On desktop, don't render while the window is minimized.
In the wgpu backend, don't panic if swap chain fails to grab a
texture. Instead recreate the swap chain and bail on the current
frame.
Fixes panic when minimizing with the wgpu vulkan backend (#2065).
Add --timedemo for benchmarking, which will run the given SWF as
quickly as possible for 5000 frames or the end of the root
timeline, whichever comes first. The total duration will be output
upon completion.
sample renamed into dasp. Switch to this crate and also use the
latest git revision, which fixed some compiler errors on nightly.
Also remove unnecessary sample dependency in exporter Cargo.toml.
- removed default implementations for `play()` and `pause()` methods for AudioBackend trait
- Implemented `play()` and `pause()` methods for CPAL audio backend
- Implemented empty block for `play()` and `pause()` methods for NULL audio backend
When using ALSA, cpal was returning bogus sample rates from
`Device::supported_output_configs`, causing the audio stream to
fail to initialize.
Use `Device::default_output_config` instead.
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
Remove #![windows_subsystem = "windows"], which launched us as a
GUI app on win32. However, this had the side effect of hiding
output to stdout/stderr when launched from the command-line.
Since Ruffle is primarily a CLI interface as of yet, let's revert
back to a console win32 app so that we can display output. Instead,
we can hide the console if we detect we were not launched from the
command line.
On the desktop player, shared objects will now be flushed on quit.
Attempting to retrieve an existing shared object will now return a
reference to the existing one.