Commit Graph

929 Commits

Author SHA1 Message Date
Nathan Adams 9318290336 core: Execute init actions immediately, do not queue them up
Clip initializers can and will influence how the next clips are loaded, and must execute before that

This fixes #418
2020-04-17 23:48:58 -07:00
Nathan Adams fe6b79a9b7 chore: Make avm1 accessible to MovieClip::preload 2020-04-17 23:48:58 -07:00
Nathan Adams 46d31548b0 chore: Move MovieClipData::do_init_action to MovieClip::do_init_action
No functional changes, just replaces `self` with `self.0.read()` and removed `self_display_object` argument
2020-04-17 23:48:58 -07:00
Nathan Adams c0d1dec7dd chore: Move MovieClipData::preload to MovieClip::preload
No functional changes, just replaced `self` with `self.0.read/write`.
2020-04-17 23:48:58 -07:00
Nathan Adams 601fcbfebd core: Queue up changes of movieclip prototypes, don't execute it immediately (but at a higher priority than normal actions) 2020-04-17 23:48:58 -07:00
Nathan Adams 6b48e77b61 avm1: Add TObject::set_proto 2020-04-17 23:48:58 -07:00
Nathan Adams 6316d7e0b3 tests: Add (currently failing) test for init order when combined with register_class 2020-04-17 23:48:58 -07:00
Nathan Adams d0fd26a89c avm1: Fix panic with [].unshift(x) 2020-04-17 21:17:13 -07:00
Nathan Adams bf639e1802 avm1: Don't crash when enumerating non-objects, it's a silent fail 2020-04-15 05:26:09 -07:00
Mike Welsh b7d464f367 chore: Bump enumset to 1.0.0 2020-04-13 04:14:29 -07:00
dependabot-preview[bot] 2146c42863 build(deps): bump smallvec from 1.2.0 to 1.3.0
Bumps [smallvec](https://github.com/servo/rust-smallvec) from 1.2.0 to 1.3.0.
- [Release notes](https://github.com/servo/rust-smallvec/releases)
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.2.0...v1.3.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-09 21:19:11 +00:00
Mike Welsh 47e936fcc2 tests: Add tests for Array.sort 2020-04-01 18:46:12 -07:00
Mike Welsh bd0d2031bc avm1: Implement Array.sort and constants 2020-04-01 18:46:12 -07:00
Mike Welsh 2bdbac9247 tests: Test that Color has no effect when target is undefined 2020-03-30 01:09:05 -07:00
Mike Welsh e47c2aa356 avm1: Color object has no effect if target is undefined/empty 2020-03-30 01:01:37 -07:00
Mike Welsh d5bd7c2dd8 avm1: Math.round rounds towards infinity 2020-03-29 18:44:28 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh f7375c3700 avm1: Use `PropertyMap::get_index` for stage object properties 2020-03-28 16:22:02 -07:00
Mike Welsh 4ea609cca1 tests: Don't special case enumeration tests 2020-03-28 16:22:02 -07:00
Mike Welsh 8da9487c0a avm1: Match Flash's property enumeration order (fix #153) 2020-03-28 16:22:02 -07:00
Mike Welsh 2cdf780e6f avm1: Handle case sensitivity in DisplayObject children
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh 81a0bb370b tests: Add test for SWF<=6 case insensitivty 2020-03-28 16:22:02 -07:00
Mike Welsh ea245895b0 avm1: Use PropertyMap for stage object magic properties 2020-03-28 16:22:02 -07:00
Mike Welsh 7d848f4f34 avm1: Add avm parameter to TObject methods
This is necessary to get the current SWF version for properly
handing case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh 1ef698f2ea core: Add PropertyMap for handling AVM1 object properties
`PropertyMap` wraps over `IndexMap` to handle object properties in
AVM1. All insert/remove/get methods require and `swf_version`
parameter, and the `PropertyMap` will take care of handling case
senstivity and maintaing iteration order based on the SWF version.
2020-03-28 16:22:02 -07:00
Mike Welsh d42a402522 avm1: Add display object methods to TextField 2020-03-26 14:19:18 -07:00
Mike Welsh 7865ec1021 avm1: Implement Button object
First implementation of Button object. Hook up to the button
display object and run onRelease etc. methods as appropriate.

