Nathan Adams
|
20ff951d5e
|
render: Split off common mesh binds into a mesh bind group for wgpu renderer
|
2020-10-23 13:02:27 -07:00 |
Nathan Adams
|
bbd8fc768c
|
render: Store view_matrix as a global in wgpu renderer, and only change it when changed
|
2020-10-17 04:16:24 -07:00 |
Nathan Adams
|
4dd5fcfd6a
|
render: Don't make a new sampler for each bitmap in wgpu renderer
|
2020-10-17 04:16:24 -07:00 |
Mike Welsh
|
103c7a98f0
|
wgpu: Implement linear RGB gradients
|
2020-05-22 11:03:16 -07:00 |
Nathan Adams
|
1aa3e423d7
|
render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer
|
2020-05-10 23:48:11 -07:00 |
Nathan Adams
|
f0445d94b8
|
render: Add wgpu-rs based renderer, used by desktop
|
2020-04-30 08:48:33 +02:00 |