render: Add texture target for wgpu render backend
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@ -32,7 +32,7 @@ mod utils;
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mod pipelines;
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mod pipelines;
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mod shapes;
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mod shapes;
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mod target;
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pub mod target;
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pub struct WgpuRenderBackend<T: RenderTarget> {
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pub struct WgpuRenderBackend<T: RenderTarget> {
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device: wgpu::Device,
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device: wgpu::Device,
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@ -79,3 +79,83 @@ impl RenderTarget for SwapChainTarget {
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self.swap_chain.get_next_texture().map(SwapChainTargetFrame)
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self.swap_chain.get_next_texture().map(SwapChainTargetFrame)
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct TextureTarget {
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size: wgpu::Extent3d,
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texture: wgpu::Texture,
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format: wgpu::TextureFormat,
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}
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#[derive(Debug)]
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pub struct TextureTargetFrame(wgpu::TextureView);
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impl RenderTargetFrame for TextureTargetFrame {
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fn view(&self) -> &wgpu::TextureView {
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&self.0
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}
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}
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impl TextureTarget {
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pub fn new(device: &wgpu::Device, size: (u32, u32)) -> Self {
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let size = wgpu::Extent3d {
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width: size.0,
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height: size.1,
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depth: 1,
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};
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let label = create_debug_label!("Render target texture");
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let format = wgpu::TextureFormat::Bgra8Unorm;
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: label.as_deref(),
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size,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::COPY_SRC,
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});
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Self {
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size,
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texture,
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format,
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}
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}
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}
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impl RenderTarget for TextureTarget {
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type Frame = TextureTargetFrame;
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fn resize(&mut self, device: &wgpu::Device, width: u32, height: u32) {
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self.size.width = width;
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self.size.height = height;
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let label = create_debug_label!("Render target texture");
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self.texture = device.create_texture(&wgpu::TextureDescriptor {
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label: label.as_deref(),
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size: self.size,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: self.format,
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::COPY_SRC,
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});
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}
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fn format(&self) -> wgpu::TextureFormat {
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self.format
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}
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fn width(&self) -> u32 {
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self.size.width
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}
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fn height(&self) -> u32 {
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self.size.height
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}
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fn get_next_texture(&mut self) -> Result<Self::Frame, wgpu::TimeOut> {
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Ok(TextureTargetFrame(self.texture.create_default_view()))
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}
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}
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