Pull out common display object methods into globals::display_object.
2020-03-26 00:21:21 -07:00
Mike Welsh 4df1128c19
core: Implement Object.registerClass (merge #344)
Implement Object.registerClass
2020-03-25 18:55:49 -07:00
dependabot-preview[bot] ef5ee3a889 build(deps): bump syn from 1.0.16 to 1.0.17
Bumps [syn](https://github.com/dtolnay/syn) from 1.0.16 to 1.0.17.
- [Release notes](https://github.com/dtolnay/syn/releases)
- [Commits](https://github.com/dtolnay/syn/compare/1.0.16...1.0.17)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-21 01:37:48 +00:00
Mike Welsh e9cb05aeb4 avm1: Correct order of modulo operands
Addresses part of #458.
2020-03-20 16:00:28 -07:00
hthh a16885d84b avm1: Fix string-to-number octal and whitespace handling
This conversion allows negative octal values, but not negative
hex values, and ignores only leading ASCII whitespace. A test
for this behavior is included.
2020-03-20 04:27:41 -07:00
Nathan Adams b4624fddce avm1: GetVariable and SetVariable look through the scope chain. Fixes #414
GetVariable and SetVariable attempt to resolve paths on each scope
in the scope chain.
2020-03-19 19:58:16 -07:00
Mike Welsh 454cd29ed6 chore: EditText::font takes self by value 2020-03-17 19:42:57 -07:00
Mike Welsh 068f4c3bee core: Edit text uses device fonts when outline flag isn't set
Specifically fall back to the device font when the UseOutlines
flag is not set in DefineEditText (SWF19 p.172). Fixes #451.

