Commit Graph

25 Commits

Author SHA1 Message Date
Aaron Hill b8745f0ff1 avm2: Partially implement Stage3D for wgpu backend
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.

Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present

Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle

General implementation strategy:

A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).

Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.

The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
relrelb 183b8adbf0 wgpu: Bump to `0.14.0`
Also bump `raw-window-handle` to `0.5`, as now required.
2022-10-14 21:49:40 +03:00
Nathan Adams 5f671c0018 wgpu: Fixed panic if rendering to a texture smaller than 1x1 2022-09-11 09:07:53 +02:00
Aaron Hill 2f81f5814d render: Add `premultiplied_alpha` parameter for image capture
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.

However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.

Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
Nathan Adams 33b35cc29b wgpu: Use lowest limits and then bump up only what we need - fixes #5566, fixes #7256 2022-09-04 18:55:13 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Aaron Hill 8a1e297e26 wgpu: Convert from premultiplied to straight alpha when capturing image
The captured WGPU texture uses premultiplied alpha.
This image gets saved as a PNG, so it should use straight alpha.
Note that all of our current image tests have 'alpha = 1.0' for all
of the pixels, so this currently has no effect.
2022-08-19 13:35:07 -07:00
Nathan Adams cebe11ee38 wgpu: Avoid panics when attempting to create a texture larger than the device supports 2022-08-13 02:35:30 -07:00
Mike Welsh b39d54de2c wgpu: Update exporter for wgpu 0.13 2022-07-02 16:44:37 -07:00
relrelb 65be2adc63 wgpu: Bump to `0.13.0`
Based on the work in #6717, plus additional adaptions mentioned in
https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgpu-013-2022-06-30,
and more not-mentioned but required changes.

Also bump `wasm-bindgen` to `0.2.81` (along with its helper crates), as
required by the new `wgpu` version.

Note that I don't fully understand some of the required changes, notably:
* `wgpu::PresentMode::Mailbox` no longer works on my machine (Windows 11) -
The `wgpu` documentation says that `wgpu::PresentMode::Fifo` is the
only guaranteed to be supported, so I switched over to it instead.
* `self.staging_belt.recall()` doesn't return a `Future` anymore -
I assume it became synchronous so I simply removed the `executor`
from there.
2022-07-02 16:44:37 -07:00
relrelb 8bc3e9abd2 wgpu: Switch `Bgra` over to `Rgba`
The `image` crate removed `Bgra` in version 0.24.0:
https://github.com/image-rs/image/blob/master/CHANGES.md#version-0240
So stop using it, and start using `Rgba` instead when capturing
images.
2022-03-29 17:18:29 -07:00
Mike Welsh 4141909bcb web: Support wgpu on web
Add wgpu feature to web build (disabled by default currently).
2021-10-24 17:20:19 -07:00
Mike Welsh 9067dd3668 wgpu: Allow GL as a graphics backend option 2021-10-24 17:20:19 -07:00
Mike Welsh 0cbdad1ff2 wgpu: Bump to wgpu 0.11 2021-10-24 17:20:19 -07:00
Mike Welsh b31b00c6d6 wgpu: Bump to latest wgpu master 2021-04-16 23:37:23 -07:00
Mike Welsh 67d95e0c00 exporter: Fix panic when using --frames (fix #1614) 2020-12-26 20:39:44 -08:00
relrelb e5ace596ce chore: Update some dependencies
* js-sys and wasm-bindgen are now the currently latest releases.
* wgpu is not updated to the current master because it breaks
things up.
2020-12-11 11:28:33 -08:00
Nathan Adams 34fc3c574b render: Update wgpu to 0.6 2020-08-27 11:02:28 -07:00
Nathan Adams 0047546074 render: Ensure that the wgpu device is compatible with the window we're
going to render to
2020-05-14 21:38:12 -07:00
Nathan Adams 4f5e9cca1f render: Fix wgpu captures being the wrong image format 2020-05-14 01:19:23 -07:00
Nathan Adams 9ab03b4da6 exporter: Added exporter tool for capturing images of swfs (related to #523) 2020-05-11 01:09:07 -07:00
Nathan Adams 2343074c56 core: Make RenderBackend downcastable 2020-05-11 01:09:07 -07:00
Nathan Adams a4905536b9 render: Add texture target for wgpu render backend 2020-05-11 01:09:07 -07:00
Nathan Adams 84b274618e render: Made wgpu renderer agnostic to if it's going to a window, prep for output-to-buffer 2020-05-11 01:09:07 -07:00