Commit Graph

913 Commits

Author SHA1 Message Date
Aaron Hill 520045de46 wgpu: Disable Context3D.setRenderToTexture MSAA on WebGL
This is not supported under webgl, and results in a panic
"Tex storage 2D multisample is not supported" if we try to
do it.
2023-08-28 13:33:32 +02:00
renovate[bot] 4e75c3890a fix(deps): update rust dependencies 2023-08-28 07:39:35 +02:00
Nathan Adams 19ad492eaa avm2: Implement Graphics.cubicCurveTo and CUBIC_CURVE_TO 2023-08-27 20:17:43 +02:00
Nathan Adams eb2afb19c4 render: Add DrawCommand::CubicCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 076977cc75 render: Rename DrawCommand::CurveTo to DrawCommand::QuadraticCurveTo 2023-08-27 20:17:43 +02:00
Aaron Hill 158beaffa5 wgpu: Bail out early when trying to set empty program constants
There's nothing to do in this case, and we want to avoid trying
to construct a `NonZeroU64` for the size.
2023-08-27 13:53:40 -04:00
TÖRÖK Attila 96505a7bde video,chore: Bump h263-rs git refs (and update Cargo.lock fully while there) 2023-08-26 22:18:14 +02:00
renovate[bot] 2f4c7d2fe3 fix(deps): update rust dependencies 2023-08-21 08:59:07 +02:00
renovate[bot] 1f4bfcf10d fix(deps): update rust dependencies 2023-08-18 23:32:15 +02:00
renovate[bot] 93f08d7738 chore(deps): lock file maintenance rust dependencies 2023-08-14 23:58:45 +02:00
Nathan Adams 1a4a808c23 render: Make Filter::calculate_dest_rect work in Twips 2023-08-12 13:00:27 +02:00
Nathan Adams da090f0bd7 render: Move filter size calculation from wgpu to render/swf 2023-08-12 13:00:27 +02:00
renovate[bot] a4b179e1e0 chore(deps): lock file maintenance rust dependencies 2023-08-08 23:19:16 +02:00
SuchAFuriousDeath 11a472d40b
render: fix jpeg cmyk to rgb (#12592)
Co-authored-by: tompro <tomas.prochazka@apertia.cz>
2023-08-06 20:47:07 +03:00
relrelb 8031f9dd3a webgl: Apply color transform on gradient records
As described in #10517, Flash Player applies color transforms on
each gradient record, and then blends between those transformed colors.
2023-08-05 10:28:40 +03:00
TÖRÖK Attila 6a975cdc5b render/wgpu: Add WgpuRenderBackend<SwapChainTarget>::recreate_surface(). 2023-08-04 21:04:29 +02:00
Nathan Adams ab27c8b4ee render: Calculate correct bounds for shapes containing curves 2023-08-02 18:43:33 +02:00
renovate[bot] 477ff400a7 chore(deps): lock file maintenance rust dependencies 2023-08-02 13:36:13 +02:00
relrelb 006393c581 chore: Appease nightly clippy 2023-08-01 22:44:00 +03:00
TÖRÖK Attila 6d6d665332 wgpu: Use correct (shifted) zero value in DisplacementMapFilter shader 2023-08-01 12:54:56 +02:00
Aaron Hill 583caa3389
avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
TÖRÖK Attila 1c1a4aee18 wgpu: Don't use blur pass scaling (it was observed to not be needed) 2023-07-26 13:03:11 +02:00
renovate[bot] 3e63a88c34 chore(deps): lock file maintenance rust dependencies 2023-07-25 08:23:28 +03:00
relrelb 5f6d8d72ea render: Skip unreasonably large bitmaps
Some SWFs report unreasonable bitmap dimensions, and trying to reserve
enough capacity for them always fails. To avoid panics, skip those bitmaps.

