Commit Graph

1010 Commits

Author SHA1 Message Date
Aaron Hill 57f6963133
render: Implement PixelBender Operation::Select (renamed from Loop) (#14503) 2024-01-11 01:04:50 +00:00
renovate[bot] a328deab11 fix(deps): update rust dependencies 2024-01-08 02:59:04 +01:00
Aaron Hill 47db84473a avm2: Improve handling of Stage3D profile
We now validate the passed in profile, and return the selected profile
from 'Context3D.profile'. We don't yet alter the available
registers/textures based on the profile.
2024-01-07 22:34:33 +01:00
TÖRÖK Attila 217585daa8 chore: Delegate `[lints]` in `Cargo.toml` of all packages to the workspace 2024-01-05 11:28:19 +01:00
renovate[bot] 91d0520a43 fix(deps): update rust dependencies 2024-01-01 02:03:54 +01:00
TÖRÖK Attila badac4176c chore: Stop allowing previously buggy lint `clippy::extra_unused_type_parameters`
The corresponding Clippy issue was fixed long ago.
2023-12-25 19:20:53 -05:00
renovate[bot] 216a8f3b14 fix(deps): update rust dependencies 2023-12-25 10:09:07 +01:00
Aaron Hill 837143bb12 naga-agal: Fix handling of sampler overrides
After some testing, and looking at OpenFL, I believe I've
determined the correct behavior for AGAL sampling:

Each time a Context3D.setProgram or Context3D.setSamplerStateAt
call is made, the sampler config for the used texture slot(s)
is updated with the new wrapping/filter behavior. For setProgram,
this comes from all of the 'tex' opcodes used within the program.

However, when the 'ignoresampler' flag is set in a 'tex' opcode,
the setProgram call does *not* override the existing sampler config.
As a result, that program will sample with the behavior determined
by the most recent setSamplerStateAt or setProgram call involving
the used texture slot(s).

Previously, we were always overriding the opcode sampler config
with the values from Context3D.setSamplerStateAt. However, I didn't
realize that the order of the calls matter, so none of my tests ended
up observing the effect of 'ignoresampler'.

