Commit Graph

784 Commits

Author SHA1 Message Date
Aaron Hill 0864853d44 avm2: Allow passing `null` to `Context3D.setProgram`
This clears the vertex and fragment shader programs
(bringing the Context3D back to its initial state).
2023-05-20 16:23:03 -05:00
Aaron Hill 7619594b1c agal: Implement Float1 to vec4f conversion 2023-05-18 16:12:22 -05:00
Aaron Hill 7004e98b23 avm2: Don't validate Context3DVertexBufferFormat when buffer is null
This matches Flash Player's behavior - some SWFS try to pass in 'null'
for both the buffer and format.
2023-05-18 15:14:29 -05:00
iwannabethedev 8cd5414c5d
Fix overflow bug in `shape_utils::winding_number_line()` 2023-05-17 07:21:13 +03:00
renovate[bot] f969bdce71 fix(deps): update wasm-bindgen 2023-05-17 06:44:50 +03:00
relrelb 1065662e84 web: Use `JsValue::from_bool()` 2023-05-15 21:04:47 +03:00
Aaron Hill bd2be88711 wgpu: Fix MSAA and depth buffer handling in SetRenderToTexture
When multisampling is enabled, we should create a new multisampled texture,
and use the existing texture as the resolve buffer. We also need to
call `update_has_depth_texture` to keep our pipeline aware of whether
or not we currently have a depth buffer attached.

Makes progress on #10641 (it has a stack overflow after
this PR, due to an unrelated issue).
2023-05-15 09:34:30 -05:00
renovate[bot] 5b26d1b2ee fix(deps): update wasm-bindgen 2023-05-15 10:00:49 +03:00
relrelb 4a26ceb14b render: Use `swf::Point<Twips>` in more places 2023-05-14 22:48:41 +03:00
relrelb 220f8cd1cf render: Use `swf::Point<Twips>` in `shape_hit_test()` 2023-05-14 22:48:41 +03:00
relrelb 25a1d53f72 render: Use `swf::Point<Twips>` in `calculate_shape_bounds()` 2023-05-14 22:48:41 +03:00
relrelb 598c8cde0e render: Use `swf::Point<Twips>` in `DrawCommand::CurveTo` 2023-05-14 22:48:41 +03:00
relrelb 544e445d2f render: Use `swf::Point<Twips>` in `DrawCommand::LineTo` 2023-05-14 22:48:41 +03:00
relrelb e5c7d70f3f render: Use `swf::Point<Twips>` in `DrawCommand::MoveTo` 2023-05-14 22:48:41 +03:00
iwannabethedev a023e11098 render: Clean-up. 2023-05-12 22:42:44 +02:00
iwannabethedev 77e1cc96c2 render: Fix of panic in #10955. 2023-05-12 22:42:44 +02:00
relrelb 660acac427 swf: Use `PointDelta<Twips>` in `ShapeRecord` 2023-05-11 08:55:44 +03:00
relrelb b93a32af0f swf: Use `Point<Twips>` in `StyleChangeData::move_to`
No functionality change.
2023-05-11 08:55:44 +03:00
Aaron Hill e488cc9f7a wgpu: Allow unaligned writes to IndexBuffer3D
wgpu requires buffer copy sizes and offsets to be 4-byte aligned.
Unfortunately, ActionScript can perform 2-byte aligned uploads
into an IndexBuffer3D.

To support this, we now keep a copy of the IndexBuffer3D on the CPU.
When performing an upload to the buffer, we round the offset down
and the size up to the nearest 4-byte aligned value. The cpu buffer
is used to fill out the write with existing data, so that we don't
corrupt the contents of the GPU buffer.

To avoid introducing a new RefCell, I've changed IndexBuffer3D
to use a `Box` instead of an `Rc` to store the trait object.
This allows us to pass a mutable reference down to the backend.
2023-05-10 18:20:29 -05:00
Nathan Adams 2b6829692c wgpu: Resize textures if they're bigger than the system supports 2023-05-05 19:03:15 +02:00
Aaron Hill 22c13d41da wgpu: Use Context3DCommand by value 2023-05-05 11:43:43 -05:00
Nathan Adams c5293bd981 core: Don't actually apply a filter if it's unsupported, just copy 2023-05-03 21:15:48 +02:00
Nathan Adams 50a0298d30 render: Fix calculations in PixelRegion::clamp_with_intersection (+ new test) 2023-05-03 21:15:48 +02:00
Nathan Adams adabb81804 core: Introduce PixelRegion::clamp_with_intersection and made most operations with two overlapping regions use it 2023-05-03 21:15:48 +02:00
iwannabethedev 49962edf3a render: Fix obsolete/wrong documentation. 2023-05-03 09:26:37 +03:00
relrelb 85a9ec77c5 render: Fix wgpu renderer name 2023-05-03 01:12:19 +03:00
iwannabethedev 307f364d6f
web: Log used renderer
Log which renderer-backend was actually used in the
browser console.
2023-05-02 23:59:57 +03:00
relrelb 24079518d9 tests: Expand `Matrix` unit tests to cover `PointDelta`s 2023-04-29 22:29:37 +03:00
relrelb ef79d556b4 tests: Allow trailing commas in `Matrix` unit tests 2023-04-29 22:29:37 +03:00
relrelb 3046d68da1 swf: Introduce `PointDelta`
Generally, when transforming a difference between two points, `p1`
and `p2`, with a matrix `m`, we would like the following property
to hold:

```
m * (p1 - p2) == m * p1 - m * p2
```

