the way to do it.
2020-07-13 17:44:34 -04:00
David Wendt 00186f7602 Free functions always have a `prototype`, this is a holdover from ES3. 2020-07-13 17:44:33 -04:00
David Wendt 0e89cb2175 Impl `Object.isPrototypeOf` w/ test 2020-07-13 17:44:33 -04:00
David Wendt c014b40109 Implement `hasnext`, `hasnext2`, `nextname`, `nextvalue`, and the underlying enumeration machinery that powers it.
I have... significant reservations with the way object enumeration happens in AVM2. For comparison, AVM1 enumeration works like this: You enumerate the entire object at once, producing a list of property names, which are then pushed onto the stack after a sentinel value. This is a properly abstract way to handle property enumeration.

In AVM2, they completely replaced this with index-based enumeration. What this means is that you hand the object an index and it gives you back a name or value. There's also an instruction that will give you the next index in the object.

The only advantage I can think of is that it results in less stack manipulation if you want to bail out of iteration early. You just jump out of your loop and kill the registers you don't care about. The disadvantage is that it locks the object representation down pretty hard. They also screwed up the definition of `hasnext`, and thus the VM is stuck enumerating properties from 1. This is because `hasnext` and `hasnext2` increment the index value before checking the object. Code generated by Animate 2020 (which I suspect to be the final version of that software that generates AVM2 code) initializes the index at hero, and then does `hasnext2`, hence we have to start from one.

I actually cheated a little and added a separate `Vec` for storing enumerant names. I strongly suspect that Adobe's implementation has objects be inherently slot-oriented, and named properties are just hashmap lookups to slots. This would allow enumerating the slots to get names out of the object.
2020-07-13 17:44:32 -04:00
David Wendt 9496fbde0a Remove `DontEnum`, `is_enumerable` and attribute mutation. They won't be needed. 2020-07-13 17:44:31 -04:00
David Wendt 9c5ea1d30c Implement `jump`, `iftrue`, `iffalse`, `ifstricteq`, and `ifstrictne`. 2020-07-13 17:44:30 -04:00
David Wendt b33c246713 Implement `is_property_overwritable`. 2020-07-13 17:44:29 -04:00
David Wendt 915b2da42b Allow binding a reciever to a function, and make all method traits bind themselves to the object they were constructed on.
Our already odd `super` handling throws up another subtlety regarding bound recievers. Since we have to construct an instance of a parent class in order to get traits on it, we also have to make sure that we initialize traits with the correct reciever. I'll demonstrate here:

```let mut base = base_proto.construct(avm, context, &[])?;
let name = base.resolve_multiname(&multiname).unwrap();
let value = base.get_property(object, &name, avm, context)?.resolve(avm, context)?```

In this case, if `name` is the name of a method, getter, or setter trait, then `get_property` will instantiate that trait on `base` but bound to `reciever`. This is correct behavior for this case, but more generally, trait instantiation is permenant and therefore there's potential for confusing shenanigans if you `get_property` with the wrong reciever.

To be very clear, `reciever` should *always* be the same object that is getting `get_property` et. all called on it. In the event that you need to instantiate traits with a different `reciever`, you should construct a one-off object and retrieve prototypes from that.
2020-07-13 17:44:28 -04:00
David Wendt 2f95a7a81b Completely overhaul the way traits are defined on objects.
Previously, we were treating ES4 classes like syntactic sugar over a prototype chain (like ES6 classes); e.g. each declared trait was set in the given prototype and then property look-ups happened as normal.

This already caused problems with virtual properties, which could be partially-defined in subclasses and required careful checks to make sure we stopped checking the prototype chain on the *correct* half of the property.

However, this is a hint of a larger problem, which is that ES4 classes don't actually define anything on the prototype chain. Instead, the instance itself constructs class properties and methods on itself. This allows things like methods automatically binding `this`, which isn't included in this commit but will be implemented really soon.

The prototype chain still exists even on pure ES4 classes, due to the need for backwards compatibility with ES3 code. Object, for example, still defines it's methods as prototype methods and thus there needs to be a prototype chain to reach them. I actually could have gotten away with using the prototype chain if AS3 *hadn't* retained this "legacy" detail of ES3 allowing this class/prototype distinction to leak out into upcoming tests.

We still actually use the prototype chain for one other thing: trait resolution. When we look for a trait to install onto an object, we pull traits from the prototype chain using a special set of `TObject` methods. This happens in opposite order from normal prototype lookups so that subclassing and verification can proceed correctly.

`super` somehow became even harder to implement: we now actually construct the parent class so we can get traits from it, which is going to complicate method binding as mentioned above.