We now need to process AGAL bytecode twice - a quick initial
parse to determine the sampler configs (which need to be updated
when we call 'setProgram'), and a second time when to build the
Naga module (which needs to wait until we have the vertex attributes
available, which can be changed by ActionScript after setting
the program).
2023-12-15 22:05:30 -07:00
TÖRÖK Attila bf9cf92af8 render/wgpu: Update wgpu to 0.18.0, naga to 0.14.1, naga_oil to 0.11.0, egui to 0.24.1 2023-12-14 01:36:42 +01:00
renovate[bot] 3a033f0f28 fix(deps): update rust dependencies 2023-12-11 15:51:12 +01:00
Aaron Hill 44c4080ae4 wgpu: Fix overly strict assertion for setVertexBufferAt
The offsets for bound attributes can overlap, which caused
us to compute the total size incorrectly. Fix this check
to take overlapping into account.
2023-12-08 23:53:39 +01:00
renovate[bot] 40b92e69f7 fix(deps): update rust dependencies 2023-12-05 21:08:16 +01:00
renovate[bot] a0c33382bf fix(deps): update wasm-bindgen 2023-12-04 12:08:22 +01:00
Aaron Hill 7289a8bd95 naga-agal: Zero-extend input vectors for cross-product
This matches the behavior of Flash Player
2023-11-30 01:15:21 +01:00
Aaron Hill 78c34c1be9 naga-agal: Fix using matrix opcodes with indirect source register
In indirect mode, We need to increment the indirect_offset value
to load subsequent matrix rows.
2023-11-30 00:59:47 +01:00
TÖRÖK Attila ca25f82900 chore: Bump wasm-bindgen to 0.2.89 (0.2.88 got yanked) 2023-11-28 21:43:41 -05:00
renovate[bot] 6da223a875 fix(deps): update rust dependencies 2023-11-27 09:44:47 +01:00
renovate[bot] 2a83274c7f fix(deps): update rust dependencies 2023-11-19 21:09:42 -05:00
Nathan Adams f2b02acf44 chore: Appease clippy-beta 2023-11-13 20:26:50 +01:00
renovate[bot] 32c65e6460 fix(deps): update rust dependencies 2023-11-13 09:10:26 +01:00
Nathan Adams f03b6307a8 core: Don't invalidate when setting filters to the same value 2023-11-10 22:24:45 +01:00
Aaron Hill 7110be920c Suport uploading ATFTextureData::CompressedRawAlpha
Fortunately, this is very simple - we can just take
the DXT5 data and upload it directly to the wgpu texture.
2023-11-10 02:00:40 +01:00
Lord-McSweeney 249454885b render: In `ShapeTessellator`, set `mask_index_count` to `None` in `flush_draw` before aborting 2023-11-09 20:22:25 +01:00
renovate[bot] acadb2b2d3 fix(deps): update wasm-bindgen 2023-11-07 12:18:50 +01:00
renovate[bot] 1377a5b07b fix(deps): update rust dependencies 2023-11-01 00:45:43 +01:00
Aaron Hill 46320c6238
wgpu: Round down Context3D sample count to nearest power of 2 (#13762) 2023-10-29 00:18:52 +00:00
Aaron Hill b5097445e6 render: Add support for Context3DTextureFormat.COMPRESSED_ALPHA
This is our first non-rgba texture format (it uses Bc3RgbaUnorm).
ATF files store these textures in a very convoluted way - fortunately,
the 'dds2atf' tool is open-source, which allowed me to figure out
how to decode the texture back to a DXT5/DXT1 texture.
2023-10-23 11:18:27 -04:00
renovate[bot] cd01bfe7d6 fix(deps): update rust dependencies 2023-10-23 02:55:11 +02:00
renovate[bot] b427940431 fix(deps): update rust dependencies 2023-10-16 09:51:22 +02:00
TÖRÖK Attila 9506a66803 nit: Clean up Cargo.toml files slightly (remove unnecessary `version =` maps) 2023-10-15 22:39:18 +02:00
renovate[bot] 18796a67fe fix(deps): update rust dependencies 2023-10-10 02:15:59 +02:00
Aaron Hill 2fd6cd4147 naga-agal: Stub anisotropic filters in opcodes
We had already stubbed these when set from ActionScript, but were
were panicking when they were selected directly in the AGAL bytecode.
2023-10-05 15:38:21 +02:00
Aaron Hill c93020e729 wgpu: Correctly set format when rendering to Stage3D texture
This fixes a panic when trying to render a texture with a type
other than `TextureFormat::Rgba8Unorm`
2023-10-04 22:47:17 -04:00
Aaron Hill 6394b29962 nagal-agal: Fix detection of writing a scalar to a destination
We weren't covering all cases, which resulted in an attempt to
AccessIndex on a scalar, or write a scalar directly to a vector
local.
2023-10-05 02:12:28 +02:00
renovate[bot] 428e89af73 fix(deps): update rust dependencies 2023-10-04 19:19:51 -04:00
Aaron Hill d32b19e350 render: Implement Context3DTextureFormat::RgbaHalfFloat 2023-10-03 18:05:46 -04:00
Aaron Hill d76306d5ae render: Fix incorrectly reading U24 in ATF parsing
We should be reading a big-endian U24.
2023-09-30 20:29:49 -04:00
Aaron Hill d2f0787c2c naga-agal: Fix Opcode::Rcp implementation
MathFunction::Inverse doesn't work on vectors.
2023-09-30 19:59:21 -04:00
Aaron Hill 2dcd783261 render: Disable wgpu unused shader output check when possible
Since wgpu hasn't yet released a version with this feature, I manually
backported it to the 0.17 branch.
This doesn't work on Windows (HLSL), but works on all other platforms.
2023-09-30 17:59:36 -04:00
Aaron Hill 742ee4052d naga-pixelbender: Implement Opcode::LogicalAnd 2023-09-30 15:58:06 -04:00
Aaron Hill ec7a8ac645
avm2: Add support for Stage3D bytearray/compressed textures (#13180) 2023-09-28 03:03:30 +00:00
renovate[bot] 7e4e4d4c5b fix(deps): update rust dependencies 2023-09-25 11:14:39 +02:00
Aaron Hill 01b1e36ef5
wgpu: Rename DepthBuffer to StencilBuffer and stop providing depth_ops (#13302) 2023-09-24 20:19:14 +00:00
renovate[bot] 37e2c06034 fix(deps): update rust dependencies 2023-09-18 00:00:45 +02:00
Aaron Hill 1c0ae0b6d8 render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
renovate[bot] dabc2d56b9 fix(deps): update rust dependencies 2023-09-04 10:25:24 +02:00
Aaron Hill ccf42c3614 naga-pixelbender: Stub out Opcode::Loop
Some experimentation with Pixel Bender Studio shows
that Opcode::Loop has a 23-byte payload. I haven't tried to
figure out how to interpet the payload yet, but we can now
skip over the opcode instead of bailing out entirely.
2023-08-30 17:36:31 -04:00
Aaron Hill 520045de46 wgpu: Disable Context3D.setRenderToTexture MSAA on WebGL
This is not supported under webgl, and results in a panic
"Tex storage 2D multisample is not supported" if we try to
do it.
2023-08-28 13:33:32 +02:00
renovate[bot] 4e75c3890a fix(deps): update rust dependencies 2023-08-28 07:39:35 +02:00
Nathan Adams 19ad492eaa avm2: Implement Graphics.cubicCurveTo and CUBIC_CURVE_TO 2023-08-27 20:17:43 +02:00
Nathan Adams eb2afb19c4 render: Add DrawCommand::CubicCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 076977cc75 render: Rename DrawCommand::CurveTo to DrawCommand::QuadraticCurveTo 2023-08-27 20:17:43 +02:00
Aaron Hill 158beaffa5 wgpu: Bail out early when trying to set empty program constants
There's nothing to do in this case, and we want to avoid trying
to construct a `NonZeroU64` for the size.
2023-08-27 13:53:40 -04:00
TÖRÖK Attila 96505a7bde video,chore: Bump h263-rs git refs (and update Cargo.lock fully while there) 2023-08-26 22:18:14 +02:00
renovate[bot] 2f4c7d2fe3 fix(deps): update rust dependencies 2023-08-21 08:59:07 +02:00
renovate[bot] 1f4bfcf10d fix(deps): update rust dependencies 2023-08-18 23:32:15 +02:00
renovate[bot] 93f08d7738 chore(deps): lock file maintenance rust dependencies 2023-08-14 23:58:45 +02:00
Nathan Adams 1a4a808c23 render: Make Filter::calculate_dest_rect work in Twips 2023-08-12 13:00:27 +02:00
Nathan Adams da090f0bd7 render: Move filter size calculation from wgpu to render/swf 2023-08-12 13:00:27 +02:00
renovate[bot] a4b179e1e0 chore(deps): lock file maintenance rust dependencies 2023-08-08 23:19:16 +02:00
SuchAFuriousDeath 11a472d40b
render: fix jpeg cmyk to rgb (#12592)
Co-authored-by: tompro <tomas.prochazka@apertia.cz>
2023-08-06 20:47:07 +03:00
relrelb 8031f9dd3a webgl: Apply color transform on gradient records
As described in #10517, Flash Player applies color transforms on
each gradient record, and then blends between those transformed colors.
2023-08-05 10:28:40 +03:00
TÖRÖK Attila 6a975cdc5b render/wgpu: Add WgpuRenderBackend<SwapChainTarget>::recreate_surface(). 2023-08-04 21:04:29 +02:00
Nathan Adams ab27c8b4ee render: Calculate correct bounds for shapes containing curves 2023-08-02 18:43:33 +02:00
renovate[bot] 477ff400a7 chore(deps): lock file maintenance rust dependencies 2023-08-02 13:36:13 +02:00
relrelb 006393c581 chore: Appease nightly clippy 2023-08-01 22:44:00 +03:00
TÖRÖK Attila 6d6d665332 wgpu: Use correct (shifted) zero value in DisplacementMapFilter shader 2023-08-01 12:54:56 +02:00
Aaron Hill 583caa3389
avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
TÖRÖK Attila 1c1a4aee18 wgpu: Don't use blur pass scaling (it was observed to not be needed) 2023-07-26 13:03:11 +02:00
renovate[bot] 3e63a88c34 chore(deps): lock file maintenance rust dependencies 2023-07-25 08:23:28 +03:00
relrelb 5f6d8d72ea render: Skip unreasonably large bitmaps
Some SWFs report unreasonable bitmap dimensions, and trying to reserve
enough capacity for them always fails. To avoid panics, skip those bitmaps.

