Commit Graph

800 Commits

Author SHA1 Message Date
Aaron Hill 358beabf5a avm2: Add Matrix3D.[recompose,decompose,copyColumnTo,invert,determinant]
The Flash Player 'Matrix3D.recompose' method throws exceptions under
certain circumstances with the "quaternion" orientation style.
I haven't yet figured this out yet, so I've marked that case as a stub.

All of the implementations are based on the OpenFL code, with some
tweaks to match Flash Player's behavior.
2023-05-23 18:51:46 -05:00
Aaron Hill c53a903d35 avm2: Suppress events for selectable was_static TextFields
TextFields have a very unusual behavior - if they are selectable
and have `was_static`, they *block* the dispatch of mouse events when
they're targeted (not even the Stage will receive the event).
This only occurs when the TextField is actually targeted
(which requires mouseEnabled=true). With mouseEnabled=false,
the event will be dispatched with an ancestor as the target,
following the usual logic.

Also, TextFields now properly propagate mouse picks to
their parent if mouseEnabled=false. Previously, setting
mouseEnabled=false for a TextField made all mouse picks
cause a miss on it. This was the cause of the Turbo Kids
regression.

Fixes #10245
2023-05-23 17:57:06 -05:00
Nathan Adams afa78ebdfe avm1: Correctly send onUnload events for movies unloaded with GetURL2 - fixes #2422 2023-05-22 23:41:41 +02:00
Aaron Hill ace87861ce avm2: Make ByteArray.readMultiByte cut string off at null byte
We already had this behavior in `readUTF` and `readUTFBytes`,
but we need it in `readMultiByte` as well.
2023-05-22 16:01:50 -05:00
Aaron Hill b94f9f3043 avm2: Coerce function return value to declared return type
This can actually affect runtime behavior - if the return type is
declared as 'int', then an instance of a custom class will get
coerced to 0 when returned by the function.
'Plants vs Zombies Demo' relies on this - it has a function which
incorrectly returns an object instead of an array index, but the
value gets silently coerced to 0 under Flash Player.
2023-05-22 13:47:32 -05:00
iwannabethedev 18ea71959b tests: Add test for XML/XMLList hasSimpleContent/hasComplexContent 2023-05-22 06:17:37 -05:00
Aaron Hill 6ac4e5256d avm2: Check parent domain in export_class
The `export_class` function mirrors `export_definition`, and needs
to avoid exporting something already defined in a parent domain.
2023-05-21 17:37:54 -05:00
Aaron Hill 95b0b29310 avm2: Initial implementation of URLStream
This is based on URLLoader, and doesn't actualy 'stream' data -
it all becomes available once the request finishes. However, this
is good enough to get Sniper Team working.
2023-05-21 15:00:08 +02:00
TÖRÖK Attila 65117499fd chore: Bump regress and toml dependencies 2023-05-21 14:42:01 +02:00
TÖRÖK Attila e54f3fef8a tests: Make the audio backend tick every frame in the runner 2023-05-21 09:50:07 +02:00
iwannabethedev 7b12cb882f core: Fix error message in 'pixelDissolve()'. 2023-05-21 01:47:06 +02:00
iwannabethedev e74a543ebb core: Add visual test for 'pixelDissolve()' for AVM1. 2023-05-21 01:47:06 +02:00
iwannabethedev 9fa79a187e core: Fix wrong test print in test. 2023-05-21 01:47:06 +02:00
iwannabethedev 6f98d39c25 core: Implement 'pixelDissolve()' for AVM1. 2023-05-21 01:47:06 +02:00
iwannabethedev 1bd9f82496 core: Implements `BitmapData.pixelDissolve()` for AVM2.
The changes have automated tests for them.

The implementation has not been implemented or tested for AVM1 yet.
2023-05-21 01:47:06 +02:00
Aaron Hill ad77cb0209 core: Refactor Loader to properly load images
We now run all of the completion logic (including adding
the new DisplayObject as a child) in `Loader::movie_loader_complete`.
Previously, some of this logic was run from `Loader::preload_tick`,
which meant that loaded images did not have the logic run.

