Commit Graph

146 Commits

Author SHA1 Message Date
Aaron Hill 5d62ef90f2 wgpu: Use intermediate buffer for Context3DCommand::CopyBitmapToTexture
In a previous PR, I introduced an optimization that used
`copy_texture_to_texture` to copy directly from a BitmapData GPU
texture to a Stage3D GPU texture.

Unfortunately, this optimization is incorrect. A BitmapData GPU
texture can be modified at any time by normal AVM2 code - in
particular, in might be modified before we submit the encoded
`copy_texture_to_texture` command. This shows up in Sniper Team,
which re-uses BitmapData objects for multiple distinct textures.
The previous 'optimization' resulted in the wrong BitmapData contents
getting uploaded to a texture (since it was changed before the copy
command was submitted).
2023-05-20 17:38:26 -05:00
Aaron Hill 7004e98b23 avm2: Don't validate Context3DVertexBufferFormat when buffer is null
This matches Flash Player's behavior - some SWFS try to pass in 'null'
for both the buffer and format.
2023-05-18 15:14:29 -05:00
iwannabethedev 8cd5414c5d
Fix overflow bug in `shape_utils::winding_number_line()` 2023-05-17 07:21:13 +03:00
relrelb 4a26ceb14b render: Use `swf::Point<Twips>` in more places 2023-05-14 22:48:41 +03:00
relrelb 220f8cd1cf render: Use `swf::Point<Twips>` in `shape_hit_test()` 2023-05-14 22:48:41 +03:00
relrelb 25a1d53f72 render: Use `swf::Point<Twips>` in `calculate_shape_bounds()` 2023-05-14 22:48:41 +03:00
relrelb 598c8cde0e render: Use `swf::Point<Twips>` in `DrawCommand::CurveTo` 2023-05-14 22:48:41 +03:00
relrelb 544e445d2f render: Use `swf::Point<Twips>` in `DrawCommand::LineTo` 2023-05-14 22:48:41 +03:00
relrelb e5c7d70f3f render: Use `swf::Point<Twips>` in `DrawCommand::MoveTo` 2023-05-14 22:48:41 +03:00
iwannabethedev a023e11098 render: Clean-up. 2023-05-12 22:42:44 +02:00
iwannabethedev 77e1cc96c2 render: Fix of panic in #10955. 2023-05-12 22:42:44 +02:00
relrelb 660acac427 swf: Use `PointDelta<Twips>` in `ShapeRecord` 2023-05-11 08:55:44 +03:00
relrelb b93a32af0f swf: Use `Point<Twips>` in `StyleChangeData::move_to`
No functionality change.
2023-05-11 08:55:44 +03:00
Aaron Hill e488cc9f7a wgpu: Allow unaligned writes to IndexBuffer3D
wgpu requires buffer copy sizes and offsets to be 4-byte aligned.
Unfortunately, ActionScript can perform 2-byte aligned uploads
into an IndexBuffer3D.

To support this, we now keep a copy of the IndexBuffer3D on the CPU.
When performing an upload to the buffer, we round the offset down
and the size up to the nearest 4-byte aligned value. The cpu buffer
is used to fill out the write with existing data, so that we don't
corrupt the contents of the GPU buffer.

To avoid introducing a new RefCell, I've changed IndexBuffer3D
to use a `Box` instead of an `Rc` to store the trait object.
This allows us to pass a mutable reference down to the backend.
2023-05-10 18:20:29 -05:00
Nathan Adams c5293bd981 core: Don't actually apply a filter if it's unsupported, just copy 2023-05-03 21:15:48 +02:00
Nathan Adams 50a0298d30 render: Fix calculations in PixelRegion::clamp_with_intersection (+ new test) 2023-05-03 21:15:48 +02:00
Nathan Adams adabb81804 core: Introduce PixelRegion::clamp_with_intersection and made most operations with two overlapping regions use it 2023-05-03 21:15:48 +02:00
iwannabethedev 49962edf3a render: Fix obsolete/wrong documentation. 2023-05-03 09:26:37 +03:00
iwannabethedev 307f364d6f
web: Log used renderer
Log which renderer-backend was actually used in the
browser console.
2023-05-02 23:59:57 +03:00
relrelb 24079518d9 tests: Expand `Matrix` unit tests to cover `PointDelta`s 2023-04-29 22:29:37 +03:00
relrelb ef79d556b4 tests: Allow trailing commas in `Matrix` unit tests 2023-04-29 22:29:37 +03:00
relrelb 3046d68da1 swf: Introduce `PointDelta`
Generally, when transforming a difference between two points, `p1`
and `p2`, with a matrix `m`, we would like the following property
to hold:

```
m * (p1 - p2) == m * p1 - m * p2
```

Unfortunately, it wasn't like this before, because matrices have a
translation component, which is non-linear. In `m * p1 - m * p2`,
the translations of `m * p1` and `m * p2` are the same and therefore
cancel out each other. However, in `m * (p1 - p2)` the translation
stays.

In order to preserve this property, introduce a new `PointDelta`
type which is not subject to translation when transformed by a matrix.

For now, the following operations are supported:

* `Point - Point -> PointDelta`
* `Point + PointDelta -> Point`
* `Point += PointDelta`
* `Point - PointDelta -> Point`
* `Point -= PointDelta`

As a consequence, the expression `position + global_to_local_matrix * mouse_delta`
in `update_drag()` now ignores translation, which fixes #817.
2023-04-29 22:29:37 +03:00
relrelb 60ffe07ae7 chore: Use `swf::Point` in many places
Convert nearly all instances of `(Twips, Twips)` (maybe besides in
`shape_utils.rs`) to `swf::Point<Twips>`.
2023-04-27 22:14:03 +03:00
Aaron Hill 962cf92223 avm2: Implement Context3D.setSamplerStateAt
This fixes pixelated backgrounds in Fancy Pants World 4 Part 3
2023-04-05 16:44:07 -07:00
Mike Welsh 792cfd82c7 avm2: Implement `Context3D.setColorMask` 2023-04-05 12:22:13 -07:00
Mike Welsh e07bde884e render: Inline `CommandList` methods 2023-04-04 13:10:45 -07:00
Mike Welsh 7779416894 render: Fix masker-in-masker rendering
Flash does not support nested mask regions and instead merges them
into a single clip region.

