Commit Graph

350 Commits

Author SHA1 Message Date
relrelb 8a17d88c77 core: Remove `NavigatorBackend::time_since_launch`
`core` already depends on the `instant` crate which abstracts
`std::instant::Instant` and polyfills it on Web. Use it to replace
`NavigatorBackend::time_since_launch` in order to make `NavigatorBackend`
a little smaller and more simple.
2022-03-17 00:08:44 +02:00
relrelb 031126a1b8 core: Remove `LocaleBackend`
Previously there were 3 implementations of `LocaleBackend`:
`DesktopLocaleBackend`, `WebLocaleBackend` and `NullLocaleBackend`.

While `DesktopLocaleBackend`, `WebLocaleBackend` were identical,
`NullLocaleBackend` always returned a fixed date/time for tests
determinism.

Unify them in a single file, and use `cfg!(test)` and a new dedicated
`deterministic` feature to decide whether to mock date/time or not.
This should not cause any behavioral changes.
2022-03-16 19:57:53 +02:00
Toad06 dcca61073b core: Display the appropriate mouse cursor after interacting with a button 2022-02-28 15:28:18 -07:00
relrelb b6c7cc1ca3 core: Cleanup `Avm1ConstructorRegistry`
Instead of storing shared pointers to `Avm1ConstructorRegistry` in
`MovieLibrary`, access the `PropertyMap` directly, without an extra
abstraction.

Also, move the constructor registries to `Avm1`, for better
encapsulation.
2022-02-10 07:58:30 +02:00
Toad06 fff9cd1d63 avm1: Change cursor to arrow when the `enabled` property is set to false 2022-02-09 16:26:50 -08:00
Mike Welsh c35edaae82 avm1: Allow `this` to be `undefined`
Change `Activation::this` to be `Value` instead of `Object`.
2022-01-24 02:04:57 -08:00
David Wendt e5d9379740 core: Implement `mouseMove` event 2022-01-22 19:58:32 -08:00
David Wendt eeea5ffea6 core: Issue `MouseWheel` events for AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 84d1d5aa76 core: Issue `mouseOver`, `mouseOut`, etc when dragging. 2022-01-22 19:58:32 -08:00
David Wendt 42b606d058 core: Issue `rollOver`, `rollOut`, `mouseOut`, and `mouseOver` events to AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 353a5a78d6 core: Move `mouse_pick` and `mouse_cursor` to `InteractiveObject` as no non-interactive object implements them.
This also cascades into other places, ultimately resulting in more things being marked as `InteractiveObject`.
2022-01-22 19:58:32 -08:00
David Wendt d0ef15503c avm2: Store the last-hovered or currently-hovered object on the event that notifies the clip that the hover state has changed. 2022-01-22 19:58:32 -08:00
David Wendt f69206aaa2 core: Fire AVM2's `mouseUp` event on the correct object.
This requires adding another notion of mouse-release events to `ClipEvent`. We now have four:

 * `MouseUp` - the mouse was released, any object on the render list can handle this event ("anycast" event)
 * `MouseUpInside` - the mouse was released inside this display object, only the mouse-picked target of the event can handle it
 * `Release` - the mouse was released inside the last clicked display object
 * `ReleaseOutside` - the mouse was released outside the last clicked display object

For those keeping score at home, in AVM2, the valid progression of events is either...

 * On the same object, `mouseDown`, `mouseUp`, and `click`
 * On one object, `mouseDown`, then some mouse movement that takes the cursor out of the first object, then on another object `mouseUp`, and then finally the first object gets `releaseOutside`.
2022-01-22 19:58:32 -08:00
David Wendt 35f020f482 avm2: Allow `Stage` to receive button presses 2022-01-22 19:58:32 -08:00
David Wendt f56782c5c7 core: Movie clips do not have a hand cursor unless they are also in button mode. 2022-01-22 19:58:32 -08:00
relrelb 164e1a38c0 core: Remove unnecessary parameter from `post_instantiation`
`display_object` was always equivalent to `self`, there's no need to
pass both.
2022-01-22 11:37:33 -08:00
relrelb 25722e7abe avm1: Fix `onLoadInit` event order
`onLoadInit` is queued after all `DoAction`s of the loaded clips.
That is, if clip1, clip2, clip3 are loaded in the same frame
(in this order), then actions will be executed as follows:

* `DoAction` of clip3
* `DoAction` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip3
* `onLoadInit` of clip2
* `onLoadInit` of clip1

Previously, those were incorrectly executed as follows:

* `DoAction` of clip3
* `onLoadInit` of clip3
* `DoAction` of clip2
* `onLoadInit` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip1
2022-01-14 17:27:14 -08:00
relrelb b39ab9034c core: Remove `Player::is_mouse_down`
Now that `InputManager` tracks the mouse button, it can be used
instead.
2022-01-10 01:18:49 -08:00
relrelb 82b4c6ef27 core: Support mouse buttons in `KeyCode`
Add `MouseLeft`, `MouseRight` and `MouseMiddle` to `KeyCode` for
AVM1's `Key.isDown()` function.
2022-01-10 01:18:49 -08:00
relrelb c00532aed2 core: Cleanup mouse update logic
Move code that is exclusive to mouse events from
`Player::update_mouse_state` to `Player::handle_event`.
2022-01-10 01:18:49 -08:00
Mike Welsh b2f7c98f88 audio: Sync animation with embedded audio streams
This is a first pass at syncing animation and audio playback when
and embedded audio stream is playing.

Fixes #3020, #3663, #3958.
2022-01-07 13:23:53 -08:00
Adrian Wielgosik fcab60de7e core: register non-ascii fonts lazily 2021-12-31 01:10:48 +01:00
relrelb 07c5330456 core: Introduce `InputManager`
`InputManager` encapsulates the common logic that previously the
`UiBackend`s used to implement.
2021-12-15 14:20:30 -08:00
Moulins fa30e1bc43 chore: rename AvmString::{new -> new_utf8, new_ucs2 -> new} 2021-11-27 11:20:47 -07:00
relrelb a2aeadf9e1 core: Small cleanups in `Player::handle_event`
* Use `match` for AVM debug key combos.
* Remove redundant `if let Some(button_event)` inside an `if button_event.is_some()`.
2021-11-25 07:35:33 +02:00
Tal Hayon 7ed38850fd core: implement displayState for Stage in avm1/2 2021-11-11 16:20:05 -07:00
David Wendt b2e0586252 docs: Document the current event-handling flow in `Player`. 2021-11-09 16:48:29 -07:00
David Wendt bb8ca8f136 core: Move `handle_clip_event` to `TInteractiveObject`, and split it into three pieces.
`handle_clip_event` is now a default trait method that calls three methods in order:

 * `filter_clip_event`, to determine which events that either this object or it's children may handle
 * `propagate_to_children`, to check if any children of this object want to handle an event. (This also includes AVM2 button states, which are not technically "children" in the usual sense...)
 * `event_dispatch`, which does the actual "object reacts to an event" bit if no child handles the object.