Unfortunately, it wasn't like this before, because matrices have a
translation component, which is non-linear. In `m * p1 - m * p2`,
the translations of `m * p1` and `m * p2` are the same and therefore
cancel out each other. However, in `m * (p1 - p2)` the translation
stays.

In order to preserve this property, introduce a new `PointDelta`
type which is not subject to translation when transformed by a matrix.

For now, the following operations are supported:

* `Point - Point -> PointDelta`
* `Point + PointDelta -> Point`
* `Point += PointDelta`
* `Point - PointDelta -> Point`
* `Point -= PointDelta`

As a consequence, the expression `position + global_to_local_matrix * mouse_delta`
in `update_drag()` now ignores translation, which fixes #817.
2023-04-29 22:29:37 +03:00
relrelb 60ffe07ae7 chore: Use `swf::Point` in many places
Convert nearly all instances of `(Twips, Twips)` (maybe besides in
`shape_utils.rs`) to `swf::Point<Twips>`.
2023-04-27 22:14:03 +03:00
Aaron Hill 3bb8c8fb4f wgpu: Update wgpu to 0.16.0 and naga to 0.12.0 2023-04-25 09:24:53 -05:00
Nathan Adams d9241c914e chore: Hold wgpu and naga back until naga_oil updates to naga 0.12 2023-04-24 01:22:07 +02:00
renovate[bot] 3b3c08a354 chore(deps): lock file maintenance rust dependencies 2023-04-24 01:22:07 +02:00
Nathan Adams 4f4327b152 wgpu: Fix drawing a transparent bitmap with MSAA 2023-04-18 23:15:42 +02:00
Aaron Hill 962cf92223 avm2: Implement Context3D.setSamplerStateAt
This fixes pixelated backgrounds in Fancy Pants World 4 Part 3
2023-04-05 16:44:07 -07:00
Mike Welsh 7a6e6cf214 naga-agal: Add fractal shader test 2023-04-05 12:22:13 -07:00
Mike Welsh b578849958 naga-agal: Allow boolean binary ops with multiple components 2023-04-05 12:22:13 -07:00
Mike Welsh e92e530321 naga-agal: Support `abs` op 2023-04-05 12:22:13 -07:00
Mike Welsh 792cfd82c7 avm2: Implement `Context3D.setColorMask` 2023-04-05 12:22:13 -07:00
Mike Welsh e07bde884e render: Inline `CommandList` methods 2023-04-04 13:10:45 -07:00
Mike Welsh 7779416894 render: Fix masker-in-masker rendering
Flash does not support nested mask regions and instead merges them
into a single clip region.

For example, this occurs when using a dynamic text field as a mask.
One mask layer contains the glyphs, while the second layer is the
bounds of the text field. The text field bounds end up being
ignored when the text field is used as a mask, allowing the text
outside the bounds to be visible.

Add `CommandList::maskers_in_progress` to keep track of the mask
state and discard drawing commands for inner maskers.

Fixes #9664.
2023-04-04 13:10:45 -07:00
Nathan Adams 06bc4e1403 wgpu: Fix sync issue introduced in #9753 and added test 2023-04-04 11:11:57 -07:00
TÖRÖK Attila 2ad43994b8 video: Don't do colorspace conversion in the video backend 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 493971ab8a render: Make RenderBackend::update_texture() take a Bitmap (like register_bitmap()) 2023-04-04 00:15:07 -07:00
TÖRÖK Attila c9a2c636c9 render/webgl: Make use of Bitmap::to_rgb() to avoid making an alpha channel for Yuv420p bitmaps 2023-04-04 00:15:07 -07:00
TÖRÖK Attila ba43b0930f render: Add Bitmap::to_rgb() 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 5f94476b2a render: Add BitmapFormat::Yuv420p and BitmapFormat::Yuva420p 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 322e17a5ab render: Bitmap::bytes_per_pixel() -> Bitmap::length_for_size() 2023-04-04 00:15:07 -07:00
Mike Welsh 549a06d00f wgpu: Slight optimization to color shader
The color doesn't change per pixel, so calculate the color in the
vertex stage instead of the fragment stage.
2023-04-03 14:33:37 -07:00