Commit Graph

8164 Commits

Author SHA1 Message Date
Nathan Adams cbe17c4455 tests: Filter early to avoid creating test info (and thus wgpu) for tests that won't run 2023-01-28 12:15:59 -07:00
Nathan Adams 9b43836d1d tests: Allow executing of with_renderer tests always, but image comparison is still gated 2023-01-28 12:15:59 -07:00
Nathan Adams 836468b6dd tests: Add player_options.with_renderer option, automatically set when image = true 2023-01-28 12:15:59 -07:00
Nathan Adams 6acf6009ef tests: Made PlayerOptions non optional (just empty default), and it works with a PlayerBuilder instead of a Player 2023-01-28 12:15:59 -07:00
Nathan Adams e614f788af tests: Refactor code so all testing goes through Test::test(), allows for approximations with custom hooks 2023-01-28 12:15:59 -07:00
Nathan Adams 8b02045c6b tests: Readd custom assert_eq 2023-01-28 12:15:59 -07:00
Nathan Adams a340318486 tests: Refactor runner methods to take in &Test and not direct values 2023-01-28 12:15:59 -07:00
Nathan Adams 56bc2b5051 tests: Added Test::should_run() 2023-01-28 12:15:59 -07:00
Nathan Adams dda8debadc tests: Move shared object tests to their own file 2023-01-28 12:15:59 -07:00
Nathan Adams 792d68d370 tests: Move TestLogBackend to runner 2023-01-28 12:15:59 -07:00
Nathan Adams 99da686822 tests: Move external interface tests to their own file 2023-01-28 12:15:59 -07:00
Nathan Adams ccc7c0a424 tests: Move ExternalInterfaceTestProvider to its own mod 2023-01-28 12:15:59 -07:00
Nathan Adams c5ab440083 tests: Move run_test(test) to Test::run() 2023-01-28 12:15:59 -07:00
Nathan Adams 6384034e47 tests: Move test_swf_with_hooks to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams ce8cb9501b tests: Move test_swf_approx to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams 818897b74e tests: Move run_swf to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams 4418431bfe tests: Move assert_eq to utils 2023-01-28 12:15:59 -07:00
Nathan Adams a741f373b4 tests: Take in a &Path for various paths 2023-01-28 12:15:59 -07:00
Nathan Adams 83af3e6b4e tests: Extract Test struct that contains all the info for a test 2023-01-28 12:15:59 -07:00
Nathan Adams ff8506d351 tests: Extract TestOptions::read() for parsing a file 2023-01-28 12:15:59 -07:00
Nathan Adams 316df5b415 tests: Extract TestOptions into its own file 2023-01-28 12:15:59 -07:00
David Wendt cfa259fe57 chore: Reproducible archive should include the whole project, not just the web subdir 2023-01-27 18:01:51 -07:00
Nathan Adams 7d234956eb tests: Move tests away from giant macro to individual test.toml files that describe the test 2023-01-27 13:53:43 +01:00
renovate[bot] 175d131986 fix(deps): update rust crate webbrowser to 0.8.6 2023-01-27 01:00:30 +01:00
CUB3D 56fd9adbf9 web: Add key code for NumpadEnter 2023-01-24 22:12:32 -06:00
CUB3D f559fe0077 desktop: Add key code for Numpad Enter 2023-01-24 22:12:32 -06:00
CUB3D 92d1e81a16 desktop: Add keycodes for Tab, Return and Backspace 2023-01-24 22:12:32 -06:00
Aaron Hill 7ba960987c core: Display class name in ErrorObject debug impl
This lets us know something about the type of error
that was thrown, and doesn't require an Activation/UpdateContext.
2023-01-24 20:38:45 -06:00
TÖRÖK Attila e3ed59cfa7 chore: Run cargo update 2023-01-24 20:10:40 -06:00
TÖRÖK Attila e77b1e379c core/audio: mp3: Use MpaReader instead of the deprecated Mp3Reader from Symphonia 2023-01-24 20:10:40 -06:00
renovate[bot] 8b6eef1715 fix(deps): update rust dependencies 2023-01-24 20:10:40 -06:00
David Wendt f213ec40fc chore: `npm ci` must run before any other Node scripts 2023-01-24 01:45:43 +01:00
Nathan Adams 1bfa69ade2 wgpu: Guard against infinite loops in gradient shader - fixes #9260 2023-01-23 23:25:30 +01:00
Daniel Jacobs 0a04b22a79 avm2: Stub simple flash.text.engine enums 2023-01-23 13:51:26 -06:00
Aaron Hill ffc393e3e8 render: Work around naga_oil duplicate definition bug 2023-01-23 11:31:04 +01:00
Aaron Hill fc3c2a2297 Update wgpu
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill a71d14d31c Fix wasm build 2023-01-23 11:31:04 +01:00
Aaron Hill 0fe8ef6c2d Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
Aaron Hill 6fe7af58d5 Move back to upstream wgpu repository
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
David Wendt d280d44eed chore: JS-side lints 2023-01-23 10:40:26 +01:00
David Wendt 2e09ca3772 core: Add CI step for sealing the version and producing a version-sealed source archive. 2023-01-23 10:40:26 +01:00
David Wendt 5c6de440e1 core: Enable repro builds on existing CI workflow 2023-01-23 10:40:26 +01:00
David Wendt 77bfade934 core: Allow storing build info in a JSON file for reproducible builds. 2023-01-23 10:40:26 +01:00
AsukaMinato b40adc7568 remove the no-used import 2023-01-23 10:22:12 +01:00
AsukaMinato 7e89e7b411 reduce some indents. 2023-01-23 10:22:12 +01:00
MartySVK ad688b45da
avm2: added Stage.fullScreenSourceRect stub (#9265)
* avm2: added Stage.fullScreenSourceRect

* fixing checks I hope
2023-01-22 16:29:12 -05:00
Aaron Hill 8717aff938 web: Split out npm build of 'ruffle-core' from other npm modules
Running 'npm run build --workspaces' will run the 'build' script for all
workspaces, even if one fails. Since all of the other workspaces depend
on 'ruffle-core', running them after a ruffle-core build failure just
produces useless errors in the CI logs.
2023-01-21 16:15:19 -05:00
Aaron Hill e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` (#9184)
* Take two: Delay reading image back from render backend using `SyncHandle`

This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).

In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.

Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.

* core: Skip GPU->CPU sync for source and target BitmapData during draw

* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
MartySVK 6d5f6385a5
avm2: added TextField.restrict stub (#9218)
* added TextField.restrict stub

Co-authored-by: Martin Mravec <marty.devil@gmail.com>
2023-01-19 22:23:33 -05:00
Bale f19e31d005 ci: Ensure `GHA_REPO_ALIVE` starts off as true 2023-01-18 22:13:14 -08:00