wgpu: Allow for different sized subcommand list targets, but don't use them yet
This commit is contained in:
parent
f48de7b34e
commit
8311ddb0da
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@ -84,6 +84,11 @@ fn main_fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a) + src.a * dst.a * blend_func(src.rgb / src.a, dst.rgb/ dst.a), src.a + dst.a * (1.0 - src.a));
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return vec4<f32>(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a) + src.a * dst.a * blend_func(src.rgb / src.a, dst.rgb/ dst.a), src.a + dst.a * (1.0 - src.a));
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}
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}
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} else {
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} else {
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if (true) {
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// This needs to be in a branch because... reasons. Bug in naga.
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// https://github.com/gfx-rs/naga/issues/2168
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discard;
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}
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return dst;
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return dst;
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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use crate::mesh::{DrawType, Mesh};
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use crate::mesh::{DrawType, Mesh};
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use crate::surface::{BlendBuffer, DepthBuffer, FrameBuffer, ResolveBuffer, TextureBuffers};
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use crate::surface::{BlendBuffer, DepthBuffer, FrameBuffer, ResolveBuffer};
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use crate::utils::create_buffer_with_data;
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use crate::{
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use crate::{
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as_texture, ColorAdjustments, Descriptors, Globals, MaskState, Pipelines, Transforms,
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as_texture, ColorAdjustments, Descriptors, Globals, MaskState, Pipelines, Transforms,
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UniformBuffer,
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UniformBuffer,
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@ -11,31 +12,146 @@ use ruffle_render::transform::Transform;
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use swf::{BlendMode, Color};
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use swf::{BlendMode, Color};
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pub struct CommandTarget<'pass> {
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pub struct CommandTarget<'pass> {
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frame_buffer: &'pass FrameBuffer,
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frame_buffer: FrameBuffer,
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blend_buffer: &'pass BlendBuffer,
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blend_buffer: BlendBuffer,
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resolve_buffer: Option<&'pass ResolveBuffer>,
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resolve_buffer: Option<ResolveBuffer>,
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depth: &'pass DepthBuffer,
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depth: DepthBuffer,
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globals: &'pass Globals,
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size: wgpu::Extent3d,
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format: wgpu::TextureFormat,
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sample_count: u32,
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_whole_frame_buffer: wgpu::Buffer,
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whole_frame_bind_group: wgpu::BindGroup,
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}
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}
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impl<'pass> CommandTarget<'pass> {
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impl<'pass> CommandTarget<'pass> {
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pub fn new(
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pub fn new(
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frame_buffer: &'pass FrameBuffer,
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globals: &'pass Globals,
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blend_buffer: &'pass BlendBuffer,
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descriptors: &Descriptors,
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resolve_buffer: Option<&'pass ResolveBuffer>,
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size: wgpu::Extent3d,
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depth: &'pass DepthBuffer,
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format: wgpu::TextureFormat,
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sample_count: u32,
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) -> Self {
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) -> Self {
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let transform = Transforms {
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world_matrix: [
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[size.width as f32, 0.0, 0.0, 0.0],
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[0.0, size.height as f32, 0.0, 0.0],
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[0.0, 0.0, 1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0],
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],
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color_adjustments: ColorAdjustments {
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mult_color: [1.0, 1.0, 1.0, 1.0],
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add_color: [0.0, 0.0, 0.0, 0.0],
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},
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};
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let transforms_buffer = create_buffer_with_data(
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&descriptors.device,
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bytemuck::cast_slice(&[transform]),
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wgpu::BufferUsages::UNIFORM,
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create_debug_label!("Whole-frame transforms buffer"),
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);
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let whole_frame_bind_group =
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descriptors
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.device
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.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &descriptors.bind_layouts.transforms,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &transforms_buffer,
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offset: 0,
