core: Clear drag if object is removed while dragging
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@ -392,6 +392,10 @@ impl<Audio: AudioBackend, Renderer: RenderBackend, Navigator: NavigatorBackend>
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let mouse_pos = self.mouse_pos;
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self.mutate_with_update_context(|_avm, context| {
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if let Some(drag_object) = &mut context.drag_object {
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if drag_object.display_object.removed() {
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// Be sure to clear the drag if the object was removed.
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*context.drag_object = None;
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} else {
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let mut drag_point = (
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mouse_pos.0 + drag_object.offset.0,
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mouse_pos.1 + drag_object.offset.1,
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@ -407,6 +411,7 @@ impl<Audio: AudioBackend, Renderer: RenderBackend, Navigator: NavigatorBackend>
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.display_object
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.set_y(context.gc_context, drag_point.1.to_pixels());
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}
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}
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});
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}
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