2020-07-13 17:44:27 -04:00
David Wendt 353017576a `ScriptObject` now holds a reference to a class and allows retrieving traits from it. 2020-07-13 17:44:27 -04:00
David Wendt f10920adc0 Implement `Object.prototype.hasOwnProperty` and resolution of `Namespace::Any`. 2020-07-13 17:44:26 -04:00
David Wendt c5e3af2053 When resolving `get_property`, skip over virtual properties that do not have a defined getter. 2020-07-13 17:44:23 -04:00
David Wendt 54b792ef3a Ensure that called setters are properly resolved so that errors in setters propagate up the Rust stack correctly.
The previous system for handling setters would execute the setter and then return a value to indicate whether or not the caller needed to resolve a stack frame. However, no caller of `Property.set` actually did this. Ergo, errors in setters and getters would not resolve up the stack at the correct time.

This problem also exists in AVM1 but is far less noticable as AVM1 only has two very uncommon runtime errors and very few movies use `throw`.
2020-07-13 17:44:23 -04:00
David Wendt b8106d24d2 Ensure virtual setters are run when defined on a prototype.
Normally, `set_property` only affects the object it was called on, which makes sense: otherwise, we couldn't override values that originate from a class prototype without accidentally monkey-patching the prototype. However, virtual setters only exist in prototypes and need to be accessible from child objects.

The solution to this is to have a specific method to check if a virtual setter exists. Virtual setters are then resolved through the prototype chain. If no virtual setter exists, then the reciever object is handed the value.

Note that we always use the `reciever` object rather than `self` so that `setsuper` can work correctly. In `setsuper`, we resolve the base class, and then set properties on it with the actual object in question as it's reciever. If a virtual setter is called, it will get the actual object it should be manipulating; and otherwise, prototypes will not be modified or consulted.
2020-07-13 17:44:22 -04:00
David Wendt 665d7a4342 Implement `getsuper` and `setsuper`.
This required the reintroduction of dedicated reciever parameters to `Object.get_property_local` and `Object.set_property`, which I had removed from the AVM1 code I copied it from. It turns out being able to change the reciever was actually necessary in order to make super set/get work.
2020-07-13 17:44:22 -04:00
David Wendt e8fbac6cf2 Refactor the base_proto system to more accurately record what prototype methods come from.
The previous system primarily relied on `Executable` to automatically start and continue a super chain. This works, but only for class hierarchies without *override gaps* - methods that override another method not defined by the direct superclass of the method. In that case, the override method would be called twice as the `base_class` was moved up one prototype at a time, which is wrong.

The new system relies on the call site to accurately report the prototype from which the current method was retrieved from. Super calls then start the resolution process *from the superclass of this prototype*, to ensure that the already-called method is skipped.

It should be noted that the proper `base_class` for things like `callmethod`, `callstatic`, `call`, `get`/`set` methods, and other call opcodes that don't use property look-up are best-effort guesses that may need to be amended later with better tests.

To facilitate `base_proto` resolution, a new `Object` method has been added. It's similar to `get_property`, but instead returns the closest prototype that can resolve the given `QName`, rather than the actual property's `ReturnValue`. Call operations use this to resolve the `base_proto`, and then resolve the method being called in `base_proto`. The existing `exec_super` method was removed and a `base_proto` method added to `exec` and `call`.
2020-07-13 17:44:21 -04:00
David Wendt 43da7ac952 `resolve_multiname` should actually return it's prototype's return value. 2020-07-13 17:44:20 -04:00
David Wendt 1c3b9c50fe Implement prototype awareness for `get_property`, `has_property`, and `resolve_multiname`.
Furthermore, implement `has_own_property`.
2020-07-13 17:44:19 -04:00
David Wendt fa4369da72 Execute static class initializers.
This also fixes the lack of function prototype on classes.
2020-07-13 17:44:18 -04:00
David Wendt 687a82f643 Constructors should also inherit closure scope. 2020-07-13 17:44:18 -04:00
David Wendt 1b67bb94c8 Impl `callsuper`, `callsupervoid`, and `constructsuper`.
This works primarily by retaining the current superclass prototype in the activation object and then using it to retrieve the super method.

For constructors, we implement the `constructor` property, which is probably not the correct way to do this.
2020-07-13 17:44:15 -04:00
David Wendt 9431e02802 The class function should use the *instance* initializer as it's callable, not the class initializer. 2020-07-13 17:44:13 -04:00
David Wendt a0ab978bed Impl `callmethod`, `callproperty`, `callproplex`, `callpropvoid`, and `callstatic`.
Also, implement a method table that method traits can optionally add themselves to.

Also also, add the ability to invoke a method without a `this` object. This required a non-trivial refactoring of the activation machinery, and changes to the signature of `NativeFunction`, and all native AVM2 functions.
