Commit Graph

62 Commits

Author SHA1 Message Date
Mike Welsh d34b72cc47 web: Expose SWF metadata to JavaScript
Add `RufflePlayer.metadata` that exposes the SWF header fields to
JavaScript.

Add `RufflePlayer.readyState` and fire a `loadedmetadata` event
once the metadata is available, mimicking the HTML5 media APIs.
2021-04-23 16:58:24 -07:00
Mike Welsh aa0707411c avm1: Update movie parameters when loading into _root/_level0
The movie framerate and dimensions should be changed when a movie
is loaded into _root or level 0.
2021-04-10 13:48:05 -07:00
David Wendt de1b0d4d0c core: Add support for an explicit loader URL (though nothing sets it yet) and expose it in `LoaderInfo`. 2021-04-05 16:18:37 -06:00
relrelb 8318d4d0ed chore: Remove unnecessary context parameters 2021-03-06 23:30:06 -08:00
Aaron Hill 6050dd8204
Replace most manual `Collect` impls with `#[derive(Collect)]`
* Replace most unsafe impls with Collect.
 * Switch to local gc-arena fork.
2021-02-17 18:38:55 -08:00
Mike Welsh e5fb1f09e7 chore: Appease clippy
* #[derive(Collect)] should be before #[collect]
 * Replace redunant `&buf[..]` with `buf`
 * Changes most cases of UPPERCase to UpperCase
 * Allow upper_case_acronym on most SWF types, as they are from
   SWF spec/more annoying to change.
2021-02-12 06:32:42 -08:00
Moulins 02c591958e core/avm1: don't run onLoadInit handler if movie loading failed
Replace Loader::Movie::loader_complete flag by an enum to distinguish
between success and failure.

Fixes #2123
2021-01-06 16:00:58 -08:00
relrelb 1d648a1d55 core: Use encoding_rs in load_vars_loader
This adds support for BOM.
2020-11-26 15:41:50 -08:00
relrelb 2e0509694c docs: Miscellaneous spelling corrections 2020-11-12 13:34:05 -08:00
Colin Berry c51a31fde8 desktop: Support URL paths and Proxy options 2020-10-20 23:31:23 -07:00
David Wendt 0d1676afda avm2: Create a separate domain for each loaded movie and pull symbols out of each. 2020-10-17 03:32:09 -07:00
Nathan Adams 6d9155477c core: Add flashvars support - #312 2020-10-12 15:28:16 -07:00
David Wendt 693e56dc67 core: Always instantiate a new movie's library before creating it's root movieclip. 2020-10-06 06:03:22 -07:00
David Wendt f85319aa4c core: Allow `DisplayObject` to hold AVM2 objects.
This requires the use of an intermediary enum called `AvmObject` which can hold either object representation. Currently, it's mostly just being unwrapped as AVM1 objects, which we will need to fix.
2020-10-06 06:03:22 -07:00
David Wendt bb5c367e91 chore: Remove dbg statement in loaders 2020-10-01 13:53:00 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Nathan Adams 2178beec87 core: When constructing objects for DisplayObjects, make sure frames are run at the right moment 2020-09-02 15:18:59 -07:00
David Wendt 8ebf5405e2 Move AVM2 into the UpdateContext. 2020-08-01 15:49:29 -04:00
David Wendt bfa5f8ae35 Further compilation fixes necessary to get the refactor to compile again.
Notably, all of the `Avm1` "run stack frame" functions can no longer take a self parameter as the update context they will be getting also has that same parameter. Ergo, they're associated functions that get the moral equivalent of self from the update context.

This also introduces a new `Activation::from_stub` which creates a stub frame that runs everything on the main movie in layer 0. This significantly reduces boilerplate code elsewhere in the project.
2020-08-01 15:49:28 -04:00
David Wendt a19595c8b4 Embed `UpdateContext` in `Activation` directly.
The process of constructing an `Activation` now involves calling `UpdateContext.reborrow`, which "sheds" a lifetime by copying all of the borrows into a new "owned" context with that lifetime.