Fixes #1191
Fixes #2759
Fixes #10701
2023-07-24 09:37:37 +03:00
TÖRÖK Attila 0cf6a68d05 wgpu: Make the blur filter support fractional sizes fairly accurately 2023-07-24 04:44:22 +02:00
Aaron Hill cd9efb2dfa wgpu: Ignore zero width/height Stage3D scissor rect
This matches Flash's behavior, and prevents wgpu from panicking.
2023-07-23 17:05:27 -04:00
Aaron Hill b8562bdb91 naga-pixelbender: Implement Opcode::Fract 2023-07-23 16:34:38 -04:00
Aaron Hill 5a5206c8df wgpu: Correctly pass PixelBender int params to shader
The shader expects an array of i32s, but we were writing
bitcasted f32s to the array.
2023-07-23 13:22:40 -04:00
Nathan Adams 77c0dac64b webgl: Implement pixel snapping 2023-07-22 00:34:17 +02:00
Nathan Adams 4410d666ed avm2: Implement Bitmap.pixelSnapping 2023-07-22 00:34:17 +02:00
Nathan Adams 289f73c85f core: Add pixel snapping (default auto) to Bitmaps, and force it for cacheAsBitmap 2023-07-22 00:34:17 +02:00
Aaron Hill 3607a5fb23 naga-pixelbender: Implement Opcode::LessThanEqual 2023-07-20 20:09:07 -04:00
Nathan Adams b201e19cc7 wgpu: Don't create an extra fresh texture for applying filters to a CAB 2023-07-20 23:19:20 +02:00
Nathan Adams 400ff32723 wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
Aaron Hill 715abd8985 avm2: Use invisible mask descendants for mouse picking and rendering
The 'DisplayObject.visible' flag seems to be ignored for mask objects
(and their descendants) - mouse picking still takes them into account,
and they get rendered as part of the mask.