Fixes #1191
Fixes #2759
Fixes #10701
2023-07-24 09:37:37 +03:00
TÖRÖK Attila 0cf6a68d05 wgpu: Make the blur filter support fractional sizes fairly accurately 2023-07-24 04:44:22 +02:00
Aaron Hill cd9efb2dfa wgpu: Ignore zero width/height Stage3D scissor rect
This matches Flash's behavior, and prevents wgpu from panicking.
2023-07-23 17:05:27 -04:00
Aaron Hill b8562bdb91 naga-pixelbender: Implement Opcode::Fract 2023-07-23 16:34:38 -04:00
Aaron Hill 5a5206c8df wgpu: Correctly pass PixelBender int params to shader
The shader expects an array of i32s, but we were writing
bitcasted f32s to the array.
2023-07-23 13:22:40 -04:00
Nathan Adams 77c0dac64b webgl: Implement pixel snapping 2023-07-22 00:34:17 +02:00
Nathan Adams 4410d666ed avm2: Implement Bitmap.pixelSnapping 2023-07-22 00:34:17 +02:00
Nathan Adams 289f73c85f core: Add pixel snapping (default auto) to Bitmaps, and force it for cacheAsBitmap 2023-07-22 00:34:17 +02:00
Aaron Hill 3607a5fb23 naga-pixelbender: Implement Opcode::LessThanEqual 2023-07-20 20:09:07 -04:00
Nathan Adams b201e19cc7 wgpu: Don't create an extra fresh texture for applying filters to a CAB 2023-07-20 23:19:20 +02:00
Nathan Adams 400ff32723 wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
Aaron Hill 715abd8985 avm2: Use invisible mask descendants for mouse picking and rendering
The 'DisplayObject.visible' flag seems to be ignored for mask objects
(and their descendants) - mouse picking still takes them into account,
and they get rendered as part of the mask.

This commit changes display object rendering and AVM2 mouse picking
to ignore DisplayObject.visibility when dealing with mask objects/
descendants.
2023-07-19 23:18:28 +02:00
Nathan Adams b1ba144166 wgpu: Implement Bevel filter 2023-07-19 22:59:33 +02:00
Nathan Adams 5597535471 wgpu: Store wgpu::Instance in Descriptors 2023-07-19 21:36:30 +02:00
Nathan Adams 030c3c50e8 wgpu: Make `request_adapter_and_device` take in wgpu::Instance by ref 2023-07-19 21:36:30 +02:00
Nathan Adams a35ea3d9f2 wgpu: Sum up all center blur pixels before multiplying 2023-07-17 23:33:30 +02:00
Nathan Adams 18e343c6ad wgpu: Shift blur uvs over to the left of the kernel 2023-07-17 23:33:30 +02:00
Nathan Adams 8ecd9d0181 wgpu: Precompute left_weight in blur shader 2023-07-17 23:33:30 +02:00
Nathan Adams 13eda1361a wgpu: Use push constants for blur buffer, when supported 2023-07-17 23:33:30 +02:00
Nathan Adams 0076d65865 wgpu: Speed up blur filter by about 50% 2023-07-17 23:33:30 +02:00
renovate[bot] 268403faad chore(deps): lock file maintenance rust dependencies 2023-07-17 09:55:56 +03:00
Nathan Adams cd2d01bf6f wgpu: Fix crash when not using push constants 2023-07-16 00:31:50 +02:00
Nathan Adams ee7412d733 wgpu: Fix off-by-one in blur size calculation 2023-07-15 01:49:57 +02:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
TÖRÖK Attila 765ceb70a0 chore: Bump h263-rs git ref to latest master 2023-07-14 14:44:23 +02:00
Nathan Adams 5c13d323b3 wgpu: Implement the undocumented ability to disable compositeSource for glow/shadow 2023-07-12 18:51:11 +02:00
Nathan Adams c9a241f12b wgpu: When sampling outside of blur texture, use 0 2023-07-12 18:51:11 +02:00