render/wgpu: Delete the now unused buffer bug detection shader

This commit is contained in:
TÖRÖK Attila 2023-03-12 20:40:51 +01:00 committed by Aaron Hill
parent 1deebc87e8
commit 7d3a2d14b7
1 changed files with 0 additions and 18 deletions

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@ -1,18 +0,0 @@
@group(0) @binding(0) var<uniform> color: vec4<f32>;
struct VertexOutput {
@location(0) color: vec4<f32>,
@builtin(position) position: vec4<f32>,
};
@vertex
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> VertexOutput {
let x = f32(i32(in_vertex_index / 2u) * 2 - 1);
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
return VertexOutput(color, vec4<f32>(x, y, 0.0, 1.0));
}
@fragment
fn fs_main(vertex: VertexOutput) -> @location(0) vec4<f32> {
return vertex.color;
}