wgpu: Do not use 'packed' as variable name in WGSL shaders
Turns out that 'packed' is a keyword in some GLSL shaders, and naga currently preserves it, producing a syntax error. As a workaround, this patch renames the variable to something else.
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@ -40,8 +40,8 @@ fn main_vertex(in: VertexInput) -> VertexOutput {
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return VertexOutput(pos, in.uv);
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return VertexOutput(pos, in.uv);
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}
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}
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fn unpack_components(packed: u32) -> vec2<u32> {
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fn unpack_components(packed_components: u32) -> vec2<u32> {
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return vec2<u32>(packed >> 8u, packed & 15u);
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return vec2<u32>(packed_components >> 8u, packed_components & 15u);
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}
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}
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fn get_component(map: vec4<f32>, component: u32) -> f32 {
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fn get_component(map: vec4<f32>, component: u32) -> f32 {
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