core: Remove unused MovieClipStatic.processed_bytecode_tags_pos

This commit is contained in:
Lord-McSweeney 2024-09-16 21:47:52 -07:00 committed by Lord-McSweeney
parent 9651a19387
commit ac3f8991ea
1 changed files with 0 additions and 7 deletions

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@ -4863,12 +4863,6 @@ struct MovieClipStatic<'gc> {
/// Preload progress for the given clip's tag stream.
preload_progress: GcCell<'gc, PreloadProgress>,
/// Holds the tag offset for the furthest DoAbc/DoAbc2/SymbolClass tags that we've
/// already run. These tags are run as part of normal frame processing - this
/// is observable by ActionScript, which might load a class in a stop()'d MovieClip,
/// and then advance to a frame containing a SymbolClass that references the loaded class.
processed_bytecode_tags_pos: GcCell<'gc, i64>,
// These two maps hold DoAbc/SymbolClass data that was loaded during preloading, but
// hasn't yet been executed yet. The first time we encounter a frame, we will remove
// the `Vec` from this map, and process it in `run_eager_script_and_symbol`
@ -4913,7 +4907,6 @@ impl<'gc> MovieClipStatic<'gc> {
avm2_class: GcCell::new(gc_context, None),
loader_info,
preload_progress: GcCell::new(gc_context, Default::default()),
processed_bytecode_tags_pos: GcCell::new(gc_context, -1),
abc_tags: GcCell::new(gc_context, Default::default()),
symbolclass_names: GcCell::new(gc_context, Default::default()),
}