Note that since we only use a single font for "device" rendering,
this may sometimes be a different font than is specified in the
Flash IDE.
2020-03-17 19:13:20 -07:00
dependabot-preview[bot] da3398c832 build(deps): bump bitstream-io from 0.8.4 to 0.8.5
Bumps [bitstream-io](https://github.com/tuffy/bitstream-io) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/tuffy/bitstream-io/releases)
- [Commits](https://github.com/tuffy/bitstream-io/commits/v0.8.5)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-17 17:08:59 +00:00
dependabot-preview[bot] 2bfa2502a9 build(deps): bump num_enum from 0.4.2 to 0.4.3
Bumps [num_enum](https://github.com/illicitonion/num_enum) from 0.4.2 to 0.4.3.
- [Release notes](https://github.com/illicitonion/num_enum/releases)
- [Commits](https://github.com/illicitonion/num_enum/compare/0.4.2...0.4.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-17 17:07:35 +00:00
Mike Welsh c2ce9892b1 core: Clamp RGBA when un-multiplying alpha
Fixes some bad pixels sometimes appearing in decoded JPEGs (such
as in #437 and in Dad 'n' Me).
2020-03-16 16:11:59 -07:00
dependabot-preview[bot] 0f7f36681d build(deps): bump quick-xml from 0.17.2 to 0.18.1
Bumps [quick-xml](https://github.com/tafia/quick-xml) from 0.17.2 to 0.18.1.
- [Release notes](https://github.com/tafia/quick-xml/releases)
- [Changelog](https://github.com/tafia/quick-xml/blob/master/Changelog.md)
- [Commits](https://github.com/tafia/quick-xml/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-16 05:34:45 +00:00
Mike Welsh 24a557807d chore: Fix more clippy lints 2020-03-12 21:40:48 -07:00
Mike Welsh 13b039fa34 chore: Fix clippy iter-nth-zero warnings
New lint added in latest clippy versions.
2020-03-12 21:16:30 -07:00
Mike Welsh 098bf33068 chore: Bump quote to 1.0.3 2020-03-08 18:58:39 -07:00
dependabot-preview[bot] a0ee19fd37 build(deps): bump syn from 1.0.14 to 1.0.16
Bumps [syn](https://github.com/dtolnay/syn) from 1.0.14 to 1.0.16.
- [Release notes](https://github.com/dtolnay/syn/releases)
- [Commits](https://github.com/dtolnay/syn/compare/1.0.14...1.0.16)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-02 20:26:50 +00:00
dependabot-preview[bot] ba185d3d43 build(deps): bump minimp3 from 0.3.3 to 0.3.5
Bumps [minimp3](https://github.com/germangb/minimp3-rs) from 0.3.3 to 0.3.5.
- [Release notes](https://github.com/germangb/minimp3-rs/releases)
- [Commits](https://github.com/germangb/minimp3-rs/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-02 19:07:25 +00:00
dependabot-preview[bot] 3f28554285 build(deps): bump enumset from 0.4.4 to 0.4.5
Bumps [enumset](https://github.com/Lymia/enumset) from 0.4.4 to 0.4.5.
- [Release notes](https://github.com/Lymia/enumset/releases)
- [Changelog](https://github.com/Lymia/enumset/blob/master/RELEASES.md)
- [Commits](https://github.com/Lymia/enumset/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-02 18:14:25 +00:00
Nathan Adams 751b15beec chore: Raise errors during Object.registerClass 2020-02-29 23:13:02 +01:00
Nathan Adams 7bed4d4940 chore: Document each trace in attach_movie avm1 tests 2020-02-29 23:05:17 +01:00
Nathan Adams 041bb6b44c avm1: Implement `Object.registerClass` 2020-02-29 23:05:17 +01:00
Nathan Adams d850443c84 avm1: Refactor to expose `avm, context` in `post_instantiate` 2020-02-29 23:05:15 +01:00
David Wendt fdce33ff5e Return an `Err` when decompression fails, rather than just logging it and returning an empty vec. 2020-02-26 18:18:24 -05:00
David Wendt ded7737ac0 `SwfMovie::from_data` is falliable and we should not hide those errors behind panics. 2020-02-26 18:15:01 -05:00
David Wendt 0313225164 Don't allow movie loads to be removed from the load manager unless they have completed or errored. 2020-02-26 18:03:45 -05:00
David Wendt a023e161fc Don't panic if our target handle was removed from the load manager. Instead, return an `Err` so that it can be properly reported on the console without killing the player. 2020-02-26 17:38:31 -05:00
Mike Welsh 223edb9bc1 core: Matrix translation is in twips 2020-02-26 12:47:47 -08:00
Mike Welsh c4c02260fb core: Implement keyUp event 2020-02-26 03:48:07 -08:00
Mike Welsh db9bd1616e chore: Remove unused deref impl from AudioBackend 2020-02-26 02:00:28 -08:00
Mike Welsh 86ec2c6cb8 input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.

TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
Mike Welsh a917fa4028 tests: Add temporary test for MovieClip.getRect
This is just testing that it exists and returns the same values as
getBounds for shapes without strokes.

TODO: When it is properly implemented for strokes, add stroked
shapes to testing.
2020-02-24 14:12:48 -08:00
Mike Welsh d8079ac04a core: Stub out MovieClip.getRect
Just defer to getBounds for now. TODO: getRect should return bounds
ignoring strokes, so in reality it is <= getBounds.
2020-02-24 14:12:48 -08:00
Mike Welsh 993c05cf19 core: Calculate bounds for each morphshape frame 2020-02-24 14:12:48 -08:00
Mike Welsh a5c08f2e59 avm1: Implement MovieClip.getBounds and clean up bounding box methods
Implements MovieClip.getBounds, and also reorganized the
DisplayObject AABB methods:

 * `self_bounds` calculates the inherent untransfomed bounds of
 the object without children. All `DisplayObject`s must implement
 this method. For example, `Bitmap` returns the size of bitmap.
 Composite objects like `MovieClip` return a null AABB because they
 are made up of only children.
 * `bounds` calculates the untransformed bounds including children.
 * `local_bounds` calculates the bounds relative to the object's
 parent.
 * `world_bounds` calculates the bounds in global stage space.
 * `bounds_with_transform` calculates a tight AABB for the object
 with a given transform, and is used to implement the above.
2020-02-24 14:12:48 -08:00
Mike Welsh 73a9a0e771 tests: Add test for MovieClip.getBounds 2020-02-24 14:12:48 -08:00
Mike Welsh 8c486b7544 chore: Use free functions for movie_clip methods
Try to keep style more consistent by using functions for all MC
methods. Previous was a mix of closures and functions (we're still
a little bad with this elsewhere)
2020-02-24 11:17:40 -08:00
Mike Welsh f163afc5b4 core: Use collect to copy level pointers 2020-02-24 02:28:27 -08:00
Mike Welsh 1b08fb538d chore: Rename layer -> level
Unify mix of 'layer' and 'level' in the code, and it's probably
better to stick with Flash nomenclature.
2020-02-23 23:41:55 -08:00
David Wendt 05e5fbb69c For some reason, this color transform code broke on the moviefetch branch 2020-02-22 00:02:52 -05:00
David Wendt abc1d00276 Fix incorrect preload of `_root` in `DefineFunction2` function calls.
This is caused by the fact that `avm.root_object` references the *current* stack frame, not the one we are about to introduce. Ergo, we need to pull the base clip of the *new* stack frame and find it's root.

This particular behavior only crops up in situations where there can be multiple root objects, at least until we implement `_lockroot`.
2020-02-22 00:02:51 -05:00
David Wendt 766ded6dfd When replacing a movie clip with another movie, don't wipe out the entire display object base as that disassociates us from our parent, siblings, and most importantly, *layer depth*. 2020-02-22 00:02:51 -05:00
David Wendt e0b4a0f193 Top-level layers are referenced via their path (`_leveln`) rather than name - in fact, their name is always the empty string. 2020-02-22 00:02:51 -05:00
David Wendt 00f88f9e87 Use the depth to indicate which layer a particular root clip is, and then use that to calculate it's `_leveln` path. 2020-02-22 00:02:50 -05:00
David Wendt 8ef759d377 Top-level layers do not get an instance name of `_leveln`. 2020-02-22 00:02:50 -05:00
David Wendt 9adf0f43d7 Allow levels to be read as scope variables, and add a test for this. 2020-02-22 00:02:50 -05:00
David Wendt 5a7e530c91 Add a test for cross-movie `_root`.
This test does not pass yet. Other layers need to resolve as target paths in order for this to happen.
2020-02-22 00:02:48 -05:00
David Wendt aa6aba13dd Abolish `context.root` completely.
`_root` is calculated dynamically based on the clip the currently executing function was called in.

Other things that used `context.root` have been changed to either update all layers or just update layer 0, which is the former `context.root`.
2020-02-22 00:02:46 -05:00
David Wendt 33d26b9149 Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt aab339880d Implement `XML.load()`, with tests.
Interestingly enough, very little actually has to be done inside the async process for XML. The async process basically just fetches data and fires an event handler when it's done. Everything else is handled via a system builtin, `XML.onData`.
2020-02-22 00:02:45 -05:00
David Wendt 538a5f05e5 Add tests for various forms of `loadVariables`.
Surprisingly enough these tests passed without any changes, somehow.
2020-02-22 00:02:43 -05:00
David Wendt c00ecccd1f Basic, stub implementation of `MovieClipLoader.getProgress`, plus test.
This implementation just returns the size of the current loaded movie. The test is also deliberately written to be loose on timings so that it likely won't see a partially loaded movie. (I don't want it to be a test of load events, so I just wait a few frames, rather than the correct way of waiting for `onLoadComplete`.)