Also, `BitmapData` and `Bitmap` instances (with corresponding AVM2
objects) are now properly constructed for loaded images.
2023-05-20 18:35:10 -05:00
Toad06 b88e19ef6c avm1: Filter buttons that use a `keyPress` event 2023-05-21 01:13:26 +02:00
Aaron Hill 5d62ef90f2 wgpu: Use intermediate buffer for Context3DCommand::CopyBitmapToTexture
In a previous PR, I introduced an optimization that used
`copy_texture_to_texture` to copy directly from a BitmapData GPU
texture to a Stage3D GPU texture.

Unfortunately, this optimization is incorrect. A BitmapData GPU
texture can be modified at any time by normal AVM2 code - in
particular, in might be modified before we submit the encoded
`copy_texture_to_texture` command. This shows up in Sniper Team,
which re-uses BitmapData objects for multiple distinct textures.
The previous 'optimization' resulted in the wrong BitmapData contents
getting uploaded to a texture (since it was changed before the copy
command was submitted).
2023-05-20 17:38:26 -05:00
TÖRÖK Attila fa90ea9cc2 tests/visual: Save color and alpha difference in separate images
So the whole thing isn't invisible if the alpha channels matches.
Also only save the alpha difference if there is any.
2023-05-20 23:41:56 +02:00
TÖRÖK Attila 3d0b8cc849 tests/visual: Save actual image even if size is wrong
This should help with creating the initial expected image
when making new tests.
2023-05-20 23:41:56 +02:00
Aaron Hill 0864853d44 avm2: Allow passing `null` to `Context3D.setProgram`
This clears the vertex and fragment shader programs
(bringing the Context3D back to its initial state).
2023-05-20 16:23:03 -05:00
Tom Schuster 2493194d2f tests: Test XMLList set 2023-05-19 20:10:47 -05:00
Aaron Hill 6025878aab avm2: Respect SKIP_INVISIBLE for DisplayObject
Previously, we allowed mouse picks of certain invisible
DisplayObjects, even when HitTestOptions::SKIP_INVISIBLE
was set.
2023-05-19 08:12:00 -05:00
Aaron Hill 7619594b1c agal: Implement Float1 to vec4f conversion 2023-05-18 16:12:22 -05:00
Aaron Hill 7004e98b23 avm2: Don't validate Context3DVertexBufferFormat when buffer is null
This matches Flash Player's behavior - some SWFS try to pass in 'null'
for both the buffer and format.
2023-05-18 15:14:29 -05:00
Aaron Hill 75569e1311 avm2: Throw error for invalid Stage3D back buffer size 2023-05-16 17:36:22 -05:00
Aaron Hill bd2be88711 wgpu: Fix MSAA and depth buffer handling in SetRenderToTexture
When multisampling is enabled, we should create a new multisampled texture,
and use the existing texture as the resolve buffer. We also need to
call `update_has_depth_texture` to keep our pipeline aware of whether
or not we currently have a depth buffer attached.

Makes progress on #10641 (it has a stack overflow after
this PR, due to an unrelated issue).
2023-05-15 09:34:30 -05:00
iwannabethedev c86aed35a2 tests/core: Add test for BitmapData.draw() with ColorTransform. 2023-05-15 00:51:54 +02:00
Aaron Hill 729d5a2c65 avm2: Don't overwrite existing entry in `export_class`
This makes the behavior consistent with `export_definition`
2023-05-13 11:15:54 +03:00
Aaron Hill 3c6820c6e1 avm2: Check length and copy vector in Matrix3D constructor 2023-05-13 11:00:31 +03:00
iwannabethedev 93450b28b0 avm2: Add 'static length' for most types. 2023-05-11 22:16:55 +02:00
Aaron Hill e488cc9f7a wgpu: Allow unaligned writes to IndexBuffer3D
wgpu requires buffer copy sizes and offsets to be 4-byte aligned.
Unfortunately, ActionScript can perform 2-byte aligned uploads
into an IndexBuffer3D.

