core: Add character info to DO debug window
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b24cc60a5d
commit
c8a41e327a
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@ -127,7 +127,7 @@ impl DisplayObjectWindow {
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ui.separator();
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match self.open_panel {
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Panel::Position => self.show_position(ui, object, messages),
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Panel::Position => self.show_position(ui, context, object, messages),
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Panel::Display => self.show_display(ui, context, object, messages),
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Panel::Children => self.show_children(ui, context, object, messages),
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Panel::TypeSpecific => {
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@ -322,7 +322,8 @@ impl DisplayObjectWindow {
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pub fn show_position(
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&mut self,
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ui: &mut Ui,
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object: DisplayObject<'_>,
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context: &mut UpdateContext,
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object: DisplayObject,
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messages: &mut Vec<Message>,
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) {
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Grid::new(ui.id().with("position"))
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@ -334,6 +335,28 @@ impl DisplayObjectWindow {
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ui.text_edit_singleline(&mut object.name().to_string());
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ui.end_row();
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ui.label("Character");
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let id = object.id();
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if let Some(name) =
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context
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.library
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.library_for_movie(object.movie())
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.and_then(|l| {
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l.export_characters().iter().find_map(|(k, v)| {
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if *v == id {
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Some(k)
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} else {
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None
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}
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})
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})
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{
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ui.label(format!("{id} {name}"));
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} else {
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ui.label(id.to_string());
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}
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ui.end_row();
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ui.label("Movie");
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open_movie_button(ui, &object.movie(), messages);
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ui.end_row();
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