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size: wgpu::BufferSize::new(std::mem::size_of::<Transforms>() as u64),
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}),
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}],
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label: create_debug_label!("Whole-frame transforms bind group").as_deref(),
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});
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let frame_buffer = FrameBuffer::new(
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&descriptors,
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create_debug_label!("Frame buffer"),
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sample_count,
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size,
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format,
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if sample_count > 1 {
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wgpu::TextureUsages::RENDER_ATTACHMENT
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} else {
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wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING
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},
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);
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let blend_buffer = BlendBuffer::new(
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&descriptors,
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create_debug_label!("Blend buffer"),
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size,
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format,
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wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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);
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let resolve_buffer = if sample_count > 1 {
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Some(ResolveBuffer::new(
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&descriptors,
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create_debug_label!("Resolve buffer"),
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size,
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format,
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wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT,
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))
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} else {
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None
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};
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let depth = DepthBuffer::new(
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&descriptors.device,
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create_debug_label!("Depth buffer"),
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sample_count,
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size,
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);
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Self {
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Self {
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frame_buffer,
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frame_buffer,
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blend_buffer,
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blend_buffer,
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resolve_buffer,
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resolve_buffer,
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depth,
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depth,
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globals,
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size,
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format,
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sample_count,
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_whole_frame_buffer: transforms_buffer,
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whole_frame_bind_group,
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}
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}
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}
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}
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pub fn create_child(
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&self,
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globals: &'pass Globals,
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descriptors: &Descriptors,
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width: u32,
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height: u32,
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) -> Self {
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Self::new(
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globals,
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descriptors,
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wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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self.format,
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self.sample_count,
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)
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}
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pub fn whole_frame_bind_group(&self) -> &wgpu::BindGroup {
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&self.whole_frame_bind_group
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}
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pub fn color_attachments(
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pub fn color_attachments(
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&self,
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&self,
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clear: Option<wgpu::Color>,
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clear: Option<wgpu::Color>,
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) -> Option<wgpu::RenderPassColorAttachment<'pass>> {
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) -> Option<wgpu::RenderPassColorAttachment> {
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Some(wgpu::RenderPassColorAttachment {
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Some(wgpu::RenderPassColorAttachment {
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view: &self.frame_buffer.view(),
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view: &self.frame_buffer.view(),
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resolve_target: self.resolve_buffer.as_ref().map(|b| b.view()),
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resolve_target: self.resolve_buffer.as_ref().map(|b| b.view()),
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@ -50,10 +166,7 @@ impl<'pass> CommandTarget<'pass> {
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})
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})
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}
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}
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pub fn depth_attachment(
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pub fn depth_attachment(&self, clear: bool) -> Option<wgpu::RenderPassDepthStencilAttachment> {