Until we support streaming file loads, we can't faithfully support these properties. Still, it's better to have them, just in case.
2020-02-22 00:02:42 -05:00
David Wendt 3f7e3a9ed8 Implement `MovieClipLoader.unloadClip`, with tests. 2020-02-22 00:02:41 -05:00
David Wendt a132226da4 Run `onLoadInit` at the *end* of a frame, rather than before the movie clip's own actions.
This is technically better, but it may make more sense to trigger `ClipEvent::Load` at the start of the next frame instead. Furthermore, I don't know if other forms of load events should trigger on the next frame (or end of the current one) like this.
2020-02-22 00:02:39 -05:00
David Wendt 55734619f7 `GetUrl2` can accept a `DisplayObject` as target in `LoadTargetFlag` mode.
I have no idea what happens to non-MovieClip objects, or if I'm really supposed to `coerce_to_string` here.
2020-02-22 00:02:36 -05:00
David Wendt d49c0e9bf7 Rewrite some of the unload and cliploader tests to be more generous with load timing.
Loads in Flash Player, like all web technologies, are asynchronous tasks of some kind (probably a separate thread). They appear to operate on some kind of a delay. If I `trace` each frame out, like in the previous version of `mcl_loadclip`, you get a series of events that look like this:

1. Parent frame 1
2. Parent frame 2
3. Event: onLoadStart
4. Event: onLoadProgress
5. Event: onLoadComplete
6. Parent frame 3
7. Event: onLoadInit

If I run that version of the test on Ruffle, everything happens after frame 1. This is an artifact of how we're testing asynchronous behavior in Ruffle. In order to guarantee test determinism, we have a dummy implementation of `fetch` that does a blocking load, and we poll all futures every frame of execution. This means that there is a very specific order of execution with these tests, which is good for testing, but probably isn't 100% accurate.

Flash Player appears to delay all loads by at least one frame, even loads that are coming from disk which should load immediately. I don't know if this is intentional or not, so I don't want to implement a load delay just for the sake of making tests pass. Ergo, I'm loosening the tests to just test the ability to load and unload movies, and fire events from a loader.

Specifically:

1. `mcl_loadclip` no longer traces out frames of the parent timeline
2. `unloadmovie` et. all use a target movie that doesn't fail the test until 10 frames have passed.