2020-07-13 17:43:49 -04:00
David Wendt a7ff2de476 Don't spam the test log with `Resolving Multiname` messages for each scope that gets checked 2020-07-13 17:43:48 -04:00
David Wendt dd6b0a8728 Remove unused reference to slot property fields 2020-07-13 17:43:48 -04:00
David Wendt bf45f7f161 Fix crash when reading or writing a property that redirects to a slot. 2020-07-13 17:43:48 -04:00
David Wendt 7792fd5581 Impl `trace`, which is a free function rather than an opcode this time. 2020-07-13 17:43:48 -04:00
David Wendt a557867c71 Add the entire class hierarchy of `MovieClip` and `Sprite`. 2020-07-13 17:43:47 -04:00
David Wendt f6e2ca1fe5 Clean up the current set of builtins to accurately reflect the namespace hierarchy. 2020-07-13 17:43:47 -04:00
David Wendt 38b1524a49 Fix the error messages for `findpropstrict` and `getlex` to be more informative. 2020-07-13 17:43:47 -04:00
David Wendt 074ba94c17 Impl `newfunction` and `newclass`.
Notably, this also removes `new_closure_scope` as it is not needed. AVM1 does not capture `with` scopes in closures, but AVM2 (as well as modern ECMAScript) does.
2020-07-13 17:43:46 -04:00
David Wendt 0ff1c04697 Impl `initproperty` 2020-07-13 17:43:45 -04:00
David Wendt 5042fc1bc7 Debug all multiname resolutions 2020-07-13 17:43:44 -04:00
David Wendt 5c0e095ab5 `getlex` does not support runtime multinames according to spec. 2020-07-13 17:43:44 -04:00
David Wendt 9e120c216b Propagate arguments into local registers when calling AVM functions. 2020-07-13 17:43:44 -04:00
David Wendt 5b00c1fd96 Ensure that `this` is properly populated into local registers. 2020-07-13 17:43:44 -04:00
David Wendt b2f5307213 Add `flash.display.Sprite` because Flash Builder tests demand it. 2020-07-13 17:43:42 -04:00
David Wendt 4ab9a46515 Impl `getscopeobject` 2020-07-13 17:43:41 -04:00
David Wendt 5f98a198cb Remove dead code in Activation 2020-07-13 17:43:41 -04:00
David Wendt 279d90ec22 Remove `define_value` from AVM2 objects.
We already have a menagerie of `install_*` functions for adding static properties to a an object; and we don't have to support any kind of asinine nonsense liks `ASSetPropFlags` here. Ergo, we don't need this.
2020-07-13 17:43:39 -04:00
David Wendt cbce8660bc Implement `deleteproperty`. 2020-07-13 17:43:37 -04:00
David Wendt d19d9ef90e Clean up unused variables 2020-07-13 17:43:35 -04:00
David Wendt 8b56973d29 Remove scope methods that aren't necessary.
In AVM1, these are necessary because `ActionGetVariable` et. all directly interface with the scope chain. In AVM2, you `findpropstrict` up the scope chain, which gives you a normal object that you can interact with as you like. Ergo, the scope chain doesn't need set/get property methods.
2020-07-13 17:43:34 -04:00
David Wendt fd275bdcf3 Implement constant slots and traits.
Class and Function traits now generate const slots, too.
2020-07-13 17:43:33 -04:00
David Wendt 412c3d8489 Implement `Function` traits. 2020-07-13 17:43:29 -04:00
David Wendt af70024f62 Implement slot traits. 2020-07-13 17:43:28 -04:00
David Wendt 200c10b4a2 Classes can fit in slots, so let's stick them in there. 2020-07-13 17:43:27 -04:00
David Wendt d42b16f021 Add stub impl of `flash.display.MovieClip`. 2020-07-13 17:43:27 -04:00
David Wendt ebcfee4676 Add specific error messages for unresolvable super classes 2020-07-13 17:43:27 -04:00
David Wendt 362294181f Implement constant pool default values (index 0).
All constant pools in an ABC file are actually numbered starting from one; there's an implicit 0 entry not stored in the file that the runtime is expected to retrieve when pulling constants from the pool.

The AVM2/ABC spec only mentions this in passing.
2020-07-13 17:43:27 -04:00
David Wendt e1916519dd Add debug for trait installs 2020-07-13 17:43:26 -04:00
David Wendt bc0bdf8496 The public namespace appears to just be an unnamed package namespace, not a regular namespace. 2020-07-13 17:43:25 -04:00
David Wendt 04879fc419 Implement class traits.
This allows the AVM to declare classes, which necessitated some refactoring to avoid double-borrows or having to do something "magic" that would dodge virtual properties.