For example, this occurs when using a dynamic text field as a mask.
One mask layer contains the glyphs, while the second layer is the
bounds of the text field. The text field bounds end up being
ignored when the text field is used as a mask, allowing the text
outside the bounds to be visible.

Add `CommandList::maskers_in_progress` to keep track of the mask
state and discard drawing commands for inner maskers.

Fixes #9664.
2023-04-04 13:10:45 -07:00
TÖRÖK Attila 2ad43994b8 video: Don't do colorspace conversion in the video backend 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 493971ab8a render: Make RenderBackend::update_texture() take a Bitmap (like register_bitmap()) 2023-04-04 00:15:07 -07:00
TÖRÖK Attila ba43b0930f render: Add Bitmap::to_rgb() 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 5f94476b2a render: Add BitmapFormat::Yuv420p and BitmapFormat::Yuva420p 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 322e17a5ab render: Bitmap::bytes_per_pixel() -> Bitmap::length_for_size() 2023-04-04 00:15:07 -07:00
Aaron Hill a2fa362091 wgpu: Implement double buffering for Context3D
This matches the Context3D docs. Calling 'present' swaps
the buffers.

I wasn't certain if we actually need a double-buffered depth
texture, but I included one just to be safe.
2023-04-02 19:24:23 -07:00
Aaron Hill 671ebdfa8f wgpu: Execute Context3D commands immediately
Now that most of the complicated Context3D methods have been
implemented, we can simplify the overall design. Instead of queueing
up commands and having `present` execute them in a loop, we
can execute each command immediately. The key insight is that
a `RenderPass` is only needed for `DrawTriangles`, so we don't
have to store it in `Context3D` and deal with complicated lifetime
issues.

The old behavior gave us implicit double-buffering behavior,
since nothing would get rendered until a 'present' call.
Now that a 'drawTriangles' call will immediately submit
a draw command, we need to implement actual double buffering.
This is done in the next commit.
2023-04-02 19:24:23 -07:00
Mike Welsh b62040884c core: Make `DisplayObject::global_to_local` fallible
* `global_to_local` returns `None` if the object has zero scale.
 * Adjust AVM `globalToLocal` methods to return the untransformed
   point on failure.
 * Add `DisplayObject::mouse_to_local` to handle AVM `mouseX`
   and `mouseY` coordinates. For zero scale objects, these end up
   returning values based on the twips-to-pixels scale,
   divided by 20.
2023-03-31 16:26:11 -07:00
Mike Welsh 54b7094c16 render: Make `Matrix::inverse` fallible
* Add `Matrix::determinant`.
 * Rename `Matrix::invert` to `inverse`.
 * `Matrix::inverse` return an `Option`, with `None` returned
    for non-invertible matrices.
 * AMV `Matrix::invert` duplicates the code as the behavior is
   different (works in f64 and not twips, etc.)
2023-03-31 16:26:11 -07:00
Nathan Adams c51ba098f6 render: Rename PixelRegion's (min|max)_(x|y) to (x|y)_(min|max) 2023-03-31 16:57:52 +02:00
Nathan Adams 94e5aa8f34 core: Fix calculating dirty area of BitmapData.draw() with rotation 2023-03-31 16:57:52 +02:00
Nathan Adams 78f9bb13d6 render: Fix PixelRegion::for_region_i32 for negative coordinates 2023-03-31 16:57:52 +02:00
Nathan Adams e614265c17 core: Move fill_rect from BitmapData to bitmap_data_operations, fixed a bug when using non-standard values, and added better tests for fill_rect showing the bug 2023-03-31 16:57:52 +02:00
Nathan Adams 311a165149 wgpu: Reintroduce texture promoting; only preassign buffer when the texture is frequently written/&read 2023-03-31 16:57:52 +02:00
Nathan Adams 6e859891af render: Take in dirty region in update_texture, only upload those pixels 2023-03-31 16:57:52 +02:00
Nathan Adams 137593b6a6 render: Extract (u32, u32, u32, u32) to PixelRegion 2023-03-31 16:57:52 +02:00
Nathan Adams e0bd911f2f render: Only copy a possible dirty area for bitmapdata.draw & read 2023-03-31 16:57:52 +02:00
relrelb 236a97bf31 render: Replace `ColorTransform` with `swf::ColorTransform` 2023-03-29 23:27:20 -07:00
relrelb d71617209a render: Remove `RenderBackend::register_glyph_shape`
Use just `RenderBackend::register_shape` instead.
2023-03-30 01:46:04 +03:00
Nathan Adams eb44cc5395 render: Made ShapeHandle an Arc of an internal, droppable mesh 2023-03-23 01:44:27 -07:00
Nathan Adams cc8ac4fde1 render: Remove RenderBackend::replace_shape 2023-03-23 01:44:27 -07:00
Mike Welsh 1d12fc6169 render: Fix types depending on `tessellator` feature 2023-03-22 20:30:39 +01:00
Mike Welsh 2d6d8ea0f4 core: Fix BitmapData.colorTransform
* Pixels with 0 alpha are not affected by color transforms.
 * Color channels should be clamped to the 0-255 range.
 * A color transform with only an alpha multiplier of >1 has no
   effect.
2023-03-19 09:59:13 +01:00