This commit changes display object rendering and AVM2 mouse picking
to ignore DisplayObject.visibility when dealing with mask objects/
descendants.
2023-07-19 23:18:28 +02:00
Nathan Adams b1ba144166 wgpu: Implement Bevel filter 2023-07-19 22:59:33 +02:00
Nathan Adams 5597535471 wgpu: Store wgpu::Instance in Descriptors 2023-07-19 21:36:30 +02:00
Nathan Adams 030c3c50e8 wgpu: Make `request_adapter_and_device` take in wgpu::Instance by ref 2023-07-19 21:36:30 +02:00
Nathan Adams a35ea3d9f2 wgpu: Sum up all center blur pixels before multiplying 2023-07-17 23:33:30 +02:00
Nathan Adams 18e343c6ad wgpu: Shift blur uvs over to the left of the kernel 2023-07-17 23:33:30 +02:00
Nathan Adams 8ecd9d0181 wgpu: Precompute left_weight in blur shader 2023-07-17 23:33:30 +02:00
Nathan Adams 13eda1361a wgpu: Use push constants for blur buffer, when supported 2023-07-17 23:33:30 +02:00
Nathan Adams 0076d65865 wgpu: Speed up blur filter by about 50% 2023-07-17 23:33:30 +02:00
renovate[bot] 268403faad chore(deps): lock file maintenance rust dependencies 2023-07-17 09:55:56 +03:00
Nathan Adams cd2d01bf6f wgpu: Fix crash when not using push constants 2023-07-16 00:31:50 +02:00
Nathan Adams ee7412d733 wgpu: Fix off-by-one in blur size calculation 2023-07-15 01:49:57 +02:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
TÖRÖK Attila 765ceb70a0 chore: Bump h263-rs git ref to latest master 2023-07-14 14:44:23 +02:00
Nathan Adams 5c13d323b3 wgpu: Implement the undocumented ability to disable compositeSource for glow/shadow 2023-07-12 18:51:11 +02:00
Nathan Adams c9a241f12b wgpu: When sampling outside of blur texture, use 0 2023-07-12 18:51:11 +02:00
Nathan Adams 6f98b3d596 wgpu: Saturate alpha in glow shader 2023-07-12 18:51:11 +02:00
Nathan Adams 8cb6e5bdf0 wgpu: Implement drop shadow filter 2023-07-12 18:51:11 +02:00
Nathan Adams aab03290be wgpu: Add extra set of UVs to glow filter, to support separate blur rects 2023-07-12 18:51:11 +02:00