2020-07-13 17:43:25 -04:00
David Wendt ecfd5abb41 Impl `construct` and `constructprop`. 2020-07-13 17:43:24 -04:00
David Wendt 1ab4091050 Implement slots and related opcodes. 2020-07-13 17:43:24 -04:00
David Wendt 88957b2b3d Add stub builtins for Object and Function. These are more-or-less identical to the way we did it in AVM1 (e.g. no fancy player globals file) 2020-07-13 17:43:24 -04:00
David Wendt 1945f36dc0 When running the initial script, also install it's traits onto the global scope. 2020-07-13 17:43:23 -04:00
David Wendt 35c36a807b Always execute the last script when loading an ABC file 2020-07-13 17:43:23 -04:00
David Wendt 502936f0fe Implement non-slot trait properties (Method, Getter, and Setter) 2020-07-13 17:43:22 -04:00
David Wendt 12e9fbbffb Impl virtual property slots 2020-07-13 17:43:22 -04:00
David Wendt eb0c9dcaec Allow constructing a function around a particular class definition.
I'm writing all this code assuming that classes and traits are syntactic sugar around ES3-style prototype chains on function objects. Hence, `FunctionObject` is still our workhorse object type for implementing typing.
2020-07-13 17:43:21 -04:00
David Wendt cf490bedfb Unstub `proto`. 2020-07-13 17:43:20 -04:00
David Wendt b12c6e0ff1 Implement closure scope stacks. 2020-07-13 17:43:20 -04:00
David Wendt 7d75255a1a Add global scope which is automatically included on all new activations. 2020-07-13 17:43:20 -04:00
David Wendt 984e701142 Swap out `has_property`'s stub impl. 2020-07-13 17:43:19 -04:00
David Wendt e5142e85e9 Replace `get_property` and `set_property` with slightly-less-stub impls. 2020-07-13 17:43:17 -04:00
David Wendt d56db06447 Implement `resolve_multiname`, sort of. 2020-07-13 17:43:16 -04:00
David Wendt 78a1c9a7e3 Implement `pushscope`, `popscope`, and `pushwith`. 2020-07-13 17:43:16 -04:00
David Wendt 5e6fc79f42 Implement `getproperty`, `setproperty` 2020-07-13 17:43:15 -04:00
David Wendt 60c16b0a60 Implement `findproperty`, `findpropstrict`, and `getlex`; which are necessary for interacting with global scope. 2020-07-13 17:43:15 -04:00
David Wendt 3c8035f871 clippy pls 2020-07-13 17:43:14 -04:00
David Wendt 12223d524a Add support methods in `Scope` to support opcodes that traverse the scope chain. 2020-07-13 17:43:14 -04:00
David Wendt 0ff1ba7120 Multiname resolution is another object method. 2020-07-13 17:43:14 -04:00
David Wendt 376d1a8ca6 Add scope support 2020-07-13 17:43:13 -04:00
David Wendt 1a6acb9440 Implement late binding and runtime qualifications for names. 2020-07-13 17:43:12 -04:00
David Wendt 2f3a3aff6f Add exact type assertion methods for strings and namespace values. 2020-07-13 17:43:11 -04:00
David Wendt 6d8dc6e63d Pull ABC constant pool methods out of Avm2 and into Value.
The old methods still exist and do the same thing, but the Value methods
accept arbitrary AbcFile references.
2020-07-13 17:42:51 -04:00
David Wendt c65d93d063 Implement multinames, sans runtime namespace support. 2020-07-13 17:42:50 -04:00
David Wendt 6bd94d6bc9 `from_abc_namespace` should accept a namespace index and retrieve it from the file's constant pool itself. 2020-07-13 17:42:50 -04:00
David Wendt 43f1080fab Implement namespaces as a value type 2020-07-13 17:42:49 -04:00
David Wendt 52ac7a6583 Implement call/return for bare functions 2020-07-13 17:42:49 -04:00
David Wendt 115f0393aa Add `call` method to the object trait. Only functions are callable in AVM2, all others error out. 2020-07-13 17:42:48 -04:00
David Wendt d1aeae8e02 Add support for local registers in the interpreter. 2020-07-13 17:42:47 -04:00
David Wendt 4d000e1ce0 Implement `pushxyz` opcodes for all value types that we currently support. 2020-07-13 17:42:46 -04:00
David Wendt 7f60fab1e5 Add the bare minimum necessary to get opcodes out of an ABC and into an interpreter loop.
Surprisingly enough, the "bare minimum" includes a stack, object model, and values already.
2020-07-13 17:42:45 -04:00
David Wendt e80c887261 Add a very basic object model to the AVM2 interpreter. 2020-07-13 17:42:44 -04:00
David Wendt a852a6939a Add an extremely trivial implementation for the AVM2 interpreter state. 2020-07-13 17:42:31 -04:00