If someone can find a movie network that breaks with fast loading, then I'll consider implementing explicit frame delays for async tasks. Otherwise, this is how we're testing this.
2020-02-22 00:01:22 -05:00
David Wendt 8ece2d1b31 Add another ignored test, this time measuring the timing of load events broadcasted by `MovieClipLoader`. We're loading too early, which is why this is ignored. 2020-02-22 00:01:20 -05:00
David Wendt b56c3b6aed Fire events directly onto `broadcastMessage` instead of the individual event handlers on the `MovieClipLoader`, so that listeners run correctly.
Also, this fixes a double-borrow for `onClipInit`.
2020-02-22 00:01:19 -05:00
David Wendt 89e5dd97f3 Implement `MovieClipLoader.loadClip` 2020-02-22 00:01:19 -05:00
David Wendt 162b6b70f8 Allow unloading a movie by sending `None` to `replace_with_movie`.
This also adjusts `MovieClip.unloadMovie` to do just that, instead of removing the clip from the display list. We also have to unload clips when loading new movies into them, since `unloadMovie` desugars to loading `""` as the URL.
2020-02-22 00:01:19 -05:00
David Wendt 8ef4a94672 Add new tests for `unloadMovie`, `unloadMovieNum`, and `MovieClip.unloadMovie`.
They currently fail in Ruffle, so they're ignored.
2020-02-22 00:01:18 -05:00
David Wendt cc5dff4254 Add a test for `MovieClip.loadMovie`. 2020-02-22 00:01:17 -05:00
David Wendt 82d305a0f5 Add test for `loadmovienum` 2020-02-22 00:01:16 -05:00
David Wendt a9621da47d Add tests for `loadMovie`.
This test also includes changes to the SWF testing environment to allow asynchronous movie loads to execute.
2020-02-22 00:01:15 -05:00
David Wendt a8545ee277 Implement `onLoadInit` by pulling `LoadManager` into all clip load events. 2020-02-22 00:01:14 -05:00
David Wendt 7ff885a0de Implement `MovieClipLoader` event broadcasts for `onLoadStart`, `onLoadProgress`, `onLoadComplete`, and `onLoadError`.
Note that we do not implement `onLoadInit` yet - this requires some ability to trigger an event when another movie clip loads.
2020-02-22 00:01:14 -05:00
David Wendt db41bec91e Implement `MovieClipLoader`'s `addListener`, `removeListener`, and `broadcastMessage` methods.
Interestingly, this constitutes an implementation of `AsBroadcaster`. It appears Macromedia decided to implement event handling on `MovieClipLoader` in a very similar fashion to `AsBroadcaster`, down to invoking `broadcastMessage` and searching a `_listeners` property for listeners.
2020-02-22 00:01:12 -05:00
David Wendt b7d318a897 Implement `MovieClip.loadMovie`, `MovieClip.loadVariables`, and `MovieClip.unloadMovie`.
*De*implement the free function versions of the above, as well as their `Num` variants, since they don't actually exist as callables. Instead, the ActionScript compiler treats them as preprocessor functions that represent various forms of `ActionGetURL`/`ActionGetURL2`.
2020-02-21 23:59:13 -05:00
David Wendt 31b1364b82 Implement `unloadMovie` / `unloadMovieNum` 2020-02-21 23:58:00 -05:00
David Wendt b2b2a165fc Implement `loadVariables` and `loadVariablesNum`. 2020-02-21 23:58:00 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt 3fe6884c90 Refactor layer resolution into a separate function.
This function is part of `Avm1`, rather than a hypothetical `LayerManager`, because we're going to need to eventually construct layers differently for AVM2.
2020-02-21 23:57:59 -05:00
David Wendt ea28c2c4a2 Impl `loadMovie` / `loadMovieNum` (sans local variable support) 2020-02-21 23:57:59 -05:00
David Wendt 07637fe676 Replaced movies should start out playing. This fixes a regression from a previous rebase. 2020-02-21 23:57:58 -05:00
David Wendt 64b787b73f Implement `Collect` for `Loader`. (How did this compile without that?) 2020-02-21 23:57:58 -05:00
David Wendt d84e11ed40 Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it. 2020-02-21 23:57:58 -05:00
David Wendt 2d7a4fef28 `Sound` methods that reference sounds by library export name should default to `_layer0`'s library if the `Sound` was created without a movie clip target. 2020-02-21 23:57:57 -05:00
David Wendt 6b78ec6e03 More thoroughly clean `MovieClip`s that have movies loaded into them. This does everything except wipe the object it's attached to - I need further testing to see how Flash handles that. 2020-02-21 23:57:57 -05:00
David Wendt 2a82d21966 Change the layer list from a static array to a `BTreeMap`.
Flash allows creating layers at any 31-bit height without issue, so this should support similar limitations.
2020-02-21 23:57:57 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 5ce499d11e Add separate libraries for each loaded movie. 2020-02-21 23:57:56 -05:00
David Wendt e0c0779bd0 Make sure to preload all loaded clips. 2020-02-21 23:57:55 -05:00
David Wendt 6da374c567 Implement loading movies into `_leveln` via `ActionGetUrl` 2020-02-21 23:57:55 -05:00
David Wendt ed799fd2b9 Split the player up into nine layers, each of which is a separate root movie clip. 2020-02-21 23:57:55 -05:00
David Wendt 8c9d290db7 Implement the MovieClip loading portion of `ActionGetURL2`. 2020-02-21 23:57:54 -05:00
David Wendt 5ed5876e9a Merge SWF data and version into a single structure. Refactor everything that interacts with it to use `SwfSlice`s. 2020-02-21 23:57:53 -05:00
David Wendt 250ec13c12 Implement LoadVariablesFlag.
This has some subtle problems: we cannot hold references to garbage-collected data in Futures, so we have to arrange for the AVM itself to forcibly root them for us. Then we get them back when our async code is ready to do something to the AVM.
2020-02-21 23:44:06 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 491d94c947 Pinbox all Futures.
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.

