Commit Graph

564 Commits

Author SHA1 Message Date
Mike Welsh 0d91fb423e core: Goto only runs if frame is an integer 2020-01-30 15:17:01 -08:00
Mike Welsh c079cb3bca core: Don't run frame actions when seeking past end of timeline
If you goto past the final loaded frame of a timeline, for example,
with gotoAndStop(9999), this seeks to the final frame on the
timeline, but it doesn't run the actions on this frame.

MovieClip::goto_frame now will not run the final frame actions if
the target frame was not reached.
2020-01-30 15:17:01 -08:00
Mike Welsh 8aae07bbf3 core: Frame labels are case insensitive 2020-01-30 15:17:01 -08:00
Mike Welsh 62467bb880 avm1: Handle invalid parameters in GotoFrame2
Use the same code path for the global GotoFrame2 action and
MovieClip.gotoAndX, which properly handles out-of-range and invalid
values like NaN.

Fixes Disorderly hanging on game start
(https://www.newgrounds.com/portal/view/121896)
2020-01-30 15:17:01 -08:00
David Wendt a57d0e12b3 Do not apply a color filter at all unless rendering a bitmap or gradient.
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
Mike Welsh 003cc414aa core: Create clips in execution order during a goto
The list of goto commands is now a Vec that will already be in order
of creation. This ensures that subsequent ActionScript in these clips
runs in the correct order.
2020-01-28 04:15:08 -08:00
Mike Welsh 7532e89aff avm1: Use `resolve_target_display_object` in `Color`
Fixes the boss damage blinking in Alien Hominid. Target was a path
string.
2020-01-27 23:35:41 -08:00
Mike Welsh 69f19f03c4 avm1: Output trace warning for invalid SetTarget (fix #332) 2020-01-27 23:35:41 -08:00
Mike Welsh a0032b9aa1 avm1: Better handling of movie clip paths strings (fix #317)
Ops and functions that take a movie clip path in String form have
a very forgiving syntax. These include:
 * `SetTarget`
 * `CloneSprite`
 * `RemoveSprite`
 * `swapDepths`

This change adds `Avm1::resolve_target_display_object` to parse
these paths correctly, along with `target_paths` test to test a
wide variety of formats.

This also applies to `GetVariable`/`SetVariable`, which accept
target paths to variables and is used by some SWF4/5 content.
(fixes #324, #337).
2020-01-27 23:35:41 -08:00
Mike Welsh 2751b89d4e avm1: Root clip should not have a name
Previously we set the name of the root clip to `_level0`. Top-level
clips should actually have no name (`_root._name` returns `""`).

However, when constructing a dot path, `_level0` still gets inserted
by `DisplayObject::path` for the top-level, so that `trace(_root)`
still correctly prints `_level0`.

TODO: When `loadMovieNum` gets merged in, the proper level # needs
to be returned by `.DisplayObject::path`.
2020-01-27 23:35:41 -08:00
David Wendt db51ec9e3c Implement a separate `Object` impl for functions that holds an `Executable`. 2020-01-27 21:57:32 -05:00
David Wendt d217f51c6c Don't crash if `Function.prototype.call` is called without arguments. 2020-01-27 21:50:10 -05:00
David Wendt 2c0d892154 Implement Function.call/apply 2020-01-27 21:50:09 -05:00
Mike Welsh 4b7bac706b avm1: ActionNewMethod supports auto-boxing values
This allows `new ("FOO".bar)()`, although there is probably no
good reason to do this. :-)
2020-01-21 18:24:49 -08:00
Mike Welsh 70bec9437f tests: Boolean() returns undefined 2020-01-21 18:24:49 -08:00
Mike Welsh d9e7a6a960 avm1: Implement Boolean class 2020-01-21 18:24:49 -08:00
Mike Welsh e71099edd5 tests: Add primitive_type_globals test 2020-01-21 18:24:49 -08:00
Mike Welsh 8263d13fd0 avm1: Implement Number class 2020-01-21 18:24:49 -08:00
Mike Welsh b49357e46f avm1: Boxing a value calls the object constructor 2020-01-21 18:24:49 -08:00
Mike Welsh ccf62979a1 avm1: Implement String methods 2020-01-21 18:24:49 -08:00
David Wendt 2f9d50cdb8 Very rudimentary/basic/not-good implementation of `String`, plus auto-boxing for primitive strings getting their methods taken. 2020-01-21 18:24:49 -08:00
David Wendt 4d1e49882b Add another object class for boxed primitive values, because the language demands it. 2020-01-21 18:24:49 -08:00
Mike Welsh 13b4cd4c1b avm1: Add Value::coerce_to_i32/u32/u16 methods
Add these methods that will explicilty coerce a value to an int,
following the wrapping behavior in the ECMAScript specs (ToInt32,
ToUInt32, ToUInt16).

This also fixed an off-by-one error for negative numbers in the
previous implementation.

