Commit Graph

145 Commits

Author SHA1 Message Date
relrelb 8a7e96b0d5 avm2: Split `names.rs`
Into `namespace.rs`, `multiname.rs` and `qname.rs`, for better code
organization.
2022-08-13 02:12:53 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
relrelb cad3cd8dbf avm2: Inline `Activation::run_stack_frame_for_script`
This reduces some complexity.
2022-07-15 17:15:14 -05:00
Aaron Hill af4f181856 avm2: Implement support for native methods in `playerglobal`
This commit adds support for marking methods as `native`
in ActionScript classes defined in playerglobal. The
`build_playerglobal` now checks for native methods, and
generates Rust code linking them to a corresponding Rust
function definition in the codebase.

To test this functionality, I've reimplemented several
functions as native methods (and moved related code to
pure ActionScript).
2022-07-15 11:43:49 -05:00
Adrian Wielgosik f31d4c2498 avm2: Remove SystemPrototypes. 2022-06-29 15:12:39 -07:00
Aaron Hill f629a91e53
avm2: Allow implementing classes in ActionScript in custom `playerglobal`
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.

The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
2022-06-15 22:00:17 +03:00
Aaron Hill 8d8a7600d8 avm2: Partially implement `URLLoader` and related classes
This PR implements the `URLLoader` class, allowing AVM2 scripts
to load data from a URL. This requires several other related
classes (`URLLoaderDataFormat`, `URLRequest`, `IOError`) to be
implemented as well.

Currently implemented:
* Fetching from URLs using the 'navigator' backend
* The `text` and `binary` data formats (which store data
in a `String` or `ByteArray` respectively)
* The `open`, `complete`, and `ioError` events
* The `bytesLoaded`, `bytesTotal`, and `data` properties

Not yet implemented:
* The HTTP and security events
* All of the properties of `IOError`
* The properties on `URLRequest` (besides `url`)
* The "variables" data format

This should be enough to get some basic uses of `URLLoader` working
(e.g. simple GET requests to a particular website).

Note that in Flash's `playerglobal`, the `URLLoader` class is just
a think wrapper around the more general `URLStream`. However,
implementing `URLStream` will require changes to `Navigator``
to support notifications when data arrives in the stream. When
that happens, we should be able to re-use a large amount of the
code in this PR.
2022-05-20 11:41:17 -07:00
Aaron Hill 4f23500779 avm2: Implement most of `flash.external.ExternalInterface`
This re-uses the logic we have for handling AVM1's `ExternalInterface`.
For now, serialization/deserialization of non-array objects is
left unimplemented.
2022-03-31 22:40:09 -07:00
relrelb 984342abf3 swf: Avoid some `Vec::resize` usages
Use the `vec![]` macro instead.
2022-03-26 11:33:26 -07:00
David Wendt c53130e940 avm2: Automatically select a given event's class based on it's data. 2022-01-22 19:58:32 -08:00
David Wendt 016cd6ccc0 avm2: Make event construction take an `EventData` parameter.
This also necessitated the introduction of a `FullScreenEvent` data type.
2022-01-22 19:58:32 -08:00
Adrian Wielgosik b272d8722e avm2: Reword slot/disp_id assignment, remove Slot. 2021-12-11 20:48:09 +01:00
Adrian Wielgosik 3706db86d2 avm2: move properties from instances to vtable 2021-12-11 20:48:09 +01:00
EmperorBale a192fbb113 chore: Remove explicit clones in avm2 2021-12-08 22:14:45 +01:00
David Wendt 92697c9f1e avm2: Use FNV hashing for all other parts of the VM. 2021-12-02 16:30:21 -07:00
Moulins e24af59197 core: remove last instances of AvmString::as_str 2021-11-27 11:20:47 -07:00
Tal Hayon 7ed38850fd core: implement displayState for Stage in avm1/2 2021-11-11 16:20:05 -07:00
David Wendt cea3997396 avm2: Remove `superclass_object` and related parameters from `TObject.call` and other downstream functions.
Turns out there's a *lot* of downstream functions.
2021-10-31 00:52:58 -07:00
EmperorBale 388fdbd513 avm2: Scope redesign
avm2: Update scopechain design
2021-10-19 18:39:41 -06:00
Mike Welsh 60f5dc2477 avm2: Implement SoundChannel.position
Fix various issues with `SoundChannel`:
 * Change `avm2::Object::as_sound_instance` to `as_sound_channel`.
 * Cache sound position in `SoundChannelObject`.
 * `SoundInfo::in_sample` is in units of 44100Hz.
 * Clamp `num_loops` to 1.
2021-10-16 22:53:25 -07:00
David Wendt 71c953b6ac avm2: Automatically unbox any boxed primitives that happen to make their way onto the stack.
This particular occurance is unlikely in practice, but could become far more common as more primitive constructors are implemented.
2021-10-03 15:57:43 -07:00
Adrian Wielgosik 87625fa302 avm2: Change core types from Object to ClassObject where possible 2021-09-27 11:03:48 +02:00
David Wendt f298a23ec8 avm2: Ensure all bare function calls pull an appropriate `superclass_object` 2021-09-23 15:59:06 -06:00
Moulins 73bce495c2 chore: move core::avm1::string::AvmString to core::string::AvmString 2021-09-13 03:30:17 -07:00
David Wendt 3d3b80f8af avm2: ES3 class instances should be treated as instances of the ES4 class `Object`. 2021-09-02 17:57:58 -06:00
David Wendt f4dfc4d778 avm2: First pass at type-aware vector storage 2021-09-02 17:57:58 -06:00
David Wendt 4d89341e19 avm2: Cache the instance allocator on class objects 2021-07-20 22:12:33 -04:00
David Wendt 6e2e686e0d avm2: Rename `Method::Entry` to `Method::Bytecode` 2021-07-20 22:10:35 -04:00
David Wendt 9e997e6571 avm2: Split out `Method` and `Executable`'s native fork into `NativeMethod` and `NativeExecutable`, respectively.
This also implies renaming the existing type alias of the same name to `NativeMethodImpl`.
2021-07-20 22:10:33 -04:00
David Wendt 5018421eef avm2: Rename `SystemConstructors` to `SystemClasses` 2021-07-20 22:08:27 -04:00
David Wendt d0478a1f40 avm2: Allow builtins to also hold parameter type metadata.
This is limited by the fact that we currently cannot store type metadata in static tables. I don't think it's necessary to do so as of yet as pretty much every actual parameter type I *could* shove in here turned out to be optional and broke tests if it wasn't. Still, it's probably useful enough for new classes to include.
2021-07-20 22:05:36 -04:00
David Wendt 7e3c017a63 avm2: `broadcast_event` should use constructors for it's type checks. 2021-07-20 22:02:02 -04:00
David Wendt 1c72167287 avm2: Make `istype` use the constructor chain, not the prototype chain.
This pushes a few more ancillary changes:

 * `has_proto_in_chain` no longer checks interfaces (since it exists to serve `instanceof`, which does not respect them)
  * Interfaces no longer live on prototypes. They now live on class constructors.
2021-07-20 22:01:57 -04:00
David Wendt 60eb1b4409 avm2: Don't ask for a `proto` in `EventObject::from_event`.
For various reasons, this is kind of incomplete:

1. We need to support native event subclasses, so we can't just pull one class from `activation` (yet).
2. We can't run native instance initializers without overwriting the native object.

I expect these to be fixed in a future PR where I start adding native event types.
2021-07-20 21:59:21 -04:00
David Wendt 4bc1d37029 avm2: Remove unnecessary manual accesses of the `constructor` property on prototypes.
All native object allocation in the project now pulls prototypes or constructors as necessary from the following sources:

 * System prototype or constructor lists
 * Instance `constr`s

This also resulted in the removal of a few unnecessary prototype accesses.
2021-07-20 21:57:56 -04:00
David Wendt afd5a65a1e avm2: Create a new list of system constructors alongside the existing list of system prototypes. 2021-07-20 21:55:30 -04:00
David Wendt 323da9ded3 avm2: Move the class association from prototypes to instances.
This also incurred a large number of ancillary changes, as it turns out nearly every native object is currently pulling a prototype and sticking it into an object. Right now, I have it instead pulling the constructor out of the prototype, but a future PR will also remove `system_prototypes` as well.

Other ancillary changes include:

 * `Domain` now supports partial initialization to avoid an order-of-events issue. Accessing domain memory on a partially-initialized `Domain` will panic.
 * `Domain` construction requires a full `activation` now, except for `global_scope` which needs to be initialized later with valid domain memory before user code runs.
 * Pretty much every native object constructor now takes a proto/constr pair
 * Trait lookup was rewritten to handle this. It's still buggy - seven tests don't work
 * `TObject.construct` now actually does the full object construction dance. This allows `ClassObject` to implement the ES4 object construction pathway directly while `FunctionObject` maintains ES3 compatibility.

This is a tentative commit; there are still seven failing tests that I need to fix.
2021-07-20 21:55:25 -04:00
David Wendt 3d8bf90794 core: Also allow converting `TextFormat` back into an AVM2 object. 2021-03-19 12:39:57 -07:00
EmperorBale b68eeeae26
avm2: Implement ByteArray 2021-03-05 15:01:02 -08:00
paq d866f73c5e avm2: Implement RegExp 2021-03-03 03:37:34 -08:00
David Wendt 999100a332 avm2: Only track broadcast lists for events that are actually broadcasts. 2021-03-03 03:08:01 -08:00
David Wendt 540a68fb68 avm2: Grant each event it's own, separate broadcast list. 2021-03-03 03:08:01 -08:00
David Wendt d1ffa3254b Store a list of every constructed event dispatcher so we can broadcast events on them. 2021-03-03 03:08:01 -08:00
David Wendt 63af38be9a avm2: Add convenience method for natively-dispatched events. 2021-03-03 03:08:01 -08:00
David Wendt 58f4470dc5 avm2: Add `Event` class, object type, and native representation 2020-12-14 16:46:33 -08:00
David Wendt d27360b282 avm2: Enable lazy initialization for ABCs that request it. 2020-10-17 03:32:09 -07:00
David Wendt 0d1676afda avm2: Create a separate domain for each loaded movie and pull symbols out of each. 2020-10-17 03:32:09 -07:00
David Wendt f2caf60d3e avm2: Scripts should run in a child of the global domain. 2020-10-17 03:32:09 -07:00
David Wendt 6a736b0d2b avm2: Wrap all player globals in a separate appdomain and script.
This entirely abolishes the "global scope object" in AVM2. I even had to redefine several global object functions to work with the bottom of the scope stack, which seems to be where ASC likes to stick the script scope.
2020-10-17 03:32:09 -07:00