The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.

Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt 00d25a768c Extremely basic impl of fetch/spawn methods for getting data off the web 2020-02-21 23:44:05 -05:00
David Wendt 2137b9f1fd Migrate `set_frame_rate` into the core `AudioBackend` trait 2020-02-21 23:44:05 -05:00
David Wendt c1cf73ccb3 Add a public method to trigger a player update.
User-defined player updates are treated the same as if a stage frame had been run: queued actions are executed and garbage is collected.
2020-02-21 23:44:04 -05:00
Mike Welsh f80c188048 core: Stop stream sounds when a clip is removed 2020-02-21 19:24:45 -08:00
Mike Welsh 6b503ac053 avm1: Fix DefineFunction2 preload order when _parent is undefined
The order is misdocumented in SWF19 (and also miscompiled assuming
this incorrect order by the Flash IDE!).

`_global` gets preloaded before `_parent`.
2020-02-20 12:58:26 -08:00
Mike Welsh dc1f99e2ba tests: Add test for misdocumented DefineFunction2 register preload 2020-02-20 12:58:26 -08:00
Mike Welsh 10fb6c7c04 tests: Add define_function2_preload test 2020-02-19 23:22:33 -08:00
Mike Welsh 19d0bf64a9 avm1: Preload _parent directly from base clip
When `_parent` is preloaded  in a `DefineFunction2` action,
we previously resolve it on the scope chain. This could cause
double borrow panics as the parent object could already be
borrowed, and also this matches the behavior of the official Flash
player.

Addresses #398.
2020-02-19 23:22:33 -08:00
Mike Welsh 8d7e58011e avm1: undefined coerces to "" in SWFv6 and below
Except in the AVM1 trace op, which will print out "undefined".
2020-02-19 10:47:43 -08:00
Mike Welsh dfde98da7d tests: Add tests for coercing undefined to string in SWF6 2020-02-19 10:47:43 -08:00
Mike Welsh 452ac84f0e tests: Uncomment Number.POSITIVE_INFINITY/Number.NEGATIVE_INFINITY tests 2020-02-18 10:17:55 -08:00
Mike Welsh c073afb077 avm1: Use proper value for Number.MIN_VALUE
This is the smallest positive number, not the most negative value.
This is actually the smallest positive subnormal f64, which Rust
does not provide a constant for. This is ~5e-324.
2020-02-18 10:17:55 -08:00
Mike Welsh 6bbe1dbab8 avm1: Match Flash when converting exotic numbers to string (fix #361)
Match Flash's more closely when converting number to string:
 * NAN -> NaN
 * inf -> Infinity
 * -inf -> -Infinity
 * Use exponential notation for very large/very small