These roughly correspond to phases of existing event-handling objects pre-`InteractiveObject`.
2021-11-09 16:48:29 -07:00
relrelb 982a83ce24 avm1: Remove `base_proto` parameter of `TObject::call`
Use prototype depths instead. Most calls passed `base_proto = None`,
which is equivalent to `depth = 0`, and is now the default.
The few other cases were adapted to use `Executable::exec` directly,
where `depth` can be specified manually.
2021-10-23 10:51:21 -07:00
Adrian Wielgosik 969fab7619 refactor: Stop manually borrowing fields in mutate_with_update_context 2021-10-21 10:24:05 -07:00
Moulins 4ad6e1e698 avm1: Propagate AvmString<'gc>s to all methods on Object
Some frequently-used Object methods have an Into<impl AvmString<'gc>>
parameter to reduce the size of the changes.
2021-10-06 19:47:35 -06:00
Moulins 73bce495c2 chore: move core::avm1::string::AvmString to core::string::AvmString 2021-09-13 03:30:17 -07:00
Daniel Jacobs 5ac9796ffd web: Support salign, quality, & scale embed/object attributes (part of #4258) 2021-09-08 16:25:47 -07:00
David Wendt 364ee62c92 avm2: Impl `SoundChannel`'s `soundComplete` event.
This includes a test that is currently ignored because `NullAudioBackend` can't fire complete events.
2021-09-03 16:47:02 -06:00
Daniel Jacobs 3982f3af98 web: Support menu embed/object attribute (part of #4258) 2021-08-28 14:56:35 +02:00
Tal Hayon 332f1d47bb core: Reset mouse visible when loading movie to root (Fixes #4358) 2021-08-11 23:18:57 +02:00
relrelb 141f886cdd avm1: Remove `TObject::set_proto`
The last usage of it was in `Player`, which anyway should operate
only on newly created objects that don't have any virtual properties
nor watchers. So it is safe to replace with `define_value`, that
also cannot fail.
2021-07-30 17:42:42 -07:00
relrelb fd3f9f34de avm1: Store `__proto__` as a regular property
`__proto__` seems to behave much like a regular data property. So
simply remove the `prototype` field of `ScriptObject` in favor of
storing the prototype in the general properties hash map.
2021-07-30 17:42:42 -07:00
David Wendt 323da9ded3 avm2: Move the class association from prototypes to instances.
This also incurred a large number of ancillary changes, as it turns out nearly every native object is currently pulling a prototype and sticking it into an object. Right now, I have it instead pulling the constructor out of the prototype, but a future PR will also remove `system_prototypes` as well.

Other ancillary changes include:

 * `Domain` now supports partial initialization to avoid an order-of-events issue. Accessing domain memory on a partially-initialized `Domain` will panic.
 * `Domain` construction requires a full `activation` now, except for `global_scope` which needs to be initialized later with valid domain memory before user code runs.
 * Pretty much every native object constructor now takes a proto/constr pair
 * Trait lookup was rewritten to handle this. It's still buggy - seven tests don't work
 * `TObject.construct` now actually does the full object construction dance. This allows `ClassObject` to implement the ES4 object construction pathway directly while `FunctionObject` maintains ES3 compatibility.

This is a tentative commit; there are still seven failing tests that I need to fix.
2021-07-20 21:55:25 -04:00
relrelb 7b37bf6809 chore: Avoid spelling "movieclip"
* Prefer "MovieClip" in comments.
* Prefer "mc" for variable names.
2021-06-24 14:36:45 +03:00
danharris-stu e010775099 core: Fix documentation spelling 2021-06-21 20:57:49 +03:00
Mike Welsh 622f35eb71 core: Pump action queue after handling an event 2021-06-16 12:42:49 -07:00
Mike Welsh e2659e451c core: Fire button events after mouse move events 2021-06-16 12:42:49 -07:00
Mike Welsh 71024939e3 core: Remove self_node parameter from DisplayObject::mouse_pick 2021-06-16 12:42:49 -07:00
Mike Welsh 6894382e8e avm1: Implement _droptarget 2021-06-16 12:42:49 -07:00
Mike Welsh 495f8d90e6 avm1: Implement dragOver/dragOut button events 2021-06-16 12:42:49 -07:00
Mike Welsh 90024a1266 core: Wire up dragOver/dragOut events for buttons 2021-06-16 12:42:49 -07:00
Mike Welsh b0143ff918 core: Add Player::mouse_pressed_object 2021-06-16 12:42:49 -07:00
Mike Welsh ed1bfd74fe core: keyPress events take precedence over text input 2021-06-14 14:04:28 -07:00
Mike Welsh 1f96af6b64 core: Add Avm1::exec_list to manage global list of display objects 2021-06-14 14:04:28 -07:00