TÖRÖK Attila
36413a70f2
chore: Remove or ignore any unused deps detected by cargo-machete
2024-04-01 22:29:38 +02:00
TÖRÖK Attila
1396d8de5b
chore: Update `insta` to `v1.38.0`
2024-03-29 14:46:25 +01:00
renovate[bot]
9dfc6dc224
fix(deps): update rust dependencies
2024-03-26 13:56:59 +01:00
sleepycatcoding
1b41abf3a3
chore: Remove unused dependencies
2024-03-25 17:45:26 +01:00
renovate[bot]
98cbe9cf31
fix(deps): update rust dependencies
2024-03-25 02:47:32 +01:00
Nathan Adams
e9afce3103
wgpu: Actually, we *do* support opengl on windows now!
2024-03-24 21:04:09 +01:00
Adrian Wielgosik
08157a056e
build: Fix redundant import warnings
2024-03-23 19:23:18 +01:00
renovate[bot]
d70560cb82
fix(deps): update rust dependencies
2024-03-22 11:10:59 +01:00
TÖRÖK Attila
c941955c22
chore: Bump `h263-rs` git refs
2024-03-22 10:51:11 +01:00
TÖRÖK Attila
d9f17dac44
chore: Bump `image` to `v0.25`, without the `dxt` feature
2024-03-19 00:14:48 +01:00
TÖRÖK Attila
7a269c054d
fix(deps): update rust dependencies
2024-03-18 12:21:47 +01:00
renovate[bot]
3f9f19b7ac
fix(deps): update rust dependencies
2024-03-14 16:45:29 +01:00
Aaron Hill
81604dd21c
Request highest 'max_inter_stage_shader_components' supported by adapter
...
We're currently always requesting a maximum of 31 components, which
is too low for some SWFs.
2024-03-09 15:39:33 -05:00
renovate[bot]
a916369f21
fix(deps): update rust dependencies
2024-03-06 21:58:40 +01:00
Nathan Adams
baa0c5c7cd
desktop: Use custom (de)serialization for preferences, not serde
2024-03-05 00:02:27 +01:00
Nathan Adams
b9c6db1cb9
desktop: Add preferences dialog, allow setting of graphics backend/power
2024-03-05 00:02:27 +01:00
Nathan Adams
8df7efb662
desktop: Load graphics preferences from disk
2024-03-05 00:02:27 +01:00
renovate[bot]
fae1c458ec
fix(deps): update rust dependencies
2024-03-04 22:18:19 +01:00
TÖRÖK Attila
2e52ee9f33
chore: Bump `js-sys` and `web-sys` to `v0.3.69`
2024-03-04 19:01:04 +01:00
TÖRÖK Attila
7f268bf50e
chore: Update `wasm-bindgen` to `v0.2.92`, wasm-bindgen-futures to `v0.4.42`
2024-03-04 19:01:04 +01:00
renovate[bot]
c2179e88db
fix(deps): update rust dependencies
2024-03-02 10:05:43 +01:00
renovate[bot]
35d72115a4
fix(deps): update wasm-bindgen
2024-03-02 02:42:45 +01:00
renovate[bot]
6e84b05b66
fix(deps): update rust dependencies
2024-03-01 22:46:32 +01:00
Aaron Hill
900a8407d6
core: Implement lazy decoding of bitmaps
...
We hit a pathological case in House
(https://github.com/ruffle-rs/ruffle/issues/15154 ),
where eagerly decoding bitmaps during preloading results in
over 10GB of ram being used.
With this PR, we store the compressed bitmap, and only decode it
each time we instantiate it. In order to support bitmap fills,
we store the decoded width/height and a lazily-initialized GPU handle
in `Character::Bitmap`
2024-02-27 21:18:18 -05:00
renovate[bot]
9cdb2f31cc
fix(deps): update rust dependencies
2024-02-26 08:14:26 +01:00
renovate[bot]
6b89737093
fix(deps): update rust dependencies
2024-02-19 11:32:22 +01:00
renovate[bot]
637b277481
web: chore: Bump wasm-bindgen to 0.2.91
2024-02-16 09:48:30 +01:00
renovate[bot]
477440d387
fix(deps): update rust dependencies
2024-02-05 07:56:07 +01:00
Aaron Hill
86e471835e
Fix clippy beta lint
2024-02-04 21:14:05 +01:00
Nathan Adams
2e0e7aec5c
wgpu: Remove the readback-upgrade path. It's now slower than normal drawing
2024-02-02 00:59:45 +01:00
Nathan Adams
70af5cd5dd
wgpu: Submit occasionally to avoid submitting a large encoder
2024-02-02 00:59:45 +01:00
Nathan Adams
fb8f3301b6
wgpu: Queue up offscreen draws, don't do them immediately
2024-02-02 00:59:45 +01:00
Nathan Adams
70fbb4a7ac
render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle
2024-02-02 00:59:45 +01:00
Nathan Adams
1a5dff5d12
wgpu: Keep a CommandEncoder for the duration of a frame, extract out a struct to hold it with a StagingBelt
2024-02-02 00:59:45 +01:00
renovate[bot]
3737725a21
fix(deps): update rust dependencies
2024-01-30 09:23:15 +01:00
Nathan Adams
fcb74d8fbc
wgpu: Deduplicate common gradients from a single Mesh
2024-01-27 21:37:22 +01:00
Nathan Adams
e479d12af0
render: Make Mesh a struct, not just an alias for Vec<Draw>
2024-01-27 21:37:22 +01:00
Nathan Adams
2d42abcb70
wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes
2024-01-27 21:37:22 +01:00
Nathan Adams
ab404bae2a
wgpu: Remove ouroboros and typed-arena, no longer needed
2024-01-27 21:37:22 +01:00
Nathan Adams
3be2efe7cf
wgpu: Clean up DynamicTransforms, after the merge
2024-01-27 21:37:22 +01:00
Nathan Adams
c3423b86f8
wgpu: Use vertex buffer and staging belt for bevel filter
2024-01-27 21:37:22 +01:00
Nathan Adams
7e0bd48061
wgpu: Use vertex buffer and staging belt for glow filter
2024-01-27 21:37:22 +01:00
Nathan Adams
2722a6588e
wgpu: Use vertex buffer and staging belt for simple filters
2024-01-27 21:37:22 +01:00
Nathan Adams
9320de354c
wgpu: Use staging belt and single buffer for filter arguments
2024-01-27 21:37:22 +01:00
Nathan Adams
76d07faacf
wgpu: Make sync index Option<> in make_queue_sync_handle
2024-01-27 21:37:22 +01:00
Nathan Adams
f99f89122a
wgpu: Remove uniform encoder
2024-01-27 21:37:22 +01:00
Nathan Adams
de975a9727
wgpu: Merge Transforms and ColorAdjustments
2024-01-27 21:37:22 +01:00
Nathan Adams
1231d2fead
wgpu: Extract out ESTIMATED_OBJECTS_PER_CHUNK, set it to 200
2024-01-27 21:37:22 +01:00
Nathan Adams
574e83f3a3
wgpu: Use max_uniform_buffer_binding_size from adapter
2024-01-27 21:37:22 +01:00
Nathan Adams
befce41e11
wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now
2024-01-27 21:37:22 +01:00