This is a little bit of a cheat by using Rust's number-to-string
formatting for exponentials, and shoving a sign in front of the
exponent.
2020-02-18 10:17:55 -08:00
Mike Welsh 324dd1c5e4 tests: Add swf_tests_approx macro
Use this macro to test numeric calculations that might have some
variance using approx_eq.
2020-02-17 15:42:29 -08:00
Mike Welsh b6249cdb73 tests: Add localToGlobal/globalToLocal test 2020-02-17 15:42:29 -08:00
Mike Welsh 2af21d87e0 avm1: Implement MovieClip.localToGlobal/globalToLocal 2020-02-17 15:42:29 -08:00
Mike Welsh cd94486f7e desktop: Fix stream audio from prematurely ending (fix #222) 2020-02-14 20:32:25 -08:00
Mike Welsh 7c406732c7 audio: Ensure stream sounds stop upon goto/loop (fix #370) 2020-02-14 20:32:25 -08:00
Mike Welsh 9ad069e11a avm1: Improve display object property setters for weird values
Setting a property such as _x to undefined or null should have no
effect. This was working for v7+ SWFs because it would coerce to
NaN and we toss out NaNs. But on v6 and below, these coerce to 0
and would end up setting the property to 0.

Explicitly check for undefined/null and bail out. Fixes #380.

Also adjust the _visible setter, since this actually coerces to a
number (because of its legacy from SWFv4). For example,
_visible = "" should have no effect.
2020-02-14 15:34:14 -08:00
Mike Welsh 3a1a73ae11 tests: Add more tests for display object properties
Add more _x = weirdo value tests, and copy the test into a v6 SWF.
(because undefined etc. can coerce to 0 instead of NaN in SWFv6).
2020-02-14 15:34:14 -08:00
Mike Welsh 7d14b98f3b avm1: Ignore undefined values in Color.setTransform
If a property is not set on the object passed to Color.setTransform,
then that channel is left unmodified. This fixes invisible objects
in some games (fixes #369, addresses #380).

Also improve handling of wrapping/invalid values to better match the
behavior in the Flash Player (some work pending on #193).
2020-02-13 18:06:27 -08:00
Mike Welsh 21f117e7bc avm1: Add Value::coerce_to_i16 2020-02-13 18:06:27 -08:00
Mike Welsh 19df074a79 tests: Add more tests for AVM1 Color object
Include not defined values, wrapping values, invalid values.
2020-02-13 18:06:27 -08:00
David Wendt 18516c8eac Pre-strip HTML from HTML tags, rather than skipping them. 2020-02-03 19:32:05 -05:00
David Wendt 7d225f8b55 Fix overflow when shifting `u8`s 2020-02-03 14:46:36 -05:00
David Wendt 3d6b00c1e4 Impl the remaining text layout properties 2020-02-03 14:46:36 -05:00
David Wendt 517e7ce9ff Add word-wrap for `measure_text` and caching for word-wrap calculations 2020-02-03 14:46:36 -05:00
David Wendt 5e808c8cd6 Adjust the wordwrap machinery to work in break points (indicies where new lines start) so we can cache them later 2020-02-03 14:46:35 -05:00
David Wendt fb8664c818 Implement wordWrap and multiline rendering, poorly 2020-02-03 14:46:35 -05:00
David Wendt 7df8eb7674 Impl `is_multiline`'s effect of respecting newlines 2020-02-03 14:46:35 -05:00
David Wendt f95ec777de Also impl storage of the `wordWrap` flag 2020-02-03 14:46:34 -05:00
David Wendt 819757e2b6 Fix text measurement now that the underlying SWF tags are correctly parsed as `Twips`.
Transform coordinates are always in twips, so we have to convert pixels to twips when evaluating the font, and then convert back when measuring.
2020-02-03 14:46:34 -05:00
David Wendt 63b7d172f4 `TextRecord.height` is also in `Twips`.
Notably, the `Text` rendering code does not appear to actually work in pixel scale.
2020-02-03 14:46:34 -05:00
David Wendt fde7715fb8 `EditText.height` is in `Twips` 2020-02-03 14:46:33 -05:00
David Wendt 75022f36d2 Pull `TextFormat` into the `font` module.
Also, since there's a separate function for attaching virtual properties to an AVM1 `TextField` object, let's use that!
2020-02-03 14:46:33 -05:00
David Wendt 4b3660bf2c Impl get/set for `is_multiline`. 2020-02-03 14:46:32 -05:00