To support this, we now keep a copy of the IndexBuffer3D on the CPU.
When performing an upload to the buffer, we round the offset down
and the size up to the nearest 4-byte aligned value. The cpu buffer
is used to fill out the write with existing data, so that we don't
corrupt the contents of the GPU buffer.

To avoid introducing a new RefCell, I've changed IndexBuffer3D
to use a `Box` instead of an `Rc` to store the trait object.
This allows us to pass a mutable reference down to the backend.
2023-05-10 18:20:29 -05:00
Huw Pritchard b79b192a58 avm2: Implement PrintJobOptions 2023-05-09 20:51:44 -05:00
Aaron Hill 1908d85f65 avm2: Initialize `Object` instance vtable before other classes
Early class construction is tricky - `Object` defines properties
that need to get copied into subclass instance vtables, but `Class`
defines `prototype`, which needs to be copied into the *class* vtable
of `Object`.

To accomplish this, I've split out instance vtable initialization
into a separate `init_instance_vtable`. We call
`object_class.init_instance_vtable` before
`class_class.init_instance_vtable`, but do things in the opposite
order for `into_finished_class` (`class_class.into_finished_class` is
called before `object_class.into_finished_class`)
2023-05-07 07:46:30 -05:00
iwannabethedev 724df48186 avm2: Add AS 'length()' to XML. 2023-05-06 12:02:06 -05:00
friedkeenan 8d96626026 avm2: Add test for ApplicationDomain::getQualifiedDefinitionNames 2023-05-04 19:51:04 -05:00
Tom Schuster f6c0685992 avm2: Allow setting XML methods as properties 2023-05-04 19:34:14 -05:00
Toad06 ee7403952a avm1: Allow `button.enabled` to hold any value 2023-04-30 21:08:27 +03:00
Toad06 86c27078d3 avm1: `button.enabled = undefined` doesn't disable the button 2023-04-30 21:08:27 +03:00
Tom Schuster 69134d7d8d tests: Test XML.hasOwnProperty 2023-04-29 16:34:10 -05:00
relrelb 81dcc66c01 tests: Expand `as_broadcaster`
Verify that `AsBroadcaster` is actually a usable constructor.
2023-04-26 21:21:57 +03:00
Nathan Adams cc731a78ee avm2: Respect data, method and contentType in Loader.load() 2023-04-26 12:46:23 +02:00
Lord-McSweeney f412f62127 avm2/tests: use try_get_object in JSON/Add test for undefined receiver 2023-04-26 00:17:44 +02:00
Lord-McSweeney 58212ec280 avm2: Throw AVM errors for JSON operations (and add tests) 2023-04-26 00:17:44 +02:00
Aaron Hill 6eba8d07ee avm2: Implement MorphShape class and use it for MorphShape displayobject 2023-04-25 18:43:43 +02:00
Toad06 ad4dc943fa avm1: Fix some issues with buttons 2023-04-25 17:50:25 +02:00
Aaron Hill 4432c45eb3 avm2: Mark 'callee' property as non-enumerable on 'arguments' array
Some SWFs iterate over the 'arguments' array, and the 'callee' property
should not get enumerated.
2023-04-25 17:29:20 +02:00
relrelb ff7c458739 core: Accept borrowed strings in `NavigatorBackend::navigate_to_url`
This avoids some unnecessary clones.
2023-04-24 22:06:47 +03:00
Tom Schuster 8b3491fe53 tests: Update the XML abstract equality test 2023-04-23 22:07:54 -05:00
Aaron Hill 15af946cf1 avm2: Stop after first frame when movieclip doesn't extend MovieClip
It's possible to have a DefineSprite tag with multiple frames,
but with a corresponding SymbolClass that directly extends
`Sprite` (and therefore does *not* extend `MovieClip`). When this
happens, Flash Player stops after the first frame.
2023-04-23 16:48:38 -05:00