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&self,
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clear: bool,
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) -> Option<wgpu::RenderPassDepthStencilAttachment<'pass>> {
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Some(wgpu::RenderPassDepthStencilAttachment {
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Some(wgpu::RenderPassDepthStencilAttachment {
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view: self.depth.view(),
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view: self.depth.view(),
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depth_ops: Some(wgpu::Operations {
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depth_ops: Some(wgpu::Operations {
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@ -138,9 +251,7 @@ impl<'pass, 'frame: 'pass, 'global: 'frame> CommandRenderer<'pass, 'frame, 'glob
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#[allow(clippy::too_many_arguments)]
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#[allow(clippy::too_many_arguments)]
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pub fn execute(
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pub fn execute(
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globals: &'frame Globals,
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pipelines: &'frame Pipelines,
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pipelines: &'frame Pipelines,
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texture_buffers: &'frame mut TextureBuffers,
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target: &'pass CommandTarget<'pass>,
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target: &'pass CommandTarget<'pass>,
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meshes: &'global Vec<Mesh>,
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meshes: &'global Vec<Mesh>,
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descriptors: &'global Descriptors,
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descriptors: &'global Descriptors,
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@ -172,7 +283,7 @@ impl<'pass, 'frame: 'pass, 'global: 'frame> CommandRenderer<'pass, 'frame, 'glob
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color_attachments: &[target.color_attachments(clear_color.take())],
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color_attachments: &[target.color_attachments(clear_color.take())],
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depth_stencil_attachment: target.depth_attachment(first && clear_depth),
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depth_stencil_attachment: target.depth_attachment(first && clear_depth),
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});
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});
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render_pass.set_bind_group(0, globals.bind_group(), &[]);
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render_pass.set_bind_group(0, target.globals.bind_group(), &[]);
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let mut renderer = CommandRenderer::new(
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let mut renderer = CommandRenderer::new(
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&pipelines,
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&pipelines,
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&meshes,
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&meshes,
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@ -236,22 +347,21 @@ impl<'pass, 'frame: 'pass, 'global: 'frame> CommandRenderer<'pass, 'frame, 'glob
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};
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};
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target.update_blend_buffer(&mut draw_encoder);
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target.update_blend_buffer(&mut draw_encoder);
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let child_globals = Globals::new(
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let frame_buffer = texture_buffers.take_frame_buffer(&descriptors);
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&descriptors.device,
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let resolve_buffer = texture_buffers.take_resolve_buffer(&descriptors);
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&descriptors.bind_layouts.globals,
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let blend_buffer = texture_buffers.take_blend_buffer(&descriptors);
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target.size.width,
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target.size.height,
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let child = CommandTarget::new(
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);
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&frame_buffer,
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let child = target.create_child(
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&blend_buffer,
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&child_globals,
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resolve_buffer.as_ref(),
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&descriptors,
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&target.depth,
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target.size.width,
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target.size.height,
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);
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);
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CommandRenderer::execute(
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CommandRenderer::execute(
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&globals,
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&pipelines,
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&pipelines,
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texture_buffers,
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&child,
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&child,
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&meshes,
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&meshes,
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&descriptors,
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&descriptors,
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@ -306,9 +416,9 @@ impl<'pass, 'frame: 'pass, 'global: 'frame> CommandRenderer<'pass, 'frame, 'glob
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draw_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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draw_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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label: None,
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color_attachments: &[target.color_attachments(clear_color.take())],
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color_attachments: &[target.color_attachments(clear_color.take())],
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depth_stencil_attachment: child.depth_attachment(false),
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depth_stencil_attachment: target.depth_attachment(false),