These will call `valueOf` if necessary. AVM code that requires an
integer will probably use one of these (`coerce_to_i32` usually).
2020-01-20 13:28:27 -08:00
Nathan Adams 4ad6ef8b83 core: Implemented Key.getCode() 2020-01-17 15:11:38 -08:00
Nathan Adams adceceed5d avm1: Removed redundant double registration of Key 2020-01-17 15:11:38 -08:00
Nathan Adams cef7d3eba2 avm1: Implement Key constants 2020-01-17 15:11:38 -08:00
Mike Welsh cf7a564f2c core: Fix properties not resetting in goto when rewinding
Properties of a display object would not reset when rewinding if
it existed in both the initial and final frames of the goto.
This fixes the weapons toggles in UFA.
2020-01-16 09:58:33 -08:00
Mike Welsh 8448fc80ef avm1: Don't panic when calling ActionRandom with <= 0 2020-01-14 00:05:13 -08:00
Mike Welsh 2d3801dac8 avm1: Implement ActionCall opcode 2020-01-14 00:04:11 -08:00
Nathan Adams fdf1d38d21 avm1: Implement remainder of Math 2020-01-13 15:57:56 -08:00
Mike Welsh 001a931afe avm1: Avm1::pop should always succeed
Don't return a Result from `pop`. Instead, emit a warning and
return Undefined if there is an underflow.
2020-01-07 15:59:14 -08:00
Mike Welsh 170813ffbf audio: Assume little endian for PCM unknown endian sounds 2020-01-07 02:40:09 -08:00
Mike Welsh a28e97d8c3 avm1: Don't push returns from non-function stack frames 2020-01-06 20:49:05 -08:00
Mike Welsh 7e05da6147 avm1: Fix issues with traversing the scope chain in SetVariable
When setting a variable in a function-local scope, if that variable
has not been defined in the function scope, it should be defined in
the executing movieclip's scope. Previously it would get defined
in the function's scope. Changed Scope::overwrite to Scope::set,
and modified the behavior to stop traversing and define the value
when it hits a movie clip Target scope.

Also, modified With scopes to properly add onto the end of the scope
chain.
2020-01-06 20:49:05 -08:00
David Wendt 0d1d0e8de7 Don't bother preserving the `Cow`ness of unescaped strings when we're going to clone them anyway. 2020-01-05 00:31:45 -05:00
David Wendt 7957434036 This is a copy type, copy it 2020-01-05 00:24:31 -05:00
David Wendt f8b5b8a032 Use `unwrap_or_default` where available 2020-01-05 00:22:36 -05:00
David Wendt ef7c5d7eb9 Move XML properties to separate functions rather than closures 2020-01-05 00:17:57 -05:00
David Wendt 14dba0d100 Log errors encountered when removing the children of a node we plan to parse XML into.
Also, remove a handful of unnecessary `#[allow(unused_must_use)]` instances.
2020-01-05 00:04:45 -05:00
David Wendt 464563a703 Change the no-double-introduction warning into a proper `assert!`. Add doc warning about the panic. 2020-01-05 00:00:29 -05:00
David Wendt 750e6e4370 Replace bare number constants for XML errors with symbolic `const` values 2020-01-04 23:56:10 -05:00
David Wendt fd541fabea Implement `status`.
I'm not entirely sure how to test this one - the list of errors that Flash kicks out for XML and the list of errors that `quick_xml` kicks out don't line up at all; so I just ensured that any error is a negative number (currently the one for OOM errors) and stuck whatever errors *did* match up together.

Consequently I don't know entirely *how* to write tests for this.
2020-01-04 19:00:49 -05:00
David Wendt f3226537bf Implement `idMap`.
`idMap` is a strange property; it's only populated with nodes which had a given `id` *at the time of parsing*, and said nodes continue to be referenced even if the node is removed from the document. I have yet to find a way by which nodes can be deleted from `idMap`.

It also takes expandos, so this has to be a new retained object on the XML document. I originally considered not creating *another* `Object` impl and populating a regular `ScriptObject` with nodes, but that meant we couldn't lazy-instantiate their AVM1 side counterparts. Boo. :/
2020-01-04 19:00:48 -05:00
David Wendt 823e8602ff Impl `XML.parseXML` 2020-01-04 19:00:46 -05:00
David Wendt d00ef01965 Add a convenience method: `XMLNode.into_string` 2020-01-04 19:00:46 -05:00
David Wendt 2c790f1d41 Filter non-AS2 compatible nodes from toString output, and add non-SWF tests for XML filtering. 2020-01-04 19:00:45 -05:00
David Wendt e2fa685d41 Fix tagname parsing.
There is a bug in `quick_xml` - or at least, I *think* it's a bug - where the `unescaped` method of `BytesStart` yields a bunch of attributes if you have slightly invalid crap in your tag like `xmlns:`. To work around it, I turned off unescaping; we're instead using `name` and ignoring unescaping. This will probably fail somewhere.
2020-01-04 19:00:44 -05:00
David Wendt e1034fce31 clippy compliance 2020-01-04 19:00:44 -05:00
David Wendt 7ac3204759 format prev commit 2020-01-04 19:00:43 -05:00
David Wendt db38982ffb For some reason, text nodes have an attributes object. 2020-01-04 19:00:42 -05:00