Likewise, to call out to functions that don't need an `Activation`, just borrow the context out of the current activation. You can also construct child-frame activations by reborrowing the parent activation's context.
2020-08-01 15:49:19 -04:00
David Wendt 7c7b019087 Move AVM1 inside UpdateContext. 2020-08-01 13:44:04 -04:00
David Wendt 14bfbc358f wip: Move UpdateContext into Activation 2020-08-01 13:33:04 -04:00
David Wendt a8877ab63c Yield the correct error when the root movie load fails. 2020-07-23 23:02:55 -04:00
David Wendt d172441663 Also make absolute URLs for all movie loads passed through the load manager. 2020-07-23 23:02:54 -04:00
David Wendt f56d16a68d Separate player creation from root movie setup, and allow users of Ruffle to load in movies synchronously or asynchronously.
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
2020-07-23 23:02:51 -04:00
David Wendt 6998dafdb9 Store an origin URL on every movie that is loaded. 2020-07-23 23:02:50 -04:00
Mike Welsh 1709e76409 avm1: Implement LoadVars 2020-07-23 03:00:19 -07:00
David Wendt b7f257e7c8 Add a path to get from the movie clip to the Avm2. 2020-07-13 17:42:43 -04:00
Nathan Adams fba8ccda81 avm1: Rename Avm1String to AvmString 2020-07-13 10:12:54 -07:00
Nathan Adams c60b2cf4fc avm1: Implement From<&'static str> for Value 2020-07-13 10:12:54 -07:00
Nathan Adams e03e3f6c4e avm1: Allow Avm1String to contain &'static str 2020-07-13 10:12:54 -07:00
Nathan Adams ad733f2f21 avm1: Add Avm1String which wraps Gc<String> 2020-07-13 10:12:54 -07:00
Nathan Adams 016b9db3c5 avm1: Change Value::String(String) to Value::String(Gc<String>) 2020-07-13 10:12:54 -07:00
Nathan Adams 51321713b5 avm1: Show stack frame with the avm_debug feature 2020-07-03 17:24:20 -07:00
Nathan Adams 8bc3eedc43 avm1: Rename StackFrame to Activation now that they're merged 2020-07-02 00:09:43 +02:00
Nathan Adams 987375299b avm1: Replace 'run_in_avm' with just building a StackFrame object, letting Rust borrowchecker do our stack management for us 2020-06-30 21:57:51 +02:00
Nathan Adams aaa082fb60 avm1: Replace run_with_stack_frame with run_in_avm 2020-06-29 10:13:57 +02:00
Nathan Adams da8ca1379f avm1: Change from 'avm, context' to 'activation, context' and restructured to support this 2020-06-29 10:09:38 +02:00
Nathan Adams 3a093dddbd avm1: Run activations immediate, not queued up for some-time-later 2020-06-29 10:07:12 +02:00
Nathan Adams 70e4a40f01 avm1: Allow for user errors inside avm1::error::Error 2020-06-25 02:03:15 -07:00
Nathan Adams f5da954b32 avm1: Merge avm1::Error and avm1::ExecutionError for now. It's plausible that nested inside actions we can encounter an ExecutionError, so at that point it doesn't make sense to have a separation. 2020-06-20 15:02:00 -07:00
Nathan Adams ad07520af3 avm1: Add avm1::ExecutionError 2020-06-20 15:02:00 -07:00
Nathan Adams 59ccd75518 core: Rename loader::LoaderError to loader::Error 2020-06-20 15:02:00 -07:00
Nathan Adams b6f012cf7f core: Use thiserror to derive Loader errors 2020-06-20 15:02:00 -07:00
Nathan Adams 0f1eef9022 core: Introduce LoaderError to all Loader methods 2020-06-20 15:02:00 -07:00
Mike Welsh 77cb186357 avm1: Constructors queue to run after a goto
If a class is registered to a clip that is placed on the timeline
during a goto, that constructor should run after the frame is
completely constructed. In order to tell whether to run the
constructor immediately, add a parameter to `post_instantiation`
to indicate if the clip is instantiated from the AVM or via a
standard timeline seek.
2020-06-16 14:53:44 -07:00
Nathan Adams 84f6b4d06e core: Set init_object values after prototype but before constructor 2020-05-03 12:46:55 -07:00
Nathan Adams fe6b79a9b7 chore: Make avm1 accessible to MovieClip::preload 2020-04-17 23:48:58 -07:00
Mike Welsh 4df1128c19
core: Implement Object.registerClass (merge #344)
Implement Object.registerClass
2020-03-25 18:55:49 -07:00
Nathan Adams d850443c84 avm1: Refactor to expose `avm, context` in `post_instantiate` 2020-02-29 23:05:15 +01:00