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});
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});
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render_pass.set_bind_group(0, globals.bind_group(), &[]);
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render_pass.set_bind_group(0, target.globals.bind_group(), &[]);
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match mask_state {
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match mask_state {
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MaskState::NoMask => {}
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MaskState::NoMask => {}
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@ -325,7 +435,7 @@ impl<'pass, 'frame: 'pass, 'global: 'frame> CommandRenderer<'pass, 'frame, 'glob
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render_pass.set_pipeline(pipelines.blend.pipeline_for(mask_state));
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render_pass.set_pipeline(pipelines.blend.pipeline_for(mask_state));
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render_pass.set_bind_group(1, texture_buffers.whole_frame_bind_group(), &[0]);
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render_pass.set_bind_group(1, target.whole_frame_bind_group(), &[0]);
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render_pass.set_bind_group(2, &blend_bind_group, &[]);
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render_pass.set_bind_group(2, &blend_bind_group, &[]);
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render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
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render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
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@ -2,10 +2,7 @@ use crate::commands::{CommandRenderer, CommandTarget};
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use crate::mesh::Mesh;
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use crate::mesh::Mesh;
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use crate::uniform_buffer::BufferStorage;
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use crate::uniform_buffer::BufferStorage;
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use crate::utils::remove_srgb;
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use crate::utils::remove_srgb;
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use crate::{
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use crate::{Descriptors, Globals, Pipelines, TextureTransforms, Transforms, UniformBuffer};
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create_buffer_with_data, ColorAdjustments, Descriptors, Globals, Pipelines, TextureTransforms,
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Transforms, UniformBuffer,
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};
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use ruffle_render::commands::CommandList;
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use ruffle_render::commands::CommandList;
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use std::sync::Arc;
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use std::sync::Arc;
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@ -163,165 +160,10 @@ impl DepthBuffer {
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct TextureBuffers {
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size: wgpu::Extent3d,
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format: wgpu::TextureFormat,
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sample_count: u32,
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_whole_frame_buffer: wgpu::Buffer,
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whole_frame_bind_group: wgpu::BindGroup,
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}
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impl TextureBuffers {
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pub fn new(
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descriptors: &Descriptors,
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size: wgpu::Extent3d,
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format: wgpu::TextureFormat,
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sample_count: u32,
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) -> Self {
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let transform = Transforms {
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world_matrix: [
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[size.width as f32, 0.0, 0.0, 0.0],
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[0.0, size.height as f32, 0.0, 0.0],
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[0.0, 0.0, 1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0],
|
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],
|
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color_adjustments: ColorAdjustments {
|
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mult_color: [1.0, 1.0, 1.0, 1.0],
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add_color: [0.0, 0.0, 0.0, 0.0],
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},
|
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};
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let transforms_buffer = create_buffer_with_data(
|
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&descriptors.device,
|
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bytemuck::cast_slice(&[transform]),
|
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wgpu::BufferUsages::UNIFORM,
|
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create_debug_label!("Whole-frame transforms buffer"),
|
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);
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let whole_frame_bind_group =
|
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descriptors
|
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.device
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.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &descriptors.bind_layouts.transforms,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &transforms_buffer,
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offset: 0,
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size: wgpu::BufferSize::new(std::mem::size_of::<Transforms>() as u64),
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}),
|
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}],
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label: create_debug_label!("Whole-frame transforms bind group").as_deref(),
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});
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|
|
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Self {
|
|
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size,
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|
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format,
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|
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sample_count,
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|
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_whole_frame_buffer: transforms_buffer,
|
|
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whole_frame_bind_group,
