Add `flash.display.Sprite` because Flash Builder tests demand it.

This commit is contained in:
David Wendt 2020-02-22 12:47:03 -05:00
parent 4ab9a46515
commit b2f5307213
2 changed files with 48 additions and 1 deletions

View File

@ -9,6 +9,7 @@ use gc_arena::{Collect, MutationContext};
mod function; mod function;
mod movieclip; mod movieclip;
mod object; mod object;
mod sprite;
/// This structure represents all system builtins' prototypes. /// This structure represents all system builtins' prototypes.
#[derive(Clone, Collect)] #[derive(Clone, Collect)]
@ -29,7 +30,8 @@ pub fn construct_global_scope<'gc>(
let object_proto = ScriptObject::bare_object(mc); let object_proto = ScriptObject::bare_object(mc);
let function_proto = function::create_proto(mc, object_proto); let function_proto = function::create_proto(mc, object_proto);
let movieclip_proto = movieclip::create_proto(mc, object_proto, function_proto); let sprite_proto = sprite::create_proto(mc, object_proto, function_proto);
let movieclip_proto = movieclip::create_proto(mc, sprite_proto, function_proto);
object::fill_proto(mc, object_proto, function_proto); object::fill_proto(mc, object_proto, function_proto);
@ -66,6 +68,20 @@ pub fn construct_global_scope<'gc>(
.into(), .into(),
) )
.unwrap(); .unwrap();
global_scope
.install_dynamic_property(
mc,
QName::new(Namespace::package("flash.display"), "Sprite"),
FunctionObject::from_builtin_constr(
mc,
sprite::constructor,
sprite_proto,
function_proto,
)
.unwrap()
.into(),
)
.unwrap();
global_scope global_scope
.install_dynamic_property( .install_dynamic_property(
mc, mc,

View File

@ -0,0 +1,31 @@
//! `flash.display.Sprite` builtin/prototype
use crate::avm2::object::Object;
use crate::avm2::return_value::ReturnValue;
use crate::avm2::script_object::ScriptObject;
use crate::avm2::value::Value;
use crate::avm2::{Avm2, Error};
use crate::context::UpdateContext;
use gc_arena::MutationContext;
/// Implements `flash.display.Sprite`'s constructor.
pub fn constructor<'gc>(
_avm: &mut Avm2<'gc>,
_action_context: &mut UpdateContext<'_, 'gc, '_>,
_this: Object<'gc>,
_args: &[Value<'gc>],
) -> Result<ReturnValue<'gc>, Error> {
Ok(Value::Undefined.into())
}
/// Construct `Sprite.prototype`.
pub fn create_proto<'gc>(
mc: MutationContext<'gc, '_>,
super_proto: Object<'gc>,
_fn_proto: Object<'gc>,
) -> Object<'gc> {
// TODO: Use `StageObject` here.
let sprite_proto = ScriptObject::object(mc, super_proto);
sprite_proto
}