Commit Graph

432 Commits

Author SHA1 Message Date
Moulins 3b1c981d25 Clears the AVM1 stack after executing bytecode
AVM1 bytecode may leave the operand stack unbalanced, and this will
cause a slow memory leak if the stack is never cleared.
2023-01-10 14:14:17 +01:00
CUB3D 8db909a7d4 desktop: Allow specifying player version 2023-01-10 13:13:30 +01:00
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
Moulins d332a174c3 Bump `gc-arena` to current master revision
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00
Nathan Adams a7738bec69 core: Added a few simple tracing::instruments 2023-01-06 04:25:22 +01:00
Nathan Adams 13fd830e7c core: Switch from log to tracing 2023-01-06 04:25:22 +01:00
MrCheeze 71fcd383a3 avm2: Add ctrlKey, altKey, shiftKey, controlKey properties to KeyboardEvent 2023-01-04 16:27:09 -05:00
Nathan Adams 40a7bb04d6 core: Removed default impl of TDisplayObject::movie(), implement it everywhere 2023-01-04 08:20:08 +01:00
Nathan Adams ded46e20e7 render: Replace PushBlendMode/PopBlendMode with Blend 2023-01-03 03:39:13 +01:00
Adrian Wielgosik e90d595cb3 avm2: Convert SharedObject to AS3 2022-12-21 22:21:23 +01:00
Adrian Wielgosik 2bb4e2e549 core: Fix failing builds without avm_debug feature 2022-12-07 00:34:01 +01:00
Adrian Wielgosik e351f9f19b core: use ctrl+alt+f to dump DO render tree 2022-12-05 19:49:41 -07:00
Moulins 05e3e6434b avm1: Remove all allocations in `Activation::from_nothing`
This is done by:
  - using the global constant pool instead of a fresh empty one:
    - OK, as no call-site is directly executing arbitrary bytecode that
      could care about the contents of the constant pool.
  - pre-allocating the global scope object in the `Avm1` context
  - using the global scope directly instead of allocating a local scope:
    - OK, because no call-site is directly defining locals on the
      returned Activation's scope.
2022-11-23 15:50:45 -07:00
Moulins 5faba34eb2 avm1: remove 'globals' parameter from Activation::from_nothing
Across all invocations, this is always set to the global object so it
can be hard-coded inside the call.
2022-11-23 15:50:45 -07:00
Moulins 2fa3d31732 Appease Clippy on nightly 2022-11-23 22:39:45 +01:00
Adrian Wielgosik e840d1f71c core: Support AVM2 context menu (sans callbacks) 2022-11-17 22:03:54 -05:00
moulins 8cbd527e4c
avm1: Small cleanups in ActionQueue (#8486)
- Use a fixed-size array instead of a Vec for the queues
- Remove unwanted plurals in methods and types names
2022-11-06 07:39:11 +02:00
Aaron Hill 68471723b3 core: Fix clippy format string lint 2022-10-27 08:49:39 +03:00
DragonGamesStudios 84f3739ece
core: Fixed a typo in messages on pressing Ctrl+Alt+D (#8360) 2022-10-23 16:44:33 +03:00
Aaron Hill 9dd0914bda core: Add root movie URL spoofing (desktop only).
The desktop player now takes a `--spoof-url` argument, which overrides
the movie URL provided to ActionScript. This does not affect non-root
movies loaded through `Loader`.
2022-10-22 15:24:14 -05:00
David Wendt 74d77a3df0 core: Add a player setting for if movies are allowed to execute before loading finishes 2022-10-18 16:47:49 -06:00
relrelb bf0ace0b88 chore: Appease clippy 2022-10-09 13:46:28 +05:45
David Wendt 0925412110 avm2: `LoaderInfo` needs to specifically know if it's the stage's loader or not. 2022-09-17 12:32:15 -06:00
David Wendt af9db3e9c7 docs: Drop "action" language for `ExecutionLimit` as that is confusable for AVM actions.
We now call them "operations" and clarify that they could be either AVM actions or SWF bytes.
2022-09-15 19:14:41 -06:00
David Wendt 0a25f265d6 core: `LoaderInfo` now optionally contains a reference to the root clip in the not-loaded state so that things like `bytesLoaded` work 2022-09-15 19:14:41 -06:00
David Wendt e589df650f core: Centralize compressed length calculations into `movieclip.rs` 2022-09-15 19:14:41 -06:00
David Wendt 1323355a69 avm2: Fire progress events when the root movie is preloaded.
This is currently somewhat buggy, `homestuck_02791.swf` stops at 12% for some reason. I tried handing it both compressed and uncompressed lengths with no luck.
2022-09-15 19:14:41 -06:00
David Wendt 0eff0bf91a core: Remove all synchronous preloading from core.
Backends that need synchronous preload behavior now explicitly ask for it as follows:

 * `tests` - repeatedly call `preload` in a loop with an exhausted execution limit to stress-test the chunked preload
 * `exporter`, `scanner` - synchronous/unlimited preload to match prior behavior

These may change in the future.
2022-09-15 19:14:41 -06:00
David Wendt 3d799acd96 core: Report to callers of preload if all preloading work was done or not. 2022-09-15 19:14:41 -06:00
David Wendt 86f9ee4821 core: Add a "preload everything we know about" method 2022-09-15 19:14:41 -06:00
David Wendt a05827eb90 core: Add a concept of an `ExecutionLimit` that checks both actions and runtime.
Actions are abstract; here we're using it to count bytes loaded (as a proxy for execution time). AVM code could potentially be adapted to count operations run instead.
2022-09-15 19:14:41 -06:00
David Wendt c80abff3a9 core: Allow chunked preloading within a `DefineSprite` tag 2022-09-15 19:14:41 -06:00
David Wendt 0ab10d9ab0 core: Make the preload chunk size configurable per caller.
Right now, we do not actually set a chunk limit, as we still need infrastructure for backgrounding the preload calls.
2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
= 2b3249c9a4 core: Made core no longer depend on software video decoders 2022-09-04 17:46:58 -07:00
= 8b12185d61 video: Moved NullVideoBackend from core to video 2022-09-04 17:46:58 -07:00
= aff49cd891 video: Moved VideoBackend from core to video 2022-09-04 17:46:58 -07:00
= ddaee950f8 avm1: Removed all public access into Avm1 modules, export only what's needed 2022-09-04 12:27:29 -07:00
= 2d24ed539e avm1: Moved Avm1 struct into its own file, fixing field access as needed 2022-09-04 12:27:29 -07:00
relrelb 0b7d8ea007 avm1: Move frame lifecycle logic to `Avm1::run_frame`
This allows better encapsulation of AVM1.
2022-08-28 19:21:03 -06:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb 72d8c152b9 core: Make `Player::load_device_font` infallible
It is always called with the same known data, which should parse
successfully.
2022-08-26 12:24:15 -07:00
David Wendt 0400d4dee4 core: `Player` should start in the `Idle` phase 2022-08-25 19:24:56 -06:00
David Wendt f0ef8adb42 core: Add a new frame phase to represent non-frame work such as input event handlers. 2022-08-25 19:24:56 -06:00
David Wendt ae530b5d6b core: Track what part of the frame processing loop we're in 2022-08-25 19:24:56 -06:00