|
|
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}
|
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}
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|
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pub fn whole_frame_bind_group(&self) -> &wgpu::BindGroup {
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&self.whole_frame_bind_group
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}
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|
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pub fn take_frame_buffer(&mut self, descriptors: &Descriptors) -> FrameBuffer {
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self.create_frame_buffer(descriptors)
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}
|
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|
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fn create_frame_buffer(&self, descriptors: &Descriptors) -> FrameBuffer {
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let label = if cfg!(feature = "render_debug_labels") {
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static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
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|
||||||
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
||||||
Some(format!("Frame buffer {}", id))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
};
|
|
||||||
FrameBuffer::new(
|
|
||||||
&descriptors,
|
|
||||||
label,
|
|
||||||
self.sample_count,
|
|
||||||
self.size,
|
|
||||||
self.format,
|
|
||||||
if self.sample_count > 1 {
|
|
||||||
wgpu::TextureUsages::RENDER_ATTACHMENT
|
|
||||||
} else {
|
|
||||||
wgpu::TextureUsages::RENDER_ATTACHMENT
|
|
||||||
| wgpu::TextureUsages::COPY_SRC
|
|
||||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn take_blend_buffer(&mut self, descriptors: &Descriptors) -> BlendBuffer {
|
|
||||||
self.create_blend_buffer(descriptors)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_blend_buffer(&self, descriptors: &Descriptors) -> BlendBuffer {
|
|
||||||
let label = if cfg!(feature = "render_debug_labels") {
|
|
||||||
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
|
|
||||||
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
||||||
Some(format!("Blend buffer {}", id))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
};
|
|
||||||
BlendBuffer::new(
|
|
||||||
&descriptors,
|
|
||||||
label,
|
|
||||||
self.size,
|
|
||||||
self.format,
|
|
||||||
wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn take_resolve_buffer(&mut self, descriptors: &Descriptors) -> Option<ResolveBuffer> {
|
|
||||||
if self.sample_count > 1 {
|
|
||||||
Some(self.create_resolve_buffer(
|
|
||||||
descriptors,
|
|
||||||
wgpu::TextureUsages::COPY_SRC
|
|
||||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
|
||||||
| wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_resolve_buffer(
|
|
||||||
&self,
|
|
||||||
descriptors: &Descriptors,
|
|
||||||
usage: wgpu::TextureUsages,
|
|
||||||
) -> ResolveBuffer {
|
|
||||||
let label = if cfg!(feature = "render_debug_labels") {
|
|
||||||
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
|
|
||||||
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
||||||
Some(format!("Resolve buffer {}", id))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
};
|
|
||||||
ResolveBuffer::new(&descriptors, label, self.size, self.format, usage)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn take_depth_buffer(&mut self, descriptors: &Descriptors) -> DepthBuffer {
|
|
||||||
self.create_depth_buffer(descriptors)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_depth_buffer(&self, descriptors: &Descriptors) -> DepthBuffer {
|
|
||||||
let label = if cfg!(feature = "render_debug_labels") {
|
|
||||||
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
|
|
||||||
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
||||||
Some(format!("depth buffer {}", id))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
};
|
|
||||||
DepthBuffer::new(&descriptors.device, label, self.sample_count, self.size)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Surface {
|
pub struct Surface {
|
||||||
buffers: TextureBuffers,
|
size: wgpu::Extent3d,
|
||||||
|
sample_count: u32,
|
||||||
pipelines: Arc<Pipelines>,
|
pipelines: Arc<Pipelines>,
|
||||||
globals: Globals,
|
globals: Globals,
|
||||||
format: wgpu::TextureFormat,
|
format: wgpu::TextureFormat,
|
||||||
|
@ -352,7 +194,8 @@ impl Surface {
|
||||||
|
|
||||||
let pipelines = descriptors.pipelines(sample_count, frame_buffer_format);
|
let pipelines = descriptors.pipelines(sample_count, frame_buffer_format);
|
||||||
Self {
|
Self {
|
||||||
buffers: TextureBuffers::new(&descriptors, size, frame_buffer_format, sample_count),
|
size,
|
||||||
|
sample_count,
|
||||||
pipelines,
|
pipelines,
|
||||||
globals,
|
globals,
|
||||||
format: frame_buffer_format,
|
format: frame_buffer_format,
|
||||||
|
@ -379,24 +222,18 @@ impl Surface {
|
||||||
label: uniform_encoder_label.as_deref(),
|
label: uniform_encoder_label.as_deref(),
|
||||||
});
|
});
|
||||||
|
|
||||||
let frame_buffer = self.buffers.take_frame_buffer(&descriptors);
|
|
||||||
let blend_buffer = self.buffers.take_blend_buffer(&descriptors);
|
|
||||||
let resolve_buffer = self.buffers.take_resolve_buffer(&descriptors);
|
|
||||||
let depth_buffer = self.buffers.take_depth_buffer(&descriptors);
|
|
||||||
|
|
||||||
let target = CommandTarget::new(
|
let target = CommandTarget::new(
|
||||||
&frame_buffer,
|
&self.globals,
|
||||||
&blend_buffer,
|
&descriptors,
|
||||||
resolve_buffer.as_ref(),
|
self.size,
|
||||||
&depth_buffer,
|
self.format,
|
||||||
|
self.sample_count,
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut buffers = vec![];
|
let mut buffers = vec![];
|
||||||
|
|
||||||
CommandRenderer::execute(
|
CommandRenderer::execute(
|
||||||
&self.globals,
|
|
||||||
&self.pipelines,
|
&self.pipelines,
|
||||||
&mut self.buffers,
|
|
||||||
&target,
|
&target,
|
||||||
&meshes,
|
&meshes,
|
||||||
&descriptors,
|
&descriptors,
|
||||||
|
@ -426,12 +263,7 @@ impl Surface {
|
||||||
},
|
},
|
||||||
wgpu::BindGroupEntry {
|
wgpu::BindGroupEntry {
|
||||||
binding: 1,
|
binding: 1,
|
||||||
resource: wgpu::BindingResource::TextureView(
|
resource: wgpu::BindingResource::TextureView(&target.color_view()),
|
||||||
&resolve_buffer
|
|
||||||
.as_ref()
|
|
||||||
.map(|b| b.view())
|
|
||||||
.unwrap_or_else(|| frame_buffer.view()),
|
|
||||||
),
|
|
||||||
},
|
},
|
||||||
wgpu::BindGroupEntry {
|
wgpu::BindGroupEntry {
|
||||||
binding: 2,
|
binding: 2,
|
||||||
|
@ -473,7 +305,7 @@ impl Surface {
|
||||||
|
|
||||||
render_pass.set_pipeline(&pipeline);
|
render_pass.set_pipeline(&pipeline);
|
||||||
render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
|
render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
|
||||||
render_pass.set_bind_group(1, &self.buffers.whole_frame_bind_group, &[0]);
|
render_pass.set_bind_group(1, &target.whole_frame_bind_group(), &[0]);
|
||||||
render_pass.set_bind_group(2, ©_bind_group, &[]);
|
render_pass.set_bind_group(2, ©_bind_group, &[]);
|
||||||
|
|
||||||
render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
|
render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
|
||||||
|
|
Loading…
Reference in New Issue