chore: Remove unnecessary debug output
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dafe7e5027
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@ -61,7 +61,6 @@ impl WinitInputBackend {
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}
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}
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},
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},
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WindowEvent::ReceivedCharacter(codepoint) => {
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WindowEvent::ReceivedCharacter(codepoint) => {
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log::info!("rc: {}", codepoint);
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return Some(PlayerEvent::TextInput { codepoint });
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return Some(PlayerEvent::TextInput { codepoint });
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}
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}
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_ => (),
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_ => (),
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@ -328,7 +327,6 @@ fn winit_key_to_char(key_code: VirtualKeyCode, is_shift_down: bool) -> Option<ch
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// CharacterReceived events are insufficent because they only fire on key down, not on key up.
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// CharacterReceived events are insufficent because they only fire on key down, not on key up.
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// This is a half-measure to map from keyboard keys back to a character, but does will not work fully
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// This is a half-measure to map from keyboard keys back to a character, but does will not work fully
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// for international layouts.
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// for international layouts.
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log::info!("{}", is_shift_down);
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let out = if is_shift_down {
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let out = if is_shift_down {
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match key_code {
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match key_code {
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VirtualKeyCode::Space => ' ',
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VirtualKeyCode::Space => ' ',
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