wgpu: Remove globals from Frame
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14ecc98780
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8616c898cc
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@ -755,7 +755,6 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
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let mut frame = Frame::new(
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&self.descriptors.onscreen.pipelines,
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&self.descriptors,
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&self.globals,
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UniformBuffer::new(&mut self.uniform_buffers_storage),
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&frame_output,
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self.quad_vbo.slice(..),
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@ -771,6 +770,7 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
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let copy_encoder = if let Some(copy_srgb_bind_group) = &self.copy_srgb_bind_group {
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debug_assert!(self.copy_srgb_view.is_some());
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Some(frame.swap_srgb(
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&self.globals,
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copy_srgb_bind_group,
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self.target.width() as f32,
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self.target.height() as f32,
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@ -1071,7 +1071,6 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
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let mut frame = Frame::new(
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&self.descriptors.offscreen.pipelines,
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&self.descriptors,
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&self.globals,
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UniformBuffer::new(&mut self.uniform_buffers_storage),
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&frame_output,
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self.quad_vbo.slice(..),
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@ -15,7 +15,6 @@ use swf::{BlendMode, Color};
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pub struct Frame<'a, T: RenderTargetFrame> {
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pipelines: &'a Pipelines,
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descriptors: &'a Descriptors,
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globals: &'a Globals,
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uniform_buffers: UniformBuffer<'a, Transforms>,
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mask_state: MaskState,
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num_masks: u32,
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@ -35,7 +34,6 @@ impl<'a, T: RenderTargetFrame> Frame<'a, T> {
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pub fn new(
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pipelines: &'a Pipelines,
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descriptors: &'a Descriptors,
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globals: &'a Globals,
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uniform_buffers: UniformBuffer<'a, Transforms>,
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target: &'a T,
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quad_vertices: wgpu::BufferSlice<'a>,
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@ -48,7 +46,6 @@ impl<'a, T: RenderTargetFrame> Frame<'a, T> {
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Self {
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pipelines,
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descriptors,
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globals,
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uniform_buffers,
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mask_state: MaskState::NoMask,
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num_masks: 0,
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@ -66,6 +63,7 @@ impl<'a, T: RenderTargetFrame> Frame<'a, T> {
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pub fn swap_srgb(
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&mut self,
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globals: &Globals,
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copy_srgb_bind_group: &wgpu::BindGroup,
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width: f32,
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height: f32,
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@ -91,7 +89,7 @@ impl<'a, T: RenderTargetFrame> Frame<'a, T> {
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});
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render_pass.set_pipeline(&self.pipelines.copy_srgb_pipeline);
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render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
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render_pass.set_bind_group(0, globals.bind_group(), &[]);
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self.uniform_buffers.write_uniforms(
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&self.descriptors.device,
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&self.descriptors.bind_layouts.transforms,
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