Commit Graph

404 Commits

Author SHA1 Message Date
David Wendt 3d799acd96 core: Report to callers of preload if all preloading work was done or not. 2022-09-15 19:14:41 -06:00
David Wendt 86f9ee4821 core: Add a "preload everything we know about" method 2022-09-15 19:14:41 -06:00
David Wendt a05827eb90 core: Add a concept of an `ExecutionLimit` that checks both actions and runtime.
Actions are abstract; here we're using it to count bytes loaded (as a proxy for execution time). AVM code could potentially be adapted to count operations run instead.
2022-09-15 19:14:41 -06:00
David Wendt c80abff3a9 core: Allow chunked preloading within a `DefineSprite` tag 2022-09-15 19:14:41 -06:00
David Wendt 0ab10d9ab0 core: Make the preload chunk size configurable per caller.
Right now, we do not actually set a chunk limit, as we still need infrastructure for backgrounding the preload calls.
2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
= 2b3249c9a4 core: Made core no longer depend on software video decoders 2022-09-04 17:46:58 -07:00
= 8b12185d61 video: Moved NullVideoBackend from core to video 2022-09-04 17:46:58 -07:00
= aff49cd891 video: Moved VideoBackend from core to video 2022-09-04 17:46:58 -07:00
= ddaee950f8 avm1: Removed all public access into Avm1 modules, export only what's needed 2022-09-04 12:27:29 -07:00
= 2d24ed539e avm1: Moved Avm1 struct into its own file, fixing field access as needed 2022-09-04 12:27:29 -07:00
relrelb 0b7d8ea007 avm1: Move frame lifecycle logic to `Avm1::run_frame`
This allows better encapsulation of AVM1.
2022-08-28 19:21:03 -06:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb 72d8c152b9 core: Make `Player::load_device_font` infallible
It is always called with the same known data, which should parse
successfully.
2022-08-26 12:24:15 -07:00
David Wendt 0400d4dee4 core: `Player` should start in the `Idle` phase 2022-08-25 19:24:56 -06:00
David Wendt f0ef8adb42 core: Add a new frame phase to represent non-frame work such as input event handlers. 2022-08-25 19:24:56 -06:00
David Wendt ae530b5d6b core: Track what part of the frame processing loop we're in 2022-08-25 19:24:56 -06:00
David Wendt ee2454e09f core: Frame actions should start with `enterFrame`; not `exitFrame`. 2022-08-25 19:24:56 -06:00
= 67eb34fbc5 core: Remove Error from player.rs, it wasn't needed 2022-08-25 23:43:21 +02:00
= 2d2869f44f core: Font::from_swf_tag is currently infallible, remove error path 2022-08-25 23:43:21 +02:00
Aaron Hill 86e6983943 avm2: Partially implement Loader.load
This PR implements the `Loader.load` method, as well as
the associated `LoaderInfo` properties and events.

We can now load in an external AVM2 SWf: it will be added
as a child of `Loader` object, and will render properly
to the screen.

Limitations:
* The only supported `URLRequest` property is `url`
* `LoaderContext` is not supported at all - we always use the default
  behavior
* Only `Loader.load` is implemented - we do not yet support unloading.
* We fire a plain 'Event' for the 'progress' event, instead of using
  the (not yet implemented) 'ProgressEvent' class

The main changes in this PR are:
* The AVM2 `Loader` class now has an associated display object,
  `LoaderDisplay`. This is basically a stub, and just renders
  its single child (if it exists).
* `LoaderStream::Stage` is renamed to `LoaderStream::NotYetLoaded`.
  This is used for both the `Stage` and an 'uninitialized'
  `Loader.contentLoaderInfo`. In both cases, certain properties throw
  errors, while others return actual values.
* The rust `Loader` manager now handles both AVM1 and AVM2 movie loads.
2022-08-22 19:36:29 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Adrian Wielgosik b18329c8fe web: Allow modifying player volume via JS 2022-08-20 11:53:42 -07:00
relrelb 04b4a6cabe avm1: Rename `ScriptObject::object` to `ScriptObject::new` 2022-08-19 12:22:48 -07:00
relrelb 4d8e4111e3 core: Remove `AvmType`
Simply use `is_action_script_3()` instead.
2022-08-16 13:04:02 +03:00
Nathan Adams 824b4aa8d1 render: Moved render backend from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 760da753fb render: Moved Transform from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 7dff19b559 core: Use a fixed seed when using deterministic feature 2022-08-12 13:11:46 +03:00
Adrian Wielgosik 54f9824ce0 avm1: Update drag in stopDrag() in case it wasn't called before 2022-08-10 00:20:09 +02:00
Nathan Adams 8efd69b525 core: Track 'actions since timeout check' globally instead of per Activation 2022-08-09 20:56:18 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill 49d1a985ca avm2: Store `LoaderInfo` object on `MovieClip` and `Stage`
Previously, we would create a fresh `LoaderInfo` object each
time the `loaderInfo` property was accessed. However, users can
add event handlers to a `LoaderInfo`, so we need to create and
store exactly one `LoaderInfo` object per movie (and stage).

To verify that we're correctly handling the storage of `LoaderInfo`,
I've implemented firing the "init" event. This required a new
`on_frame_exit` hook, so that we can properly fire the "init"
event after the "exitFrame" for the initial frame but before
the "enterFrame" of the next frame.
2022-07-27 22:38:49 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
relrelb f643048c1c core: Introduce `Request`
Which holds both a URL and what was `RequestOptions` formerly.
2022-07-09 09:43:42 +03:00
Aaron Hill 6d9d155b15 avm2: Use render_list instead of depth_list in most cases
The `render_list` for a container always contains all of the children
under both AVM1 and AVM2 - howver, the depth_list may not contain
some children under AVM2.

When we're not performing some AVM1-specific operation
(e.g. `getInstanceAtDepth`, or dumping out AVM1 variables),
we should be using the render list.
2022-06-11 00:59:18 +03:00
Toad06 580a499e56 core: Run `update_drag` in `Player::handle_event` 2022-05-23 19:05:35 -07:00
bbb651 cf820b4f95 desktop: Add fullscreen command line option 2022-05-20 19:51:22 -07:00
Mike Welsh f20f53f555 avm1: Grab SWF version from executing clip
Remove the `swf_version` parameter from `Activation` constructors,
because this was incorrectly using the global or root SWF version
most times.

Instead, grab the SWF version for the activation directly from the
base clip.
2022-05-07 10:25:10 -07:00
Mike Welsh 1eb06908c8 core: Make PlayerBuilder::build infallible 2022-04-29 09:14:32 -07:00
Mike Welsh 3e15ca4cad core: Use `Arc::new_cyclic` in player initialization
Co-authored-by: relrelb <relrelbachar@gmail.com>

Change `UpdateContext::player` to not be an `Option`
2022-04-29 09:14:32 -07:00
Mike Welsh ddc28310f8 core: Clean up test_utils 2022-04-29 09:14:32 -07:00
Mike Welsh f48182ef3d core: Add various settings to PlayerBuilder 2022-04-29 09:14:32 -07:00
Mike Welsh 895508a0fb core: Remove Player::new
PlayerBuilder is effectively the Player constructor.
2022-04-29 09:14:32 -07:00
Mike Welsh e1e2b1008a core: Add PlayerBuilder 2022-04-29 09:14:32 -07:00
Daniel Jacobs aa92c3c1bc core: scale_mode -> window_mode for set_window_mode 2022-04-22 19:31:23 +03:00