The mouse picking behavior in AVM2 interacts in complicated
ways with `mouseEnabled` and `mouseChildren.` It's sufficiently
different from AVM1 that I decided to split the logic into separate
`mouse_pick_avm1` and `mouse_pick_avm2` methods.
The `mouseChildren` property is now fully implemented.
Additionally, the `click_block` tests now work correctly
under Ruffle.
Combined with the orphan-movie PR, this is enough to make
SteamBirds fully playable (though performance greatly degrades
over a course of a level).
Since `initial_data` was removed from `Character::Bitmap` in #9143,
it now holds a single field. Move back to an unnamed field, which
aligns with the other `Character` enum variants.
These getters were previously calling `local_to_global`
with the unused localX/localY coordinate set to 0. Howver,
`local_to_global` does a matrix multiplication, which in general
will depend on both the x and y values. This was causing the getters
to return incorrect results when any of the `transform.matrix` values
included a non-diagonal matrix.
We now call `local_to_transform` with the real `localX` and `localY`
values.
The Newgrounds API checks `Security.sandboxType` to see if it should
run in debug mode or not (which determines whether or not medals
can actually be unlocked).
For now, desktop continues to use `localTrusted` as the default,
while web now uses `remote`. We might want to make this configurable
at some point, but this should be good enough for now (and better
match Flash's behavior).
Flash supports calling `Sound.play`, `SoundChannel.stop`, and
`SoundChannel.soundTransform` while a sound load is in progress
(e.g. immediately after calling `Sound.load`).
To support this, we queue up information inside `SoundObject`
and `SoundChannelObject` when a load is in progress. When a load
completes, we trigger any queued `Sound.play` and `SoundChannel.stop`
calls, and apply the most recent `SoundChannel.soundTransform`
If we're going to overwrite the CPU pixels with the result of a
GPU operation, make sure the GPU texture is up to date with the
latest CPU pixels. I've also renamed the method to
`overwrite_cpu_pixels_from_gpu` to better reflect how it should
be used.
This is needed by the Newgrounds API. We don't have the ability
to make fake requests to HTTP urls in our test frameworks,
so I haven't added any tests for this. However, I tested locally
that this allows the Newgrounds API to work (and got a medal
in Cloud Wars).